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TheOtherJosh

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Posts posted by TheOtherJosh

  1. 22 minutes ago, Boss Salvage said:

    Pretty sure the 07/23 FAQ removed the artefact restrictions:

    Though the Tzaangor Shaman appears to be Mortal, Daemonic and Arcanite anyway, going by keywords.

    They’re not MORTAL.

    968720F0-162E-4D2A-B1C3-46D5EAB32FA1.jpeg.24d5c59cc194b4eaf11665f1b8eb6a0c.jpeg

    Maybe I’m having reading issues? Can you point out which word reads “mortal”? ;) 

    Yes ... I know it’s not there either. I had to make a doublecheck myself. :/

    The restricions for The Artefacts is on the Artefact list, not in the wording section that was FAQ’d out.

  2. 10 hours ago, Satyrical Sophist said:

    A question came up though. Is it possible for Pinks to go above starting size? Opponent and the general "rules guy" insisted that they could not, citing the core rules. I can't seem to find anything about it though.  Can anyone help me out? Plus, even if there is a general rule, doesn't warscroll trump it? 

    Can you recall the “core rules” that your opponent cited to indicate that?

    That was a thing in the prior edition... with the wording on the horrors that was added as an faq ... but that wording was stripped out with the change to sumoning in AoS v2.0.

    This would definitely be a “show me the rule” moment.

    • Like 1
  3. 49 minutes ago, Ravinsild said:

    He then put a single tree Lord on the right and a pack of dryads in the very center 30 or 20 I believe. In his back field he had Kirnoth Hunters with bows (they hurt) and a branch wych. 

    Was your opponent playing with the updated rules for Sylvaneth Wyldwoods?

    Where if a unit is more than 1” in from the edge, or their shooting attack is from a model more than 1” away from their opponent on a Sylvaneth Wyldwood base that they have blocked LoS? (As long as neither unit has the FLY keyword.) I believe that technically means that second rank Kurnoth Hunters can’t shoot into a combat as they don’t have LoS.

    • Like 1
  4. 1 hour ago, Grendel said:

    Does anyone use Chosen (with Mark of Khorne)? They seem to compare nicely with Skullreapers. 

    30pts cheaper per 5, same stats but one less wound per model. 

    Compared to the Skullreaper's Daemonblades, the Chosen Greataxe comes with +1 to hit and -1 Rend.  Skullreapers do have a better method of generating Mortals, as they're in addition rather than instead of damage caused. 

    The difference is abilities (and 1/3 longer staying power). And the Chosen Reroll ability only gives benefits to other Slaves to Darkness units...

    So, 2 wounds instead of 3, no Reroll Of 1s vs Reroll Of 1s. No “Last attack on death” vs “Last attack on death”, Mortal Wounds “instead of regular damage” vs mortal wounds “in addition to regular damage”. No ability to gain rerolls for failed wounds and hit rolls, able to gain rerolls for failed wounds and hit rolls.

    And (most importantly) the Chosen kit is Finecast. (Boooooooo...) vs Plastic for the Skullreapers.

    • Like 1
    • Haha 1
  5. 1 hour ago, Luke1705 said:

    Nothing against his flesh hounds but I really like these guys:

    https://puppetswar.eu/product.php?id_product=259

    Also if it’s just fine cast that you hate (as I do) you can get metal flesh hounds at a pretty decent price

    They’re awesome sculpts... and they would be great ... unless you’re playing in a mainline GW store. Which doesn’t allow non-GW alternatives.

    Which is why alternatives for Flesh-Hounds is always awesome.

    The bargheist models may be too large for a 50mm base. Which is the newly designated Flesh-hound base size. (Their max size is indicated at over 65mm in length.)

  6. 5 hours ago, TheAdequateWargamer said:

    [Hindsight- after checking the tzeentch errata i literally have no idea how he got 10 fatepoints to summon. I count max of 8, not including the things I dispelled with the fleshhounds. hey ho]

    5 dead Pink Horrors would have given them enough to summon 10 blues. (It’s 2 points per dead pink... but they don’t get Fate Points for failed casts. And dead pinks + cast spells might have done it?)

    1 hour ago, MOMUS said:

    @TheAdequateWargamer

    Gow did you place overall for the weekend and can we have some close up pics of your flesh hounds?

    Seconded. I’d be interested in seeing those Flesh Hounds!

    • Thanks 1
  7. 1 hour ago, Humanatee said:

    Oh wow I completely missed that in the faq. Man I wasn't sold on it's worth before. A 240pt battalion that gives almost nothing? I get that you get all the battalion benefits, but a tiny bit of recursion on am already fragile unit is pretty lame. 

    Oh well, good thing I still have my tzaangors. Those still seem pretty viable.

    Here’s the text update:

    “Page 97 – Multitudinous Host, Horrors Without Number Change the rules text to:
    ‘In each of your hero phases, add D3 models to each unit of Pink Horrors and/or Blue Horrors, and add 1 model to each unit of Brimstone Horrors in this battalion.’”

    Yeah ... at 8 units required you’re seeing a minimum of 8 models back (unless a unit gets wiped) but it’s still expensive.

    You'd need a combination of 12 Pink/24 Blue Horrors/~33ish Brimstones in a 1:2:3 ratio to get back the points.

  8. 2 hours ago, Humanatee said:

    I was looking through my book again today at work, trying to make this army feel right to me again. I like the new pinks a lot more now tbh. 

    Has anyone tried the Multitudinous Host in the new edition? Or at least, has anyone had any success with it yet? Seems real restrictive with the pts crunch.

    The updated July faq decreases the number of models returned even more than it did in the June update... at 200 points it’s ... of questionable value :( 

  9. 1 hour ago, Gilby said:

    The one Tzeentch off fight I had actually resulted in less spells than normal as we just unbound each others. As much as I want the fatepoints I want a gateway to the face even less.

    I’ll entirely concur with the casting situation and Fate Points.

    Getting Fate Points is challenging. Against any army with the ability to dispel I was seeing less than 10 points by turn 3.

    Blue Horror Points are quite easy to get ... as are Brimstone Horror Points. (In one match I saw 36 Blue Points by turn 3) (Especially if you use Arcane Sacrifice or Treacherous Bond)

    Having a mobile Tzeentch Hero to capitalize on the Blue Horror deployment might be a good idea if using them ... otherwise ... don’t depend on Fate Point summoning ...

  10. 14 minutes ago, Circus of Paint said:

    I only realised this halfway through writing my last comment, so I stuck with it. ?

    At least with that many you can have plenty of each weapon option available.

    As a reminder, you have to place unique models first when placing Miniatures.

    eg You have complete Tzaangor unit with all unit options available: twistbray, brayhorn, banner, mutant with 2 Blades, great weapon, Tzaangor Blades and Shield, 2 Tzaangor Blades.

    You have to place one of each before placing a duplicate. So, before you can place a second Great Weapon, you have to have one of each of the options out on the board.

    • Like 1
  11. 39 minutes ago, Circus of Paint said:

    An excellent list, although I would suggest to keep the Acolytes (from the Changecult) as you need at least 18 (3D6) for the Chaos Adversary group.

    Mind you, combining the ones you get from both Silver Tower and SoH would technically give you 18 Acolytes. ?

    That’s why you can sell them off ;) 

    So, unless you’re planning on doing both the GS (with 2D6) , and a group of 3D6 Acolytes additional ...

    At that point I’d probably choose to bring something else in. Like Tzaangor.

    And If you keep them, you literally have a Tzeentch army available to you...

    • Like 1
  12. 12 minutes ago, mastercrafted said:

    Ok so i found the bit in the rules that says artefacts and traits don't effect the mount (juggernaut),  does the mlok Flesh hound count as a mount?

    It isn’t explicitly defined (at this moment) in the BoK Book. And isn’t discussed in a faq.

    However, in the description it mentions that the MLoK is “accompanied by” the Fleshhound. i.e. it is not the general himself.  So, in this case it would be best to treat the fleshhound “as a mount” even though they aren’t actually called out as being treated as one.

    The intent of the rule is to define the attacks of the hero and separately anything that accompanies them. (Mount, crew... etc.) Given that the fleshhounds attack’s are called out explicitly as being theirs, in the same way as a mounts attacks were prior to the most recent set of battletomes, that appears to be rules as intended.

  13. 1 hour ago, Oreaper84 said:

    Awesome thats what i thought, had some argue the wording of it in the book and i wanted to have another opinion on the matter.

    Yeah, I had the same question multiple pages back! :) 

    The key piece is the wording in bold:

    “KHORNE PRIESTS can attempt to bestow their blood blessing in each of your hero phases in addition to any prayers they may know.” P.85 Battletome: Blades of Khorne

    Basically it’s two separate abilities, and they only get to use one of each.

    The Gore Pilgrims Battalion even specifically delineates that they are different, by calling them out as two separate items, instead of attempting to reference them as a form of “prayers”:

    “Acolytes of Khorne: [...] You can choose to re-roll the dice when attempting a Bloodfuelled Prayer or Blood Blessing of Khorne with a SLAUGHTERPRIEST from the Gore Pilgrims.”

  14. 1 hour ago, Oreaper84 said:

    So i have a question that I've got different feedback from and i wondering if someone could let me know the correct interpretation of the blessings from the Slaughter Priest.

    In the Blades of Khorne book it says the priest can use one of the prayers "in addition the other prayer".... is this to mean that its there as another option, or does he actually get another prayer per turn.

    Basically is the Priest getting 1 or potential 2 prayers per turn when he uses one from the list in the book?

    The priest gets to cast a Blood Blessing and a Bloodfueled Prayer.

    Blood Blessings are only available when in a KHORNE Allegiance Army.

    Bloodfueled Prayers are always available.

  15. So:

    - Shadows Over Hammerhal Box (Nurgle Blightkings/Reavers/Kairic Acolytes/Sorcerer Lord)

    - Gorechosen Board game [if you can get it cheap... it’s now out of print] (Exalted Deathbringer with Ruinous Axe, Slaughterpriest with Axe, Aspiring Deathbringer with Axe and Hammer, Skullgrinder)

    - Frenzied Goretribe Box (Exalted Deathbringer with Impaling Spear, 5 wrathmongers Or Skullreapers, 3 Bloodwarriors)

    - Bloodsecrator, Bloodstoker, Lord Relictor, remaining Blood Reavers, Bloodwarriors (5 for a total of 8 ) (from the old Starter Box.)

    - Both the Mighty Heroes and Arcane Heroes boxes.

    - Battleforce Tzeentch Arcanites Changecult (Tzaangor, Tzaangor Enlightened, Tzaangor Skyfires, Tzaangor Shaman) (Sell off the Acolytes)

    - Exalted Deathbringer (with Shield and Axe) - [Convert from Bloodwarrior champion by adding a shield]

    - Battlemage Box (Build Necromancer and Battlemage)

    - Soul Wars (Nighthaunt Box Half) as is, but convert the Knight of Shrouds on Horse to not be on horseback.

    - Start Collecting Daemons of Tzeentch (build the Exalted Flamer on a 40mm base, Flamers, build Screamers on 40mm or small flying base, build Herald on foot (with staff)

    - Start Collecting: Nurgle (Herald, Plaguebearers, Nurglings) [sell off the plague drones]

    Most of the other stuff has to be done individually ... 

    • Like 3
  16. 6 minutes ago, Ravinsild said:

    What is the answer for Nagash and death in general? There’s a Nighthaunt guy and today I faced a guy who used Nagash.

    I would posit that to best answer your question we would really want to know what caused you the most issue. (Yes, Nagash is painful... but what in the fight specifically caused the problem?) I assume a 2k Battle?

    Was the issue spells?

    Too many units being summoned?

    Spooky ghosts?

     

    Nighthaunt causes issues with bravery, but they ignore rend.

    So, Units that can do crazy numbers of attacks and wounds can force loads of saves.... (Bloodsecrator Buffed Reavers with Blades and not axes as an example.)

    They have minimal casting ... and their heroes are minimal wounds ... but if you don’t kill them, they come back. (So Focus Fire is Key.)

    Flesh-hounds are a solid source of unbinds if the issue is spells, As an example.

  17. 33 minutes ago, Sigwarus said:

    I don't know about (Tzangor) spam but a balanced list contains both magic and combat elements to be sure. I don't think tzeentch can rely solely on magic in this edition because of the price hikes on the magicians. Look at my list above. I took on and defeated idoneth alfastrike with it. 

    Care to elaborate on the Battle?

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