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Hollow

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Everything posted by Hollow

  1. You can read about staff (and lots of other interesting GW info) in their 6 month reports which can be found here - https://investor.games-workshop.com/annual-reports-and-half-year-results
  2. So deleted that they have rules and huge ranges of new models! If only Lizardmen had a complete new range of updated plastic models that can be used. Oh wait, they literally do.
  3. A lot of the Beastmen kits have sold out with the release of ToW, many were avalible before the ToW dropped. (Same with the CoS Dwarf Kits)
  4. I just do not get the uproar regarding factions being "squatted" (which is completely the wrong term.) I assume these folk haven't read the Arcane Jounrals yet. They are 50 page 'booklets' that add a little flavour and a few options, but that's about it. For all intents and purposes the "Legacy" factions are in a better spot than the Core factions! They are getting free rules and most of them have entire ranges of updated new models which are for sale today! Like... it just seems mad to me that people are screaming "my faction has been set on fire" when you can literally play the armies, you can buy the armies and you are getting rules for the armies AND they have models you can buy NOW and are updated sculpts. Unless you only attend and play in offical GW tournments it really doesn't make any kind of difference.
  5. The Square Based Youtube channel is great. I'd highly recommend it to folks interested in all things ToW. The army breakdowns Rob has done are genuinely the best I have come across so far. The Square Based Podcast with Val are entertaining, informative and open with some super spicy interpretive dance! lol https://www.youtube.com/@SquareBasedOldWorld
  6. 2025 is a curious one. 40k 10th was in 2023 and 11th edtion wont be until 2026. AoS 4 is scheduled for 2024. There could be a new HH starter set as Age Of Darkness released in 2022, although I suspect they want HH (and ToW) to have longer cycles than 3 years. I wonder if we will see a new system, an updated one, or if they will go for significant releases for the current editions. (Which could mean multiple large scale releases for 40k, AoS, HH and ToW.) I'd love to see AoS kick into high gear with the launch of 4th edition. Skaven, Beasts, Ogors, Chorfs, Malerion. Yes please.
  7. No it is not. No I am not. and again... no I am not. Yeah... ok. This is forum talk that has been taken and repeated so often that it has become "fact". There has never been confirmation of this. What you have read on Warseer and Dakka isn't gospel. So what would you "debate" they are then? Orks? Elves? Dwarves? Reptiles? I'd say the super humans that look like humans, are written about as humans, operate as humans and are tasked with defending humanity are.... infact, human. In the interview he said that the sales were dissapointing, which is not the same as being bad. They were dissapointing because of the amount of resources they allocated to them. As a side note Rountree giving Merrett the boot was one of the best things that happened to the company in 2016. (Which coincidentaly was the beginning of GWs meteoric rise in value) As someone who had a trade account in the early 00's I consider my direct sales experience to be completely irrelevant to how GW operates today. It's such a different company. (Although WOC, HE and Empire were the top 3 in my experience) Anyways... this is all off topic and irrelevant.
  8. I used Adobe as I have it for work. There are dozens of free programs avalible which you can use to convert. Just google epub to pdf converter.
  9. I'd recommend converting the epub files into PDFs. So much easier.
  10. I remember when I returned to purchasing 40k after several years and bought myself new sisters. I made the massive mistake of approaching the build as I had done with Warhammer minis in the distant past. Clipping all the bits off the sprue (Heads, torsos, weapons in different tubs) Only to come to the realisation that building newer models was a completely different experience. They were difficult to build and actually required following the instructions pretty carefully.
  11. Which is demonstrably not the case. You don't generate a quarter of a billion pounds in revenue over 6 months by not making anything. No they didn't. Empire was always one of the biggest selling factions in Fantasy, The Imperium of man (and it's multiple human-based subfactions) are 40k biggest selling "faction" and Marines are literally the biggest selling product liine and they are... super humans. Every bit of information we have and any metric we have access to shows that human-based factions were, are and will continue to be the main profit drivers for all of GW games. Because they sell more than everyone else. You're definition of "low" effort seems to be pretty far removed from realities definition of it. There has been plenty showing the care, work and attention put into the system and the faction releases. The O+G release has over 20 kits returning. Which is more than some other companies aspire to release in an entire year for their entire games. In relation to what? The odds are what the market can bare. Basic economics. The fact the line has sold out means that the odds... are very much in GW favour.
  12. For sure... Would love to see them explored. There's so much interesting potential in ToW.
  13. The Old World is literally a fantasy pseudohistorical take on the real world though. 😅 It's what the setting is. I think there is a pretty significant cross-over between Warhammer fantasy rank n flank and historical wargamers. Combined with the data sets from Creative Assmebly and the Total War franchise, I think the popularity of Kislev and Grand Cathay cannot be denied. Hopefully ToW continues to do well and over the coming years we get to not only explore Kislev, Cathay, Moot and Araby, but stuff like the Zamesi Tribes, Hobgobla-khans, The Kingon of Ind, The Hinterlands of Khuresh and the various Pirate Coasts. That would be cool.
  14. Take everything I'm about to say with a huge pinch of salt, because at the end of the day, I do not know the facts. This is my take. Underworlds as a system and product is designed primarily for 2 reasons. 1 - To act as a small "competitive" tournament style game, allowing for GamesWorkshop to have a dog within that market. It is about disrupting an existing market and exposing individuals to the GW eco-system. The entire system might not even turn a profit, but can act as a loss-leader to generate revenue from individuals who are exposed to the GW eco-system. You like this warband? We have an entire range of similar models that you can buy. Like those models? There is an entire eco-system of other games you can enjoy. It's about market penetration and revenue generated by exposure and customer aquisition. 2- To act as a "feeder-system" to the GW eco system (AoS primarily) and market saturation. Similar to the first point, it's about exposure, it is also a direct answer to the many different game systems that have popped up over the last decade or so. GW wants to be in every single wargame sphere. It also allows for a small testing system for sculpts and ideas that can (and do) lead to greater development within AoS. If a warband sells out, is reprinted and sells out again, you can bet your bottom dollar that creative avenue will be explored in greater depth within AoS. Games Workshop is all about complete and utter market domination. Underworlds is just a part of that.
  15. You have just witnessed both Tomb King and Bretonnian ranges (with a lot of metal and resin in there) sell out. It's literally a demonstrable fact that there is a significant market for them.
  16. It's not strange when you consider that Finecast, Forgeworld Resign & Metal acompletely different materials requiring completely different moulds. They have AoS specific details on them and there is a clear market for the older stone trolls. Take a few minutes and look back over the last few years at the crazy second hand market for these minis. Also. Again. There will be no official cross compatability between ToW and AoS. Zero, None, Nadda, Ziltch. Two different systems, Two different games. Two different studios, Two different balance sheets. Because there is a market for them? They will sell and make money? The plastic Giant is an AoS product. The Metal MTO Giant will sell and make money. It's that simple. literally ToWs primary market. ToW is not about recruiting new players. AoS is about recruiting new players into the GW ecosystem. They literally stated that in black and white. It's why there is no "starter set". You might not like that, you might think that is wrong, but it is as clear as crystal that is how GW sees this. As a gamer I would have loved to have seen completely new plastic ranges for every ToW faction. As a bean counter I think they are playing an absolute blinder. It's actually pretty amazing what GW has been able to do from a purely buisness stand point. They took an IP that was a bloated loss leader. Blew it up and replaced it with an entirely new system. They have built that system to be many more times as successful than what went before. Kept the old IP alive through a wildly successful computer game series. Then, they have relaunched the old system with it's two previsouly most unsuccessful factions, using old models that weren't selling 10 years ago and completely sold out. (I bet you Tomb Kings and Bretonnians have made more money this month than the last several years of Fantasy combined) with minimal investment. All this in under a decade! It's a money making masterclass.
  17. I've been reading similar comment across the interwebs and I find it interesting (and a little frustrating) that so many folk just do not seem to understand the absolute MASSIVE difference in resources required to produce resin kits compared to a plastic kit. Resin kits can be created for hundreds of pounds (a few thousand when you take labour costs into consideration) They can be created for miniature runs that may only sell a few hundred each. The ROI on a resin miniature is if that model sells a few hundred kits. A plastic kit costs 10's of thousands of pounds to create. The ROI for plastic kits is far far longer and the kit needs to sell thousands before it reaches the stage of profitability. Resin miniatures allow for esoteric and low run miniatures to be created that would never be created in plastic. Unless/until ToW has proven to be (and continues to be) a huge financial success, then we are not going to see a huge amount of new plastic kits for ranges that already have models which can be bolstered by a handful of resin models. I also find it interesting that people just don't seem to be able to (or willing to) read between the lines. The Battlion boxes are basically ToW answer to 40k's Combat Patrols or AoS (Spearheads) with a chunk of re-released plastic troopers that have long since moved into profitability. These boxes are the cash injection (I know some people don't like that term) for the SDS to show significant profitability in it's first 4 quarters. It's why I am still convinced that we will see the majority of the 9 core factions released over the next 11/12 months. (If not all of them) The only real big question mark for me is how AoS is going to deal with BoC. It will either be a hard chop with the release of AoS 4 in the summer (Paving the way for ToW BoC to be released in Autumn) or a soft chop with the faction being one of the first on the block for a complete redesign soon after AoS releases. (Paving the way for ToW BoC to be released in Winter) High Elf Realms, Wood Elf Realms, Dwarfen Mountian Holds, Warriors of Chaos & Empire of Man are all going to be getting releases very similar to this one. They have entire existing ranges which will be re-released and will get a smattering of new Resin models. There might be a plastic kit here or there if there isn't a half-decent existing kit for unit entries, but looking through all of the faction lists and what they can take, they all have existing kits that can be used. The positive and hopeful aspect of this is, that there are CAD sculpts for new factions and units waiting in the wings ready for their injection mould plates to be made. Standing back and looking at the big picture. IF you only have the possibility to create 20 new plastic kits for the system over a 3 year period. Would you rather they were split across the 9 core factions to upgrade existing models (of which there is clearly a market for) or use those resources to release entirely new factions like Kislev, Grand Cathay, Araby or Moot? PS: sorry for coming across a bit grumpy, I've not had my coffee yet. 😅
  18. OMG! New Faction called "They" confirmed!
  19. Just woke up. Thought it was a solid showing. Even though most things aren't for me, I'm not so caught up in myself that I would describe a show as "poor" or "dissapointing" because it wasn't tailored to my specific tastes. I've never understood the position some people put themselves in - "I collect said faction, I want things for said faction, and every time GW talks about or reveals anything but stuff for that faction (which will be most of the time) I will be dissapointed" it just seems so self-defeating. Anyways... I can step back and see what is generally good for the Warhammer 4. (40k, AoS, HH, ToW) I think this was a pretty well rounded show. The Callis & Toll warband are excellent and will 100% be picking those guys up. Really nice to see the Kroot get some love and it was cool to have a non-marine focused preview show for once. Funnily enough, I think that the Croneseer has shown that if/when Malekith shows up, that DoK and Shadow Elves will infact be separate forces.
  20. I suppose "hard reset" carries some negative conitations. I think of it more like a "Fresh Start". With AoS 3, you have the rule book, some expansions, a narrative series and all existing factions have a Battletome. There is an art style to them and as an edition it feels "complete". Even if they keep 90% of the rules the same, having the way Battlescrolls are laid out, Battletomes are designed and a fresh art style would require a definitive break from 3rd and the beginning of 4th. I'm not even sure if this is the best way of going about things, and as I said, I might be completely wrong, I just feel like that is the way we are heading.
  21. Yeah, and they have been working on that side of things for 4/5 years. I also think it is perfectly reasonable to expect second waves and future support for factions in 2025/26 etc. In terms of a Battalion Box with 1 new Plastic model, Dice set and Arcane Journal, with a smattering of resin/metal kits as direct only? Yeah. My money is still on the 9 core getting that in 2024 or into early 2025 at the latest.
  22. It's ok for a company to make money yah know! I want GW to have massive cash injections. I want the company to be successful. I want people, to want, to spend money with GW. I think it is a great company.
  23. Really? As someone who still playes multiple different editions of 40k and Fantasy I quite like the idea of an edition being a "complete" thing before moving onto the next. I was never really a fan of having some factions not getting an edition update. I don't see it being that problematic if the PDF's are avalible at the start of the edition for free like in 40k 10th.
  24. Yikes... you are correct. My memory is failing me. I was thinking of 7th to 8th.
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