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zedatkinszed

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Posts posted by zedatkinszed

  1.   

    On 4/22/2020 at 6:10 PM, Overread said:

    One thing that is hard to tell is if the trio we see are male or female. Their faces would suggest several are more male or masculine, but that can be hard to tell with a well muscled aelf sculpt and with the clothing they are currently wearing. They are certainly more covered up and less showy than the Witch Aelves; they are also misty and shrouded in cloaks. 

     

    5 hours ago, JackStreicher said:

    The middle one is female (imo) the right one could be female as well

     

    It's really hard to say - the middle one is very androgynous. The hair could be either male or female. The headdress is historically more female (witch elf). There is a hint of under-boob - but this could just be an optical illusion.  And the leg pose is unusual for a female Aelf - reminds me more of the Tenebral shard (i.e more masculine) but again this could just be the camera angle.  The video spin is too dark to help.

    I love this set and it'll be one of my instant buys but TBH I don't like the centre model so much - too much going on. I love the two assassins though!

    Re: their allegiance - everything we have so far says Morathi again and again. I'm hungry for some Malerion Aelves but my gut is that this aint it. What they could be (given the new symbol and slightly different design) is something much more exciting. A hint that Warcry will do for Order and Destruction and Death what it did for the STD - multiple cultic mini factions. Imagine an offshoot of the IDK or KO or Sylvaneth. A super specialized unit like this that is part of an overall AOS army but is its own thing in Warcry

  2. 37 minutes ago, Graywater said:

    I find this part interesting. The problem isnt in the number of factions for a given race. You've listed several elven factions that are all clearly going to belong to the game for a long time as their own entities. But the reasoning for that is because they are conceptually unique. Even if they had 20 factions of elves, they could all exist so long as they occupy a unique design concept. The potential problem is that we have very little info on whatever malerion's faction will look like, but we are talking shadow elves in broad terms. So malerion would have to bring something a bit more outlandish than your traditional shadow elves in order to stay in that unique design space. It's absolutely possible and not something I'm putting past GW's design team. Otherwise, why have 2 books for pretty much the same conceptual factions? 

    you're right concept is king. And what are DOK? Aelf Amazon blood cult with Greek myth inspired monsters (Melusai and Khinerai). To be honest their concept is one of the clearest and most unique as it stands. IDK are souless Atlantean Aelves, Sylvaneth are Dryads (in the mythical sense) and COS are the remnant of surviving Aelves from Azyr. I'm not a fan of the pointy Aelves as the elemental (geomantic magic) stuff makes them seem to me like High Elves with a less iconic design. 

    Malerion's shadow Aelves have two prototypes in the Tenebral Shard and Mistweaver Saih. Sure, we have no clue if they'll be like this but look at what do they have in common with the info on Malerion. They're mysterious and well, misty. 

    The DOK have a very clearly Greco-Roman aesthetic so if Malerion comes out in that style then sure they could fit (awkwardly). But I doubt it. There's far more scope in the mist and dragon aesthetic for the lore around him.

  3. On 3/23/2020 at 2:48 AM, LuminethMage said:

    - Malerion and Morathi's forces have been in the same army before. At that time they also both kind of did their own thing, spied on each other etc. So you could still have her as the top of the Khanites, just within the army

    - the Daughters don't seem to be a super popular army even though they have been a strong army mechanically

    - because of their background they'll always have kind of a limited model range as a stand alone army 

    - GW wants to keep a lid on how many separate, independent aelf armies they put out there (one reason why I think Teclis and Tyrion will be in the same army)

    - they could do something like with the Seraphon, so that people who enjoy they current play-style can keep playing them like this, while also offering one where you can select them as part of a  wider army under Malerion. 

    Ok, first off I actually don't care if DOK gets folded into an Ulgu aelf thing. But it's unlikely to happen. And I apologize if my response sounds snarky I don't mean it to be, but your basing this on flawed analysis - let's take your points:

    1. This is not a reason. This is Old World nostalgia. 

    2. So that thing when all those meta chasers suddenly bought DOK when the book was hot didn't happen? That said at this point in time I take your point - but this is a good reason to update the faction not fold it into something else.  

    3. Really? There couldn't be spear/Hoplite Witches, Assassin Witches, Aelf Sorceresses (not Medusae), minor priestesses under Hag Queens, Heavier armoured Witches (not Melusai or Khinerai), warmachines, tamed shadow demons. a new type of Slaughter Queen. Named Heroes, different actually relevant cavalry, a chariot, Monster Mounted characters/cavalry.

    4. You base your argument for Malerion and Morathi together on an assumption that Tyrion and Teclis are both in the Lumineth army. And I would love Lumineth to have Tyrion in it. But honestly there is zero evidence for this now. And even less for a Morathi & Malerion book. Also what evidence do you have for GW wanting a lid on independent Aelf armies? There's Sylvaneth, DOK, IDK, Lumineth, and the COS already. Heck there are 3 Duradin armies currently (COS, Fyreslayers & KO) and there'll likely be another one in Order eventually and that's not including the Chaos Dwarves that don't exist anymore. By this logic you also exclude the future possibility of there ever being Chaos Duardin or Chaos Aelves - and we have models in warcry that demonstrate such beings exist.

    Again I don't care if DOK merge with Malerion's Shadow Aelves (most likely I'll be collecting that army too anyway). But I see zero reason for it here. Let's look at your next points:

    On 3/24/2020 at 2:45 AM, LuminethMage said:
    • they had one of the highest "meh" ratings (meaning most people don't have a strong reaction to the models (neither hate nor especially like them)). 
    • they had a relatively low meta rate, the lowest among armies with a high win rate (everyone else with a win rate around 60% had double their numbers at least), and the lowest among the 15 factions covered. 
    • they also have a low rate of lists at AOS Reminders. He looked at those stats to try to get a broader view on how many people make lists for armies, which is probably a broader range than only the tournament crowd. And again DoK was the faction with the least entries.  Whereas some factions like the Nighthaunt, which had a relatively high "like the models" rating, but a low win rate and low meta rate, have a much higher Reminders rating. 

    This is much more interesting. But your referencing to Vince's survey is selective. That Homer Simpson quote comes to mind: "People can come up with statistic to prove anything, Kent. 40% of people know that." Seriously for anyone who hasn't watched the show, you should listen to Vince, Tom and Tyler's analysis: https://youtu.be/53004peUBmU?t=4960

    1. This is surprising. But "meh" was 5 out of 10. They also had a fairly low 1 out of ten rating and an ok 10 out of 10.

    2. This is true. And IMHO a feature of the fact GW refused to fix the Hagg Narr problem. (The problem being that Hagg Narr is the only way to play DOK in a Tourney). And I suspect the reason for that is that the fix involves a completely new temple system (i.e new book).

    3. As above there are only so many ways to write a powerful, affordable, paintable Hagg Narr list. 

    To me these points just say the battletome has run its course and needs updating. Given that DOK is in line within the next 24 months (COVID-19 allowing) to be updated, it seems like GW was expecting the battletomes to have a 3 year lifespan. And the data bears that out.

  4. 3 hours ago, willange said:

    While I agree that having endless spells for those factions would be cool, I think the sad fact is that not everyone is getting those.  

    Orruks never got any (even though they would have made total sense).
    Nurgle never got any (again, would have been easy to do).
    Cities never got any (the did get empowered standard spells though, but that lack of flashy new models is still somewhat felt for me).
    Kharadron never got any (I know, I know, they have no priests or wizards and they do have spell in a bottle.  However, I see no reason why navigators and khemists couldn't "manipulate the aetheric winds" or whatever and have and "endless chemical monstrosity" or something).
    Seraphon won't get any (though like cities they do get a twist on the standard ones which is awesome, but still sort of a bummer).
    Ogors never got any (and they would have made perfect sense to have them.  1 butcher themed one, 1 firebelly themed one, and 1-2 endless prayers for the huskards).
    IDK and DoK as you mentioned.
    Legions of Nagash (though nagash can cast the FEC, OBR, and NH ones, plus many neutral endless spells do have a strong death theme).

    My point is that I would love to see every faction get some version of endless spells, but there are just so many that DON'T have them that it's hard to see it ever happening since many of those armies just got books.

    Sorry but your argument doesn't stack up. KO's updated book gives them access to Endless spells (spell in a bottle). The IDK and DOK books don't mention endless spells because they predate them. Orruks and COS get supped-up endless spells and Ogors like Beastmen and Gitz got terrain (as will Seraphon).

    Sure DOK might never get their own spells - fine. But GW changed the game just  a few months after releasing DOK by adding in Endless Spells and frankly it is inevitable that the DOK and IDK and Nurgle books get revamped. Everything else (new factions, revamped sculpts etc) requires a lot of new plastic and a lot of new designs. Revamping books has in the last 18 months required 1 new hero model and a cheeky boxed game, plus some made in China Terrain / Endless Spells - it's easy money.

     

  5.  

    1 hour ago, sorokyl said:

    2.0 is done. All the battletomes you listed are "2.0" or "2.0 ready" The next round of battletomes will be 3.0. or "3.0 ready". Until then we'll just see rules updates in FAQ, Generals Handbook, and other supplements. 

    Sorry but no. IDK and DOK have no endless spells. They are in as much need of a minor revamp, especially DOK (And I mean minor, fix a Hagg Narr, add endless spells, release a hero you can buy in a clam pack). They are also next in line. And @Mutton is right all 4 have issues that could be easily fixed with a quick and simple update.

     

    5 hours ago, novakai said:

    58952007-B9F9-40A1-AB0D-35ED353A92E1.jpeg.fc7d1077ab6d3b8b8d1d2cfce1e702a8.jpeg

     

    1 hour ago, Chumphammer said:

    If its a DOK for underworlds or Beastgrave I will also be happy as means new models I can sub in my army

    I agree with @CommissarRotke it's too static for an underworld's warband element. If it is an underworld's thing it's probably not for Beastgrave - could be Underworlds 4.0 terrain/objectives markers.

    • Like 1
  6. 1 hour ago, PALFORLIFE said:

    Each can be used as a pronoun when the subjects are already clear. In this case, the subject is "the unit consisting of any number of models".

    The usage of "each" here after the comma implies that each person may have their own subject (models) different from the others.

    Sorry dude, but no. The grammatical class of "each" is not the issue. The fact is that each and every are used synonymously in British English. In this case "each" is "all".  Using each to describe a group of models (each with their own individual profile) is more correct than saying "every" or "all".  

  7. The chaos warrior warscroll is crystal clear:

    Quote

    A unit of Chaos Warriors has any number of models, each armed with one of the following weapon options:

    In English this means all models in the unit are armed in the same way. 

    Compare with Tzaangors:

    Quote

    Each unit fights with a variety of weapons; some of the Tzaangors are armed with

    Same with Kairic Acolytes:

    Quote

    Each unit fights with a variety of weapons; some of the Acolytes...

    Comapre with Blood Warriors:

    Quote

    A unit of Blood Warriors has any number of models. The unit is armed with one of the following weapon options... Every 1 in 10 can replace...

    As you say GW is consistent regarding varied weapon usage within a unit. They say "Each unit fights with a variety of weapons". With Chaos Warriors they don't say this.

    While the rule writting might be slightly different i.e it doesn't say "the unit is armed with" , the sentence as written (and as clearly intend, see box art etc), in English, means that each model in the unit is armed with the same one of the options. Any other construction on that sentence is not English grammar, and to be frank, is wishful thinking at best.

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  8. I used Vallejo surface primers too in a zenithal method. Worked okay for me - but it was for a dark colour scheme. I also used them over the Rustoleum gray on some terrain. It's okay - not exactly what you'd get over grey seer but not bad. BUt honestly I did go back and re-basecoat the skulls with wraithbone.

    Also, just to stay wraithbone spray is a really good basecoat for skintones when not using contrast so it is worth it.

  9. 1 hour ago, zilberfrid said:

    That's one side of the coin, the other is that you need the people that are complaining. They at least care enough to complain. If you discuss your goals with them, you can adress the things that make them complain, and while the solutions may not be what they originally describe, they are a very valid source of information.

    You can't discuss everything with everyone, and some people are very hard to get on board no matter what you do, but a few black hats from within the organisation are very useful.

    What you don't want is an organisation where noone is complaining. They are either too afraid to poke their head out and be fired, or they just do not care about the whole.

    Yeah but that's not what's happening on the net with multiple Nerd culture fanbases. Comics, Star Wars, GoT etc etc. The rational dissenting voices are always a good thing (some in the writers room of GoT might have saved the show tbh). But the toxic "fanboi" (and TBH I use the word 'fan' extremely loosely) is a whole other issue.

    Equating any change with what they describe as evil or nefarious ideologies,  mingled with a rigid entitled notion of what corporations "owe" them is not "a few black hats". It's an illness. And one not fixable by any act, decision or release GW (or Disney or WB or whoever) could, would or did make. These ppl HATE. In this case many hated GW  before AOS and I mean for years.

    Reasonable ppl don't lie about criteria for judging business decisions - even if they dislike those decisions. And for the record I to this day do not agree with GW's WYSIWYG rules for heroes in AOS - I want to go back to the days when I could put my hero I bought in one box into a chariot or mounted on a horse / monster etc etc that did not come in the same box. This decision drives me insane. However, it is a good business decision and one reflected logically in the game system.

    TL;DR whining doesn't help anyone.

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  10. 18 hours ago, HammerOfSigmar said:

    When I first heard this new, I am actually pretty happy because it might end the conflict between AOS players and T9A players around me forever. However, after one day of discussion, I think that things are more than just simply everyone happy.  Here is my personal ideas.How it will come out will depend on how GW will support the new WFB, which is called TOW now. 

    [...]

    First, I don't agree that this will bring the old WFB player to play AOS. In some chat groups discussion just hours ago, I can still sense the hatred of some old WFB player(maybe?I am pretty sure they play T9A) comment likes "AOS is a mistake, maybe GW thinks that it is time to fix this mistake".  Besides, for the old WFB player, if they are willing to play AOS, they already did, why wait till now that they can just go to play TOW?

    TBH I don't think TOW has anything to do with the ppl lost when AOS launched. Change Management is a thing and one of its core tenets is that you won't take everyone with you. The die hard AOS haters will not be mollified by ANYTHING ever. A large subset of them probably hated GW before AOS and weren't buying GW product for WHFB anyway (and then they wonder why WHFB died).

    TOW / HH for AOS will be targeted at AOS players who either were WHFB players or are WHFB-curious. The GW haters aren't the target market for this nor were they for AOS in the first place. It'll be a boutique game for AOS grognards and neck beards like me who can find another one who is willing to learn the new rules, buy the models and play the system (this is my experience of HH and Necromunda - YMMV). 

    Any nonsense about GW's recent business decisions being a "mistake" is whining. And contradicted quite clearly by GW's share-price, earnings etc. What would have been a mistake was to keep WHFB going as was with no story progression, a delinquent fanbase who resented the company, and ppl like me who were well disposed to the game but who had bought everything they were ever going to buy 10 years ago. That's not a business model, that's a going-out-of-business model. 

    TOW won't hurt AOS - like all FW products, it'll be high price with high shipping costs, and therefore for a smaller market just because of that.

    Don't get me wrong I think it's cool and a great addition to the Warhammer family (and a way better solution than Legends) but the whining is nonsense.

    • Like 4
  11. 13 minutes ago, JPjr said:

    Launch - With two factions of brand new miniatures, pre-empire human tribes (Order) vs. Norsci (Chaos). 

    narrative campaign around founding on empire & repelling the reavers from the chaos wastes, bonus in that it’s easy to Justify human tribes vs human tribes games as Sigmar unifies them.

    Yr 2 - add some Dwarves (Order) and Orcs & Goblins (Destruction)

    narrative campaign based around Battle of Black Fire Pass 

    Yr 3 - add the Kurgan & Hung (chaos)

    narrative campaign based around the return of the Norsii and the siege of Middenheim

    Yr 4 -  add Nagash & his bone bois (Death)

    campaign based around Nagash’s invasion of the old world and first defeat by Sigmar

    Yr 5 - add Morkar the first Everchosen

    Final part of the series with a campaign around the rise of the first Everchosen of Chaos and his full scale attack on the Empire.

    JOB DONE. GW PLEASE FORWARD INVOICING DETAILS.

    I like this but I'd have gone

    Yr 1 Sigmar vs Norsii (Mortal Chaos)

    Year 2 Dwarves vs Orcs and Gobbos

    Year 3 Dark Elves  vs High Elves

    Year 4 Wood Elves vs Beastmen

    etc etc

     

    There are loads of natural pairings in the old world that would make good box game releases as well as independent factions.

    • LOVE IT! 1
  12. I might be alone on this one, but IDK and DOK need endless spells. They're both AOS 1.5 armies. They aren't fully 2.0. So after all the other armies in desperate need of updates (Seraphon & KO I'm looking at you) then I expect a book and very small or no model  release for IDK and DOK. (I'd be hoping for more but I expect nothing).

    After that Light and Shadow Aelves and please GW some new mortal human order models. It'll be 5 years in July since AOS launched with not 1 new mortal human (i.e not SCE)!

    • Thanks 1
  13. I buy from Firestorm games in Wales and have my orders shipped. Even with postage and shipping I regularly save 30euro on an avergae spend of 50. (That's a 50ish euro cost in Firestorm with shipping, for what would cost me 80ish to pick up in my local GW shop). Until Brexit this is fine but when that happens it's gonna cut my spending to a quarter of what it is currently. GW's EU prices are killing their own EU shops right now.

  14. 22 minutes ago, Overread said:

    I think the setting was rushed out and started almost in the middle of the story with not enough work done on the basic ground level world building - which led it into somewhat confusing territories. Esp as its clear that management wanted to push the whole "infinite possibilities without limits" world setting. Which consumer wise makes for a great setting to do whatever you want model wise; but lore wise ends up quite weak because without limits and defined limits the gravity of the story and characters can lose importance. 

    I generally agree but what I find interesting is what Warhammer fans define as limits (it too often smacks of "I want the old world back"). I seriously don't have any problem with 8 infinite and expanding universes of magic. That kinda works TBH. But I agree they needed to populate each realm with something static. Something people could buy into. Even if there was some uncertainty about the edges. Which is what they've done with the last Core Rulebook. And frankly I don't think it's fair to be harkening back to the early days and ignoring 4 years worth of lore. GW provided much of this stuff over the last 3 and a bit years. I mean look at Shadows over Hammerhal. It was an OK game but as a deep dive into the part of the city in Aqshy it was great. From Cinderfall  and the short stories in Malign Portents I learned how the city worked, more than I ever did about Marrienburg, or Clar Karond TBH.

    Does that mean I don't want more? No, quite the opposite.

  15. On 9/16/2019 at 10:14 PM, Ironbreaker said:

    As others have said, we don't really have a baseline to compare everything to. Most of the armies are supernaturally empowered and feature aspects that we as regular people can't exactly relate to. Most fictional settings need something that the reader/viewer/player can look at and compare it to themselves.

    [...]

    Again, it's hard to relate to a setting and ground yourself in it if you never get a sense to what the reality of the setting is. A lot of things in the game seem so fantastical that it's so hard to imagine how anyone could possible live in such an environment let alone thrive and create civilizations. My most hated argument is "What does it matter? It's fantasy, it doesn't have to be realistic". What's the point of the setting if nothing has limits or boundaries? It just becomes a playground argument where children continue to invent even stronger and more outlandish events until the bounds imagination are stressed. Battles and struggles look less like a gritty battle of good against evil and more like a Saturday morning romp of Marvel super heroes against the weekly villains.

     

    18 hours ago, Dead Scribe said:

    Everyone is different and has different targets and goals and motivations and requirements for their entertainment.  I don't think people are confused or just not getting it if they don't relate to the game in the same way that another does.

    Sure, but AOS was NEVER sold as a game setting of realism. The expectations were  set pretty clearly from the start. It begins with Sigmar hurtling through space meeting a cosmic dragon. It laid its cards on the table from word go. This was going to a mythic setting of Gods and Monsters. I'm not ragging on ppl enjoying gritty low fantasy - I prefer that myself. But I do think this is a bit like asking Fanta to change its recipe so it tastes the same as Club Orange.  AOS is it's own thing.

    Furthermore I actually think the argument is a fallacy. The novellas and novels DO look at things from a pov of mere mortals. That was one of the best things about the Malign Portents short stories. I don't get why people say this kind of thing doesn't exist when it patently does. Moreover we have new battletome armies based on normal Joes - just not Order humans (and again I'm not saying we don't need a new order human one - we do, it's crazy there hasn't been one).

    • Like 1
  16. Seriously I think this is a bit of a confused problem to have with AOS. 

    I get it, Stormcast are Space Marine level Superhumans and we all want ordinary people  to relate to. Sure, but having SCE doesn't give me a problem. I mean look at all the factions in Order - Fyrelayers, KO, Sylvaneth, DOK, IDK - they've all got regular Joes and Josephines. Seriously just because they're not human doesn't make their non-superhero perspective a problem for me.

    Also - Chaos. We've got books about ordinary guys falling to Chaos (the Korgos Khul book) and we have the Kairic Acolytes, Blood Reavers, all the tribes from War Cry.  As well as the companion novels and novellas. The lore is there.

    Sure I would love a new human order army with AOS standard models. It'd be an auto-buy for most everyone I know in the hobby. But TBH the lack of that to date doesn't mean I can't enjoy and relate to AOS.

    • Like 2
  17. The Formor / Formorians were ancient Irish giants / Lovecraftian fish gods / pirates (it's not straightforward). Their name has been translated into English as Fomor and Fimir, so its perfectly possible GW took two different inspirations from the same myth - and it doesn't necessarily mean there is an AOS connection between the 2 races at all. The AOS Fomoroids might just be a cousin of the Ogroids. TBH he does look a little like the OgroidThaumaturge, just beefier. Also a one eyed Formorian is totally inspired by Balor (which is cool for Celtic myth nerds like me).

    Cannot wait to get my hands on this model tho!

    • Like 1
  18. 23 minutes ago, Moldek said:

    Honestly the review makes it seem like a decent book. The mercenaries look like decent additions and it won’t be too hard to print out their stats and make custom cards as needed. Plus the fact that it’s cheaper than the main rulebook, I think I’ll buy it as it adds some interesting stuff to the game.

    Totally agree. Delighted to see Beasts of Chaos and Everchosen warband rune marks. It's exactly what the game needs going forward. Also happy with the Allies list. I would love a Forgeworld monsters supplement where you could add in Skinwolves etc but so far so good imho.

    • Like 4
  19. At my local GW I was shocked when the manager said "we encourage painted minis" but they don't require it at games nights. I'd be surprised if at AOS GW game night anyone would bat an eyelid for a beginner to turn-up with a grey or semi-grey force.

    Personally I only field painted armies and I do feel a bit let down when my opponent hasn't made an effort. But that's a sliding scale. These days with a mature gaming circle there's a lot of nice minis and ppl with painting skills. But we all started somewhere and I would have zero issue playing someone's half painted force if it was their first army or first few months in the hobby. If they've been in the hobby 10-20 years (like I have) then not so much.

    • Like 2
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