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Keggers

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Posts posted by Keggers

  1. On 11/8/2021 at 12:29 PM, Lord Krungharr said:

    I, strangely, have not had any mirror matches yet.  But I've heard Taker Tribe helps with that, though I think if you could go first with a Breaker Tribe (bossy pants) and smash into the mirror, 2 on 1, you could probably kill off or strongly bracket the enemy's 2 megas.  

    Are you using 2 Boss of the Stomp battalions?  That's probably a must-have for a 4 mega list.

    I am. My biggest lesson learned from the game was not to have my gatebreaker in the back (with Amulet of Destiny) considering he's the most tankiest of the 4 with the 5+ ward. My opponent was also running Taker Tribe so we evened out. I just found myself losing Gargants faster than he was and it cost me the game.

    I'm still largely learning the army and I also lost the first charge. Again, I went into it having absolutely no idea what to do and learned some things for the future but was curious what everyone else typically does.

  2. With 2 one-day tournaments and a 4-2 record with Sons so far, I'm finding the warstomper to be incredibly underwhelming. Just never seems to do a whole lot of anything for me. I know he's geared moreso for killing horde units but in the current state of things (at least locally) no one is running large mobs. Debating swapping him for a 3rd Kraken-Eater. Anyone able to chime in?

     

    Also, how are you guys dealing with mirror matches. Played my first one today (Kraken x3, Gatebreaker) vs my Kraken-Eater x2, Gatebreaker, Warstomper and had absolutely no idea what to do, ultimately causing my only loss in today's Tournament.

  3. Well, I've dove head first into the big boys. Going in with Sons on my first tournament this Saturday. Sadly, the tournament limited battalions to exclude white dwarf battalions so I had to brainstorm and come up with a list with what I had on hand. I'll be running this:

    vTZqxgp.png

     

    I really struggled with figuring out artefacts and whatnot without the nice battalions from White Dwarf. As stated, it'll be my first tournament with these guys, as I usually run a double Terrorgheist FEC list but I'm greatly looking forward to it. According to BCP, I'm the only Sons player so I don't have to worry about mirror matches. I'm super stoked to try these guys out (I've had two practice games to learn) and I'm not expecting to place high as I'm using it as a learning experience for future tournaments.

    Will post batreps afterwards and lessons learned. Wish me luck!

    • Like 1
    • Thanks 1
  4. On 9/6/2021 at 9:27 PM, Obeisance said:

    So I proxied the army up and played against a buddy last night. My army is currently being shipped to me.

    I'm actually surprised how fun the army is to play. Just a bunch of big bois kicking objectives around and face tanking hits.

    List was Taker Tribe, Gatebreaker with Amulet, Kraken with Lantern/Flaming Sword, Warstomper and a second Kraken. Double Magnificent, accidentally played a relic down. Oops.

    I think I'm gonna either add the Arcane Tome for another dispel or change the army to three drops.

    Kicked objectives, bullied the centre, opponent couldn't kick me off. He controlled the Gatebreaker with a spell that stops actions, which kinda sucked.

    I managed to win convincingly, which was a surprise.

    The only real issues I can see are high volume mortal wound shooting, annoying ****** move-blocking and Gotrek.

    I honestly don't know what I can do about Gotrek except don't let him engage.

    20210906_192543.jpg

    Magnificent proxies 🤣

    • Like 1
  5. 5 hours ago, nine7six said:

    Is everyone building the greatblade on the guard? Any reason not to?

    Maybe I'm an idiot, partially because I cut out all the parts without referencing instructions, but I could not figure out which torso the greatblade fit on... tried numerous times but couldn't get a solid fit.

    • Like 1
  6. On 8/17/2019 at 2:08 AM, ReAnimate Studios said:

    I just reread about the gristlegore artefact 😥 it's a bit lack luster.

     

    The lists I'm looking at running are as follows:

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Shyish

    Leaders
    Abhorrant Archregent (240)
    - General
    - Trait: Dark Wizardy 
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Artefact: Blood-river Chalice 
    - Lore of Madness: Miasmal Shroud
    - Mount Trait: Razor-clawed
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Battalions
    Ghoul Patrol (180)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
     

    Or

     

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day
    Mortal Realm: Shyish

    Leaders
    Abhorrant Archregent (240)
    - General
    - Trait: Dark Wizardy 
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Abhorrant Ghoul King on Royal Terrorgheist (420)
    - Lore of Madness: Blood Feast
    - Mount Trait: Gruesome Bite
    Abhorrant Ghoul King on Royal Zombie Dragon (440)
    - Artefact: Blood-river Chalice 
    - Lore of Madness: Miasmal Shroud
    - Mount Trait: Razor-clawed
    Crypt Ghast Courtier (60)

    Battleline
    40 x Crypt Ghouls (360)
    10 x Crypt Ghouls (100)
    10 x Crypt Ghouls (100)

    Battalions
    Ghoul Patrol (180)

    Endless Spells / Terrain
    Chalice of Ushoran (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
     

    Any suggestions appreciated :)

     

    You posted the same two lists, just FYI!

  7. On 6/30/2019 at 3:11 PM, amysrevenge said:

    You can do all that you want, including having options for summoning, with the following

    • 3x SC box
    • 1x Carrion Empire (if you can get your hands on it...  otherwise you'll want the equivalent in individual unit boxes)
    • 2x Crypt Ghouls
    • You can turn one of the sets of 3 Knights into Haunter, Infernal, and Varghulf courtiers.
    • Beg or borrow a single extra Ghoul from somewhere (or do what I did, and use a very cheap Reaper Bones body with excess Ghoul head, arms, and accent bits) to get a Ghast courtier.

    Leaves you with 3 monsters, 4x3 Knights of your choice, 90 ghouls, archregent, and one of each courtier.  It's enough to be able to do a nice 2000pt list (with a choice of many battalions), and have summoning reserves of courtiers, Knights, and ghouls.

    Solid advice.  I started with 2 SC, 1 Carrion Empire, 3 Ghoul boxes, and a Varghulf Courtier box. I'm about to get another SC box but I've been faring just fine so far.

  8. Curious question folks, how does the Gristlegore ability Peerless Ferocity interact with Gaping Maw for TGs?

    If I roll a 6 to hit with the Maw, does it count as 2 hits, resulting in 12 mortal wounds?? Or do I get my 6 mortal wounds, then roll to wound / D6 damage for the additional hit?

    unknown.pngunknown.png

  9. On 1/28/2019 at 3:49 PM, Akhelian-Snail said:

    So here is my list, the plan is take the eidolon, tide caster, and thralls with the soulscryer. Keep the eels and turtle with volturnos. 

    Turn 1 drop in my soulscryer and company either on backline or next to a back objective. Akelian unit moving up to mid board and capturing objectives.

    Turn 2 onward. Tidecaster cast the balewind vortex and abyssal darkness,  eidolon casting cloying sea mist, tsunami of terror, or vorpal maelstrom. Send the morsarr guard against any big heavy thing that worries me, put the ishlaeen into keeping other heros busy. Thralls defending the tidecaster and soulacryer while they pray to keep the eidolon fighting and sending the eidolon to fight the backline. Keeping him within 15" of the tidecaster to keep cover. King staying within 12" of turtle.

    crushing wave.pdf

    My only concern here is you have only one hard hitting unit. And that unit of 6 Morrsar will die easy to any MW generator.  I've always wanted to try to get a Leviadon and Aspect into one list but until you go beyond 2k I just don't see it being competitive.  Especially since the Morrsar benefit from the charge but the Leviadon's cover save is completely negated whenever the Morrsar do charge. 

  10. 2 hours ago, Talagan said:

    I understand, but it's not really the issue.

    Assuming we are in Battle Round 3, and it's my turn. I have 2000 points of idoneth including, let's say, a unit of liberators and one of judicators as allies. First, I attack with all my idoneth Units, not with the stormcast as they don't have the tide if death rule and do no benefit from High Tide.  But then, we start fighting as normal with the rest of the units (so, enemies and the stormcast). As it's my turn, I think I would be able to fight with one of my stormcast units, then, one enemy unit, then my other stormcast unit and so on... In the other player's turn, I would also attack with my idoneth, but then, the other player starts the combat phase as normal with one of his units, before I do with my stormcasts.

    So basically I know my stormcast will not benefit from the rule except in the situations you said, but as the high tide rule say that after all idoneth made their attack, all the rest of the units act as normal, I understant I would fight first with one of my allies before the enemi does. In a 2 vs 2 game for example, my mate will start attacking after my idoneth but before the enemy, if it's our turn (excepting the other team has an Idoneth player too).

     

    That's my interpretation, but i had the discussion with another player.

     

    Thanks for the answer! What do you think about this?

    I would assume that it works in the way you're thinking. Friendly Deepkin strike first during High Tide and then the rest of the units act as normal (i.e. Deepkin attack, your normal activation, your opponent's activation, and so on).

  11. On 10/5/2018 at 11:27 PM, Keggers said:

    How are people finding Ishlaen for grabbing and holding objectives? Originally I intended to ally in 2x20 wanderers with a spellweaver to keep them alive for "my side of the board objectives." I'm willing to drop them but for their cost, it seems like they would do that job great.

    If I do drop the allies, I'm looking at something like this:

    IONRACH ENCLAVE
    Akhelian King (240)
    - General
    - Command Trait : Emissary of the Deep Places
    - Artefact : Cloud of Midnight
    Eidolon of Mathlann, Aspect of the Sea (440)
    Isharann Tidecaster (100)
    Isharann Soulscryer (100)

    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    9 x Akhelian Morrsarr Guard (480)

    Balewind Vortex (40)

     

    Leaves 40 points so I'll probably just throw a pendulum in as well.

    I played 3 games with this list today. I haven't played in a few months, so I was a bit rusty on rules (game 1, forgetting that scryer could remove 3" from a charge really killed my Alpha strike -- failed a 9" charge with a 6 and rerolled to 5 ?  ).

    Overall, I had a ton of fun with it. Using the Eidolon to teleport and debuff while Alpha striking the big block of eels and King worked really well. Ionrach was neat for the +1 cast/unbind but all in all, I definitely feel that rerolls from Domhain or Fuethan would've given much greater results. I'm also toying with the idea of combining two of the Ishlaen into a unit of 6 for staying power.  I got pendulum off once the entire day, only because my opponents waited to dispell it and let me cast everything else I wanted.  I'm also toying with the idea of removing 2x3 Ishlaen for 1 spellweaver, 20 eternal guard, and a burning head (more games are necessary).

    I haven't played in a few months, so forgetting a few rules really hurt me, with some practice - I really see this list doing mid-tier in competitive tournies. I'm just looking to end in the upper 50% at Adepticon 2019.

  12. 15 hours ago, Thankee said:

    I played a Swedish torunament with 38 players this weekend with a Thralls list.

    This is the results of the tournament:

    http://stridshammaren.se/forum/index.php?p=/discussion/comment/65359/#Comment_65359

     

    I came 15th place with Morphann&Namarti Corps.

    2x Soulrenders

    1x Soulscryer

    1x Lotann

    1x Aspect of the Storm

    1x Allied Spellweaver

     

    30x Thralls

    30x Thralls

    10x Reavers

    10x Reavers

     

    It is VERY difficult to play since it requires 12" wholly within from lotann & soulrenders, while 9" from the Aspect.

    When the starts were aligned however I did plenty of wounds with everything and healed up 12-13 Thralls every battleshock.

    Since Thralls healing has no limitations, I could ressurect them into combat with new units and deny them the charge on their turn. I could also heal up and conga line into other objectives.

     

    All in all, I dont recommend it. Play eels or look at my cooler Aspect lists :).

     

    Any idea what Anton Stenlund was playing to place 3rd with his deepkin?

  13. How are people finding Ishlaen for grabbing and holding objectives? Originally I intended to ally in 2x20 wanderers with a spellweaver to keep them alive for "my side of the board objectives." I'm willing to drop them but for their cost, it seems like they would do that job great.

    If I do drop the allies, I'm looking at something like this:

    IONRACH ENCLAVE
    Akhelian King (240)
    - General
    - Command Trait : Emissary of the Deep Places
    - Artefact : Cloud of Midnight
    Eidolon of Mathlann, Aspect of the Sea (440)
    Isharann Tidecaster (100)
    Isharann Soulscryer (100)

    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    9 x Akhelian Morrsarr Guard (480)

    Balewind Vortex (40)

     

    Leaves 40 points so I'll probably just throw a pendulum in as well.

  14. 9 minutes ago, Hankster said:

    Really? FTW Warhammer! What's the point of tweaking battletomes in the GHBs if those aren't right.

    Sighhhhh. 

    It's speculated a lot of the stuff for Deepkin in GHB2018 was written pre-release for deepkin, before things were tweaked for the final release of the IDK book.

    I'm just moreso curious if the list I made actually has a stand against magic heavy lists or if I should just go all in on eels and forget trying to fight the magic meta.

  15. So what are people leaning to nowadays? I hit a hobby slump, partially due to a newborn, and I'm ready to get some paint on my deepkin in preparation for 2019 tournaments. This was the last list I came up with a few months ago.

    Quote

    - Enclave: Ionrach
    LEADERS
    Spellweaver (100)
    - Heartwood Staff
    Eidolon of Mathlann, Aspect of the Sea (440)
    - Artefact : Cloud of Midnight
    - Lore of the Deeps : Pressure of the Deep
    Akhelian King (240)
    - General
    - Command Trait : Unstoppable Fury
    UNITS
    20 x Eternal Guard (140)
    20 x Eternal Guard (140)
    6 x Akhelian Ishlaen Guard (280)
    6 x Akhelian Ishlaen Guard (280)
    6 x Akhelian Morrsarr Guard (320)
    ENDLESS SPELLS
    Balewind Vortex (40)

    I wanted to try and counter some of the heavy-magic lists with this, or at least attempt to but it seems like I may as well just swap the AoSea for the Storm and drop the wanderers/spellweaver for more eels?

  16. 11 hours ago, Lord-Of-Scotland said:

    what do people think of the Akhelian Corps battalion??  

    It's pretty good. The main issue is that at 2k you're pretty much taking the battalion and not much else so you really have to commit to it.

  17. It seems like a pretty big oversight. Additionally, if you download the warscrolls from the website, they're still the ones we had from the battletome. I asked for clarification on their FB page but haven't received a response yet. GW sure has let quality control drop with these new rules, lately.

  18. 4 hours ago, Pompe said:

    This is what I am aiming at for a tournament that is running AoS2 later this summer. I expect some rather magic heavy armies, thus I chose Ionrach as my enclave and a spellweaver as an ally. Furthermore the reroll to hit is carried by the two kings so Dom-Hain seems a bit surpurflous.

    Any and all feedback is welcome.

    Allegiance: Idoneth Deepkin
    - Enclave: Ionrach
    Vulturnos, High King of the Deep (280)
    - General
    Akhelian King (240)
    - Artefact: Cloud of Midnight 
    Isharann Tidecaster (100)
    - Lore of the Deeps: Steed of Tides
    Isharann Tidecaster (100)
    - Lore of the Deeps: Pressure of the Deep
    Spellweaver (80)
    - Blows of Mystic Power
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    6 x Akhelian Morrsarr Guard (320)
    6 x Akhelian Morrsarr Guard (320)
    10 x Namarti Reavers (140)
    10 x Namarti Reavers (140)

    Total: 2000 / 2000
    Allies: 40 / 400
    Wounds: 122
     

    I like it but I almost want to remove that regular King to boost the eels by another 3 and fill the rest with some endless spells. It really depends on how much endless spells end up mattering, I suppose. I'm a huge fan of the new Balewind for the extra 6" to dispel.

  19. To be fair, all of us were reacting to leaked information that wasn't 100% solidified. 

    If we were beyond release date of 2.0 and this happened, I'd be more flustered. 

    Oh well, I was really excited for Morrsar price decrease =\

    • Like 1
    • Thanks 4
  20. I, personally, will be giving a list similar to one previously by @DantePQ posted a try. It has what I want in a deepkin army, a good mix of eels and Namarti, with the support of some pretty good magic (which I expect will become more important in 2.0). It's a damn shame I couldn't fit some sharks or the Levi but it is what is.

    Tidecaster x2

    Spellweaver

    Ishlaen x6

    Morrsar x6

    Morrsar x6

    Thralls x30

    Reavers x10

    Reavers x10

    If my math is correct, that puts me at 1760 with the new points, so I can throw in a render to help the block of thralls or a scryer for some deep strike fun, on top of some endless spells (Balewind Vortex is looking really good.)

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