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Aelford

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Posts posted by Aelford

  1. @Coyote thanks for that little tip. It slipped my mind and a worthwhile change for sure. 
     

    Coupled up with @Skreech Verminkings comment, I’m debating dropping the rat ogors and 2x10 stormvermin and upping the last unit of stormvermin to 20 and adding in 2x20 clanrats. Holds the Grand Strategy a lot better, and the stormvermin in a 20 can fight if needed. I should have command points aplenty. 
     

    I have also been thinking about a deceiver. As @Shirtrippersaid, I think they’re very strong with the minus to hit for shooting, their command trait and of course Dreaded Skitterleap. Thinking of switching the Warpseer for the Deceiver. That would give me 3 decent threats and the 20 Stormvermin on top. 
     

    The other list I’m considering is this.  Deceiver again can be a warpseer  

    Allegiance: Skaventide

    - Grand Strategy: Hold the Line

    - Triumphs: Bloodthirsty

    Leaders

    Master Moulder (95) in Warlord

    - General

    - Command Trait: Hordemaster 

    - Artefact: Amulet of Destiny (Universal Artefact)

    Master Moulder (95) in Warlord

    - Artefact: Rabid Crown 

    Master Moulder (95) in Warlord

    Verminlord Deceiver (345) in Warlord

    - Universal Spell Lore: Flaming Weapon

    - Allies

    Battleline

    6 x Rat Ogors (285) in Hunters of the Heartlands

    - Mutation: Toughened Sinews

    - Reinforced x 2

    6 x Rat Ogors (285) in Hunters of the Heartlands

    - Mutation: Insanely Rabid

    - Reinforced x 2

    6 x Giant Rats (40) in Warlord

    6 x Giant Rats (40) in Warlord

    6 x Giant Rats (40)

    6 x Giant Rats (40)

    Units

    3 x Packmasters (60)

    3 x Packmasters (60) in Hunters of the Heartlands

    Behemoths

    Hell Pit Abomination (240) in Alpha-Beast Pack

    - Mutation: Never-never Die-die

    Hell Pit Abomination (240) in Alpha-Beast Pack

    - Mutation: Toughened Sinews

    Core Battalions

    Alpha-Beast Pack

    Warlord

    Hunters of the Heartlands

    Total: 1960 / 2000

    Reinforced Units: 4 / 4

    Allies: 345 / 400

    Wounds: 135

    I guess the question we should be asking now days - Can the list reliably inflict 35 wounds on a 3+ save in one turn? 

    Apologies, not sure how to hide text (armylist) on mobile. 

  2. What’s people’s thoughts on this list? 
     

    Skaventide

    - Grand Strategy: Prized Sorcery

    - Triumphs: Bloodthirsty

     

    Leaders

    Verminlord Warpseer (335) in Battle Regiment

    - General

    - Command Trait: Supreme Manipulator 

    - Universal Spell Lore: Levitate

    Arch-Warlock (175) in Battle Regiment

    - Artefact: Vigordust Injector 

    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Master Moulder (95) in Battle Regiment

     

    Battleline

    10 x Stormvermin (110) in Battle Regiment

    - Halberd & Shield

    10 x Stormvermin (110) in Battle Regiment

    - Halberd & Shield

    10 x Stormvermin (110) in Battle Regiment

    - Halberd & Shield

     

    Units

    6 x Stormfiends (630) in Battle Regiment

    - 2x Windlaunchers

    - 2x Ratling Cannons

    - 2x Doomflayer Gauntlets

    - Reinforced x 1

    4 x Rat Ogors (190) in Battle Regiment

    - Mutation: Toughened Sinews

    - Reinforced x 1

     

    Behemoths

    Hell Pit Abomination (240) in Battle Regiment - Mutation: Toughened Sinews

     

    Total: 1995 / 2000

    Reinforced Units: 2 / 4

    Allies: 0 / 400

    Wounds: 117

  3. Hello everyone. I’ve been writing up lists. I know we’re expecting big changes with 3rd edition soon, but I like to paint towards a list. What do you think of the below? I can drop the bats for cogs if needed. 
     

    Vyrkos Dynasty
    Vampire Lord
    - GeneralDriven by Deathstench, Ulfenkarnian Phylactery, Soulpike
    Necromancer 
    - Lore of the Deathmages: Overwhelming Dread
    Mannfred von Carstein, Mortarch of Night
    - Lore of the Vampires: Amethystine Pinions
    Radukar the Beast
    40 x Deadwalker Zombies
    20 x Deadwalker Zombies
     
    20 x Deadwalker Zombies 
    3 x Fell Bats 
    1 x Corpse Cart with Unholy Lodestone
    30 x Grave Guard 
    - Wight Blades & Crypt Shields

  4. Been pondering some lists. What do we think of this? Necromancer worth it, and if so, what do you think of the trait/artefact load out? Debating having a Vampire Lord instead
     

    Vyrkos Dynasty

    Prince Vhordrai 455 14W

    Belladamma Volga 200 9W

    Radukar the Beast 

    Necromancer. General. Spoor Trackers or Driven by Deathstench or Kin of the Wolf. Ulfenkarnian Phylactery 

    40 Deadwalker Zombies

    2x20 Deadwalker Zombies 

    2x10 Dire Wolves 

    Corpse Cart 

    Chronomatic Cogs

    1985pts

  5. I’m putting together a list, of which I like the theme and it seems fairly competitive. What are your thoughts on the below? The one thing I’m currently debating is the Grave Guard and the Coven Throne. Strong units, they will just look outdated aesthetically. What other “hammer” units would you use instead of the 20 Grave Guard? Is 5 Bloodknights enough? 
     

    Vyrkos Dynasty

    Coven Throne. General. Pack Alpha. 

    Belladamma Volga 200

    Radukar the Beast 315

    Vampire Lord 140

    Necromancer 125

    40 Deadwalker Zombies 230

    20 Grave Guard 280

    10 Dire Wolves 135

    10 Dire Wolves 135

    Corpse Cart. Unholy Lodestone 80

    Extra CP 50

    2000pts

  6. Hi everybody,

    I’m new to the Death Faction. I like to build and paint towards an army list but need your help to do so. 
     

    I'm unsure which direction to take the army with all the different sub factions. Ideally I want my army list to be as competitive as possible but also contain as many of the models I like and own. 
     

    Models I like include Nagash, Mannfred, Arkhan, Neferata, Guardian of Souls, Zombie Dragon, Corpse Cart, Vampires, Necromancer, Black Coach, Dreadblade Harrows, Chainghasts, Bladeghiests, Grimghast Reapers,  mounted Knight of Shrouds and Spirit Torments. 
     

    Could you help me create a semi competitive army including the models above. I’m happy to use models which I haven’t included above if needs to be. I’m partial to Spirit Hosts and Chainrasps too! I’ve just built a Black Coach. I could happily have 2-4 of these in the list. Not keen on the Hexwraiths after building some. 

  7. I'm going to try “MakeTzaangors great again!” Been pondering a few lists the last few days, so thought I'd post here to get feedback on which you think would be most competitive with comments to improve. I’ve always only played at tournaments, but wish to change that once the world is back to normal. Generally my play style is push it forward and roll dice. I’m guessing I’ll have to learn a few new tricks! 
    What do you think the strongest Tzaangor list would be currently?

    Spoiler

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum

    Leaders
    Fatemaster (120)
    - General
    - Command Trait: Spell Hunters
    - Artefact: Paradoxical Shield
    Tzaangor Shaman (150)
    - Artefact: The Fanged Circlet
    - Lore of Fate: Arcane Suggestion
    The Blue Scribes (120)
    - Lore of Change: Treason of Tzeentch

    Battleline
    20 x Tzaangors (360)
    10 x Tzaangors (180)
    10 x Kairic Acolytes (100)

    Units
    3 x Tzaangor Enlightened on Disc (180)
    3 x Tzaangor Enlightened (100)
    3 x Tzaangor Skyfires (200)
    3 x Tzaangor Skyfires (200)

    Battalions
    Tzaangor Coven (180)

    Endless Spells / Terrain / CPs
    Soulscream Bridge (100)

    Spoiler

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum

    Leaders
    Fatemaster (120)
    - General
    - Command Trait: Spell Hunters
    - Artefact: Paradoxical Shield
    Tzaangor Shaman (150)
    - Artefact: The Fanged Circlet
    - Lore of Fate: Arcane Suggestion
    The Blue Scribes (120)
    - Lore of Change: Treason of Tzeentch

    Battleline
    10 x Tzaangors (180)
    10 x Tzaangors (180)
    10 x Kairic Acolytes (100)

    Units
    6 x Tzaangor Enlightened on Disc (360)
    3 x Tzaangor Enlightened on Disc (180)
    3 x Tzaangor Skyfires (200)
    3 x Tzaangor Skyfires (200)

    Battalions
    Tzaangor Coven (180)

    Spoiler

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum

    Leaders
    Fatemaster (120)
    - General
    - Command Trait: Spell Hunters
    - Artefact: Paradoxical Shield
    Tzaangor Shaman (150)
    - Artefact: The Fanged Circlet
    - Lore of Fate: Arcane Suggestion

    Battleline
    10 x Tzaangors (180)
    10 x Tzaangors (180)
    10 x Kairic Acolytes (100)

    Units
    6 x Tzaangor Enlightened on Disc (360)
    3 x Tzaangor Enlightened on Disc (180)
    3 x Tzaangor Skyfires (200)
    3 x Tzaangor Skyfires (200)
    9 x Untamed Beasts (70)
    9 x Untamed Beasts (70)

    Battalions
    Tzaangor Coven (180)

     

  8. I’m back to painting my Tzeentch. I’m going for a little different. An MSU approach, with hopefully some MW output from the Tzaangor totems. 
     

    Let me know what you think of this list. An improvements I could make. 
     

    HostD

    Fateskimmer, Will of Phantom Lord, Brand of Spirit Daemon, Unchecked Mutation.

    Fluxmaster, Treason of Tzeentch.

    Changecaster, Bolt of Tzeentch.

    Blue Scribes, Tzeentch’s Firestorm.

    Magister, Glimpse the Future.

    5x10 Tzaangors

    3x10 Kairic Acolytes

    2x9 Untamed Beasts

    Geminids. 

  9. So I'm building my isolation army. I just thought I'd run it by and see what you all think.

    Allegiance: Tzeentch
    - Change Coven: Guild of Summoners

    Leaders
    Chaos Sorcerer Lord on Manticore (260)
    - General
    - Command Trait: Prophet of the Ostensible
    - Artefact: Brimstone Familiar
    - Lore of Fate: Treacherous Bond
    Gaunt Summoner of Tzeentch (240)
    - Lore of Fate: Glimpse the Future
    Gaunt Summoner of Tzeentch (240)
    - Lore of Change: Treason of Tzeentch
    Magister (100)
    - Lore of Fate: Arcane Suggestion
    The Blue Scribes (120)
    - Lore of Change: Tzeentch's Firestorm
    The Changeling (120)
    - Lore of Change: Unchecked Mutation
    5 x 10 x Kairic Acolytes (500)
    10 x Tzaangors (180)
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Darkfire Daemonrift (50)
    Chronomantic Cogs (80)
     

    Obviously try cast as many spells as possible. High drops means I can position heroes where I need them. I thought having multiple Vulcharcs would be good, as well as the extra damage from the Tzaangor banner.

  10. Thoughts on this list?

    Allegiance: Legion of Chaos Ascendant
    - Host of Chaos: Legion of the First Prince
    Verminlord Corruptor (280)
    - General
    - Command Trait: Ruinous Aura
    - Artefact: Fourfold Blade
    - Spell: Bolt of Ruin
    Keeper of Secrets (360)
    - Sinistrous Hand
    - Spell: Echo of Hatred
    Gaunt Summoner on Disc of Tzeentch (260)
    - Spell: Spirit Gouge
    30 x Plaguebearers (320)
    10 x Plaguebearers (120)
    10 x Plaguebearers (120)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)
    1 x Exalted Flamers of Tzeentch (100)
    Emerald Lifeswarm (50)
    Prismatic Palisade (30)

    • Like 1
  11. I've been considering lists. Here are three that I like. Same sort of back bone. Would love and advice on them.

    Spoiler

    Allegiance: Legion of Chaos Ascendant
    - Host of Chaos: Legion of the First Prince

    Leaders
    Be'Lakor (240)
    - General
    - Spell: Bolt of Ruin
    Gaunt Summoner on Disc of Tzeentch (260)
    - Spell: Spirit Gouge
    Slaves to Darkness Daemon Prince (210)
    - Axe
    Verminlord Corruptor (280)
    - Spell: Echo of Hatred

    Battleline
    30 x Plaguebearers (320)
    10 x Bloodletters (110)
    10 x Bloodletters (110)

    Units
    6 x Plague Drones (400)

    Endless Spells / Terrain / CPs
    Geminids of Uhl-Gysh (60)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 113

    Spoiler

    Allegiance: Legion of Chaos Ascendant
    - Host of Chaos: Legion of the First Prince

    Leaders
    Be'Lakor (240)
    - General
    - Spell: Bolt of Ruin
    Gaunt Summoner on Disc of Tzeentch (260)
    - Spell: Spirit Gouge
    Slaves to Darkness Daemon Prince (210)
    - Axe
    Verminlord Corruptor (280)
    - Spell: Echo of Hatred

    Battleline
    30 x Plaguebearers (320)
    10 x Bloodletters (110)
    10 x Bloodletters (110)

    Units
    1 x Exalted Flamers of Tzeentch (100)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 105


     

    Spoiler

    Allegiance: Legion of Chaos Ascendant
    - Host of Chaos: Legion of the First Prince

    Leaders
    Be'Lakor (240)
    - General
    - Spell: Bolt of Ruin
    The Contorted Epitome (200)
    - Artefact: Fourfold Blade
    - Spell: Echo of Hatred
    Gaunt Summoner on Disc of Tzeentch (260)
    - Spell: Spirit Gouge
    Slaves to Darkness Daemon Prince (210)
    - Axe
    Spoilpox Scrivener Herald of Nurgle (90)

    Battleline
    30 x Plaguebearers (320)
    10 x Bloodletters (110)
    10 x Bloodletters (110)

    Units
    1 x Exalted Flamers of Tzeentch (100)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)
    3 x Flamers of Tzeentch (120)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 105

     

  12. So I've messed about with the combat army. What's the thought on this now?

    Allegiance: Tzeentch
    - Change Coven: Hosts Duplicitous
    Gaunt Summoner on Disc of Tzeentch (260)
    - General
    - Trait: Will of the Phantom Lord
    - Artefact: Brand of the Spirit Daemon
    - Lore of Fate: Arcane Suggestion
    Fatemaster (120)
    - Artefact: Paradoxical Shield
    Tzaangor Shaman (150)
    - Lore of Fate: Shield of Fate
    The Changeling (120)
    - Lore of Change: Treason of Tzeentch
    3 x 10 Ungors (180)
    9 x Tzaangor Enlightened (300)
    9 x Tzaangor Enlightened (300)
    6 x Tzaangor Enlightened (200)
    Phantasmagoria of Fate (200)
    Extra Command Point (50)
    Soulscream Bridge (80)
    Burning Sigil of Tzeentch (40)

  13. I've been thinking about going for a melee Tzeentch army. Thoughts on the list?

    Allegiance: Tzeentch
    - Change Coven: Hosts Duplicitous
    Mortal Realm: Shyish

    Great-Bray Shaman (100)
    Fatemaster (120)
    - Artefact: Ethereal Amulet
    Gaunt Summoner on Disc of Tzeentch (260)
    - General
    - Trait: Will of the Phantom Lord
    - Artefact: Brand of the Spirit Daemon
    - Lore of Change: Treason of Tzeentch
    10 x Ungors (60)
    10 x Ungors (60)
    20 x Tzaangors (360)
    30 x Bestigors (300)
    9 x Tzaangor Enlightened on Disc (540)
    Phantasmagoria of Fate (200)
     

  14. So I've got two lists I've been thinking about. The core stays the same -

    Pyrofane Cult

    Witchfyre Coven

    Fatemaster

    Gaunt Summoner on Disc

    Tzaangor Shaman

    20,20,10 Kairic Acolytes

    Spell Portal, Extra CP, Quick Silver Swords

     

    Now the two options I've been considering is keeping it 5 drop and going 9 Enlightened on Discs or 6 drop and having 3 Enlightened on foot or discs and 20 Tzaangors. The second option gives me 40 wounds in the Tzaangors and they fight reasonably well. Run and charge too. It's just keeping all 20 in range of the Fatemaster's Command Ability. With the Enlightened on discs, this is a lot easier to do and they have 16" movement.

    Any suggestions? I haven't played with Tzeentch yet, so trying to find out which would be better in terms of damage output and survivability between 9 Enlightened on discs and the 20 Tzaangors.

  15. So I'm torn between two lists for a little tournament next month. I need help choosing between them. Here they are. I quite like the idea of the Arch-Warlock on top of the Balewind Vortex just casting Chain Warp Lightning and Warp Lightning Storm, while trying to overload the Ratling Guns.

    Arch-Warlock (160)
    - Artefact: Ignax's Scales
    - Lore of Warpvolt Galvanism: Chain Warp Lightning
    Grey Seer on Screaming Bell (220)
    - General
    - Trait: Master of Magic
    - Lore of Ruin: Death Frenzy
    Grey Seer on Screaming Bell (220)
    - Lore of Ruin: Warpgale
    30 x Stormvermin (360)
    40 x Clanrats (200)
    20 x Clanrats (120)
    40 x Plague Monks (280)
    6 x Ratling Gun (360)
    Balewind Vortex (40)
    The Burning Head (30)

    Or -

    Arch-Warlock (160)
    - General
    - Trait: Verminous Valour
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (220)
    - Lore of Ruin: Death Frenzy
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    10 x Stormvermin (120)
    20 x Clanrats (120)
    20 x Clanrats (120)
    40 x Plague Monks (280)
    5 x Ratling Gun (300)
    6 x Stormfiends (520)
    The Burning Head (30)
    Prismatic Palisade (30)

  16. What are your thoughts on this list? It should be quite fun competing in all the phases. 


    Grey Seer on Screaming Bell (220)
    - General
    - Trait: Master of Magic
    - Artefact: Suspicious Stone
    - Lore of Ruin: Death Frenzy
    Grey Seer on Screaming Bell (220)
    - Lore of Ruin: Plague
    Clawlord (100)
    - Mighty Warlord Command Trait: Brutal Fury
    Warlock Bombardier (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    40 x Stormvermin (450)
    20 x Clanrats (120)
    20 x Clanrats (120)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    40 x Plague Monks (280)
    Warp Lightning Cannon (180)
    The Burning Head (30)

  17. 1 hour ago, Darkhan said:

    Anyone tried doing 3 doomwheels with Vial of the Fulminator artefact? It sounds hilarious. MMWP/Vigordust a wheel, send it FLYING 8D6 move and crash.

    Do the same thing T2 with the next one, rinse and repeat. Sounds superb fun!

    Haven't tried it, but it sounds fun.

  18. So I've chopped the list a little to include some Eshin units and add a bit more variety and fun. Let me know what you think.


    Arch-Warlock (160)
    - General
    - Trait: Verminous Valour
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Arch-Warlock (160)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (220)
    - Lore of Ruin: Death Frenzy
    10 x Stormvermin (120)
    20 x Clanrats (120)
    20 x Clanrats (120)
    40 x Plague Monks (280)
    6 x Stormfiends (520)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    5 x Gutter Runners (60)
    5 x Gutter Runners (60)
    Total: 2000 / 2000

  19. 1 minute ago, Darkhan said:

    Drop the wolf rats and get the soulscream bridge for the 9 stormfiends:)

    I don't want to be too competitive  😂 I have just realised that I don't have any Eshin models in the list. This needs to be rectified at once. Not sure what though 😕

  20. I've tried to make a fairly competitive list but with an inclusion of all the clans and some pretty models. What are your thoughts on it?

    Arch-Warlock (160)
    - General
    - Trait: Verminous Valour
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (220)
    -
     Lore of Ruin: Death Frenzy
    Warlock Bombardier (100)
    -
     Lore of Warpvolt Galvanism: More-more-more Warp Power!
    10 x Stormvermin (120)
    20 x Clanrats (120)
    20 x Clanrats (120)
    40 x Plague Monks (280)
    9 x Stormfiends (780)
    5 x Wolf Rats (100)
    Total: 2000 / 2000

     

  21. I've been pondering over a new list. Use Dreaded Skitterleap on the Warpseer, cast Purple Sun and give ITB for tunnelling teams. Skitterleap the Deceiver to get in on the action and to create a new Gnawhole for a unit of Plague Monks to appear. The other Plague Monks come via Warp-Grinder. Will cast Chromatic Cogs to increase charge potential. Screaming Bell then just sits back with clanrats on objectives.

    Verminlord Warpseer (300)
    - General
    - Trait: Master of Magic
    Verminlord Deceiver (300)
    - Artefact: Gnawbomb
    Grey Seer on Screaming Bell (220)
    - Lore of Ruin: Skitterleap
    20 x Clanrats (120)
    20 x Clanrats (120)
    20 x Clanrats (120)
    40 x Plague Monks (280)
    1 x Warp-Grinder (80)
    40 x Plague Monks (280)
    Chronomantic Cogs (80)
    Extra Command Point (50)
    Purple Sun of Shyish (50)

    • Like 1
  22. 25 minutes ago, Coyote said:

    Quick question sorry If already answered long ago.,,

    If running 2 Screaming Bells, and roll Roll Peal of Doom for both, and say both rolls are same - like a 7 for Avalanche of Energy (+1 to Cast)... 

    The results Stack? Right?  So two rolls of 7 for Avalanche if Energy would be +2 for all casters for the phase?

    Correct

  23. 44 minutes ago, Cosmicsheep said:

    I think you’ll need a Warlock Engineer/Bombardier to buff those jezzails (spark, MMWP) but your clawlord should be ok with the -1 to hit him. 

    This was my initial thought but you don't really need the re-rolls from MMWP and the spark is only adding 1-2 damage a turn. I think the WLV will prove a better investment for 100 points.

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