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Posts posted by PJetski
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2 hours ago, Brucimus said:
They won't get replaced by the shadespire ones, they are push fit mono-pose models and you only get the ones you see.
Plus shadespire isn't due until much later this year. I'm sure they're just getting a reboxing.
A Deathrattle battletome would make perfect sense to lead in to the Shadespire release
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Gunship is a lot cheaper than I thought it was going to be! I might just get two for my display
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It would be interesting to have generic unit factions (deathrattle, deadwalkers, reanimants, nighthaunt, etc.) tied together by picking one of three command structures: Deathlords, Mummies, and Soulblights.
That would give Death a very unique flavour compared to the other grand alliances.
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On 4/1/2017 at 5:55 AM, Madra101 said:
A ruling on maintaining unit coherency is required. You should have to attempt to maintain coherency when removing models due to combat. Conga lines with no models in the middle doesn't make sense.
There is already a rule for this. If you try to move (move, pile in, charge, whatever kind of move) and can't keep 1" coherency at the end then you can't move.
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Khorgorath doing double damage is a good start, but I want to see the rest of the warscrolls.
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Blood Tithe is insanely powerful. Being able to charge in your hero phase and then use abilities that let you attack in the hero phase is going to be an amazing combo.
Relentless Fury is really good, too.
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Every Seraphon unit
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4 hours ago, nine7six said:
yeah there would be a big point of contention with the death artifact that's been FAQ'd to cost points. You could argue that it shouldn't use reinforcement points because it says "the same unit" so it's not a new unit that's being setup, plus you are also probably paying points for that ability. who knows until we get the book...
Death artifact triggers after the unit dies, and it sets up the unit again.
There are many units with effects that replace dying, such as Tyrion and the Hellpit Abomination, and those abilities do not require spending points because the models never actually died. Hammers of Sigmar seems to be another such effect.
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That lightning bolt is a Stormcast symbol but I don't recognize that tornado symbol
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Demigryph + Pistolier ?
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We have heard rumours of this Tzeentch release since the Ironjawz came out. I wonder if it was delayed to accomodate the new battletome format?
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Really glad we are moving back to larger faction books. Smaller factions just didn't feel great.
Hopefully they put out a new Stormcast book that combines it with the Extremis and an updated Seraphon book!
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Am I crazy or does it seem like they are going to be making larger factions going forward? More traditional WHFB armies like Seraphon and less small factions like Stormcast Extremis.
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Feels great to have AOS releases again!
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6720 Seraphon, over 5000 painted
4940 Tomb Kings, only about 1000 painted
Only started collecting/painting in February!
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15 hours ago, daedalus81 said:
Maybe this is GW's new pointing for units with ranged.
That could be true, but why put it out now instead of waiting for GHB2, and why just for this one warscroll?
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200 points for 10 Spireguard is far too much.
Is GW still asking the SCGT for their input? If not, they should.
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#BringBackTombKings
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I think the AOS dry spell is because they wanted to push 40k at the end of the year to make the bottomline look good. They spent a lot of money on the AOS revamp and creating new products like board games and multiple new armies, they need to visit their 40k cashcow and make back that money to keep their investors happy.
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There are two ways to deal damage in Age of Sigmar:
1. Wounds
2. Mortal Wounds
Wounds are generally caused through attacking with weapons while mortal wounds are usually caused by special abilities. Armor saves (ie: the Save stat on a models warscroll) can be taken against Wounds, but not against Mortal Wounds.
If the warscroll says it causes a wound - and not a mortal wound - then saves can be taken against that damage.
I remember having this conversation when discussing the Verminlord Corruptor since that model has a special rule that specifies wounds and not mortal wounds.
Unless FW puts out an errata, regular saves can be taken against the spiteshield.
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11 minutes ago, amysrevenge said:
The "additional saves" part is not explicitly detailed in the main rules. It stops at step 4 in the 4-pager.
The FAQ specifies that this step happens after calculating damage. Clarifications do not belong in the main rules, they belong in an FAQ.
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Here is how it works:
1. Hit
2. Wound
3. Save
4. Calculate damage
5. Special rules to ignore wounds
6. If there are more attacks or weapons, return to 1. If not, go to 7
7. Allocate damage to models in the unit
I suppose they could clarify it for people in the FAQ... but they already did that
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On 11/29/2016 at 4:43 AM, Ratamaplata said:
Clear up confusion of wound/damage. It should be...
1. roll to hit
2. roll to damage
3. armour save
4. determine no. of wounds
5. additional saves
Would make all the various special rules for inflicting or saving wounds/damage, and mortal wounds, tie up much easier.
This is exactly how it currently works though...
Am I missing something?
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7 hours ago, Nico said:
Please think this through - Red Reaper Spam on all the FEC monsters, Red Reaper on Nagash. +6 to hit as Destruction or Chaos.
The usual restrictions would still apply: 1 Command Trait per army and named characters can't take them.
The Rumour Thread
in Age of Sigmar Discussions
Posted
"Temporarily unavailable" means they have run out of their current stock in that area and are waiting for a restock.
"No longer available" means they have run out and aren't making any more. Almost always means they are reboxing it.