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Jackroks981

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Posts posted by Jackroks981

  1. 1 hour ago, KingBrodd said:

    Absolutely mate, Female Gargants and Ogors are sorely needed!!

    100% agree. This game is a model hobby first and foremost. If the minis weren't so stunning none of us would be here we would be collecting other games. For me its Lore tied with Minis. I have zero interest in the gaming side.

    Personally I count the hobby bit as a complete chore! I love the game and hobby is something I have to do if I want to play it. That doesn't mean I don't put the effort in mind you, I take pride in my hobby, I'd just genuinely rather be doing literally anything else than painting 99% of the time.

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  2. Anybody got any advice for IJ going into Bonereapers? Been playing the book since it dropped and have had the most fun I’ve had playing in years, every game has been enjoyable, not felt up against it yet and I’ve got a solid win rate with them despite playing in a very competitive local meta. The only match up I despise right now is Bonereapers, if I’m not running a Mawkrusha with the -3 rend artefact I bounce off of everything and anything I touch. Mortek backed up by Katakros just stand staunch and blend whatever touches them and I’m yet to find an effective way of dealing with them, IJ smash well but Mortek happily take the beating. 

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  3. 13 hours ago, Mcthew said:

    The FAQ states:

    Q: If an ability or spell stops another unit from being able to fly, does this stop that unit from being able to move at all? A: No, it simply means that the Flying rules do not apply to  it.

    The Fly High ability states this is a 'fly' ability and so is governed by the Flying rules. As a Kharadron player too, yep this kinda sucks.

     

    It’s not a ‘fly’ ability though is it? It’s a redeploy, you set up the unit elsewhere on the table. I get that in your head it’s flying but when it comes to the rules there’s no reason you can’t use high fly if you can longer fly. It literally says “instead of a normal move” do x instead. 

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  4. I know the GHB isn’t all about matched play. But as someone who plays more competitively I always feel like the GHB outside of the new battle plans is always a bit of a let down. I think in the current age there is no excuse at all for taking nine months to publish a points change, I don’t even think twice a year is good enough personally, they could easily do regular points updates to address key offenders like every other game on the planet. 

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  5. 8 minutes ago, Martijn de Bruin said:

    So how do you all feel about the rumoured/leaked changes to points for IJ?

    Boys +10

    Brutes -10

    Megaboss -10

    Shaman +10

    A minor nerf, whilst the pts drop not being significant enough to make the megaboss and brutes interesting? 🤔

    First off I’d take these a pinch of salt. If these are the changes I’ll be pretty disappointed, doesn’t really change anything apart from the few lists with 4 million ardboys. Think the Maw-Krusha could drop a few points honestly when you compare it frostlords and the like, brutes could drop a little more just to make them more attractive. 

  6. 20 minutes ago, Beastmaster said:

    I find it fitting that they cost more than Stonehorns. They are much bigger and should be much stronger.

    *looks at Maw-Krusha and cries*

    Seriously though, more expensive than a Frostlord on Stonehorn, less killy, less survivable. Geedubs are just a bit all over the place when it comes to pointing behemoths. 

  7. 1 hour ago, Borsuk said:

    You might be right, it could be faqed. Nevertheless we still can play some friendly games with all those discounts. Maybe it get even cheaper? Or utterly useless after faq. Who knows? :D

    Sorry I think you misunderstood me slightly. These points won’t be in the ghb, they’ll be released in a separate faq. That’s why should take them with a hefty pinch of salt. We never really get leaks from errata's or faqs, this just looks like someone’s wish list to me. 

  8. 1 hour ago, Duke of Mousillon said:

    @RUNCMDoh no didnt say you arent but i was afraid since you are the one who also plays like this you would ofcourse support this interpretation of the rules so i asked for another oppinion. Did not mean to insult you. 

    Let me ask you this. When you say the NONBOLD written Tzaangor Enlightened means the key word Tzaangor enlightened which would include Tzaangor Enlightened on Disc and not the name Tzaangor Enlightened which would exclude those on Discs since there name is different. Why do you think for example in the Changehost battalion the name Horror-Heroes  is written in bold. If the nonbold version is the keyword then surely the bold written version needs to be a name and not a keyword otherwise thered be no reason do differentiate between bold and nonbold. But is there a unit called "Horror-Heroes"?

    Tzaangor Enlightened on Discs are not Tzaangor Enlightened they have two different names. BUT indeed they both have the keyword Tzaangor Enlightened in common. But if any rule refers to a keyword the keyword is always written in bold.

    The unit is called Tzaangor Enlightened, the “on discs of Tzeentch” is sub text on the warscroll. There was a faq a while back that said you ignore sub texts for battalions. It’s like with KO the Endrinmaster with Dirigible Suit can go in any battalion the regular Endrinmaster can go in. The Enlightened on disc can go in the witchfyre battalion no problem at all.  

  9. 6 hours ago, RuneBrush said:

    Think @Sleboda has summed up the use of the word meta really well :)  One of the confusing things within our hobby is that we frequently mis-use terminology/words.  Quite often this stems from when a term was used correctly and over time it's meaning has been subverted into meaning something different.  Why can this be bad?  Because it can cause confusion for players and worse still if you use it in a different context with different people, you can look like a berk.

    I believe I'm right in saying that metagaming within the wargaming hobby was at one point used when you'd design an army list specifically to beat another army list - the list building "game" being treated as a sub-game.  So if I knew I'd be facing army X with a specific build, I could use a counter build to improve/guarantee my chances of winning before even rolling a dice).  It's not a massive leap to see why "meta" has come to represent the current trend of army builds (even if the word is used incorrectly).

    But that’s the great thing about language right? They constantly evolve, I’m from a physics background and people constantly misuse scientific terminology on a dailybasis. Doesn’t mean they’re using the word incorrectly though, words can have multiple definitions and those definitions sometimes change over time. Because @Sleboda understands origin of the word doesn’t make everyone else’s use of the word incorrect, it’s just nit-picking for the sake of it. 

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  10. 8 hours ago, Siegfried VII said:

    Indeed. Both Kharadron and Tzeench (especially if he is on the same base as Alarielle) can and will take the first turn with 1-2 drops deployment and kill him on the first turn with us not being able to do anything about it. I will reserve judgement, but tournament-wise he is a very bad and fragile investment.

    (And thank god because I really don't like the model.. 😛

    I fail to see that happening. Both Tzeentch and KO are devastating at 18”. They deep strike 9” away. Unless you’ve done literally no screening whatsoever then it’s not happening, hell Tzeentch only get one teleport now. 

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  11. 43 minutes ago, Nighthaunt Noob said:

    As cool as I think this army is, and as nicely as it covers all the basics, the list of warscrolls is pathetically short and having only 1 set of allies adds insult to injury. Definitely in need of wave 2.0 and/or Malerion's elves.

    Haha have you seen the Iron Jawz roster? 

  12. I like brutes too, they look one million times better than ardboys which is way I run them, I don’t think they’re unplayable at all and I have lots of success with them. However I’m also aware that this is the internet and apparently I’m not allowed to say I like brutes. 

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  13. So folks what’s our thoughts on Tzaangors at the moment? I’ve been running them exclusively for the past couple of years now, both as beasts and Tzeentch, never found them terribly  competitive due to the unreliability of 4s to hit, very low bravery and requiring nearby heroes to buff them. With what amounts to a points hike thanks to the horde discount disappearing and enlightened on disc going up, do you think they’ve gained enough tools to get the extra edge they need so desperately? What are you planning on running with Tzaangors going forward? I’d love to do a coven battalion but the buy in cost units wise is through the roof and leaves me with one hero essentially!

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  14. 6 hours ago, Malakithe said:

    No. That was done away with a long time ago. A unit of 10 Pinks can never go above 10. Now you can constantly heal them back up to full starting strength but you cant ever go ove.

    I don’t believe it was done away with. Since 2.0 abilities that “add” can take units above their starting size, it’s only “return” abilities that prevents you from going over the starting size. 

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  15. 10 minutes ago, PONCHOGRANDE said:

    For sure. I’m a little skeptical of how good The Cult of the Transient Form’s gameplan is, as I’m not entirely convinced that your Tzaangor blobs won’t get focused down before your Acolytes start dropping. However, if you manage to reach critical mass (as in, someone actually commits resources to killing a unit of Acolytes that have received the CA bonus) and buff the Tzaangors up with a few Agendas, you’ve got a spicy stew going. Worth a try at any rate.

    You can only buff up the Tzaangors with one agenda at a time I believe. I think they also lost their max unit discount which is a bit of a hit. I've been playing with Tzaangor blobs backed up by disc boys for two years solid now, they've felt very average as of late and I think they're still very average now with the new tome. Nothing really useful for them battalions wise and the cult has you fishing for 6s which means it very rarely comes up and you have to have your blob of tzaangors always chilling next to a unit of acolytes due to the 9" restriction. Seems to be all about the daemons in this book.

  16. 15 minutes ago, Jabbuk said:

    I'm in the same boat, man. I mean I don't hate the ardboys at all, I just like the other two units much better visually. The idea of simply massing ardboys is boring to me. I like to have a nice mix of stuff. Just wish Brutes were more competitive. If anyone tries the brutefist battalion, please let us know. In the meantime, I'll continue painting them until I can make it :)

    Yeah I hate the idea of spamming nothing but ardboys, I've been running Ironfist with a healthy mix of everything and honestly a unit of 10 brutes are serious business. They will melt anything they touch with a warchanter buff, think people are just overlooking them at the moment cos of the ardfist.

  17. 3 hours ago, DestructionFranz said:

    I think that a MawKrusha with Weird Un + Ignax Scale + Ironclad (especially in a Big Waaagh army) is immortal. Even against Nagash or Tzeentch. 

     

    This is what I’ve been rocking as of late, enemy has to commit a horrendous amount of stuff to deal with him. The guy is so Killy anyway I think making him as tanky as can be is best option to go for sure. Your opponent can’t let him rampage around and do his thing, but they also can’t deal with him without committing most of  their forces to the task. 

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  18. 18 hours ago, Tropical Ghost General said:

    I am looking forward to the changes tbh. I play an army (ghosts) that has no terrain (and is unlikely to get one any time soon). 

    The amount of games against trees that I've straight up lost due to wyldwoods covering the entire board so that there isn't any 'non wyldwood' areas at all.

    The current free faction terrain offers great additional bonuses to armies but as not everyone has it how can you say it creates a fair playing field when lots of armies don't have them. Knowing that your opponent is able to stomp you turn 1 or 2 due to additional benefits given by a terrain feature that they've not had to spend points on is not a good play experience. 

    The new generic terrain 'penumbral engine' costs points and maybe it's being used as a test for all terrain pieces going forward, who knows 🤷‍♂️, but maybe that could help with addressing the gap between those that have and those that have not. 

    And I know that currently the sky is falling down due to rats apparently not being able to use their gnawholes in the new rules but it's worth remembering that without the gnawholes rats are going straight to the bottom of the tier rankings because it's just the gnawholes that are making them be super gross at the moment isn't it? 

    We have 3 weeks to wait for the GHB19 FAQ before we know exactly what's going on but I like that GW are trying to set a format to how games should be played (especially in a competitive sense) and the terrain rules just fall under these new guidelines, because I'm sure all of us have played at a tournament where the scenery has been an absolute joke and I'd much rather be playing on decent scenery covered tables than on a 6'x4' which has a slight hill in one corner and a single ruined building near the middle. 

    So then what for factions like Beasts of Chaos? Their whole allegiance ability is built around the herdstone, its not an added bonus, if you cannot get it down then you're essentially fighting with no allegiance abilities.

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