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lare2

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Everything posted by lare2

  1. Too rich for my blood. Be a long old while of saving before I'll have a dragon army. Hey ho... Best get saving!
  2. Dragons are up - they're lush. If I wasn't so poor I'd definitely be preordering. Karzai and 3 boxes of mini dragons would do me lovely. Hey ho. Best get saving!
  3. You and me both. I played around with this list for a bit and in previous games, not having feet on the ground really hurts. I like 3 basic battleline here: 1 to protect the castle and 2 to protect a wing each and to hunt objectives. I was just never really happy with the chaff SCE could offer. Aetherwings could work in this role as well but I'm happy to pay the 10pts extra for skinks. Depends who I'm up against. There's only so much you can keep up in space. The grandhammers have to go up and if someone can threaten my castle 1st turn, I'm more concerned about the Longstrike. There aren't many armies that have that kinda reach in the 1st turn though. Lumineth, definitely. It's a great combo. Along with the Relictor's damage spell and the imperator's shooting, they're a great way to cause chip damage and to deter if anything gets too close to your castle. Nope. They can only go in the generic ones. I ran them in Warlord with all my heroes. The grandhammers went on hunters and the rest went in redemption. Having low drops is a trap. I want to be able to counter deploy - see where my targets are and deploy accordingly. Worst thing in my mind for this list is Tooth and Nail. That mission right there... it'd really do it over.
  4. They're great. I try to bring them down so that they'd be able to charge the Longstrike's target, in case they fail. The Longstrikenever did though so it's good to make sure they can also charge something else. They come down 1 unit per turn. The fear of them coming in really messes up the enemy's movement for the 1st 3 turns. My biggest concern is the 1st turn drop though as there's a potential that they might only be able to target chaff. Hasn't happened to me yet though. With the Longstrike being at the back with the heroes and Vindictors, deleting things, they have to come and try to deal with you. As they come though, they're just getting massive chunky hammers dropped on them. Yep, pretty much. I'm actually not that big of a fan of our standard battleline. 5 of anything will die... it may as well be skinks. They did the job great, zoning out my flanks and rear. They were generally ignored and zoomed in, in the later game to claim objectives. Worked great. Teleported them 1st turn to the far corner. This covered a lot of his army. I did run TV - it's super powerful. The combination of Aetherwings and TV were what popped the VLoZD 1st turn. My Longstrike never leave home without them. Plus, everyone seems to forget the birds are there. Even I did when the Longstrike's gaze turned elsewhere. Remembered late on though and Translocated the Relictor to them late game to score that Battle Tactic (forget its name - 2 units in enemy turf).
  5. Good game last night against my bogey opponent, Soulblight. Got the win and happy with how my list is developing. It's pretty much everything I wanted when moving over to SCE - an elite force which just smashes face, fits comfortably into 1 box, and (importantly) doesn't destroy my back when playing. 6 Longstrike are just oppressive though - point and click every turn. 1st turn, wiped out a VLoZD with mystic shield and amulet, 2nd turn Radukar, 3rd Mannfred. I try building lists without them but always seem to rotate back round to them. List below: Knights Excelsior Battalions: Warlord, Redemption, Hunters Knight Incantor - Lightning Blast Lord Imperatant - Arcane Tome, Chain Lightning Lord Relictor - High Priest, Translocation Vindictors x5 (ordinarily these would be libs but I couldn't be bothered to dig them out) Skinks 2x10 Grandhammers 3x3 Aetherwings x3 Longstrike x6
  6. lare2

    Stacking

    You're an absolute hero. Thank you very much for this. Found it in the GH.
  7. lare2

    Stacking

    When rolling to hit, you can only ever be +/- 1, just like with saves, etc. However, and again just like with saves, is it possible to stack plus and minuses? Therefore, could I be on a +2 to hit, which could cancel out a -1 to hit and still give me my +1 to the dice roll? If so, can someone point me to this in the rules?
  8. Yep. I can't remember the specifics but he rolled hot, getting 6s, and I rolled rubbish to save. I then swung back and killed a number... he then rolled well and exploded a lot in my face... and I rolled rubbish again to save. To be honest, my rolling all night was woeful, despite the win.
  9. Had a great game last night against Hallowed Knights. I ran Celestial Vindicators. Got the win but it was just carnage. Key points I took away from it: Gardus was a beast (stood up to my Stardrake for 3 rounds), the Stardrake is really just an anvil (especially with Menagerie and amulet... and when you whiff your dice hard), 5 Vindictors can kill the Prime (I was both shocked and cried a little), and translocation and cogs works well together.
  10. Not too sure what you mean with having a hero left behind? To issue the command you just need to say I'm gonna teleport those guys over there to my general. You don't need a hero next to the unit being teleported. The best use I've found is, of course on a Dreadblade, who can teleport and then bring a unit along with him via Spectral Summons. This is a nifty way of stealing objectives or securing Battle Tactics (e.g. Savage Spearhead). I also use it if a unit's getting pounded and I need them out quick to heal them up. For example, if you've got RotSH on the Dreadblade, pull some Spirit Hosts to him and heal away freely before sending them back in for a scrap.
  11. The app is very busted in regards to many things. It still being a beta, just report it and hopefully they'll address it.
  12. We don't need any more nerfs but I can totally see points increase across the board. GW, leave my longstrikes alone!
  13. Huh, we completely missed this last night 😄 Nice - very much appreciated. Know there's other ways but need allies as want to keep Scions for Annihilators.
  14. Had a great game against Soulblight last night. First time running grandhammers with Longstrike. The power was nuts. It was very point and click - 1st turn, killed Belladamma, 2nd turn killed Mannfred, 3rd killed Vamp lord on dragon. Was deleting a key piece per turn but still lost as I just didn't have the board control. We were playing Power (Strength?) in numbers and my limited model count really hurt. Was thinking of looking to ally in some chaff but was unclear on the rules. The core book says you can have an allied unit for every 4 SCE you put down. GH says you can have 400 points worth. Which is it? Or is it both combined? Thanks in advance.
  15. Thanks! It's a challenge alright, especially when working with (now) over 2kpts worth of models! I did do a tester but it was very rough and ready and not complete. I mainly did it to test certain things, like how contrast over metal would look when using enamels. Pic below for you though. It was my first time using a few of the techniques applied so please be gentle! Ha ha!
  16. As soon as I realised we weren't getting new poses I went straight on ebay to pick them up cheap.
  17. Loving these. Keep me entertained and informed whilst doing the dishes. Keep them coming 👍
  18. 6 grandhammers ordered. Super excited for these bad lads.
  19. Playing 40k in this period was a real blessing.
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