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Posts posted by PJetski
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Just now, Hotdropmartin said:
I think grand alliance spell lists might be a cool addition.
I quite like this idea
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Not sure why my previous post broke the forum formatting so badly, please delete it
1. Allegiance and spell lore for pre-GHB armies (Seraphon, Fyreslayers, Ironjawz, etc.)
2. Command Traits can be given to any model with a Command Ability, rather than just the general
3. Only scenery generated as per the AOS Rules can grant a Cover bonus - scenery generated by player abilities (such as Balewind Vortex and Sylvaneth Wildwood) does not grant cover
4. Ardboyz should be Destruction battleline rather than Ironjawz battleline
5. The following units should cost less: Hellpit Abomination (240), Megaboss on Maw-Krusha (420), Gore-Gruntas (160), Ripperdactyl Riders (120), Engine of the Gods (200), Nagash (800), Skink Handlers (20)
6. The following units should cost more: Stormfiends (360), Necropolis Knights (180), Savage Orruk Arrowboyz (120)
7. Reduce the cost of Seraphon battalions by 40-50%, they are too expensive for what they do
8. Thundertusk shooting attack should not be 6 mortal wounds on a 2+ with a 28" threat range. It's not necessarily imbalanced but it's definitely not fun to play against.
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I would settle for TK re-release
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Chaos definitely needs a new battletome that adds some kind of ranged faction and I think Tzeentch fits the bill perfectly
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If I had to guess it would be a Treelord, some Dryads, and then something small from the new release. They like to reuse the old kits as much as possible - Seraphon box has Saurus Warriors from 2002.
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Yup the savage orcs (now called Bonesplitterz) are coming July 9 and Beastclaw Raiders are up next for reboxing like they did with the Flesheater Courts
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They said the points will be going in the AOS App so they can definitely update them any time they want
Kroak is definitely overcosted at 540
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42 minutes ago, Andy Bryan said:
Hi
I don't know if this has been answered but do warscroll battalions over ride the need for battline units.
Can I take two thunder quake battalions in 2000 points to make my monster list I love in matched play.
No, Battalions must obey the standard rules of the game. You are still limited by Battleline/Leader requirements as well as a limit on the number of Behemoths/Artillery you can bring.
6 minutes ago, Chris Tomlin said:Anyone got a peak at the cost of Varanguard yet? I think I saw a rumour a while back (with the Stormcast Extremis stuff) and pretty sure I have all the leaked pages but can't see them.
360 for 3
They are Battleline if you have the EVERCHOSEN Allegiance.
This means that in a 2000pt game you can run Archaon (700) 3 units of Varanguard as your Battleline (360*3=1080) and have 220 points left over.
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No, you can't mix Grand Alliances
"All of the units in a Pitched Battle army must belong to the same Grand Alliance (Order, Chaos, Destruction, Death)"
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Larger picture of the Everqueen:
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I can't believe Thundertusk is a Battleline unit.
Age of Sigmar is over, welcome to the Age of Thundertusk.
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How does the book treat Flesheater Courts "summoning" new units and heroes into battle?Saw the post, nevermind!
Thanks for this thread Ben
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I only play Seraphon units and it sounds like I can keep running my Thunderquake Starhost in Matched Play, but I won't be able to bring a Loremaster for Hand of Glory unless I deal with a core tax.
That seems... fair. It should allow them to design cool mini factions like Ironjawz and Flesheater Courts and make them powerful without worrying about how they combo with models outside their faction.
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Having restrictions on hero/monster would ruin a lot of great battalions
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Really hoping that there is no Core tax. Infantry units should be brought because they are useful in their own way, not because a rule says you need to bring 25%+ trash units.
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I think Alarielle will be the Order equivalent to Nagash/Archaon
TGA Official Generals Handbook 2 feedback
in Age of Sigmar Discussions
Posted
The usual restrictions would still apply: 1 Command Trait per army and named characters can't take them.