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Posts posted by michu
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It's simple. They are not finished so the players can use them for their campaigns. Solving every plot point very quickly is not a good thing. AoS is doing it too fast for me anyway. Setting > story.
And I really despise this "but this is new character/new place, why should I care?" approach. What are they supposed to do? Not introduce new things? They can't destroy only old established cities.
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14 minutes ago, Chikout said:
As I said above, that isn't necessarily true. Every time you choose to summon an endless spell you can't cast a regular spell. If you choose to run an army without priests or wizards, you can't do anything against regular spells but you can destroy endless spells.
Honestly, so far I haven't seen anything that would make want to cast ES
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That is nothing new
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Nope. I would take old Prosecutors over this thing any day. But that goes for all Thunderstrike.
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Don't know about the Nids campaign, but the Necrons one introduced a civil war between loyalists of Szarekh and the Sautekh Dynasty of Imotekh the Stormlord.
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2 minutes ago, Chikout said:
He's also not really been involved in the main narrative of either game. It was Grungni that was the mysterious old character in the broken realms book and not Grombindal. Him getting a dedicated novel as the most he's ever had unless I'm forgetting something from fantasy.
That absolutely was Grombrindal
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Why wouldn't it be canon? They might never get minis, but that doesn't make them non-canon.
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My bet is on WE and Beastmen
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They made a mistake in the article. Chambray of Couronne is a Duchess, not a Duke.
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1 hour ago, Grungnisson said:
Sure, if you ignore the fact that KoW is square-based, rank-and-file game, which is the opposite of what AoS is supposed to be, there's definitely no reason why GW shouldn't implement a similar design.
Oh, and aside from the fact that they only just released a different, square-based, rank-and-file game.
But other than that, there's absolutely no reason.
Sorry Gaz, this will be the last thing about the coherency topic from me here.
I never said that I want for AoS to become r&f game. My response was only to show that you don't have to memorise that table to play KoW.
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9 hours ago, Luperci said:
"speeds up the game" followed by an entirely overwhelming and unnecessary chart to memorise
What is there to memorise? This chart is only important when assembling and putting your minis on trays or multibasing. During the game you can tell what the unit is by looking at it. Their footprints are different enough to make it impossible to mistake them for one another.
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Is the photo broken? I see only a black rectangle
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I don't remember the name of the adventure, but it's in the "Refuges of the Realms" pdf
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Literally, the old adventure said that you can save only the people not the place. So this is not a "GW destroys another CoS", it's a continuation of the previously established situation.
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This adventure is a continuation of an old one that tasked you with defending that village.
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Beastmen are in the top 3. -
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Not everything needs "AoSification". Especially not them.
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2 minutes ago, Luperci said:
It's probably fair to think that a R&H faction won't sell amazingly from their perspective tbf, from what I know, GSC is already one of their least played/popular factions and R&H are very similar to GSC in a lot of ways
You underestimate how many GSC kits people buy for kitbashes and Necromunda.
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That would make them the first non-mercenary unit available to multiple GAs
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Me. I'm choosing Castigators. I'm always picking oldcasts over thunderstrike
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Vampire Counts are safer. TOW would get their old kits (and I hope so, I prefer 8th ed skellies).
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The sprue suggests a single character
The Rumour Thread
in Age of Sigmar Discussions
Posted
Mhm. Because it's time for other characters. If the story was about the same characters all the time it would be boring.