-
Posts
61 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Aelford
-
-
What’s people’s thoughts on this list?
Skaventide
- Grand Strategy: Prized Sorcery
- Triumphs: Bloodthirsty
Leaders
Verminlord Warpseer (335) in Battle Regiment
- General
- Command Trait: Supreme Manipulator
- Universal Spell Lore: Levitate
Arch-Warlock (175) in Battle Regiment
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Master Moulder (95) in Battle Regiment
Battleline
10 x Stormvermin (110) in Battle Regiment
- Halberd & Shield
10 x Stormvermin (110) in Battle Regiment
- Halberd & Shield
10 x Stormvermin (110) in Battle Regiment
- Halberd & Shield
Units
6 x Stormfiends (630) in Battle Regiment
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Doomflayer Gauntlets
- Reinforced x 1
4 x Rat Ogors (190) in Battle Regiment
- Mutation: Toughened Sinews
- Reinforced x 1
Behemoths
Hell Pit Abomination (240) in Battle Regiment - Mutation: Toughened Sinews
Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 117
-
Hello everyone. I’ve been writing up lists. I know we’re expecting big changes with 3rd edition soon, but I like to paint towards a list. What do you think of the below? I can drop the bats for cogs if needed.
Vyrkos Dynasty
Vampire Lord
- General, Driven by Deathstench, Ulfenkarnian Phylactery, Soulpike
Necromancer
- Lore of the Deathmages: Overwhelming Dread
Mannfred von Carstein, Mortarch of Night
- Lore of the Vampires: Amethystine Pinions
Radukar the Beast
40 x Deadwalker Zombies
20 x Deadwalker Zombies
20 x Deadwalker Zombies
3 x Fell Bats
1 x Corpse Cart with Unholy Lodestone
30 x Grave Guard
- Wight Blades & Crypt Shields -
Been pondering some lists. What do we think of this? Necromancer worth it, and if so, what do you think of the trait/artefact load out? Debating having a Vampire Lord instead
Vyrkos Dynasty
Prince Vhordrai 455 14W
Belladamma Volga 200 9W
Radukar the Beast
Necromancer. General. Spoor Trackers or Driven by Deathstench or Kin of the Wolf. Ulfenkarnian Phylactery
40 Deadwalker Zombies
2x20 Deadwalker Zombies
2x10 Dire Wolves
Corpse Cart
Chronomatic Cogs
1985pts
-
I’m putting together a list, of which I like the theme and it seems fairly competitive. What are your thoughts on the below? The one thing I’m currently debating is the Grave Guard and the Coven Throne. Strong units, they will just look outdated aesthetically. What other “hammer” units would you use instead of the 20 Grave Guard? Is 5 Bloodknights enough?
Vyrkos Dynasty
Coven Throne. General. Pack Alpha.
Belladamma Volga 200
Radukar the Beast 315
Vampire Lord 140
Necromancer 125
40 Deadwalker Zombies 230
20 Grave Guard 280
10 Dire Wolves 135
10 Dire Wolves 135
Corpse Cart. Unholy Lodestone 80
Extra CP 50
2000pts
-
Hi everybody,
I’m new to the Death Faction. I like to build and paint towards an army list but need your help to do so.
I'm unsure which direction to take the army with all the different sub factions. Ideally I want my army list to be as competitive as possible but also contain as many of the models I like and own.
Models I like include Nagash, Mannfred, Arkhan, Neferata, Guardian of Souls, Zombie Dragon, Corpse Cart, Vampires, Necromancer, Black Coach, Dreadblade Harrows, Chainghasts, Bladeghiests, Grimghast Reapers, mounted Knight of Shrouds and Spirit Torments.
Could you help me create a semi competitive army including the models above. I’m happy to use models which I haven’t included above if needs to be. I’m partial to Spirit Hosts and Chainrasps too! I’ve just built a Black Coach. I could happily have 2-4 of these in the list. Not keen on the Hexwraiths after building some.
-
I'm going to try “MakeTzaangors great again!” Been pondering a few lists the last few days, so thought I'd post here to get feedback on which you think would be most competitive with comments to improve. I’ve always only played at tournaments, but wish to change that once the world is back to normal. Generally my play style is push it forward and roll dice. I’m guessing I’ll have to learn a few new tricks!
What do you think the strongest Tzaangor list would be currently?SpoilerAllegiance: Tzeentch
- Change Coven: Hosts Arcanum
Leaders
Fatemaster (120)
- General
- Command Trait: Spell Hunters
- Artefact: Paradoxical Shield
Tzaangor Shaman (150)
- Artefact: The Fanged Circlet
- Lore of Fate: Arcane Suggestion
The Blue Scribes (120)
- Lore of Change: Treason of Tzeentch
Battleline
20 x Tzaangors (360)
10 x Tzaangors (180)
10 x Kairic Acolytes (100)
Units
3 x Tzaangor Enlightened on Disc (180)
3 x Tzaangor Enlightened (100)
3 x Tzaangor Skyfires (200)
3 x Tzaangor Skyfires (200)
Battalions
Tzaangor Coven (180)
Endless Spells / Terrain / CPs
Soulscream Bridge (100)SpoilerAllegiance: Tzeentch
- Change Coven: Hosts Arcanum
Leaders
Fatemaster (120)
- General
- Command Trait: Spell Hunters
- Artefact: Paradoxical Shield
Tzaangor Shaman (150)
- Artefact: The Fanged Circlet
- Lore of Fate: Arcane Suggestion
The Blue Scribes (120)
- Lore of Change: Treason of Tzeentch
Battleline
10 x Tzaangors (180)
10 x Tzaangors (180)
10 x Kairic Acolytes (100)
Units
6 x Tzaangor Enlightened on Disc (360)
3 x Tzaangor Enlightened on Disc (180)
3 x Tzaangor Skyfires (200)
3 x Tzaangor Skyfires (200)
Battalions
Tzaangor Coven (180)SpoilerAllegiance: Tzeentch
- Change Coven: Hosts Arcanum
Leaders
Fatemaster (120)
- General
- Command Trait: Spell Hunters
- Artefact: Paradoxical Shield
Tzaangor Shaman (150)
- Artefact: The Fanged Circlet
- Lore of Fate: Arcane Suggestion
Battleline
10 x Tzaangors (180)
10 x Tzaangors (180)
10 x Kairic Acolytes (100)
Units
6 x Tzaangor Enlightened on Disc (360)
3 x Tzaangor Enlightened on Disc (180)
3 x Tzaangor Skyfires (200)
3 x Tzaangor Skyfires (200)
9 x Untamed Beasts (70)
9 x Untamed Beasts (70)
Battalions
Tzaangor Coven (180) -
I’m back to painting my Tzeentch. I’m going for a little different. An MSU approach, with hopefully some MW output from the Tzaangor totems.
Let me know what you think of this list. An improvements I could make.
HostD
Fateskimmer, Will of Phantom Lord, Brand of Spirit Daemon, Unchecked Mutation.
Fluxmaster, Treason of Tzeentch.
Changecaster, Bolt of Tzeentch.
Blue Scribes, Tzeentch’s Firestorm.
Magister, Glimpse the Future.
5x10 Tzaangors
3x10 Kairic Acolytes
2x9 Untamed Beasts
Geminids.
-
So I'm building my isolation army. I just thought I'd run it by and see what you all think.
Allegiance: Tzeentch
- Change Coven: Guild of Summoners
Leaders
Chaos Sorcerer Lord on Manticore (260)
- General
- Command Trait: Prophet of the Ostensible
- Artefact: Brimstone Familiar
- Lore of Fate: Treacherous Bond
Gaunt Summoner of Tzeentch (240)
- Lore of Fate: Glimpse the Future
Gaunt Summoner of Tzeentch (240)
- Lore of Change: Treason of Tzeentch
Magister (100)
- Lore of Fate: Arcane Suggestion
The Blue Scribes (120)
- Lore of Change: Tzeentch's Firestorm
The Changeling (120)
- Lore of Change: Unchecked Mutation
5 x 10 x Kairic Acolytes (500)
10 x Tzaangors (180)
Balewind Vortex (40)
Umbral Spellportal (70)
Darkfire Daemonrift (50)
Chronomantic Cogs (80)
Obviously try cast as many spells as possible. High drops means I can position heroes where I need them. I thought having multiple Vulcharcs would be good, as well as the extra damage from the Tzaangor banner.
-
Thoughts on this list?
Allegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Verminlord Corruptor (280)
- General
- Command Trait: Ruinous Aura
- Artefact: Fourfold Blade
- Spell: Bolt of Ruin
Keeper of Secrets (360)
- Sinistrous Hand
- Spell: Echo of Hatred
Gaunt Summoner on Disc of Tzeentch (260)
- Spell: Spirit Gouge
30 x Plaguebearers (320)
10 x Plaguebearers (120)
10 x Plaguebearers (120)
3 x Flamers of Tzeentch (120)
3 x Flamers of Tzeentch (120)
3 x Flamers of Tzeentch (120)
1 x Exalted Flamers of Tzeentch (100)
Emerald Lifeswarm (50)
Prismatic Palisade (30)- 1
-
I've been considering lists. Here are three that I like. Same sort of back bone. Would love and advice on them.
SpoilerAllegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Leaders
Be'Lakor (240)
- General
- Spell: Bolt of Ruin
Gaunt Summoner on Disc of Tzeentch (260)
- Spell: Spirit Gouge
Slaves to Darkness Daemon Prince (210)
- Axe
Verminlord Corruptor (280)
- Spell: Echo of Hatred
Battleline
30 x Plaguebearers (320)
10 x Bloodletters (110)
10 x Bloodletters (110)
Units
6 x Plague Drones (400)
Endless Spells / Terrain / CPs
Geminids of Uhl-Gysh (60)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 113SpoilerAllegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Leaders
Be'Lakor (240)
- General
- Spell: Bolt of Ruin
Gaunt Summoner on Disc of Tzeentch (260)
- Spell: Spirit Gouge
Slaves to Darkness Daemon Prince (210)
- Axe
Verminlord Corruptor (280)
- Spell: Echo of Hatred
Battleline
30 x Plaguebearers (320)
10 x Bloodletters (110)
10 x Bloodletters (110)
Units
1 x Exalted Flamers of Tzeentch (100)
3 x Flamers of Tzeentch (120)
3 x Flamers of Tzeentch (120)
3 x Flamers of Tzeentch (120)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 105
SpoilerAllegiance: Legion of Chaos Ascendant
- Host of Chaos: Legion of the First Prince
Leaders
Be'Lakor (240)
- General
- Spell: Bolt of Ruin
The Contorted Epitome (200)
- Artefact: Fourfold Blade
- Spell: Echo of Hatred
Gaunt Summoner on Disc of Tzeentch (260)
- Spell: Spirit Gouge
Slaves to Darkness Daemon Prince (210)
- Axe
Spoilpox Scrivener Herald of Nurgle (90)
Battleline
30 x Plaguebearers (320)
10 x Bloodletters (110)
10 x Bloodletters (110)
Units
1 x Exalted Flamers of Tzeentch (100)
3 x Flamers of Tzeentch (120)
3 x Flamers of Tzeentch (120)
3 x Flamers of Tzeentch (120)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 105 -
So I've messed about with the combat army. What's the thought on this now?
Allegiance: Tzeentch
- Change Coven: Hosts Duplicitous
Gaunt Summoner on Disc of Tzeentch (260)
- General
- Trait: Will of the Phantom Lord
- Artefact: Brand of the Spirit Daemon
- Lore of Fate: Arcane Suggestion
Fatemaster (120)
- Artefact: Paradoxical Shield
Tzaangor Shaman (150)
- Lore of Fate: Shield of Fate
The Changeling (120)
- Lore of Change: Treason of Tzeentch
3 x 10 Ungors (180)
9 x Tzaangor Enlightened (300)
9 x Tzaangor Enlightened (300)
6 x Tzaangor Enlightened (200)
Phantasmagoria of Fate (200)
Extra Command Point (50)
Soulscream Bridge (80)
Burning Sigil of Tzeentch (40) -
31 minutes ago, Naprapaten said:
You dont want ethereal on Fatemaster, the amulet negates his +2 against melee. Paradoxical is better.
Ah yes! Makes sense. Or maybe Gryph feather charm?
-
I've been thinking about going for a melee Tzeentch army. Thoughts on the list?
Allegiance: Tzeentch
- Change Coven: Hosts Duplicitous
Mortal Realm: Shyish
Great-Bray Shaman (100)
Fatemaster (120)
- Artefact: Ethereal Amulet
Gaunt Summoner on Disc of Tzeentch (260)
- General
- Trait: Will of the Phantom Lord
- Artefact: Brand of the Spirit Daemon
- Lore of Change: Treason of Tzeentch
10 x Ungors (60)
10 x Ungors (60)
20 x Tzaangors (360)
30 x Bestigors (300)
9 x Tzaangor Enlightened on Disc (540)
Phantasmagoria of Fate (200)
-
So I've got two lists I've been thinking about. The core stays the same -
Pyrofane Cult
Witchfyre Coven
Fatemaster
Gaunt Summoner on Disc
Tzaangor Shaman
20,20,10 Kairic Acolytes
Spell Portal, Extra CP, Quick Silver Swords
Now the two options I've been considering is keeping it 5 drop and going 9 Enlightened on Discs or 6 drop and having 3 Enlightened on foot or discs and 20 Tzaangors. The second option gives me 40 wounds in the Tzaangors and they fight reasonably well. Run and charge too. It's just keeping all 20 in range of the Fatemaster's Command Ability. With the Enlightened on discs, this is a lot easier to do and they have 16" movement.
Any suggestions? I haven't played with Tzeentch yet, so trying to find out which would be better in terms of damage output and survivability between 9 Enlightened on discs and the 20 Tzaangors.
-
So I'm torn between two lists for a little tournament next month. I need help choosing between them. Here they are. I quite like the idea of the Arch-Warlock on top of the Balewind Vortex just casting Chain Warp Lightning and Warp Lightning Storm, while trying to overload the Ratling Guns.
Arch-Warlock (160)
- Artefact: Ignax's Scales
- Lore of Warpvolt Galvanism: Chain Warp Lightning
Grey Seer on Screaming Bell (220)
- General
- Trait: Master of Magic
- Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (220)
- Lore of Ruin: Warpgale
30 x Stormvermin (360)
40 x Clanrats (200)
20 x Clanrats (120)
40 x Plague Monks (280)
6 x Ratling Gun (360)
Balewind Vortex (40)
The Burning Head (30)Or -
Arch-Warlock (160)
- General
- Trait: Verminous Valour
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer on Screaming Bell (220)
- Lore of Ruin: Death Frenzy
Warlock Bombardier (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
10 x Stormvermin (120)
20 x Clanrats (120)
20 x Clanrats (120)
40 x Plague Monks (280)
5 x Ratling Gun (300)
6 x Stormfiends (520)
The Burning Head (30)
Prismatic Palisade (30) -
What are your thoughts on this list? It should be quite fun competing in all the phases.
Grey Seer on Screaming Bell (220)
- General
- Trait: Master of Magic
- Artefact: Suspicious Stone
- Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (220)
- Lore of Ruin: Plague
Clawlord (100)
- Mighty Warlord Command Trait: Brutal Fury
Warlock Bombardier (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
40 x Stormvermin (450)
20 x Clanrats (120)
20 x Clanrats (120)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
40 x Plague Monks (280)
Warp Lightning Cannon (180)
The Burning Head (30) -
1 hour ago, Darkhan said:
Anyone tried doing 3 doomwheels with Vial of the Fulminator artefact? It sounds hilarious. MMWP/Vigordust a wheel, send it FLYING 8D6 move and crash.
Do the same thing T2 with the next one, rinse and repeat. Sounds superb fun!
Haven't tried it, but it sounds fun.
-
2 hours ago, Cosmicsheep said:
You may want to consider Overseer of Destruction for your AW if he’s going to be supporting the 3 ratling guns
Yeah I think I'll do that. Give that to one AW and the other can have the VI.
-
So I've chopped the list a little to include some Eshin units and add a bit more variety and fun. Let me know what you think.
Arch-Warlock (160)
- General
- Trait: Verminous Valour
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Arch-Warlock (160)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer on Screaming Bell (220)
- Lore of Ruin: Death Frenzy
10 x Stormvermin (120)
20 x Clanrats (120)
20 x Clanrats (120)
40 x Plague Monks (280)
6 x Stormfiends (520)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
5 x Gutter Runners (60)
5 x Gutter Runners (60)
Total: 2000 / 2000 -
1 minute ago, Darkhan said:
Drop the wolf rats and get the soulscream bridge for the 9 stormfiends:)
I don't want to be too competitive 😂 I have just realised that I don't have any Eshin models in the list. This needs to be rectified at once. Not sure what though 😕
-
I've tried to make a fairly competitive list but with an inclusion of all the clans and some pretty models. What are your thoughts on it?
Arch-Warlock (160)
- General
- Trait: Verminous Valour
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer on Screaming Bell (220)
- Lore of Ruin: Death Frenzy
Warlock Bombardier (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
10 x Stormvermin (120)
20 x Clanrats (120)
20 x Clanrats (120)
40 x Plague Monks (280)
9 x Stormfiends (780)
5 x Wolf Rats (100)
Total: 2000 / 2000
-
I've been pondering over a new list. Use Dreaded Skitterleap on the Warpseer, cast Purple Sun and give ITB for tunnelling teams. Skitterleap the Deceiver to get in on the action and to create a new Gnawhole for a unit of Plague Monks to appear. The other Plague Monks come via Warp-Grinder. Will cast Chromatic Cogs to increase charge potential. Screaming Bell then just sits back with clanrats on objectives.
Verminlord Warpseer (300)
- General
- Trait: Master of Magic
Verminlord Deceiver (300)
- Artefact: Gnawbomb
Grey Seer on Screaming Bell (220)
- Lore of Ruin: Skitterleap
20 x Clanrats (120)
20 x Clanrats (120)
20 x Clanrats (120)
40 x Plague Monks (280)
1 x Warp-Grinder (80)
40 x Plague Monks (280)
Chronomantic Cogs (80)
Extra Command Point (50)
Purple Sun of Shyish (50)- 1
-
25 minutes ago, Coyote said:
Quick question sorry If already answered long ago.,,
If running 2 Screaming Bells, and roll Roll Peal of Doom for both, and say both rolls are same - like a 7 for Avalanche of Energy (+1 to Cast)...
The results Stack? Right? So two rolls of 7 for Avalanche if Energy would be +2 for all casters for the phase?
Correct
-
44 minutes ago, Cosmicsheep said:
I think you’ll need a Warlock Engineer/Bombardier to buff those jezzails (spark, MMWP) but your clawlord should be ok with the -1 to hit him.
This was my initial thought but you don't really need the re-rolls from MMWP and the spark is only adding 1-2 damage a turn. I think the WLV will prove a better investment for 100 points.
AoS 2 - Skaventide Discussion
in Skaven
Posted · Edited by Aelford
Trying to hide text
@Coyote thanks for that little tip. It slipped my mind and a worthwhile change for sure.
Coupled up with @Skreech Verminkings comment, I’m debating dropping the rat ogors and 2x10 stormvermin and upping the last unit of stormvermin to 20 and adding in 2x20 clanrats. Holds the Grand Strategy a lot better, and the stormvermin in a 20 can fight if needed. I should have command points aplenty.
I have also been thinking about a deceiver. As @Shirtrippersaid, I think they’re very strong with the minus to hit for shooting, their command trait and of course Dreaded Skitterleap. Thinking of switching the Warpseer for the Deceiver. That would give me 3 decent threats and the 20 Stormvermin on top.
The other list I’m considering is this. Deceiver again can be a warpseer
Allegiance: Skaventide
- Grand Strategy: Hold the Line
- Triumphs: Bloodthirsty
Leaders
Master Moulder (95) in Warlord
- General
- Command Trait: Hordemaster
- Artefact: Amulet of Destiny (Universal Artefact)
Master Moulder (95) in Warlord
- Artefact: Rabid Crown
Master Moulder (95) in Warlord
Verminlord Deceiver (345) in Warlord
- Universal Spell Lore: Flaming Weapon
- Allies
Battleline
6 x Rat Ogors (285) in Hunters of the Heartlands
- Mutation: Toughened Sinews
- Reinforced x 2
6 x Rat Ogors (285) in Hunters of the Heartlands
- Mutation: Insanely Rabid
- Reinforced x 2
6 x Giant Rats (40) in Warlord
6 x Giant Rats (40) in Warlord
6 x Giant Rats (40)
6 x Giant Rats (40)
Units
3 x Packmasters (60)
3 x Packmasters (60) in Hunters of the Heartlands
Behemoths
Hell Pit Abomination (240) in Alpha-Beast Pack
- Mutation: Never-never Die-die
Hell Pit Abomination (240) in Alpha-Beast Pack
- Mutation: Toughened Sinews
Core Battalions
Alpha-Beast Pack
Warlord
Hunters of the Heartlands
Total: 1960 / 2000
Reinforced Units: 4 / 4
Allies: 345 / 400
Wounds: 135
I guess the question we should be asking now days - Can the list reliably inflict 35 wounds on a 3+ save in one turn?
Apologies, not sure how to hide text (armylist) on mobile.