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Gecktron

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Posts posted by Gecktron

  1. 9 minutes ago, Nizrah said:

    There is battalion for this so its 2 drops i think. So you can have first turn for 5+ for entire army. Plus you dont have bodies? You have 80 models LOL

    The Auralan Legion battalion is 1 chalice mage plus 2-4 units of sentinels, and an equal amount of warden. So, 2 units of wardens mean you can take 40 Sentinels (as they come in units of 20) tops. And you can only use out-of-LoS fire against 2 units (as the sentinel champion can only mark 1 unit per turn). 

    And then you are stuck in your deployment zone. You cant use the wardens to attack, cant risk Teclis in close combat, and you cant risk to bring the sentinels to the front line. You lose the game via objectives. 

    EDIT: Sorry, I realized you didnt post the Battalion list. My point still stands. Sentinel spam may sound good but loses the objective game.

    • Thanks 1
  2. 4 minutes ago, Ching Wing said:

    How are you guys finding the rules and points for everything

    There are the german rules on page 104 (or so) of this thread. Some people have translated most of them on the following pages. The rules for the Wardens, Dawnriders and Eltharion are also official out now and can be found on the Games Workshop webstore. 

  3. 5 hours ago, Incineroar87 said:

    Do we know how exactly aetherquartz works, Is it a once per phase per turn deal or a once per game deal ?  Reports and translations seem conflicting.

    It works like the Kharadron Overlords Gold. Once per phase you can spend a units aetherquarz reserve. 

    So lets say you have a unit of Warden, dawnriders and Eltharion. Turn 1 Hero Phase, you spend Eltharions aetherquarz, Turn 1 Close Combat Phase you spend the Wardens aetherquarz and Turn 2 Close Combat phase you spend the Dawnriders. 

    • Like 1
  4. 16 minutes ago, Tiberius501 said:

    An unrelated question: with the Stoneguard and their hammer options, they get 1 that is 3 attacks, 3+/4+, -, 1, which does 2dmg on 6’s to hit and re-rolls all hits;  and 1 that is 2 attacks, 3+/3+, -1, 1, which does mortal wounds on 6’s to hit. Is this right? And if so, which do you guys think is the best option?

    No. The first melee weapons entry covers both weapon options. Both stonehammers and diamond tip hammer are 2 attacks 3+/3+/-1/1. Stonehammers become Damage 2 on 6s while the diamond tip causes a mortal wound. 

    The second weapon, the stratohammer, are for the banner bearer and the unit champion. The banner bearer just uses the stratohammer profile, while the champion equipped with a pair of stratohammer re-rolls to-hit rolls. 

    • Like 1
  5. 2 hours ago, Beliman said:

    I think that is a bit of both worlds:
    -They are a niche army.
    -The box is unattractive.

    Me too. Imho, 25mm is fine for non-elite human-eske units, and 32 seems to be the "improved" version.  There are some issues that could be fixed (IDK Thralls comes to my mind) but whatever, it's not a big problem for the whole game.

    I think GW has increased production on the limited boxes. They mentionend in the aftermath of the Sororitas Box debacle that they are looking into ways to prevent this in the future. 
    The Aetherwar Box also didnt sold out immediately. So maybe GW fixed the problem? 

    • Like 1
  6. 12 minutes ago, Siegfried VII said:

    Here is some math-hammer. There are two versions of the Wardens and Stoneguard and Dawnriders, one without the power of hysh and another one with the power of hysh.
    Also the Dawnrider mathhamer is only when they fight a non-mounted 1 wound enemy unit and on the charge. Orherwise they are worse or worthless if they fight a mounted or with more than 2 wounds unit. Anything you guys want to ask feel free and I'll try to help as best as I can.. 🙂 

    I dont think Stoneguard benefits from Power of Hysh since they dont have any "Sonnenmetalwaffen"/Sun metal weapons. 
    Also, what weapon did you use for them? There is one weapon option that causes 1 MW on 6 to-hit, the other doubles the damage.

  7. 14 minutes ago, umpac said:

    Am I understanding the translarion of the Cathaller ability correctly? It can bounce BS tests WITH modifiers? So an archer unit gets charged and loses 16 models and bam, +16 bs test for an enemy unit in range (even worse with the mountain bravery spell)? And wouldn't that work to one-shot character and monsters that usually are safe from BS? Seems nuts.

    No. The ability states that you can only chose a unit that would have to take a BS test anyways. So Heroes and Monsters that dont normally take BS tests are immune. 

    • Thanks 1
  8. Just now, Samukai said:

    Behold the absolute power of Archmage Teclis!

    Now if someone could work out what he does that would be great.

     

    The people over in the Lumineth thread have translated most warscrolls. In short, Teclis can cast up to 4 spells. Casting less spells increases the chance of success. 

  9. 2 minutes ago, carnith said:

    So Archers just seem so so? What can be used to help them do more?

     

    Keeping the enemy far away. Sentinels looks like a unit designed to annoy the enemy over the course of the game. 30" no-LoS shooting. Casting the empower spell to cause some extra Mortal Wounds and thats it I think. 

  10. 6 minutes ago, Falkman said:

    And there is nothing in the unit rules that stops them from casting other spells so this does Indeed seem to be the case! Looks like an army with few warscrolls but with a lot of flexibility to make up for this.

    They all only know the one empowering spell. 

    The Spell Lore is only avaible to Alarith Mages and Teclis. So no additional spells for the units. 

  11. 3 hours ago, JPjr said:

    Check your inboxes/DriveThru accounts folks. The (PDF of the)  GM Screen & Cities of Flame supplement has just dropped, a hell of a lot sooner than I was expecting,  so that's this afternoon sorted...

    on a slight tangent but they ever mentioned Soulbound, like even once, on the Warhammer Community site? I always get the feeling like GW has this very weird, not entirely supportive, relationship with their licensees and related 3rd party companies.

    I had to search a bit for the GM screen PDF on DriveThru since it doesnt appear under the Soulbound category... 
    Im just skimming trough but the Cities of Fire supplement looks pretty useful. Same goes for the GM Screen. 

    Edit: I really like some of the adventure ideas. Especially the one with the Cogfort. Im always happy to see more of these things!

    • Like 1
  12. 22 minutes ago, Yuviel Lightbringer said:

    https://www.warhammer-community.com/2020/06/16/lumineth-realm-lords-how-do-they-play/

    Holy Cow those rules look good.

    Based on what I have read so far we look to be the grey knights of AOS, with every unit a wizard (spear, bow and cav) + a mix of the Ossiarch's every unit leader can use a command ability (atherquartz rules).

    The Aetherquarz rule is very similar to the Kharadrons Aethergold ability. But it looks like the Lumineth get unique abilities instead of using a list like the KO do. 

  13. 26 minutes ago, Beastmaster said:

    I wonder if TOW is really that far away. They are always quick to remember us that this is still sooooo far away... but on the other hand, did we ever see concept art teasers for things that are still 2-3 years in the future from GW? 

    Yeah, the Sisters of Battle thing was like that. 

    Creating new artwork is the fastest part of the whole process.

    • Like 1
  14. 1 minute ago, Ravinsild said:

    Based on checking against other Archetypes it’s actually well within reason. The Sigmar Warpriests value is like 719 Iirc and the Witch Aelf, Darkling Coven Sorceress is around 610ish and so is the Black Ark Corsair etc 

    Ah, okay. I just compared it to the Scourge Privateer Corsair. They start with only 45 Drops. But it looks like they are the exception as the other Archetypes before and after start with well over a hundred. 

    • Like 1
  15. 2 hours ago, Ravinsild said:

    I've done went and Homebrewed up a Dark Elf Assassin. Hopefully it's pretty balanced. I tried to look at other Archetypes and choose about the most middling road. 

    Both Archetypes look good. Thats what I love to see more off, there is a lot of potential for cool character concepts! 

    I think White Lions definitely fit into the mortal realms. Maybe they are worshipers of Kurnoth?  Maybe they originally hail from Ghur? 

    Another thing, I havent dived too deep into the rules yet so correct me if im wrong, but I think the Assassin carries a bit much equipment at the start? Thats a lot of no-essential equipment plus the 110 Drops of Aqua Ghyranis. 

    • Like 1
  16. After having read trough the pdf some more, I second this! A Soulbound section would be nice. So you can have one main general talk thread plus a whole lot more focused ones (like Character ideas, plot hooks, rule questions, homebrew etc.).

  17. 18 hours ago, michu said:

    I can't wait for all those homebrew settings and adventures people will post here...

    Who want to join a hunt for skaven in ruins of ancient vaguely egyptian city? Or better, inside the guts of great wurm Shu'gohl (readers of @JReynolds books will understand ;) )?

    Im really excited for this game. I already have thousand campaign ideas. One of the first adventures has to include the floating city of Bataar! I think there was a post a while ago that mentioned there will be some Bataar lore in the Aqshy section. 

    • LOVE IT! 2
  18. 4 hours ago, JackStreicher said:

    what was that part about Ulthuan? Why are these even called aelves!? Why were we teased with new high aelves just to be shown the middle finger with something that‘s totally not even their aesthetic anymore? Imo that was a pretty mean deception towards us as customers.

    That part I dont get. How can that be interpreted as being "mean"? You said yourself, 3 of the units are pretty standard elf aesthetic (Archers, Riders, Spearmen).

    Are they mean for not fitting your specific expectations? They are high elves in theme and in large parts of the style, they just put the usual AoS spin on it. Plus, we havent even seen all of them yet. 

    If they are not to your taste, thats perfectly fine. I like them, but thats entirley my opinion.  
    But I hate it whenever people act like GW is out to get them. 

    • Like 20
    • Thanks 3
    • Haha 1
  19. 45 minutes ago, LuminethMage said:

     

    90817186_1295006360696154_7475212977495343104_o.jpg

    Looks fantastic! I hadn't planned on starting the Lumineth (the spearmen and Riders were pretty boring in my opinion) but the mountain aelfs look pretty tempting, ngl. Someone suggested painting them like Buddhist monks, which is a pretty cool idea. 

    I hope the other aspects are just as out-there. 

    • Like 1
    • Confused 1
  20. 50 minutes ago, Maturin said:

    Coming from a SCE perspective, wide range of units does not mean you're going to be playing them, from a competitive point of view ,SCE players only play a few units.
    Let's say those moomineth are the really competitive ones and everything else is just moooot, then you're stuck with either not playing this army even if you were really into them (I like the core archers/cavalry for ex, they fit quite well with the former HE, but you don't win a game relying on liberators) or accept to play with units that might not fit your standards of beauty.

    ^^ This. If someone dont like the stoneaspect, fine, there will most likely be 3 more plus the unaliagned core. 

    I had someone say he had hoped that Lumineth would be closer to the Elves of old, "like the Idoneth are." Which I found strange as everything we got before yesterday was considerably less weird than almost everything we got got the Idoneth or the Daughters of Khaine. 

    So here a quick comparison to show how close the non-mountain units are to the old Asur:

    comp.png.7474c79e94de3c8506c6f400c6cb113f.png

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