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Malakithe

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Posts posted by Malakithe

  1. 11 hours ago, Marcvs said:

    this time they sprinkled the pity points of the extra Battle Tactic. So the heroic priests of Sigmar's chosen are now costed like a random human wizard but our win-rate will probably improve slightly and the rules team will pat themselves on the back for the great job.

    I doubt it will change anything...and Libs still costing way more then Chaos Warriors is awkward

    • Like 1
  2. On 9/12/2023 at 11:21 AM, RyantheFett said:

    As someone who plays both games I would say that 40k is the easier game right now. AoS I feel has a lot of bloat in the wrong areas. Of course GW just stole the best ideas from AoS and put them into 40k so I would expect the same when 4th comes out next year.

    Same...its kinda funny how much different AoS was to 40k and so 40k starting taking design cues from AoS only to have 40k now be the much smoother and easier system. I currently hate how AoS is with all its stupid core battalions, list building restrictions, and constantly shifting seasonal stuff....and the terrible pointing system but thats always been there

    • Like 4
  3. 10 minutes ago, Beliman said:

    That's sad.

    But AoS could exploit this stuff. There are armies with slow number of troops (aka, micro-armies), and having heroes that can buff certain units can improve their gameplay.

    E.g: a Murknob can give ward 4+ vs spells to their unit, and because only buffs one unit, we could have another ability that makes all spells that target a unit within 12" of his retinue, re-target Murknobz retinue instead.

    In other words, players are going to have various types of Guttrippaz with diferent roles and diferent styles to play: anti-magic Guttrippaz, Stubborn Guttrippaz, Bully Guttrippaz, etc... Imagine armies with 8-10 heroes and only 3 troops (hi fyreslayers!), the gameplay would be massive improved!

    Of course GW can ****** this up and just give a crazy good buff to just one heroe. People will spam unit+heroes, but that's exactly what we already have...

    Yes this is how 40k works currently. You could have 2 of the same unit doing different things because of which Leaders are in the unit buffing them. Some factions dont care as much about Leaders joining units and some are almost entirely dependent on them joining. Very hit and miss.

    Id be okay with this in AoS but it would have be to along side some other very sweeping changes as well

  4. 3 hours ago, Gitzdee said:

    At first i liked the idea of attaching characters. Untill i wanted to build an Elder list and characters had a dedicated unit assigned to them. Without those units the characters are basicly useless. I get the idea/lore behind it. I dont know how i feel about this being transfered to AoS. I feel like characters should be more powerfull and as a bonus buff a unit and not be useless when the unit is gone. Also wouldnt like it if Skragrott was only attachable to moonclan units.

    For me adding Leaders to units is a trap for most factions. People at first were so focused on adding Leaders to every single unit they would hamstring themselves due to all the points you lose out. 

    If you want to bring a Leader simply cuz you like it then fine but it better do something good to make up for its points and the points for the bodyguard unit. My thinking is if that Leader doesnt have an intended purpose then just leave it out. More points for units that actually do work.

    For AoS most Heroes in the game are buff/support guys with very little true combat Heroes. The real fighty Heroes are on mounts anyway so they wont be joining units unless the mounts are small cavalry ones.

  5. The way 40k does battle shock now is much better. Still largely useless but still better. Also the OC stat sounds cool at first but is also irrelevant in its current form. 

    40k list building is unhinged. Im not sure if I like it. The freedom to add whatever you want is nice but some lists are so skewed and specialized that it breaks the game. I think AoS needs the Rule of 3 while 40k needs a battleline tax. 

  6. I know a lot of people dont like it but im actually liking how 40k 10th is going, rules wise, ease of use wise. Index era is whatever. People are too focused on indexes being bad/good and not looking at the overall game.

    I didnt like AoS 3.0 at all. The irony of 40k taking ideas from AoS then resetting only for AoS to be more bloated and far more complex is not lost on me. Aside from the PL part 40k list building is super easy and fairly quick (for now). I dont like like anything about AoS list building or gameplay. All these actions, BTs, trying to shuffle units into a bunch of battalions that are largely meaningless, season abilities and battalions to keep track of. Then most of AoS warscrolls are super bland and not exciting or fun to use. Im siiiiiick of 'once per battle' garbage abilities and 'wholly within' can gtfo. 40k doesnt have issues with 'within' vs 'wholly within'. Even the new 40k app is better then the AoS app.

    Ive personally also never liked how AoS is pointed vs 40k units. I would be okay with a hard reset to make things less wordy, less bloaty, easier to use.

    • Like 4
  7. Factions shouldnt need to be balanced around BTs. A single sentence making or breaking a faction is super bad design. Similarly it was a bad design for 40k so they got rid of most of it and those stupid actions. 

    The irony of 40k taking design cues from AoS then resetting and now AoS probably taking design cues from 40k. 'Resetting' both games closer to each other is probably better for them as far as planning and logistics go

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