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Azamar

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Posts posted by Azamar

  1. 2 hours ago, Lord Krungharr said:

     

    But I can't decide, should I go with 2 Battle Regiments?  Or w 2 Warlord Battalions to get some more artefacts on a couple Grimwraths?  Can't even remember what Fyreslayers artefacts there are besides the ones I put in the list, but as I recall aren't there only ones for Priests and Runefathers/Sons?  Don't have my tome with me.

     

     

    The last artefact list has the nulsidian icon, along with the draught of ale to double attacks once per game, and the demon slayer, which ignores wards

    • Thanks 1
  2. 1 hour ago, Chikout said:

    Listen to the interview. The combination of the points changes and the rules change is to encourage people to move away from the castle build without nerfing the whole faction too much. Whether that works out remains to be seen but the logic is sound. 

     

    7 minutes ago, RyantheFett said:

    Most of Lumineth are in a really bad spot outside of that one Teclis shooting list nobody likes.

    Not even sure if the point changes are enough to really do anything (they seem meh)? Maybe the book will help with that, but not sure. Some factions are just broken and will have to just hold out for the new edition next year.

    Sorry my (admittedly very knee ******) reaction was more about fyreslayers than lumineth. I play both and I get why the lumineth units that got reductions got them. Not to mention the last 1500 point lumineth list I used just dropped by 70 points so I’m not about to argue with it! 
     

    I expect fyreslayers will be alright in the end, they’re quite a robust army. But given the amount they’ve lost from the last ghb (no Galletian veterans, look out sir’s new rules aren’t quite as good as not being targetable at all) seeing only point increases was a big oof from me.

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  3. 13 minutes ago, Beliman said:

    Wow, a lot to unpack!

    Andtorian Locus can't be shoot if they are not within 12"

    Some of the point changes are bonkers. I don’t usually like to complain without trying things first, but who on earth though it was a good idea to drop points on most lumineth units, whilst handing only only point increases to fyreslayers, right as we go into a ghb period that favours wizards? 

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  4. 1 hour ago, novakai said:

    Apparently there 54 warscroll compare to the current 62 so something did get cut depending on how new units factors in to that number

    If you took out all of the Phoenix temple and wanderers stuff (plus shadow warriors who share a kit with the sisters of the watch) that’s 13 fewer warscrolls. So might tie in with that rumour with new units added (and some equivalent swaps for the Freeguild stuff)

  5. 4 hours ago, Beliman said:

    Everything from this preview seems meh for Kharadron Overlords.
    Really, 1CP or another table of artifacts seems horrible unless we can pay points to take them

    Are they artefacts? Or a unique enhancement like aspects of the champion?

  6. I wonder if there’s a link between the kits rumoured to be leaving the cities of sigmar range and those that are featuring in the old world? Might explain why darkling covens are rumoured to be sticking around whilst wanderers and Phoenix temple are going (but presumably the kits are staying around for use in the old world) 

    of course the dwarves still seem to be going against this 

    • Like 1
  7. The Phoenix is one of my favourite mythological beasties and the flamespyre was a big part of why I started painting again. I’ll be really sad to see it go. 
     

    I can but hope a future lumineth update sees a Phoenix return in some form. (I realise the words lumineth and update will have some people frothing at the mouth but still)

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  8. I’m a little sad that Thryng lost the duardin coalition rules but other than that I like most of what I see. I’m really pleased the frigate now has a role that sets it apart from the other ships- don’t know if it’ll be any good but it looks fun.

    • Like 2
  9. 1 hour ago, Skreech Verminking said:

    You know I was taking part a tournament with this list (was a small 3 game tournament won two battles )

    And with the exception of the two warlock bombaddier and the 3 warplightning cannons,

    my army was using 16 units that are all being sold by gw in metal.

    except….
     

     

    I wasn’t using the official models and just used converted better looking proxies for those units😂.

    oh right the list.

    I love rattling guns:

    Army Faction: *so many rattling guns*

    I assume it was intentional that you took 13 rattling guns?

    • Haha 2
  10. 15 hours ago, Tango Trooper said:

    I haven't seen/found any leaked points for Lumineth. I'm still fielding my Ymmetrica 3000 points army.

    My 3000 point Daughters of Khaine Army has been noted to have changed so I've lost a unit of Heartrenders.

    It’s not so much a leak at this point as it’s been officially released. Basically Avalenor is up 20 and stoneguard and the stonemage up by 10. The generic spirit of the mountain is *down* by 30 though.
    There’s also reductions for the bannerblade, lord regent (and lyrior), the calligrave, the underworlds warband, twins and dawnriders.

    Looking at my last Ymetrica list (I only have 10 stoneguard so it’s not pure Alarith) it went up by 20 points which means I have fewer endless spell choices but otherwise wouldn’t have to change much. I don’t know how the competitive lists fare though. 

  11. 18 minutes ago, Thugmullet said:

    Can you explain this please. I'm not trying to be a pain but I don't understand how you complete this BT without setting up the unit with its teleport. It seems pretty watertight with the rules. How does a normal move qualify. Not sure what I'm missing here. Understand I want you to be correct here.. I just don't see it.

    You complete the tactic if a unit that was set up using the “from the woodland depths” rule made a charge. That rule includes both walk the hidden paths AND strike and fade, both of which involve you removing the unit and setting it up elsewhere. 

    • Like 1
  12. 2 hours ago, Morglum StormBasha said:

    Treelord -30
    Drycha -15
    Lady of vines -35
    Warsong -5
    Alarielle - 20
    Durthu -20
    TLA -30
    Gossimids -10
    Scythe hunters +10
    Rev seekers +5
    Spite revs -15
    Gladewyrm -10
    YIthari guardians -20

     

    Dire wolves -5
    Terrorgheist -5
    Zombie dragon -5
    Exiled dead -30
    Kritza-5
    Lady Anika -10
    Lauka-25
    Crimson court -20
    Raduakr the beats -5
    Radukar the wolf -10
    Torgillius-10
    Halgrim-10
    Nagash -55
    VLOZD -15
    Fellbats -5
    Night guard -5
    Vargheists -15
    Vargskyr -5
    Vyrkos blood born-15

    Cado +5
    Gorslav +5
    Necromancer +5
    ManFred +20
    Neferata +5
    Vordrai +5
    Blood knights +5
     

    New Pitched battle points in next GHB

    Scraplauncher -5
    Gluttons -5
    Mournfang -5
    Hrothgorn -5

    Ironblasters +30
    Flosh +5
    Slughtermaster +5
    Butcher +5
    Gnoblars +20
     

     

    The Sylvaneth changes would be just what I want for Christmas but they feel a bit wish listy to me- Durthu in particular already feels like a must take. I guess, if this is true, they feel that Syvaneth might struggle with the new ghb rules? Lady of the vines will be amazing for under 300 points as well.
     

    I admittedly have only been on the receiving end of the underguts ironblasters/ gnoblars once and don’t have ogors myself, but does the price hike there feel like a bit of an overcorrection? Ironblasters are a bit too cheap for sure, but there’s options for counter play so that feels a bit steep. The gnoblars really need an faq rather than a price hike. 

     

  13. 1 hour ago, Tango Trooper said:

    I've checked my Army Roster and I still believe Stoneguard outperform Wardens. The only area in which Wardens are better is the 3inch reach compared to 1inch reach. If you are fishing for Mortal Wounds then both are comparable as both require a spell buff, yet, stoneguard don't risk unit loss from a miscast.

    Furthermore, I would have preferred to keep double damage on a 6 with mallet to bolster Bounty Hunter and thus get treble damage on a 6. Wardens have no rend on the spears whilst Stoneguard can have 2 rend with a stonemage. Mortal wounds have no synergies with rend except against Mortal Wound saves.

    I'd still prefer to kill 3 wounds/models with treble damage inflicted over 1 wound per character with a Mortal wound. In some ways the damage has been nerfed but in other ways the damage has been increased. I will have to play more games to work out if I will synergise with the Mortal wound output or not.

    I think the mortal wounds for new stoneguard are in addition to their damage, not instead of. 
     

    In any case I’m glad to see the back of 6s doing double damage- the amount of different groups of dice you’d have to roll for one 5 man unit, assuming you had a banner and seneschal, was amazingly clunky. 

    • Like 1
  14. 1 hour ago, Bosskelot said:

    As expected, the Lumineth book is mostly minor tweaks to warscrolls and allegiance abilities.

    Very hard to get excited about playing this new edition with my army and paying £32.50 on new hardback books when there's barely anything that changes in the rules.


    Opinion from a casual lumineth player- the minor tweaks (and there seem to be a lot of them) look to add up to a large difference. I’m not thrilled that there’s already a new book when the spine is barely creased on my old one, but from a rules I’m pretty happy overall from a changes standpoint.

    Sentinels are toned down just enough to make them less spammable, without punishing people who just brought one or two boxes of them. Meanwhile pretty much everything that was underwhelming has been tuned up a bit - I might be biased here as I particularly like using bladelords, the calligrave, eltharion and alarith units. 

    The change to shining company is slight on paper but opens up how the vanari dude if the  army plays- they were frustratingly static before (unless you abandoned shining company first turn) but now dawnriders and wardens will have much greater mobility and hopefully will open up how my army plays.
     

    I’m also pleased that so many of the allegiance abilities are finally on the warscrolls- having half a page of army rules that only mattered if you had a cathallar, combined with special rules scattered all over the book (2 books in my case as I used BR teclis rather than getting the 2nd tome) made referencing anything a headache. The whole thing looks a bit more streamlined now. 
     

    Again, not thrilled I’m having to look at getting a new book so soon, but seeing as there is one the changes they have made are the kind of stuff I was hoping for. My lumineth have been shelved for a while but I do want to dust them off and try them out again based on this.

    I can understand anyone with lots of sentinels or wind spirits might be a bit cheesed off though. 

    • Like 10
  15. 28 minutes ago, Neil Arthur Hotep said:

    Classic Shmeclis! Really enjoying how they keep finding new ways for him to be the worst. I mean this unironically.

    I dunno- given the current state of the world, a recluse shut in that only talks to his cat is probably the most relatable iteration of teclis we’ve had yet. 

    • Like 1
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  16. 23 hours ago, Hannibal said:

    Hi all,

     

    I thought I had read a rule that Gotrek in a Fyreslayers army profit from every Fyreslayers rule. But I can´t find it. Am I mistaken here?

    There’s a command trait (leader of the duardrazhal) that lets any allied duardin use the ur gold runes- that would work on Gotrek as well

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