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PJetski

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Posts posted by PJetski

  1. 2 hours ago, Brucimus said:

    They won't get replaced by the shadespire ones, they are push fit mono-pose models and you only get the ones you see.

    Plus shadespire isn't due until much later this year. I'm sure they're just getting a reboxing.

    A Deathrattle battletome would make perfect sense to lead in to the Shadespire release

    • Like 1
  2. It would be interesting to have generic unit factions (deathrattle, deadwalkers, reanimants, nighthaunt, etc.) tied together by picking one of three command structures: Deathlords, Mummies, and Soulblights.

    That would give Death a very unique flavour compared to the other grand alliances.

  3. On 4/1/2017 at 5:55 AM, Madra101 said:

    A ruling on maintaining unit coherency is required. You should have to attempt to maintain coherency when removing models due to combat. Conga lines with no models in the middle doesn't make sense. 

    There is already a rule for this. If you try to move (move, pile in, charge, whatever kind of move) and can't keep 1" coherency at the end then you can't move.

  4.  

    4 hours ago, nine7six said:

    yeah there would be a big point of contention with the death artifact that's been FAQ'd to cost points. You could argue that it shouldn't use reinforcement points because it says "the same unit" so it's not a new unit that's being setup, plus you are also probably paying points for that ability. who knows until we get the book...

    Death artifact triggers after the unit dies, and it sets up the unit again. 

    There are many units with effects that replace dying, such as Tyrion and the Hellpit Abomination, and those abilities do not require spending points because the models never actually died. Hammers of Sigmar seems to be another such effect.

  5. I think the AOS dry spell is because they wanted to push 40k at the end of the year to make the bottomline look good. They spent a lot of money on the AOS revamp and creating new products like board games and multiple new armies, they need to visit their 40k cashcow and make back that money to keep their investors happy.

    • Like 3
  6. There are two ways to deal damage in Age of Sigmar:

    1. Wounds

    2. Mortal Wounds

    Wounds are generally caused through attacking with weapons while mortal wounds are usually caused by special abilities. Armor saves (ie: the Save stat on a models warscroll) can be taken against Wounds, but not against Mortal Wounds.

    If the warscroll says it causes a wound - and not a mortal wound - then saves can be taken against that damage.

    I remember having this conversation when discussing the Verminlord Corruptor since that model has a special rule that specifies wounds and not mortal wounds.

    Unless FW puts out an errata, regular saves can be taken against the spiteshield.

  7. On 11/29/2016 at 4:43 AM, Ratamaplata said:

    Clear up confusion of wound/damage. It should be...

    1. roll to hit

    2. roll to damage

    3. armour save

    4. determine no. of wounds

    5. additional saves

    Would make all the various special rules for inflicting or saving wounds/damage, and mortal wounds, tie up much easier.

    This is exactly how it currently works though...

    Am I missing something?

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