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Posts posted by Grimnaud
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3 hours ago, Reuben Parker said:
Agree on all those points Glaurung. As I always repeat I am a lover of Royal Family. The push from GW for Realm Rules just helps it more. Also if your playing Add models above starting its by far and away the best. I have sent a query to GW FAQ but they only update every 6 months. I guess in interim just confirm with TO before hand if you want to run it.
Now, I see quite a few people here talking up the Royal Family batallion. And I need some help understanding why. The batallion costs a hundred and fifty point, consists of at least a GK on Terrorgheist or Zombie dragon, and at least two GK's on foot (neither of these requirements are bolded, so they're refering to the specific unit, not a general keyword). As near as I can tell the optimal start would be three GK's on foot, as that wouls allow you to spend six CP's. That will cost you 970 points for the batallion, GKoTG, and 3 GK's on foot. Now the first turn you'll use the Royal Family ability and summon another Ghoul King. According to the erreta that's a once per game ability. That nets you 140 points for free. And you'll use the second commandpoint on the GKoTG's ability, and lets assume that he has Majestic Horror as well, letting him summon in 320 points worth of units with his once per game ability. Over the next four turns you'll use all four GK's on foots once per game abilities to summon in a total of 400 points worth of Ghouls. So in total, the 970 points you spent gives you 860 points of summoning. Fair enough. But 860 points of what? Four units of ten ghouls? The last one will probably be more or less useless, coming in from an edge at turn 5. The Ghoul King you can summon is nice, but at that point you already have three of them, so he won't be able to cast any magic, or grant rerolls to anything that doesn't already have rerolls.
Am I missing something here?
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1 hour ago, Honk said:
but you are right FEC really suffers against the new hotness
So what would people do to leverage FEC's strengths as much as possible? At some point next year I'm looking at revisiting my FEC after a long hiatus, and treating them to some new paintjobs, flashy convgersions, and all around TLC. It's no big surprise that the flesh eaters have been left behind in the dust, but I'm pretty sure that there are still some fun middle of the pack lists hiding in there. My inital plan was to paint up an abbatoir list, but after seeing how quickly they got taken apart by DOK in a friendly game it was back to the drawingboard.
So the current plan is to paint up this list:
Allegiance: Flesh Eater Courts
- Delusion: Crusading Army
Leaders
Abhorrant Ghoul King on Terrorgheist (400)
- General
- Trait: Magestic Horror
- Artefact: The Grim Garland
Varghulf Courtier (160)
- Artefact: Blood River Chalice
Varghulf Courtier (160)
Crypt Ghast Courtier (80)
Battleline
30 x Crypt Ghouls (300)
20 x Crypt Ghouls (200)
20 x Crypt Ghouls (200)
Units
6 x Crypt Horrors (320)
Battalions
Ghoul Patrol (180)
Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 130
With the changes to ghoul patrol (MAY rather than must deploy of table, and no max to the GP-additional ghouls), it is as far as I can see the best batallion FEC has access to. Three units of Ghouls also frees up the general spot for a King, which lets me put him on a terrorgheist and give him Majestic Horror for 320 free points at the top of one (before anyone blows him out of the water). Since the Flayer/Horror units I summon will 9 times out of 10 be outside the Kings bubble I'll probably go with flayers, but depending on how much room I'll have in the carry case, I might have some extra Horrors just in case. Terrorgheist, so the Grim Garland is the natural choice for the first artefact.
Now I'm not convinced that the unit of 6 Horrors is the optimal choice, especially with potential realm artefacts available for a second King on Terrorgheist/Zombie Dragon. But they were a staple in all my old lists, so I'm giving them a try. And since I at that point have both Ghouls, Horrors, and Flayers in my list, paying the extra 20 points for Varghulfs over Haunter/Infernal Courtiers seemed to make sense.
The downside is that at this point the list leans heavily into board controll, which is not the most entertaining way to play the game. But getting rid of the Ghoul Patrol units will take a significant amount of work. With three courtiers bringing back slain ghouls, while the batallion keeps increasing the unit size those units will increase by 15 d6 ghouls in total, with an average of 15 ghouls returned each turn. They probably won't do much damage back, but the little buggers sure can take a punch.
So those are my two cents. What are everyone elses thoughts on making FEC more competative?
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3 hours ago, ReynakZhen said:
I could be mistaken but, i'm pretty sure I saw the tentancle from the rumor pictures in that necromunda trailer. So not for shadow aelves
Between the Necromunda and Shadespire videos, plus pictures from Nova they've revealed at least four rumour engine pictures. The tentacle, bone shrine, and grenades for Necromunda, and the cloak is the one the Orruk from Shadespire is wearing.
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1 hour ago, Auticus said:
The rules don't explicitly outlaw flipping the table either
To me its a permissive ruleset. It tells you what you *can* do. If the rules don't state you *can* do it, you cannot.I might have to use that option
@Thomas Lyons mentioned in Warhammer Weekly that the rumour engine pick has obviously been photoshopped, so for all we know, the hooks might even be attached to flesh. Just to open up even more options for what we might be looking at. Could fit in with some new Skaven monster
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8 hours ago, Dez said:
I guess I wasn't quite done with Wednesday yet Here is a wrap up of what I'm working on for The Budget of Sigmar 2: Electric Boogaloo as well as a look at the downloadable Age of Sigmar tokens from Mortal Realms.
Damn Dez! With all those bitz I'm starting to question the "Budget" part of your title Unless your bitzbox is absolutely massive! Great work though!
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Scenery and basing is the name of the game.
Todays happy little accident was that the additional support from the rock and cursed-company orc actually makes Nagash less wobbly.
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If you did all that in two weeks I can only say great job! Welcome to the forum, and keep up the good work!
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Do the Flesh-Eater Courts Horrors and Flayers say that they're a battle line unit only if the entire army is composed of flesh-eater units AND the general's a Haunter/ Infernal Courtier? I'm having trouble making out the entire requirement.
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Hmmh. Those top ones look more like ghouls than elves. Would be nice to get sone more FEC units, but I doubt that GW would release something new so soon after the book.
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Location: Tromsø, Norway
Name: Grimnaud
Contact: PM
AoS 2 - Flesh-eater Courts Discussion
in Death
Posted
Ahh. It makes more sense now. Thanks.