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DanielFM

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Posts posted by DanielFM

  1. 3 hours ago, Freejack02 said:

    I agree that I am very tired of seeing every theory-craft around here being built around him, but he doesn't need 2 CPs to be good, +3 to charge is good enough on it's own. It turns every 9" deployment into a 6" charge - or from 28% to 72%. 

    I stand corrected. Remembered it wrong as +2.

  2. 17 hours ago, GeneralZero said:

    I wrote "questionable" because the design  is far from making the unanimity. That means some people love it (seem to be minority) but some other don't (well, hate it). I didn't make judgement. So, I'm speaking for everyone then :P

    Maybe controversial, then? Questionable had a lot more implicit negativity. Well, that's being quite nitpicky :D

    An example of a Hallowed Knights list taking advantage of a fast, buffed, foot-slogging Evocators on Dracoline unit.

    It's not a tournament winner and spells and items weren't fine tuned, but you get the idea .

    Shooters and Evocators on foot/Incantor go into Scions, the rest leg it. Evocators on Dracoline get HKs CA + Tauralon CA to charge first turn after shooters soften screens/support. Sequitors act as a second wave.


    Allegiance: Stormcast Eternals
    - Stormhost: Hallowed Knights

    Leaders
    Lord-Arcanum on Tauralon (340)
    - General
    - Trait: Martyr's Strength 
    - Artefact: Parchment of Purity 
    - Spell: Thundershock
    - Mount Trait: Steel Pinions
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Lord-Castellant (100)
    - Mystic Light (Artefact): Lantern of the Tempest

    Battleline
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    6 x Castigators (160)
    5 x Evocators (200)
    - 2x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Evocators on Dracolines (300)
    - 2x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Vanguard-Raptors with Hurricane Crossbows (140)

    War Machines
    Celestar Ballista (100)

    Battalions
    Cleansing Phalanx (120)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106
     

  3. 1 hour ago, Erdemo86 said:

    Still think that normal evocators are better. They cost 100 points less, have same wounds per unit and do more damage. The only thing dracolines are better in is mobility, but with the new scions and gavriel i feel like that we dont need that mobility. And if you need that mobility i feel like fulmis are the way to go. But still awesome looking models.

    If I read once again about Gavriel as if he was a part of every SCE list I will throw up.

    Not only he force you into Hamners (which I don't like at all), but he also needs 2 CPs (thus battalion/bought CP) to be good. People can(and will) want to try other Stormhost, and then Scions is incredibly unreliable for CC units.  There is a place for fast units on the ground with shooty units in Scions and foot-slogging mobility tricks (Heraldor, 6 run CA, Tauralon CA, Hallowed Knights CA, etc). In this context, 12 move and reroll charge are really good. Plus starting on the table allows Dracolines to buff themselves before the charge (while Scions Evocators can't) and hit even harder.

    • Like 1
  4. 1 hour ago, Richelieu said:

    Other than the extreme Soulstrike list I posted a few pages back, I've been leaning towards lists with minimal shooting.  I just don't think it's terribly necessary now that we can reliably get where we need to go via scions or command abilities.  I will be experimenting with running a single unit of Judicators to see if it's enough to hold the back field.

    Shooting units have their place imho. Either feet on the ground units which contribute something from afar to the Scions guys, or as Scions drops which can do something worthwhile without needing to land a charge this turn (for the ones who are still not into the Gavriel CA spam train).

    You can definitely play pure close combat lists with SCE, but for me it feels one-dimensional, boring and a waste of good options.

  5. On the topic of bravery bombs, do you think they are worth investing in?

    Both an Anvils of the Heldenhammer Lord Veritant with Shriving Light and God-King aspect and AotH Lord Arcanum on Dracoline with Terrifying Aspect can inflict -3 to bravery by themselves. If you add Decimators or a Celestant Prime, it goes up to -5. You can go further by combining several or all of those options together.

    How much feels like overinvesting? Do you think it would be worth it?

    • Like 1
  6. 49 minutes ago, Overread said:

    *pokes his nose in*

     

    So oh mighty Stormcast players and people I'm a bit curious on the use, function, viability and general performance of gryph hounds and how you make use of them and see them fitting into your armies. Both with their synergies with other units and when they are on their own. 

    For free with your Lord Castellant or Veritant.

    Paying for them? Still too expensive, too vulnerable, too pillow-fisted. I don't think their Darting attacks give them enough of a role as a hit-n-run annoyance.

  7. 2 hours ago, Memnoch said:

    On the topic of the Evocators sprues. In the description on the Games Workshop page it says that it's possible to assemble a male prime, a female prime and a Knight Incantor out of the Evocators box. Is it possible to build all three out of a single box? If not, what options are there?

     

    IMG_20180725_120701.jpg

    • Like 1
    • Thanks 1
  8. 5 hours ago, Wars said:

    Quick rules question about Evocators. Now that we have clarification that Evocators can cast spells from the Lore of Invigoration, can a unit of Evocators cast Celestial Blades on itself?

    Relevant section of the Celestial Blades rules:

    I haven't done the math, but if they can then there's an interesting comparison between +1 to wound (Celestial Blades) vs. re-rolling failed wounds (Empower)

    +1 to wound is weaker than reroll wounds on Evocators, Castigators and Celestar Ballista (I think Sequitors too).

    The selling point of Celestial Blades is buffing non-Sacrosanct units.

    • Like 1
  9. 2 hours ago, Barkanaut said:

    Nah GW doesn't do competing big releases in a month didn't you notice? More like no more big AoS release until late this year. We know GSC and allegedly orks are coming with big releases and probably some sort of chaos marines. That will likely be the very last of the "big" releases this year. Christmas time tends to be deals and other stuff like board games. At least traditionally. 

    You don't "nah" LLV rumours. We will have Moonclan, new terrain and Darkoath/beastmen in 2018. You thinking it's unlikely is nothing but irrelevant. 

    • Like 5
  10. Apparently the LA on Tauralon will be 70£. Outrageous, that could kill my last drops of interest for it.

    A Freeguild Gryphon is half that and pretty much the same plastic. A Stardrake is only 15£ more and a huge mass of plastic in comparison. What is GW thinking, do they want it yo pick dust on their shelves?

    • Like 1
  11. 1 hour ago, Richelieu said:

    I think Celestial Vindicators has a place in a cavalry heavy list, especially for those players who have already invested in 4 Fulminators.  Giving them an extra attack and reroll 1s to hit on charge is devastating.  

    I agree. If HoS and AoH are tier 1 and CV are tier 2, I think Hallowed Knights and Tempest Lords could be tier 3. HK has a cool CA and decent traits and artifact, while TL can work really well if you build a list with several CAs.

  12. 11 minutes ago, mystycalchemy said:

    Lens of Refraction used to reduce the mortal wounds caused by a spell cast by an enemy wizard by d3 for each unit within 6" of the bearer of the artefact. Now it does that once per game for a single unit.

    So basically: your opponent casts Arcane Bolt and rolls a 10+. They roll d3 mortal wounds for your stardrake that has the old lens, you roll a d3 to reduce it. You both roll a 2 and no one takes damage.

    Once per Battle Round, not per game.

  13. 13 minutes ago, Freejack02 said:

    If no LA for the command ability, I think an Azyros would be justified to get the reroll 1's to hit along with -2 rend - considering the entire list is built around deleting priority targets immediately.

    I didn't consider investing so much into Castigators, I'll admit the battalion benefits are extremely nice when loaded with 27 or 30 of them! Also having 2 large blocks sort of FAQ-proofs the list in cast CAs are clarified to not allow stacking on a single unit. I might even increase both blocks to max size (18) and cut from elsewhere.

    I know it's not very popular, but +1 to hit for everyone from the Lord on Tauralon sounds more powerful than reroll ones.

  14. 8 minutes ago, Richelieu said:

    I considered this, but the command points are better spent using the anvils hero phase shoot.  CP is also much more capable as a stand alone unit, clearing objectives of small units and contributing to the overwhelming ranged firepower.  

    He doesn't need CP, though! 

  15. 13 minutes ago, Richelieu said:

    Here is an example list.  I think it will require lots of play testing to find the best configuration.  This one is an Anvils list and its sole goal is to obliterate the opponent in two turns.  

    Turn one it will drop and get the battalion bonus, turn two you shoot three times in the hero phase.  Remember that castigators are much more durable than Vanguard raptors, and more than twice as good as judicators in melee.  Your positing is going to be about killing a key target and defending your big unit against a counterattack so they can triple shoot with anvils.  Your heroes, hunters and judicators are utility.

    Screenshot_20180722-115711.png.46bcb31cb5ff6ef0d4f87d279c32d2b5.png

    Nice list! Kudos for thinking outside of the box.

    Maybe a LAoT instead of the Celestant Prime to bennefit from the +1 to hit and buffing spells?

    • Like 1
  16. 22 minutes ago, Kugane said:

     Even when adding the soulstrike battalion you can buff them to insane damage, but when you add up all the unit tax and costs their damage combined is like 2 damage per 100p spent, again not efficients. Of course those are just small % differences, but I personally will just go with raptors for deepstrike and ballistas for regular deployment. Castigators are great to have units on the fiels to allow more expensive stuff to deepstrike though.

    I don't really think it works like that, though. Unit tax? Vanguards Hunters and the Ballista are units working by themselves (better or worse). You can't factor them in the damage per point. Likewise, a significant part of the battalion price goes into the artifact and extra CP, so dividing 120 points by the number of Castigators to calculate their damage doesn't make much sense either.

    • Like 1
  17. 31 minutes ago, Freejack02 said:

    I'm curious why my damage numbers are different - Judicators are correct but 6 Castigators (assuming rr hits of 1, rr all wounds, and rend -2) come out to 3.57 vs a 4+ save. 1 Prime and 5 troops, correct? 

    The fact is you are assuming a successful spell cast AND a command ability to reach these numbers, and they're still less range than Judicators (18" vs 24") without qualifying as battleline. Command abilities are important - far too important to waste... not to mention you can't Empower if you deploy them via Scions. Investing 2 buffs for a return of 1.1 damage is extremely poor. I'd rather have independent Judicators any day, and save my spells and command abilities for something more important (Sequitors). 

    Sh*t, I calculated reroll all misses, sorry!

    If you use Soulstrike you can shoot twice when they drop then be buffed by Evocators next turn.

    I understand your arguments, though.

    11 minutes ago, Kugane said:

    I agree. I also realize that GW despite saying they are a miniature company first and a game company second and dont have time to balance stuff, it is starting to be quite obvious that they balance stuff to push sales. It is a bit of a system where they force people to buy new stuff by making older stuff obsolete... or even make new stuff obsolete the moment you buy it. Like soul wars now: incomplete units are one thing, and can be fixed with supplement purchases,  but it does irritate me that the sequitors and evocators for example are armed with their worst weapon options, it isnt a huge difference, but a difference nontheless. Newer players who buy into this stuff will have to replace their sequitors if they want to become competitive or, like I did, be able to convert them.  I think this kind of move on GW side is intentional. 

    I personally have been waiting for a viable stealth army that works with some guerilla tactics and I wish Vanguard would have been a faction of their own for that reason. With the new battletome, most vanguard stuff is now obsolete, the damage output just isnt enough compared to other stuff and we cannot create a damage bomb with palladors like Idoneth do with eels either.

     

    Vanguard is not obsolete, it's cheaper and stronger than ever and even synergize with some new units.

    • Like 2
  18. 2 hours ago, Freejack02 said:

    Fair enough - the extra artefact could be big... but I still think Castigators are a waste of points. With the LO accounted for, I would rather take a couple extra ballistas. 

    I disagree about  Castigators being a waste of points. Properly buffed (Evocators+LA CA) they can be quite strong, delivering 4 wounds to a 4+ save VS 2,47 from bow Judicators. Yeah, that's a perfect storm with a lot of investment thrown together, but they are not a waste of points IMHO they just aren't as point and click as Judicators.

  19. 6 minutes ago, Aggesut said:

    Are you okay bud? I'm not sure how you feel they are destroyed though, they have just been made less competitive to not have 6 SCE armies in every Tournament Top10,  which I personally think is great and adds a bit of much-needed flavour to the scene.

    I refuse to be salty about GW balancing the armies a bit again, and I'd still say the ones you've picked here are still very much competitive, but of course you're free to disagree - Also it would be good to see something other than a Gavriel list for once :)

    Of course I am! ;) In fact, I love one of the new ones, Soulstrike Brotherhood: it require few units I already use (except Castigators) and it gives a meaningful, useful rule.

    But I don't like to read people making dubious claims which don't hold to any comparison to reality.

    Most of the old ones basically give you a CP and Artifact for 110-140 points and forcing you into units you don't want. The single special rule is usually for flavour, at most. Hammerstrike? It requires few units, but the rule is laughable. Vanguard Wing? More or less the same. Most of the other ones are straight up a joke. Devastation Brotherhood, seriously?

    Those won't bring any variety, they won't simply be used competitively, ever.  Check Nighthaunt battalions, though. Most are really easy to field and bring a really good effect.

    I hate Gavriel clone lists, too. But you know, non-garbage battalions would help to see less of the samey lists. Right now, they do nothing for it.

    The "6 Stormcast in top 10" is puzzling: you either refer to tiny ghetto tournaments no-one knows about, or you straight up pulled it out of your hat. AFAIK this has never happened in a major event since GHB 2016. Three in the top 10 is already quite rare.

    • Like 1
  20. 8 minutes ago, Aggesut said:

    Anyone know if the new ETB Astreia Solbright comes with the alternative Lord-Arcanum hero options, or if they'll come later? Everything says it should do, but with the new ETB sets with less moving parts, I'm not sure about anything anymore. The link on GW only shows the Astreia scroll, and the box gives nothing away like it usually does (eg. Knight-Venator, Stardrake etc.)

    I'l wait and see on Saturday, but so far I don't want to get my hopes up

    Lord Arcanum on Dracoline will be made from the Evocators on Dracoline box. It was announced previously.

    2 minutes ago, Aggesut said:

    I'd say they are still very much competitive - Sequitors, Castigators and Evocators are somewhat better for the price on paper, but I wouldn't say they are more competitive outside their Sacrosanct synergy - I'm sure people will disagree, and we have yet to see competitive lists while we wait for the final models to be released, so it's all speculation and mathhammer.

    Also remember that Sequitors require Lord-Arcanum as General to be Battleline, so if that's not your jam Liberators is your best option by far, and given that some of the good Battalions are still competitive, the rest will automatically be best from a synergy point of view

    How are the "good battalions" still competitive? All of them got destroyed by removing their good rules.  Vanguard Wing? Destroyed. Hammerstrike? Destroyed. Tell me which ones do you think are still competitive, please.

    • Confused 1
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