Hi guys/ galls,
Sorry if this has been brought up, but how about the following idea for Mortal Wounding abilities (other than magic spells)*: Heroes can only use their Mortal damage causing abilities once per game? Another rule of one, to so say. Still keeps them a serious threat, but now the abilities have to be used more carefully. I love the Heraldor's Hornblast thing to knock some pesky Handgunners out of a Sinister building to be honest. And in a large game of AoS I see no problem with using abilities every phase, but in small skirmish games like this, it's simply too powerful.
In my group we use the rule of three for abilities like the Lord Celestant/ Knight Heraldor's powers as well. Can't target/ affect more than 3 models per use.
Also question: when rolling for upgrades and I roll a Weapon Skill upgrade, +1 to hit, should that read improve the hit value of one weapon by 1 (so a 4+ becomes a 3+) or does it actually mean +1 to hit rolls? For if it's the latter, people are going to hate my Retributors. Reading as written, one could claim it's the latter and try to abuse the system (I personally feel it should be the first option).
I like hellalugosi's idea of using Bravery as a sorta Bottlecheck (no pun intended). But I would start it at 50% casualties per warband. From that point on in the Hero Phase, every model takes an individual Bravery check, if failed, they are removed from play. Idea? (Will have to suggest this to my group next time we play to try it out).