Jump to content

Malakithe

Members
  • Posts

    2,895
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Malakithe

  1. 3 hours ago, decker_cky said:

    Some things to consider with taking beasts of chaos in marked armies through the marked battalions:

    • Bestigors, Bullgors and Dragon Ogors are only conditionally battleline in beasts of chaos armies - sorry, no pure bullgor khorne armies. 
    • Tzaangors are always battleline except in beasts of chaos armies with non-tzaangor shaman generals (ie, they are battleline in tzeentch armies)
    • Non-tzaangor shaman beasts of chaos characters in tzeentch armies cannot take magic items, command abilities, or tzeentch spells in tzeentch armies. 
    • Beasts of chaos characters in nurgle armies cannot take magic items, command abilities, or nurgle spells, except for foul regenesis. Foul regeneris is a big boon to taking multiple bray shamans in a nurgle army. 
    • Beasts of chaos characters in khorne armies cannot take magic items or command abilities.
    • There are almost no tzeentch buffs that will apply to beasts of chaos units in a tzeentch army, except for the allegiance ability and blue scribes. 
    • Stand-out khorne buffs that will apply to beasts of chaos units: bloodsecrators and bloodstoker.
    • Stand-out nurgle buffs that will apply to beasts of chaos units: Great unclean ones and glottkin. 
    • The wheel + great bray shaman + great bray shaman allow for some absurd speed in nurgle armies. 
    • Remember that marked armies can still take beasts of chaos endless spells and your beasts of chaos characters can still cast them.

    Kinda confused why giving them marks at all is even an option if they cant really use much of anything. Khorne is probably the easiest to merge and has the best benefits. 

  2. 3 hours ago, Emicus said:

    However don't do mortal wounds and don't self heal..?

    The heal is situational at best. D3 heal for a unit wipe isnt going to do much unless your positioning is great and your opponent runs MSUs

    Both will be good in a lost where your heavy with one or another while having other herd support

  3. 6 hours ago, Dracothjay said:

    Guys, besides the gavespawn, out of the allherd and darkwalkers greatfray, which one do you think is better? I love both, feel that allherd might have the edge but having bullgors ambush with darkwalkers is my kinda game. Thoughts?

    Im personally thinking ambushing Dragon Ogors will make people rethink their strategies lol

    • Like 1
  4. 6 hours ago, Dracothjay said:

    Guys, I’m new to chaos, especially BOC,  it as I have £300 to spend on BOC I just need a little background on this faction.

    What’s our best battleline and why? 

    If I take raiders should I max out on the unit size for rerolling 1’s and 2’s?

    what GOR unit is best for what task?

    finally, I am set on wanting to field a lot of bullgors and a doombull. Would you all say that this is a powerful combo to field?

    No matter what i would say at least 2 of the new Start Collecting. Then from there whatever you like.

    Im a fan of DragonO's and Bulls. 

    Cuz nothing raises the eyebrow and says 'wtf' like surprise ambushing sentient animals the size of suv's

  5. 2 hours ago, Satyrical Sophist said:

    Cross posting (really ineptly probably) from Tzeentch thread. Looking at some Tzaangor numbers. Will have a look at Bestigor in the morning. Love to have some thoughts.

    I was hoping someone would run these soon. With the nerfs to Tzaangors we have to ask...who does it better? 

    Tzaangors vs Bestigors. Tankier? Killier? Points efficient?

  6. Real talk time. While its cool GW included Tzaangors im wondering what their roles are. With the nerfs and high points costs I dont see them being useful at all compared to their goat kin.

    Maybe Enlightened due to speed. Skyfires are a big no, Shaman is a maybe-no, and Tzaangors are now worse then Bestigors

  7. IMO Magmadroths need a complete rework. They are the weakest and squishiest monsters in the game.

    Runemaster and all the heroes need a full profile rework as well.  Except Grimmy. Well the Battlesmith and Runesmiter have specific roles....but Son and Father have some of the shittiest combat profiles for heroes in the game.

    I would like to see one of two things. Speed or range. Some sort of calvary would be fine but as the super smiths that duradin are I would much rather see warmachines. Like a giant magma pike on steroids or something that fires gold tipped rune etched shells.

    • Like 2
  8. 13 hours ago, DanielFM said:

    Of course I am! ;) In fact, I love one of the new ones, Soulstrike Brotherhood: it require few units I already use (except Castigators) and it gives a meaningful, useful rule.

    But I don't like to read people making dubious claims which don't hold to any comparison to reality.

    Most of the old ones basically give you a CP and Artifact for 110-140 points and forcing you into units you don't want. The single special rule is usually for flavour, at most. Hammerstrike? It requires few units, but the rule is laughable. Vanguard Wing? More or less the same. Most of the other ones are straight up a joke. Devastation Brotherhood, seriously?

    Those won't bring any variety, they won't simply be used competitively, ever.  Check Nighthaunt battalions, though. Most are really easy to field and bring a really good effect.

    I hate Gavriel clone lists, too. But you know, non-garbage battalions would help to see less of the samey lists. Right now, they do nothing for it.

    The "6 Stormcast in top 10" is puzzling: you either refer to tiny ghetto tournaments no-one knows about, or you straight up pulled it out of your hat. AFAIK this has never happened in a major event since GHB 2016. Three in the top 10 is already quite rare.

    Its kinda ironic. The faction with the most units and variety is essentially pigeon holed into only a few builds due to the massive gutting of battalions. SCE have more battalions then most factions combined yet all but 3ish are useless. The Gavriel clone list problem is the same problem that almost all of the smaller factions have. Look at Fyreslayers, Tzeentch, Ironjawz to name a few. All required to take clone lists due to no other options. Nighthaunt though...those spooky bois are going strong with multiple competitive build ideas

    • Like 1
    • Thanks 1
  9. 2 hours ago, Grailstorm said:

    And yet they were the driving force behind the SCGT winning list.

    It’s silly to say they’re not very good. Yes, the underpriced Sequitors are better, but as far as battleline goes across the game, Liberators are pretty good. 

    I dont think they are underpriced. Any more points and they become useless as battleline. And if they arent battleline then they have no role to fill.

    Libs are overpriced compared to them but not overpriced compared to the rest of the game. 

    Thats the problem right there. GW backed themselves into a corner and soon something big and probably bad will happen to one or both units

  10. Something will have to change. GW changes things based on knee ****** reactions and public opinion just as bad as Blizzard does with their games. Once they notice every SCE list is almost exclusively Sacrosanct units then the potential nerf hammer will drop. Lets be honest here...other then points reductions here and there GW doesnt ever buff anything. It something is too popular it WILL get swatted down.

    GW will either FAQ the ****** out of Evocators and Sequitors somehow. Change their profile? Increase points? Problem is GW backed themselves in a corner with these guys.

    Or they could buff the old stuff to being it all up to speed. Dropping points for all Paladins and the older heroes would be a good start.

  11. 8 hours ago, Malakree said:

    No. The only way a unit can be in two battalions is if the battalion is part of a mega battalion.

    Also it's good to know gws complete inability to balance seraphon continues. Just remove engine of gods and the teleport.

    Im hearing Kroak can fire off his spells 3 times a turn now due to core rules. Or insta slap down blastidons

  12. 5 hours ago, lare2 said:

    It is a bit dominant. Can't speak for Tzeentch but I was expecting Nagash to go back to his original 900pts.

    Na they wont nerf individual units for doing really well cuz of the Portal. Look at the Balewind...every faction that could cast took it and now its a shadow of what it once was. It was a huge crutch for list building and now the Portal is

  13. 1 hour ago, Erdemo86 said:

    I think one of the best combos is everblaze comet+staff of concentration+ out of bann range. You do average of 3 mw on every enemy unit. Combine that with 1-2 heraldors comin from the sky...omg

    for 300 points you get average of 7 mw turn 1. Who needs balistas. Balistas are good but i think heraldors are better. I play tomorrow a 2k game against a nurgle army. Im building a list now.Thats where im right now:

    Allegiance: Order
    Lord-Arcanum on Gryph-Charger (240)
    - General
    - Trait: Staunch Defender  

    - Staff of Concentration
    Gavriel Sureheart (100)
    Lord-Castellant (100)
    Knight-Heraldor (100)
    Knight-Heraldor (100)


    4 x Fulminators (480)
    5 x Judicators (160)
    - Skybolt Bows
    20 x Sequitors (400)
    5 x Sequitors (120)


    Celestar Ballista (100)


    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 115
     

    My Tactic:

    2 Heraldors, 4 Fulminators, 20 Sequitors and Gavriel in Celestial Realm. Arkanum in 36“ Range of where i want to drop my Comet and out of Bann Range.( if possible in 5“ range of enemy caster)

    Turn one

    - use the Staff and Cast Comet on 5+.

    - drop both Heraldors and activate there dmg ability

    - drop 20 Sequitors + 4 Fulminators + Gavriel and 6“ charge. Hold the enemy where they are.( also shoot with Fulmis)

    - shoot with Judis and Balista

    - balista+ Judis + 5 Sequitors go for objectives.

    - Arkanum ride aetherwinds to get in range to 20 Seqs and Fulmis for Staunch Defender

    - castellant lantern on Arkanum first turn, and then on Fulmis or big unit of Seqs

    You might regret the lack of wizards going up against Nurgle depending on the list

×
×
  • Create New...