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Tulkas

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Everything posted by Tulkas

  1. Reading it again, I think I find the Ironjawz Command abilities quite powerful. I love the Fyreslayer ones though!
  2. Sweet! I like the idea of smaller, faction specific traits! These two look really great and except for the wording, there's nothing I would really change. The thing I mean by this is: I would change the wording in "Fireforged Feet" (last sentence) to: ...on a result of 3 or higher, this model may immediately move as if it were the movement phase. It may then move again in the movement phase." (or however they exactly phrase it in the battletomes with similar abilities). The same I would write in MO'MORKSTIKK: On a result of 3 or higher, this model may immediately pile in as if it were the combat phase. It may choose to do so again in the Combat phase". I think it adds a little more power to the ability and a little more flexibility (as the effect is used in two different phases instead all in one). Ofcourse, I would love to hear what the rest of this thread's subscribers think about my suggestion (and if it would be too powerful or not). ON WOUNDS BEING A MODEL'S STARTING LEVEL Played another battle against my buddy's Skaven today and the subject arose again. I really like the idea of a model's level being equal to it's starting wounds. I'm going to do a little online research and try and find the "average" woundage of the various higher wound models (Kurnoth Hunters, various Ogroids, Khorgoraths, etc). I'll get back to you on this.
  3. Hey folks, I was wondering what do you consider a "Monster"? Looking over the webstore, the only Monsters I see are creatures I seriously don't expect to see in games of Hinterlands, unless for a special occasion. So I'm wondering if "Monster" should perhaps be re-classified to include creatures with a higher than average (heros?) number of wounds. I mean, why should a Rat-Ogre reward the same amount of experience as a Clanrat? There's alot more work going into killing the former! Alternatively, I guess this could be worked out by awarding these creatures the same amount of experience we get for killing Heroes instead (as alot of the +Wound models have near/ above heroic abilities). With HL 2.2 the step for levels dropped by one, and heroes start at level 4. We played a game earlier today (me against, you guessed it, Skaven) and I argued the point with my buddy that perhaps his lvl 4 Rat Ogre (it's got some experience already, so it's at lvl 4 right now) should perhaps award 10 experience, just like his other lvl 4 hero models. Has anyone else encountered this at all? Would love to hear from you guys what your take on this is. Also, it's 1.15 AM right now so if this post makes little sense, please take this into account and ask me for clarification tomorrow
  4. Hi guys/ galls, Sorry if this has been brought up, but how about the following idea for Mortal Wounding abilities (other than magic spells)*: Heroes can only use their Mortal damage causing abilities once per game? Another rule of one, to so say. Still keeps them a serious threat, but now the abilities have to be used more carefully. I love the Heraldor's Hornblast thing to knock some pesky Handgunners out of a Sinister building to be honest. And in a large game of AoS I see no problem with using abilities every phase, but in small skirmish games like this, it's simply too powerful. In my group we use the rule of three for abilities like the Lord Celestant/ Knight Heraldor's powers as well. Can't target/ affect more than 3 models per use. Also question: when rolling for upgrades and I roll a Weapon Skill upgrade, +1 to hit, should that read improve the hit value of one weapon by 1 (so a 4+ becomes a 3+) or does it actually mean +1 to hit rolls? For if it's the latter, people are going to hate my Retributors. Reading as written, one could claim it's the latter and try to abuse the system (I personally feel it should be the first option). I like hellalugosi's idea of using Bravery as a sorta Bottlecheck (no pun intended). But I would start it at 50% casualties per warband. From that point on in the Hero Phase, every model takes an individual Bravery check, if failed, they are removed from play. Idea? (Will have to suggest this to my group next time we play to try it out).
  5. I discovered Hinterlands a few weeks ago through a friend and boy am I a fan! In fact, we're going to start a store campaign in May! So for what it's worth, I just wanted to say thanks to the mad genius(ses) who came up with all of this. I do however, come across some issues from time to time when I'm playing a game, and I would love to help out with further developing and playtesting if that's anywhere possible. This is the first time posting on this forum for me, and I'm not much of a Forum guy to begin with, so I haven't the foggiest yet where to post if there IS a dedicated feedback spot. (Will have a look for it though, in case it excists).
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