Jump to content

Elmir

Members
  • Posts

    648
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Elmir

  1. 9 minutes ago, Neil Arthur Hotep said:

    I don't get why you feel the need to pretend that there is anything obvious about how Riders of Ruin is written and presented in that Warcom article.

    The presentation sets the expectation that you will be able to skip over screens to charge other stuff. They basically spell it out.

    If the rule is supposed to allow you to retreat over models, it's written extremely weirdly.

    "If this unit is within 3" of an enemy unit, it can make a normal move... "

    You can always do this according to core rules, so it is strange that the rule mentions this at all unless it's supposed to be a special ability. You would not (and GW rules writers usually do not) start abilities that trigger on charge with:

    "If this unit is outside of 3" of enemy units in the charge phase, it can make a charge move."I

    Other abilities that trigger on retreat are phrased as "When this unit makes a retreat..." , so the language is unusual.

    If the intent of this rule is to allow you to just retreat over models, it is written and presented in the most confusing way possible. Really no reason to go "lol, nobody knows basic Aos rules except me. you idiots are all caught up in the hype and can't read rules anymore".

    Yeah, we get it by now. This rule needs an erratum/core rules chage to let you retreat and charge. It was also revealed literally yesterday. If you want to feel superior for spotting that right away, have fun. I know that I didn't, and it was partially because I looked deeply into the janky retreat rules before and thought this specific rule let you skip the part where the normal move becomes a retreat.

    And while we are at it, the whole bin guy/sin guy thing is garbage, too. There is no reason to suspect it's really how GW rules writing works, and especially no reason to conclude that "not obviously broken" implies "not sin guy" implies "bin guy" implies "trash book".

    Ok...

    you seem to be taking this rather personally. All I said was that people get really riled up by the hype of these Warhammer community articles and HOPE the rules are more than they actually say they are. And hope yet remains it seems that AoS3 will change this rule and change the basic wording of what constitutes a basic move. 

    Should you want to actually dig into win percentages of books,  Vince Ventrulla did a great show about balance,  player skill and how it all ties together with the powerlevel of books. It really digs in deeper into this "good book vs bad book" and how a few  noticeably high skilled players actually make the win/loss rates seem more favourable than they are. 

    Or... you know... you can not get that an obvious meme... is a meme. But still try to keep this in the back of your head: a meme doesn't catch on unless a large portion of the population (AoS players in this case obviously) recognizes a (sometimes) harsh kernel of truth in it. 

    • Confused 1
  2. 9 minutes ago, Beliman said:

    The bold part only affects the "retreat-normal move" from the Riderd of Ruin ability.
    If you give them Fly (ex.: Dark Mist), they can move or run (starting outside 3") over any other miniature, doing dmg in the process (even if it's just 1 horse) and without any care if the enemy has 4 wounds or is a monster.

    Btw, that will only last for... a month? Maybe less with 3.0 on the horizon!

    That's true, buffing them with fly would allow them to run down heroes. 

     

    But that being said, I'm happy some people at least know AoS 3 would need some rules rewriting before the new Blood knight ability works the way the HOPE it does. :)

  3. Just now, warhammernerd said:

    Yup, no one knows the rules for AoS 3, it’s sorta pointless going round and around based on AoS 2.0 when we DO know there are some major core rules changes incoming.

    Feel free to cling onto that hope. It's an ember of it at least. I'm just hoping (like @Sception actually dare say out loud in these hype days) a 40% winrate army isn't actually nerfed compared to what it used to be. Because if you think a reliable 1CP faction defining ability can just be replaced with a dice roll for half the maximum result, you really are just clinging on to hope.  

    The HWG didn't just meme this into existence out of thin air, some books really are getting neutered with their next iteration... These types of things only stick if tons of people actually go: "you know what, there's a solid core of truth in that". 

  4. Blood knight aren't allowed to run and charge though, just because they circumvent  the rules for not being allowed to move across models during a normal move...

    Any normal move starting within 3" of an enemy is considered a retreat:

     image.png.06fae011e023b5ebc1751dbc517fb1eb.png

    People are just intuitively assuming normal move means anything different than a move made in the movement phase... And that's quite clear on page 4 of the rulebook. 

    image.png.1b245f670aad9f579d3c70447e6f12d4.png

    Additionally, a normal move cannot end within 3" of an  enemy, so riding across a unit will be difficult at best, and you cannot move across any models is 3+ wounds, so no... you can't ride down characters hiding in the back. 

    For some reason, the hype-bug has gotten into people's head so badly that they are misreading even the most basic rules spelled out loud and clear in the BRB...

    And I don't consider that a success at all. It was already a fairly weak army... and it seems to be getting even weaker despite the warhammer community team doing it's best to hype it up. I already have a death army that only looks pretty on a shelf with my nighthaunt... Adding some more models next to that isn't exactly what I had hoped for. 

  5. 2 minutes ago, Aren73 said:

    I think this is a bit pessimistic. Though you're right on with the sidegrades for subfactions, I agree there. 

    When it comes to the LoN gravesite ability - I see it as a good thing. Yeah it's less reliable and not as good, but perhaps the faction will rely less on it, maybe the warscrolls or abilities will be buffed? After all, the Blood Knight Nightmare steeds did get 1 extra attack!

    Nah in all seriousness though, the warscrolls and warscroll abilities that we have seen have all been buffs (albeit only slight ones in some instances). I don't expect any warscroll to be nerfed, in fact I expect to see small to medium buffs on most warscrolls, with one or two seeing major power increase. 
     

    I'm really hoping you are right, because removing the most solid ability an army had in the past without any real compensation, is never a positive thing. It leaves armies with a mono-build that TRIES to not get obliterated by "real armies" in the very near future. 

    Sylvaneth and their wild woods anybody?

  6. Seeing how this is a speculation thread: 

    1) Vampire lords will be based around the single real model for a non-named vampire they made in plastic: the vampire lord will most likely be nerfed significantly, but I wouldn't trust GW to adjust the points cost accordingly. 

    2) I'm reading a lot of rules previews that are not that different from what they used to be, or new sub-factions that are sidegrades from the old subfactions. 

    3) I'm reading rules of the strongest/most reliable LoN abiltity being replaced by random dice rolls for half the effect it used to be. 

    And the brutal assessment is: we drew bin guy to re-write the LoN book.

    sorry if this bursts the excitement you might have for this new book... But I'm really not that optimistic that the issues facing the old LoN are in any way addressed with these small rules previews. I'm hoping to be proved wrong however.  

  7. Tbh, the thing I'm mostly worried about, is the humble vampire lord. 

    With there not being any plastic mounted lords and the new plastic miniature not having any wings, I just wonder how they changed the warscroll card for him. Losing winged nightmare or a steed without a points adjustment would make vampire lords even more of a "meh" choice than they already are. 

    • Like 2
  8. 22 hours ago, Raptor_Jesues said:

    false, the rule also specify it is a NORMAL move

    normal move just means it's made in the movement phase... It's specifically mentioned in the core rules. 

    A normal move initiated within 3" of the enemy is a retreat... This rule just allows them to retreat through enemy models and do damage to them while doing so. 

  9. GsQ5aim.jpg

     

    I finished these for Warhammer Underwolds, but there's a good chance I'll get some extra ones to slap on a 40mm base and use as normal vampire lords for my army (as it does seem they made the switch). 

    Easiest way to get a regular Vyrkos/avengorii themed vampire in there I reckon. They luckily also did not do any weird stuff like sculpting parts of the feet onto the bases. 

    • Like 5
    • LOVE IT! 2
  10. I'm actually happy that, as a long time LoN player, I feel like I can take my time with all those characters without the need to paint a lot of troops.

    New sculpts are cool and all that, but there's no rush to paint a new block of 40 skellies when I already have 80 painted ones... The new dire wolves look great, but I don't have to rush them to tabletop ready because I can just use the older version meawhile :)

    So I'm definitely dropping some cash on those characters first. 

    • Like 1
  11. 10 hours ago, Erdemo86 said:

    You forget that she’s staying in the back! Objectives more in the back automatically look smaller as they are. So looking at your picture, you have to take the measurement from Mini which has the Same distance.

    D6FDBC16-13AD-49DF-9AD6-D2623EF81D42.jpeg

    Yeah, those are fairly far away compared to the models in the front. How can I tell? The camera focus doesn't have that deep a depth of field. 

    If you want to push this further, compare the basesize of Lauka Val to the terrorgheist in the back on a 130mm round base. There is NO WAY the 130mm all the way in the back can be anything near the "supposedly 100mm base" in the front. 

    This is all photography manipulation, I don't think this model is going to be as big as people think it is. All tricks in the book are applied to make it seem larger than it really is. This model is going to leave me with a "Volturnos/Ossiarch bonereapers" effect. The previews all made those look larger than they really were. 

  12. I've been looking at the new mother of nightmare model, but I think she's not quite as big as some seem to think. That looks like a 60mm base at most. They cleverly hid the base and put it up higher, but when you compare her base with the 40mm base and 25mm bases in front of her, there's no way that's she's on a 100mm base. 


    nHm8Wcy.jpg
    Just a small thing I noticed... This isn't going to be a mortarch sized character, let alone a Nagash sized one. 

    • Like 1
    • Thanks 1
  13. 6 minutes ago, Neil Arthur Hotep said:

     

    At the time of release, I think the intention of LoN to be "Grand Alliance: Death, but good" was there. The later re-souping in of new Nighthaunt models also supports this perspective. In that sense, LoN was very much a stop gap to make all those Death models playable quickly. For Gravelords, by contrast, I don't think it's possible to argue that they are anything less than a fully fleshed out army with it's own identity.

    Yes, that's why I mentioned they finally got split up like they probably intended. The army makes more sense now than it did before and I'm happy to see LoN waved goodbye in this way. 

    I hope something similar can happen for StD, Skaven, CoS and orruk Warclans... 

    • Like 2
  14. 38 minutes ago, Neil Arthur Hotep said:

    Big agree.

    Here's another point I made in the Soulblight thread:

    I see some people disappointed with the number of resculpts of old units. I get the desire to want something new, but we should really be more appreciative of these updated sculpts. They are about the rarest type of release GW does, and in the case of Legions of Nagash they were about the most needed. LoN went from a range of bad, old plastic kits and lots of finecast to a full, modern plastic range (except maybe Grave Guard). That is an investment into the future of this faction. It means the more grounded skeleton, zombie and bat aesthetic is sticking around. No one can argue about Soulblight that they are a soup faction for old models left on life support, like they did with LoN.

    It was never a soup army... It was 1 army from WHFB: Vampire lords. It's now been finally been split up the way they probably envisioned it from the start. It's probably the GA that made the full transition from WHFB to AoS (except maybe chaos if they sort out Skaven and BoC a bit more). 

    Also, owning a lot of both old skellies and the newer versions, the old skeletons hold out just fine... It were mostly the bats, wolves and zombies that needed an update. But many of the old plastic kits hold up just fine today: mortis engine, corpse cart, Vargheist etc still hold up quite well imo. 

    I think the only thing they missed, were bat swarms... Those might be completely removed in the new book however. 

  15. 1 minute ago, Clan's Cynic said:

    So there's Order Centaur (Wild Hunt), Chaos Centaur. now Destruction Centaur.

    Death Centaur confirmed for the future?

    I'd say we were shown 2 death centaurs today... Just with batwings attached for extra madness. 

     

  16. 2 minutes ago, Sception said:

    It will be interesting to see whether we can get a decent flying circus going.  I rather expect that sort of army build to remain more of a FEC thing, but if one of the subfactions makes fell bats or especially vargheists battleline there might be a workable build for it in there somewhere.

    We have yet to see what vampiric blood lines do. There was one that made all vampire fly, right? I'm betting Flying circus will be a valid option. 

  17. With 12 new kits in this release, I'm actually quite happy. 

    Some people are saying not enough generic kits.... but: 

    - Blood knights
    - Skeletons 
    - Zombies
    - Dire Wolves
    - Dire Bats
    - Wight King on horse
    - Vengorian Lord


    I suppose the only old kits that are being kept are probably: 

    - Black knights
    - Grave Guard
    - VLoZD
    - Vampire Coven/Mortis engine (I hope that's still an option, love those)
    - Corpse cart
    - Necromancer
    - Wight king on foot. 
    - Bat swarms (shudder)

    And all the old NH and OBR stuff will get cut out and LoN book will be scrapped. Overall, I'm quite happy with where Grand alliance death went. 

    All in all, this feels like the first GA that was "properly converted" to AoS without too many lingering WHFB holdovers. 

  18. It's good that they are redoing skeletons of course. 

    But... If I had to pick some units I would have redesigned from the ground up, the old skeletons would not have made the shortlist... I'm not even planning on getting (a lot) of the new ones when I have 80 of the old ones and to be honest... they hold up fine. I feel the same about black knights and grave guard tbh. 

     

    • Like 2
  19. Technically Death models... Just for blood bowl!
    VqEZq2W.jpg

    I did want to share these in this thread however.  It's a new experiment with contrast paints over "en Grisaille" greyscale undertones. It was LIGHTNING fast compared to my normal style of painting (which some already consider quite fast)... I think I'm going to use these techniques for the Ulfenkarn box (if I can get my hands on it). I will post a step by step on how to speedpaint like this using contrast paints, rattlecan primers, nuln oil and a good drybrush. 

    • LOVE IT! 3
×
×
  • Create New...