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Azamar

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Posts posted by Azamar

  1. Just now, Malakithe said:

    How does the Amplified Sorceries work? Any spell cast by CoS wizards is the empowered realm version if applicable...meaning what?

    Meaning if the spell has a boost in a certain realm (for example, rolling 15 dice instead of 12 for the quicksilver swords) it also gets that boost if a cos wizard casts it. Or at least that’s how I understand it. 

  2. 8 minutes ago, The Golem said:

    Oddly enough the Executioners' special ability (severing strike) has been nerfed: it only inflicts 1 mortal wound per 6 to-hit (instead of 2 MW before) and the attack sequence ends.

    Meanwhile the Freeguild Greatswords gained a similar ability which not only inflicts 1 mortal wound per 6 to-hit, but also doesn't end the attack sequence. Not to mention that Greatswords have -1 rend and now hit on a 3+ (2+ with a hero nearby).

    So aelf Executioners are now less skilled than human Greatswords in slaying enemies? Color me surprised. o.O

    That surprised me as well- as far as I can tell executioners look much worse than greatswords now? Perhaps points or other buffs will make sense of that.

    Most of the darkling infantry looks to be a bit weaker now (no charge or save rerolls, fewer bravery buffs and hitting in 4+ for bleak swords). Meanwhile Phoenix guard have been buffed, and eternal guard look a fair bit stronger as well. 

  3. On 8/17/2019 at 7:49 AM, Ironbreaker said:

    How do you guys keep your flying stand stable while gluing? I can't seem to get mine to stay still. The frigate slowly falls over each time. I've tried making a frame but that doesn't help.

    I pinned mine- it’s pretty easy to do (first thing I’d ever pinned) you just need a hobby drill, and use cut pieces of a paper clip for the pin. Has the added bonus that you can remove the flying stand for transport.

  4. 3 hours ago, Kyriakin said:

    I always wondered if you could take a whole load of Wood, High and Dark Elves and unify them with a paint scheme.

    I’ve done this and I think it works. A lot of the newer plastics had similar features across the different armies- dark elves a bit more spikey and wood elves (eternal guard anyway) have a tunic rather than a breast plate, but there’s enough similarities to gel them together imo. 

  5. 1 hour ago, Fairbanks said:

    Here’s a list for you. All of these Order models are metal or resin:

    Spellweaver

    Swordmasters

    Waystrider

    Waywatcher

    Warrior Priest

    Witch Hunter

     

    These kits only build 1 thing:

    Black Ark Corsairs

    Demigryph Knights

    Dragon Blades

    Drakespawn Knights

    Dwarf Warriors

    Flagellants

    Freeguild Archers

    Freeguild Greatswords

    Phoenix Guard

    White Lions

     

    Corsairs and P Guard fit into two of the Free Cities (Anvilgard and Phoenicium) without issue, so I don’t think that’s an indication of getting cut.

    Phoenix Guard and Greatswords both had models displayed alongside the book at the open day (plus there’s a greatsword on the cover) so they seem pretty safe. 

    And Scourge Privateers were mentioned in the announcement article I think, which would suggest corsairs are in. 

     

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  6. 4 hours ago, Kimbo said:

    Hi everyone. 

    I'm gonna play a slaanesh player tomorrow with my Hermdar slayers. 

    Can someone explain the activation war between these armies with all the fight first stuff, I am confused...

    Hermdar CA fight before anyone VS slaanesh making me fight last on a 2+ or 4+...

    Thanks in advance! 

    To recap- Think of the combat phase as three mini phases- 

    start of phase

    normal phase

    end of phase

    if an ability says it happens at the start of the phase, it happens in the first mini phase, then normal combat starts. If both players have start of phase abilities, then the player whose turn it is uses all their start abilities, then their opponent does.

     

    My understanding of it is (based on the contorted epitome’s horrible fascination ability vs the Hermdar command ability)

    On your turn you activate your start of phase abilities first- meaning you spend your command point and your berserkers fight. Then the Slaanesh player activates their start of phase abilities like horrible fascination. They’re welcome to roll for the berserkers, but as they’ve already fought it won’t make any difference- it can’t cancel out with the berserkers attacks as they’ve already happened. 

    In the Slaanesh player’s turn they activate horrible fascination first. If it’s successful, but in your start of phase you spend a command point on the Hermdar ability, the two cancel out and the berserkers fight during the normal phase as usual. 

    Lords of the lodge I’d be less sure about, but I assume in the first example (your turn) the berserkers second pile in would have to happen at the end of the phase- again the two abilities don’t cancel out as the Hermdar ability has already been resolved. In the second example (Slaanesh turn) I assume the abilities do cancel and both pile ins would happen in the normal phase, but there’s an argument for the second pile in waiting until the end of the phase. 

    Does that sound right to everyone? I don’t know what the 2+ ability is, but if it’s a start of combat phase ability as well it would follow the same rules. 

  7. 41 minutes ago, Aelfric said:

    Which picture do you mean? I can't see either of them on the community page pic, only WWR and EG for aelven infantry.

    This one appeared in the rumour thread. 

     

    22994921-805F-431C-AE48-45812293B179.jpeg

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  8. 10 minutes ago, novakai said:

    look like only the dark aelves are missing if the model line up means anything

    There’s a black guard on the lower row (banner 2nd from left) so at least some darklings hopefully are in. 

  9. 49 minutes ago, meowrice said:

    can someone answer this question which im sure has been axt before but i couldnt find it...

     

    Hearthguard zerkers poleaxe mortal wound mechanic:

    If i roll a 6 to hit, does the MW go through even though i fail to wound? 

    If i roll a 6 to hit,and i also wound- and my opponent makes his save roll, do the 2 MWs still go through and he saves from 1 dmg? or does he save everything?

    thanks 

     

    A 6 causes 2 mortal wounds, whether the attack subsequently wounds doesn’t affect this. The wording is just to distinguish it from attacks that cause a mortal wound and end the attack sequence altogether.

  10. 5 minutes ago, medivouk said:

    One of my gamer friends hinted that the must weaver and tenebrael shard no longer have matched play points. I don't have my  copy of ghb 2019 yet, but can anyone confirm this? 

    They’re both still in there right at the start of the order profiles. Doesn’t seem that their points have changed.

  11. This month’s pledge is complete! Really pleased with how Brokk has come out, although an error when gluing has left the left hand guard sitting out of place. Oh well. 

     

    Going to be painting mostly lotr stuff for the next few weeks I think, but I’ll be back when I return to AOS projects (probably more overlords)

    8C926104-61DC-4A90-B7D1-9F7A12C96B8F.jpeg

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  12. Genuine question (as I haven’t seen it in action) how much of the concern about 30 hearthguard is theory crafting, and how much actually translates to a problem?

    I ask as it often gets mentioned as the main fyreslayer tactic (and often listing every single buff in the book on them simultaneously) but it seems to me to be too many eggs in one basket to be viable. 

    By that I mean the minimum cost of a lords of the lodge battalion is 1100 points. It makes for a pretty nasty unit, but one that can guard precisely one objective and has to stay quite bunched up to keep many of those buffs active (so no guarding multiple objectives by snaking out, and can’t easily make use of the vorstag run and charge tricks). It’s not moving fast, so anyone who knows what they’re doing would surely just ignore it, or feed it a few chaff units whilst bringing the entire rest of their army down on the other 900 points of fyreslayers.

    For my part I’d just remove the max unit discount and put it on the vulkite berserkers, as an elite unit has no business having that kind of discount in the first place, but how much of a problem are fyreslayers actually causing right now with that trick? 

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  13. For @sorokyl: here’s the Phoenix and magmadroth side by side, and a picture with a spare runeson on top. The back of the throne on the Phoenix is actually a similar height to the stone brazier in the magmadroth, although due to the more bulky shape it may still look a little unbalanced. 

    BE251654-8028-47E6-B0B3-EF7A740B831B.jpeg

    DE8E4E0E-CF5B-49B2-9E27-DB9E6CC9AFEA.jpeg

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  14. 1 hour ago, sorokyl said:

    Hey guys.  I have (what I think is) an excellent idea of using a Flamespyre Phoenix miniature for a custom counts-as-Magmadroth with a Runeson rider. 

    I came here since you guys are probably the experts on Phoenix's. I figure one of you may even have a Magmadroth laying around. 

    Does this seem like a feasible conversion? I could probably put him on there bareback, or use part/all of the chimney saddle but i think perhaps that is too large to look right on the bird. 

    I have never seen the bird in person so any suggestions/ideas appreciated. thanks! 

    I’ll take a photo of the two side by side later, but off the top of my head the rider might fit ok but the magmadroth saddle might be a bit tall.

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  15. To share a more optimistic view:

     

    The frost Phoenix going up again in cost is a blow, but not surprising as it was pretty common to see 2-3 of them in any competitive mixed order army, let alone Phoenix temple armies. 

    But there’s quite a few nice point drops elsewhere- sisters of the watch are an absolute bargain at 160 points, and drakespawn and dragon blades feel like they’re at a better point cost as well. Plus whoever set these points have once again failed to spot how amazing Phoenix guard are. The bleaksword discount is really helpful (and long overdue)

    Any of my lists without a Phoenix generally have 60-80 points more to play with, and the ones where I took a frostheart work out about the same, so I’m ok with this. 

    My Darklings meanwhile, suddenly have dropped about 90 points (120 point black guard? What were they thinking?!?) so I can fit an extra 10 bleakswords in there- or up my black guard to 30 models (probably a safer bet).  I was hoping for a new spell lore for them but sounds like that was wishful thinking. Maybe next year. 

     

  16. 8 hours ago, Thiagoma said:

    The Phoenix points changed?

    It was in the review video earlier in this thread- Frost Phoenix went up to 320 iirc, and the flamespyre down to 360. 

    The frost Phoenix is still ok at that amount I think, although I only have one, so anyone with 2-3 might feel differently. But I still feel the flamespyre needs to be cheaper. 

    At least at the new points I can take my flamespyre and feel less like a chump for doing so (as for the last year it meant paying a full 100 points more for a unit that’s worse offensively and defensively) but imo it could do with being around or just under 300 points to be a good alternative to the frostheart. 

    A minor quibble overall, as I would generally try and cram both into a list given the chance, and that’s only an extra 20 points to do now. 

    There’s riderless points for both phoenixes as well. At 80 points cheaper for each which might be useful for the battalion.

  17. 24 minutes ago, Undeadly said:

    I haven't seen it yet; but I'm not sure what your really asking for. Would you rather Grimghasts still be fairly broken in LoN? I think GW sees the problem with both FEC and Skaven, seeing as they directly stated they are giving us a point update. Perhaps a year or two I'd be as pessimistic, but I feel if they can give both those armies a point increase, it wouldn't be nearly as bad. Slaanesh nor Fyreslayers are inherently broken; Slaanesh especially begins to loose power once you start plinking wounds off of their KoS, screening their hordes and debuffing them with -1 to hit.

     

    Side note: very interested in seeing that they'll be putting actual new warscrolls in the book, with the Phoenix temple units. That opens a lot of doors for revised or entirely new units.

     

     

    There’s new warscrolls?  I thought it was just a points cost for riderless phoenixes? 

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