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Kaleun

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Posts posted by Kaleun

  1. I really look forward to the Warcry release. There is so much promising content.

    However one factor really bothers me. Is Warcry interesting in the long run??

    That is a major difference to GWs specialist games loke Blood Bowl or Mordheim. Warcrys campaign system does look nice, but will it still be interesting after 10 games? What about a Warband that wins the first games. Will less equipped warbands stand a chance?

     

     

    Guerrilla Miniature games has some video content. 

  2. 9 hours ago, Kristensen said:

    I know, plan to pick up as many terrain packs as I can afford, as my primary game is AoS and don't have terrain of my own. 

    After the release of Warcry people will probably buy starter boxes for the Warcry warbands and sell the Terrain. 

  3. ok we should compare buffed up Blood Sisters with the Executioners.

    Imagine you had an army core with 30 Witches, 2x10 Sisters of Slaughter and a big unit of Blood Sister Snakeladys. Support units are a Cauldron, 2 Hag Queens and a Medusa.

    Which Buffs would you put on the Blood Sisters and which buffs go to the Witch Elve unit?

  4. The Daughters of Khaine are ready to bring bloodshed in the name of Khaine to the fighting pits of Eightpoints.

    DoK.PNG.e6e6c4e37b62a01050388a670423001b.PNG

    Our Roster consists of the Khinerai, Melusai, Witch Elves and Sisters of Slaughter in all flavours. The Daughters of Khaine come from the Lands of Ulgu, as do the Chaos Cultist Warband "Corvus Cabal".

    So far we know the Daughters of Khaine as an army of many Witch Elves or Sisters of Slaughter backed up by offensive or defensive buffs or an army composition that rely on Melusai which makes them more elite. 

    In Warcry the fast Khinerai Heartrenders and Lifetakers might me good for a quick grab on an objective. Warcry has only three turns (except the players are tied on victory points), so I personally see great potential of the Daughters, because of their speed and killing power. They are more of a glasscannon style though, but we will know more if we see the statlines of them.

    What du you think of the Daughters of Khaine Warband for Warcry?

  5. On 2/15/2019 at 10:39 AM, Kaleun said:

    Hi Guys,

    in this post I would like to discuss with you how the Blood Sisters do, compared to the Executioners of the allied faction Darkling Covens. I have prepared a table for your much valued view:

    image.png.fd45c83a8d69e70004d0433ebcec21f7.png

    In the table you find a comparison of the basic stats of offensive and defensive capabilities.

    Comments on the Blood Sisters:

    .) degrade after the second received wound
    .) Can be maxed out further to 40 wounds (480 points) compared to the 30 wounds of the Executioners (420 points)
    .) Supported with very good DoK Allegiance abilities and buff capabilities
    .) Good Movement

    Comments on the Executioners:

    .) Standard Bearer (+1 Bravery/+2 Bravery if close to Darkling hero) -> Bravery 8
    .) Medium class access to Buffs
    .) Drummer (Reroll single die for the charge roll)
    .) Better Save

    Interpretation:

    In my personal opinion the numbers of the Executioners are astonishing! The slighly more expensive Executioners put out a huge load of Mortal wounds and seem to be great allies for a DoK army that wishes to have bigger numbers on the Mortal Wound counter per round of combat. However the Snake Ladies offer also a lot, because they are actually open for the allegiance abilities and buffs of the daughters of Khaine which are great. The extra 2 inches more movement are also quite good in a game that is decided in the Movement Phase.

    What do you think? Would you include a 20 man unit of Executioners (for 320 points) in your 2000 point DoK roster?

    ad 1 and 2: that is indeed the big issue. Maybe the point that makes the Sisters outstanding relative to defence. However didnt you have the problem with the choice which of your units shall receive the buffs from Hag or Cauldron during combat packed rounds? The Exec. are happy with come Command Points and maybe a Arcane Shield, but they dont need much more. 


    ad 3: In my experience a rend value would be nice to have, but isnt actually necessary. They throw out a ton of Mortal Wounds. With 20 Exec you are capable of throwing out 14 Mortal wounds on a target, even without buffs. With 20 the range of the weapons wasnt a big problem honestly. With 1" they can hit out of 2 rows. Usually I field them in 2x10 order.

    The Battalion (Slaughter Troupe) comes back to mind. We get a additional Command Point for that. Speed is a problem for the Exec. The Command Points would certainly help wouldnt they?

  6. I am not totally convinced if the 20 Blood Sisters are the best way to go. Personally I am working on something like this list:

    Slaughter Queen on Cauldron of Blood (330)
    Hag Queen (90)
    Bloodwrack Medusa (140)
    Hag Queen (90)


    30 x Witch Aelves (300)
    10 x Sisters of Slaughter (120)
    10 x Sisters of Slaughter (120)
    5 x Khinerai Heartrenders (90)
    5 x Khinerai Heartrenders (90)
    5 x Blood Sisters (140)
    20 x Executioners (320)


    Slaughter Troupe (130)
    Balewind Vortex (40)

    Total: 2000 / 2000

    The Mortal wounds output comes from a 20 man unit Executioners plus 5 Blood Sisters, instead of 20 Blood Sisters. Plus a Balewind Vortex helps the Medusa out against close combat assassination and double range on her spells (Mindrazor). The 30 Witch elves are now the primary target for buffs.
    What do you think?


     

  7. On 7/15/2019 at 9:31 PM, Chumphammer said:

    Hagg Nar (Ghur) - 1980pts – 6 Drops

    Slaughter Queen on Cauldron - General

    Devoted Disciples - Glyphfeather charm - Blessing of Khaine

    Hag Queen – Sacrament of Blood

    Hag Queen - Catechism of Murder

    Bloodwrack Medusa
    Mindrazor, Shadow Stone

    30 Witch Aelves-- Buckler, banner/musicians

    10 Sisters of Slaughter - banner/musicians

    10 Sisters of Slaughter - banner/musicians

    20 Blood Sisters

    5 Khinerai Heartrenders

    5 Khinerai Heartrenders

    Slaughter Troupe

    Good list. I also think that 20 Snake ladies are superior to Morathi in general. Can you give us more details? Which lists did you encounter? Would you change something in your list? How did Slaughter Troupe exactly help you during the tournament games?

  8. 9 hours ago, jhamslam said:

    So anyone hear the Ben Savva podcast about GHB changes?. Sisters seems to be the way to go apparently now that they cost the same. The 6'' pile in also helps us with activation wars and the sort.

    So is the list

    30 Sisters

    30 Sisters

    10 We

    in a Slaughter Troupe

    Or are 30 WE blocks still worth it?

    I cannot see a legit list there. Witch Elves arent out of the game. However Slaughter troupe with 2x30 SoS has become even more appealing now. The bigger issue is the price increase of the Hag Queen by 50%.

     

    @Black Blade

    everybody has a different taste of color combinations. Personally I find the dark skinned DoK pretty nice with red and gold. Check out your Battletome. There you can find inspiration. For even more pictures this forums gallery or pinterest.
    My girls are of pale skin with blue colors.

    • Like 1
  9. On 4/10/2019 at 6:26 PM, Mutton said:

    Hey, has anyone tried converting 40k Wyches into DoK WE/SoS? They cost half of a DoK box, so for $60 you'd get 20 ladies. I'm just wondering if the sprues are conducive to easy conversions.

    Yes that is exactly what I did. You have to use green stuff for the necks though. I like the poses of the wyches a lot! The are different then the regular Witch elves and really complement the looks of my army. The Wych sprue itself is great also with a lot of options. Some cutting is required to get the whips onto the wych models.

  10. On 4/10/2019 at 3:38 AM, Ggom said:

    Hey folks, been a lurker for a while and recently decided to pick up AoS. I am going with Daughters because the models are beautiful. It’s taking time to paint but honestly it’s really fun painting witch aelves! 6A9994F3-7A66-4884-B0F9-1DF1EF6F2581.jpeg.9c8fdf3b0ea746a1c15b1ee06285e611.jpeg

    Question for folks:

    I dislike the masks on these girls, IMO the face sculpts are pretty and should not be hidden. Do you think players would mind if I used the aelf faces for units even if they are supposed to be masked? For instance - Sisters of Slaughter would just be witch aelves with whips.

    This conversions might be for you. You can combine the SoS Masks with the Witch elve hair.

    https://www.webstagram.biz/media/BrcbBc2nPGC

     

    @Lucentia

    both lists look great. Personally I would take "List 1" for your tournament. In "List 2" the medusa would be a fairly weak general, while the shrine in List 1 is sturdy and the concept proved itself on several tournaments where DoK where successful. I love both lists though.

  11. My goal of a 1000 point DoK army is now reached. Maybe you are interested in the planned expansion to 2000 points and get something for yourself. The goals are semi-competitive against Stormcast, Nighthaunt, Idoneth Deepkin and Khorne. While building a army my personal approach is to go for competitive while buying models. This is paired with my love for the models. I do not like spamming, so you wont find 60 witch elves in my army or a army purely made of snakes. The last consideration while building the army is then the option to "downgrade". Downgrading from the competitive approach is very important in my opinion to always being able to make even armies with my opponents. I own nearly everything Druchii related, so allies would be a good option. Options of making different lists with the same model count is also mandatory. Anyway here come the lists that I think are competitive from 1000 points (which I own right now) to the set goal of 2000 points.

    1) List Goal 1000 Points:

    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar
    Mortal Realm: Ulgu
    Slaughter Queen on Cauldron of Blood (330)
    - General
    - Trait: Devoted Desciples
    - Artefact: Thousand and One Dark Blessings
    - Prayer: Blessing of Khaine
    Bloodwrack Medusa (140)
    - Lore of Shadows: Mindrazor
    Hag Queen (60)
    - Prayer: Catechism of Murder
    30 x Witch Aelves (270)
    - Pairs of Sacrificial Knives
    10 x Sisters of Slaughter (120)
    - Barbed Whips and Sacrificial Knives
    5 x Khinerai Heartrenders (80)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 69

    I like my army to be as cost efficient as possible. For modelling and price reasons I will convert Dark Eldar Wyches to Sisters of Slaughter. The Witch elves produce a lot of unused plastic. We think green so we use our plastic 🙂

    2) List Goal 2000:

    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar
    Mortal Realm: Ulgu

    Leaders
    Morathi High Oracle of Khaine (480)
    - Lore of Shadows: Mirror Dance
    Slaughter Queen on Cauldron of Blood (330)
    - Prayer: Blessing of Khaine
    Bloodwrack Medusa (140)
    - General
    - Trait: Devoted Desciples
    - Artefact: Shadow Stone
    - Lore of Shadows: Mindrazor
    Hag Queen (60)
    - Prayer: Catechism of Murder
    Hag Queen (60)
    - Prayer: Sacrament of Blood

    Battleline
    30 x Witch Aelves (270)
    - Pairs of Sacrificial Knives
    30 x Sisters of Slaughter (300)
    - Barbed Whips and Sacrificial Knives
    10 x Blood Sisters (280)

    Units
    5 x Khinerai Heartrenders (80)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 120

    This is my planned setup. Do you have advice for me? Anything to change or to try? Are we able to go for a local tournament and also play a soft list?*

     

    Kaleun

     

    *Soft list = dont play for the optimum -> no horde bonuses, different equipment, allies, more fluff then efficiency.

    PS: AoS Shorts if you want to look up actual tournament lists.

     

     

     

     

     

    • Like 1
  12. Lets follow up with a small exposé about the Doomfire Warlocks. Maybe you can back up my theoretical approach by practical experience with them. The question is: are the Warlocks a competitive choice and how can we use the male warriors of the mostly-female-army of Khaine (or keep them as drones for "special tasks" - they wont mind for sure)

    I dive right into the numbers:

    image.png.931853ac0a0b97b49b63acb229133309.png

    The basic strategy with them is to put some effort in bringing them to the frontline via different possibilities of deepstriking/teleporting etc. Always take into account the cost of the unit and the cost of the effort compared to the gain we get from this strategy.

    Chain of statistic wound values of a squad of 10 Warlocks:

    10 Doomfire Warlocks (320 points) teleport 9" to the enemy and cast in the Hero Phase. They shoot their Crossbows and want to charge then and we calculate their statistical wounds they do in the first combat phase while having a successful charge. -> They will put out 18,299 wounds (before saves, successful charge)

    10 Warlocks against 15 Liberators (300 points): 12,167 wounds (after saves, but with a successful charge!)

    => On a alpha strike we will kill 6 Libies on average. This is comparable to a third of the units cost. Expect the Warlocks to die in the next turn however. We see that the use of teleporting Warlocks is questionable and they should rather attack an enemy unit of higher value to make their points back.

    The reason for my calculation is army development. I would like to discuss different army concepts. We already have great army lists and Battle Reports in this thread.

     

    • Like 1
  13. 1 hour ago, Mutter said:

    I wouldn't, and the answer is actually already there: :)

    DoK are basically made by all the synergies. I see no reason to water that down.

    Sure that is a point, but how much value do we really get from the buffs? It is very situational, but shouldnt we put all those nice buffs on that big 30-Girl unit of Witch elves or Sisters of Slaughter? How much Buff-Love do the Blood Sisters get during the important game turns anyway? The Executioners can use a arcane shield, but wont need much else.

  14. Hi Guys,

    in this post I would like to discuss with you how the Blood Sisters do, compared to the Executioners of the allied faction Darkling Covens. I have prepared a table for your much valued view:

    image.png.fd45c83a8d69e70004d0433ebcec21f7.png

    In the table you find a comparison of the basic stats of offensive and defensive capabilities.

    Comments on the Blood Sisters:

    .) degrade after the second received wound
    .) Can be maxed out further to 40 wounds (480 points) compared to the 30 wounds of the Executioners (420 points)
    .) Supported with very good DoK Allegiance abilities and buff capabilities
    .) Good Movement

    Comments on the Executioners:

    .) Standard Bearer (+1 Bravery/+2 Bravery if close to Darkling hero) -> Bravery 8
    .) Medium class access to Buffs
    .) Drummer (Reroll single die for the charge roll)
    .) Better Save

    Interpretation:

    In my personal opinion the numbers of the Executioners are astonishing! The slighly more expensive Executioners put out a huge load of Mortal wounds and seem to be great allies for a DoK army that wishes to have bigger numbers on the Mortal Wound counter per round of combat. However the Snake Ladies offer also a lot, because they are actually open for the allegiance abilities and buffs of the daughters of Khaine which are great. The extra 2 inches more movement are also quite good in a game that is decided in the Movement Phase.

    What do you think? Would you include a 20 man unit of Executioners (for 320 points) in your 2000 point DoK roster?

  15. 2 hours ago, MeSmashDaNoobs said:



    Leaders
    Hag Queen (60)
    Bloodwrack Medusa (140)
    - General
    Slaughter Queen on Cauldron Of Blood (330)
    Hag Queen (60)

    Battleline
    30 x Sisters Of Slaughter (300)
    - Barbed Whips and Sacrificial Knives

    Units
    20 x Blood Sisters (480)
    5 x Blood Sisters (140)
    5 x Blood Stalkers (160)
    5 x Blood Stalkers (160)

    Battalions
    Temple Nest (130)

    Total: 1960 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 129
     

    The only requirement: Temple Nest

    Is this something that could work?

    For a snake list the following video might be interesting for you:

    https://www.youtube.com/watch?v=gx3eFEXW7_A

    Your list looks good so far. For the 40 left points you can get at least some Geminids or a Pendulum for your Medusa. For improved casting I would drop 1 unit of 5 Blood Stalkers and take a second Medusa if you have the model. For the 60 free points you can get the Chronomatic cogs which make your charges that much easier.

  16. 19 hours ago, Aaron Schmidt said:

    Say, I have 30 Dread-spear/Bleak-sword/Shard models. Any suggestion on a configuration would be best for a unit of allies for DoK? 

    I want to quote this Thread to answer your question:

    https://www.tga.community/forums/topic/11326-lets-chat-darkling-covens/?page=2

     

    If you want to field a maxed unit of 40 in one blob then use the Dreadspears. For any other purpose the Bleakswords do a better job. Take Darkshards if you want them as a backup behind a close combat unit. The Calculation in the link above shows you the damage characteristics of the units.

  17. The Daughters of Khaine are indeed a glascannon army. We are super strong while attacking, but bad at receiving attacks. I see the wish to field cheap chaff units to get some blockers between that 30 Witch Blob and the enemy hard hitting units. Those Stormcast Birdies could help with that...

    40 Corsairs come for 260 points

    10 Skinks for 60 points

    3 Stormcast Birdies (aka. Aetherwings) cost 50 points (use some old dark elve harpies as proxies...)

    Soulsnare Shackles (Endless Spells) come at 20 points

    -> those are some ideas to stop the charging enemy in his tracks to open him for counter attacks.

  18. 4 hours ago, InSaint said:

    The way to avoid this is to not field 2x30 Witches... Next time try this configuration instead, it is worth sacrificing the full squad bonus.

    1. 20 Witches w Bucklers  - Main Anvil
    2. 20 Witches w Bucklers - Back-up Anvil
    3. 10 Witches w Dual Dagger - Hammer 1
    4. 10 Witches w Dual Dagger - Hammer 2

    OR

    1. 30 Witches w Bucklers  - Main Anvil
    2. 10 Witches w Bucklers  - Screening
    3. 10 Witches w Dual Dagger - Hammer 1
    4. 10 Witches w Dual Dagger - Hammer 2

    How does this works?

    1. Very rarely have I seen 30 Witches getting wiped out in a single turn unless your opponent decides to vomit everything at them. 20 seems to be the magical number for me and most of the time I have <10 Witches surviving to lock the opponent in close-combat for my hammers to counter-charge.
    2. Witches and Sisters are very mobile. Your hammers can be parked deceptively far away from the anvil to bait your opponent into charging your anvil and respond with a counter charge. Or your anvil can even charge together with your hammer, but remember to activate your hammer first in close-combat.
    3. 10 Witches w Dual Daggers, fully buffed does enough damage to be considered a decent hammer in Turn 1 . You can bring in the Melusai at later turn 2 for the additional kick.
    4. More units also gives you better board control and allows you to conserve units until later turns where the blood rites make them more deadly. Ideally you want to be throwing out a full strength hammer with buffs every turn.

    Also Khinerai makes excellent screening units. Wound for point they are costly but their huge ass base sizes can mess up non-flyer movement. And because of their huge base sizes, everyone thinks they are 2 wounds. 🙄

    We are talking of different point values there.

    Your List 1: 600 Points (20+20+10+10)
    Your List 2: 570 Points (30+10+10+10)

    Use 2x30 Witches: 540 Points.  There lies the biggest reason to go for maxed unit sizes. You save points compared to your enemy which gives you an edge over your opponent. Personally I see 2x5 Khinerai very useful for screening purposes. So overall my opinion goes against MSU and more to big units which are easier to buff up.

    Reference to my opinion are the trounament results of last years tournament:

    https://aosshorts.com/age-of-sigmar-grand-tournament-final-report/

    Please note that Ben Savva took first placement with 30 SoS and 30 Witches. 10 Additional Witches and 2x5 Heartrenders for screening and Obj. Grabbing purposes.

    • Thanks 1
  19. I am going to use Lelith as a Witch elve in my Dark Elve Blood Bowl Team. She is a great model and might fit well in a Daughters of Khaine army. I would use her as a Champion though not just a regular Witch elve.

    Is anyone else using Dark Eldar Wyches as Sisters of slaughter? I have spare heads from the built witch elves and I will convert the Wyches to SoS. Personally I like their kit a lot and the look more "Gladiator/gladiatrix" then the regular Witch-elve bodies. -> personal opinion.

    Problem that occurs: The Wyches got no necks. Neither do the heads of the SoS. So some green stuff is needed...

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