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ledha

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Posts posted by ledha

  1. I played in a 26-persons tournament this week end, doing some test with the sylvaneth RoR in my army. Ending up with 1 win and 2 losses (the three with 27-16 scores, fun fact), victory against slaves to darkness (20 warriors, 10 chosens, 6 varanguards, 2 chariots, a nurgle demon prince and some mages), a loss against a LRL herohammer army (sevireth, hurrakhan avalenor, twins, eltharion, cathalar, 10 wardens and 2x5 knights) who won the tournament, and a loss against a kroaknado.

    Anyone interested by a report ?

    • Like 3
  2. You can make so many things with them :

    Fire Giant/Surtr kind of humanoid monster
    Auric mortar artillery
    Priest on a giant flaming pterodactyl
    Beast-huning skirmishers with javelins and magadroth cloaks
    trio of dwarven assassins who focus on ennemy heroes who may have ur-gold on them
    Unit of priest like stormcast evocators
    Huge dorf tiki totem terrain/moving obelisk thing since fyreslayers lean onto polynesian visuals at times
    Flamethrower chariot
    Giant turtle with a volcano on its back
    Battle-dancers with flaming polearm batons, some of them blowing fire, yknow kinda like ogre firebellies but instead its a unit of small ones and some of them are doin war-dances
    Bodyguard/beatstick unit that fights with paired greatshields, except the inner rims of the shields are bladed/spiked/ribbed in such a way to produce a vicious grinding/cutting edge, like an excavator. Like, imagine those miner excavator "hands" that slot into each other
    Some aqshan spirits, visually derived from zwergs, kobolds, polynesian spirits and maybe pop-culture depictions of ippon datara

    • Like 1
  3. 11 hours ago, Doko said:

    dude i gonna stop answer you because if you dont know maths or mathammer is stupid continue this disscusion.

    in mathammer chaos warrior are better than hgb unbufed boths or buffed both,also chaos buffs(khorne,nurgle etc) are also better than our useless runes that only have two usefull while chaos is for entire game.

    i got in count the chaos mark because is a pasive in entire game and i didnt counter any rune because they are only one turn in entire game so its nonsense do a comparation of dwarfs with rune when this only gonna happen 1/5 of the games.

    also gw data is allways wrong,as every web that get data knows,gw get every single data,even only friendly one game in their store so gw data is useless.and worse even they admit that this data isnt even only of the new general and have data of old general yet

    every other web get only data of tournaments with 5 rounds and 20+ players.

    these webs show fyreslayers at the botton as my pic showed.

     

    buy hey,i dont care your opinion,you can think fyreslayers are better than slaves and hgb are better than chaos warriors for all i care lool

     

    and that is vs chaos knigths.

     

    now vs the mew black guard of citys is a joke:

     

    black guard 140:10 w 4s ward4 close to sorcerer same profile damage than hgb, move 6 and +1 to charge

    hgb 160: 10w 5s ward4 close to hero, move 4 and no music or standard.

    so.........the same stats,but black guard have +2 move,+1 save,+1 charge...........and cost 20 less 😭😭😭😭 is really a joke how hgb cost 160 when must cost 130

    I didn't refer only to GW metawatch, you keep ignoring every other relevant links i gave you.

    Your comparison of black guards vs HGB is dumb because black guards don't have access to 20% of the buffs HGB can (you KEEP comparing base warscrolls vs base warscrolls which is a mistake especially when talking about fyreslayers), and need to be 3" of a specific hero to have their 4++, which is way more restrictive than HGB who need to be 9" of any hero.

    You are honestly embarassing

    • Like 2
    • Haha 1
  4. On 8/6/2023 at 4:19 PM, Doko said:

    fyreslayers are the worst army rigth now.

     

    oh and also your example,a figth of 15hgb(480) against 20 chaos warriors(400) gonna win the chaos warriors allways if they attack first and even going second win chaos warrior also

     

    only for clarify:

    15 hgb 480 points(lets ignore the hero cost)

        30 wounds with 5save and ward 4

       26'5 rend 1 damage

     

    20 chaos warriors 400 points(and a sorcerer that we ignore because cost as the dwarf hero)

        40 wounds save 3 and ward with mortals

        55'5 rend 1 damage(with khorne mark,his +1 attack +1 hit and wound from sorcerer)

     

    so if chaos warriors attack first do 18'5after save wounds killing half of the dwarfs unit

    if dwarfs attack first they do 13 after save wounds to chaos killing only 6 models.

     

    so you can see that for 80 less points the chaos warriors win the figth by a huge margin

    IMG_20230802_200922.jpg

    Ok i don't know if you are trolling at this point so it's my last answer

    first, real game =/= mathammers. Your comparison make no sense because of 3 points :

    - first, you assume every chaos warrior are in range of attacking. Any person who actually played the game will tell you that you'll rarely have everyone in a 10man unit in range to strike. Assuming the entire unit of chaos warriors will be able to attack is delusional. If they have spears, maybe they can. But then you hit on 4+.

    - You also then give a chaos sorcerer as a back up for the chaos warriors. Why ? If you were at least honest in your comparison, you'd give a runesmitter for the HGB to have a +1 to wound. Comparing a buffed unit vs a unbuffed unit is stupid and you knows it. Givinga "free" hero to the HGB is dishonest because they don't need a specific hero, just another hero running around, while your chaos warriors need the sorcerer to be dedicated to them.

    - you somehow forget the fyreslayers have runes. I played countless games and my HGB always have an offensive runes before facing ennemies, even moree with slaves to darkness. Why did you ?

    So yeah, your comparison is ******, you put a buffed unit of CW who are somehow all in range of attacking vs a unit of HGB who don't have buff nor rune.

    In the real world, when your chaos warriors face my HGB, they'll take 46 attacks 3+/3+/-2/2 in the face (because the once per game runefather ability is made for these occasionsà and get vaporized before doing anything of note.

     

    You see, if your mathammers are so good, how do you explain a vulkite spam list doing so well in a tournament ? On paper they are ******, aren't they ?

     

    Also, METAWATCH confirm fyreslayers are above slaves to darkness in winrates. Any com except a badly made screenshot of a spanish website ? : https://www.warhammer-community.com/2023/08/17/warhammer-age-of-sigmar-metawatch-the-battle-for-andtor/

    By the way, your executionner rant is nice, but executionners have 10 wounds and a 4+ save for 170 pts, meaning they are in paper and so they'll get destroyed by HGB or vulkites because of strike first and/or strike on death. When attacking 5 unbuffed poleaxe HGB without rune (the worse version btw), 5 of them (aka, half of the unit) will die before attacking (3 mortals + 4 wounds at save 4+ which make 2 more deads) lmao.

    • Haha 1
  5. On 7/23/2023 at 7:28 PM, Doko said:

     

    so yes chaos warriors have better in everything and by mathammer they are also better even with that extra 40 points(in fact to be balanced hgb cost is 130 and chaos warrior 220) 

     

     

    Which mean you could take 15 HGB for less points than 20 warriors, which would be nonsense, i encourage to try to make both fight each other and see how it goes for the 20 poor warriors lol.

    Also, no,, STD can't pile-up as many buffs as the FS do. You can very easily end up with HGB making 3 attacks with 2+/2+/-2/4 with strike first when charged, warriors will never come close to that.

    Also right now fyreslayers have a 47% winrate and STD a 44% one so eh...

    There is even someone who reached 4th place in the outlaw GT with a flamekeeper + vulkite spam list, despite it being weaker than before because of the loss of galletian veterans. Meanwhile, the first slave to darkness player reached the 26th place.

    • Like 1
  6. On 7/8/2023 at 6:55 PM, Doko said:

    lol the increase in points is the lesser of the nerfs that we got and also if you read my post,i allready said that our best lists gonna be magma spam and grimwrath spam.

    the biggest nerf is the atack in two ranks gone that absolutely destroy and kill any build with vulkites,and without vulkites then the flamekepeer is useless also because it isnt worth it buff it with hearthguards.

    btw the solid core of troops with ward save are the hearthguard? because if it is..............there are many persons in competitive groups allready rolling on the floor of how heck hearthguard got a nerf but chaos warrior a buff and saurus warriors.

     

    hearthguards are a joke if we compare them to chaos warriors or saurus warriors and only cost 20 and 40 more points, heck they have save 3 and not 5, and also 20 wounds allways and not only when wholy withing6" and the hearthguard have 8,8 damage when chaos warrior have 12 damage and a big etc.

    hearthguards must cost 140 and even then they would be terrible in competitive due to the joke wholy within6 ward that is too much punishing

    While i agree HGB could be better, i don't think comparing warscroll to warscroll is always relevant, ESPECIALLY when fyreslayers count more on army wide buffs and others to make the difference. Our base warscrolls aren't great, but no one reliably can pile-up as many buffs as we do.

    Sure, HGB at base are worse than chaos warriors ( and sorry but 40 pts difference is still a lot), but chaos warriors don't have a ward against everything, aren't in an army with access to 4+ rally, don't have the ability to strike first when charged, don't have a 2" range (except with halberd, which don't hit as hard as swords) or don't have the runes (+1 rend or +1 to hit is a hell of a difference).

    I play fyreslayers and often played against STD and so far, none of the chaos warrior/melee centric everchosen armies i faced found a good answer to a block of 15 HGB supported by a runeson.

    Regarding the vulkites, i agree they can go straight to the bin, as offensive tools. I don't think flamekeeper become bad, it's just that now, vulkite death will fuel HGB and no 20-man units of vulkites.

    Also you basically HAVE to take at least a unit of 10 shield for scoring their very easy battle tactic.

    • Like 1
  7. It's okay because now HEROES CAN'T BE SHOT AT ALL FROM MORE THAN 12" away.

    Now, we are safe from long range sniping, which, in addition to our very strong anti-magic tools, will make us a force to be reckoned with. This buff may be general, but it help us more than anyone and doesn't even impact us negativelyn because long-range hero sniping was never part of our plan.

    Imagine a list with ton of grimwraths that simply can't be shot before they are all in charge range of the opponent lmao.

    This season may be much better than expected.

  8. 1 hour ago, Nazarjo said:

    I have my doubts that we'll see a boxed Ogors warband, mostly because they don't quite work for the same kind of release. Warcry Warbands are often 8-10 unit squads that can be either swarm or Midrange depending on how many more boxes you buy, and with Ogors you can only have like four Ogors max in a warband because Ogors are so expensive. Even in Kill Team, please which has similarly sized releases, the only team that's built out of a few elite models is the Gellerpox, and that was a special release already. 

    If we do see Ogors, I'd imagine it would either have a lot of Gnoblars or be a hunting band with a bunch of yetis or cats to make up the numbers. Could also be possible for a warband to have a single elite ogor in cities or destruction soup. 

    Why not maneaters ?

  9. On 6/19/2023 at 2:01 AM, Lord Krungharr said:

    Is that the new vanguard box?   I'm thinking of jumping back into the magmahold with list I saw on Goonhammer.

     - Army Faction: Fyreslayers

      - Subfaction: Greyfyrd

    LEADERS

    Auric Runemaster (130)

      - General

      - Command Traits: Master Priest

      - Artefacts of Power: Volatile Brazier

      - Prayers: Heal

      - Aspects of the Champion: Tunnel Master

    BATTLELINE

    Vulkite Berzerkers with Fyresteel Handaxes (160)

    Auric Hearthguard (120)

    Auric Hearthguard (120)

    OTHER

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    Grimwrath Berzerker (110)

    ENDLESS SPELLS & INVOCATIONS

    1 x Molten Infernoth (40)

    TOTAL POINTS: 2000/2000

    Created with Warhammer Age of Sigmar: The App

    Is it stupid?  Seems like it.  Is it fun?  I think so...reminds me of when I used to have Bonesplitterz w a bunch of Big Stabbas.  And it would be neat to kitbash bunch of unique Grimwraths from cheapo Vulkites.   

    I think the grimhold exile would be a great addition. His ability to give run and charge to units 6" around is hard to use with units of vulkites, but 6" wolly within is more than enough to affect a lot of grimwrath berserkers that you send full speed toward the ennemy army.

    • Thanks 1
  10. On 5/4/2023 at 5:19 AM, Malakithe said:

    Hammers are cool right?....right? And I noticed he doesnt have nearly as many runes all over him as normal. No crazy elaborate headdress either...perhaps a preview of a new design plan

    New design ? For me it's super obvious this isn't even an AOS figure, but a warhammer battle figure of Ungrim Ironfist which they recycle for AOS as well because why not lmao.

    • Confused 1
  11. After playing around 10 games including two tournaments (and winning one of the two), i realize only know how insane HGB become when played by 15. They really reach a critical mass where they become incredibly hard to play around for the opponent.

    • Like 1
  12. 5 hours ago, Mnch said:

    I dont know how to feel about this, its good because we are where we are but it isnt great : /

    We will see how this ends

    Trust a fyreslayer player : even when every change look ******, you end up with a much funnier and effective army.

    • Thanks 4
  13. On 5/8/2022 at 10:58 PM, kozokus said:

    Hello,

    Juste a quick tournament recap from this week-end.

    Was a 5 round tournament with no special rules involved. I played the following :

    Allegiance: Kruleboyz

    - Warclan: Grinnin' Blades

    - Mortal Realm: Ghur

    - Grand Strategy: Hold the Line

    - Triumphs: Inspired

    LEADERS

    Snatchaboss on Sludgeraker Beast (315)**

    - General

    - Command Trait: Egomaniak

    - Artefact: Arcane Tome

    - Mount Trait: Smelly 'Un

    - Lore of the Swamp: Sneaky Miasma

    Breaka-Boss on Mirebrute Troggoth (180)

    Breaka-Boss on Mirebrute Troggoth (180)

    Killaboss on Great Gnashtoof (170)

    - Artefact: Mork's Eye Pebble

    Swampcalla Shaman GREEN (105)**

    Swampcalla Shaman with Pot-grot

    - Lore of the Swamp: Nasty Hex

    Swampcalla Shaman BLUE (105)**

    Swampcalla Shaman with Pot-grot

    - Lore of the Swamp: Choking Mist

    UNITS

    10 x Gutrippaz (180)*

    10 x Gutrippaz (180)*

    10 x Gutrippaz (180)*

    10 x Hobgrot Slittaz (80)**

    10 x Hobgrot Slittaz (80)

    10 x Hobgrot Slittaz (80)

    10 x Hobgrot Slittaz (80)

    10 x Hobgrot Slittaz (80)

    CORE BATTALIONS

    *Hunters of the Heartlands

    **Warlord

     

    First, THANKS, MANY THANKS to TheOffBeatGamer, a Youtube channel.

    https://www.youtube.com/channel/UCrI8sk9veBLXlpfDXll5YPA

     

    I literally stole his list, not changing a single word and followed his philosophy.

    Speaking of

     

    The list is metagamed, it is base on the following principles :

    -Many top lists include some sort of heavy shooting, if you entirely negate it on the first turn (grinning blades) and mitigate it on second (artifact), you gain a significant advantage because most games have very intensive in the first turns.

    -With so little investment in being anti shooting, you can go all in on anti-close combat, in the form of multiple layers of screens that counter any unfortunate doubleturns you might endure and protect your key pieces. Plus this gives you a large board cover.

    -Most armies are here to do very high quality damage destined to kill dragons and gargants but cannot deal efficiently with 170 wounds in squads of 10 guys.

    -Having 14 drops and not caring about the 1st turn allow you to read the enemy deployment perfectly and zone out his threats.

     

    On a personnal note :

    -I consider boltboys absolutely ****** in large numbers. The more you take the worse they become. They are far too fragile for their cost and I frown at any number over 9, 6 might be the best.

    -On the contrary I really love gutripaz. The more you take the better they become. They endure, they deal damage, they deliver.

    -Most people hate hobgrots, something I don't understand. They are the perfect screen, cheap, moderately dangerous in shooting and with a large range due to run and shoot. I played 50 and wished I had 20 more.

     

    Here is how it went.

     

    Game1 : Idoneth on the vice.

    Smashking lothan thrallmaster 40 thralls 2 sharks and a turtle.

    He did the right thing, he waited patiently until turn3 before running to me. But I did the opposite and rushed to him turn1 and occupying the center of the table early. The melee was confused and I was forced to see a king with +10 attacks cut through a lot of my army before dying vs the Killaboss which was nearly impossible to kill with +3 armor. However he made a pile-in mistake that allowed a troll to eat the turtle alive. With his main teeth removed, I could concentrate on the thralls and ensure that the center of the board was uncontested for turn 4-5.

    Win. 14-6

     

    Game 2

    Kharadron on Tectonic interference.

    He plays Barak Mhornar and doesn’t have the vortex. So the game is pretty unbalanced from the start. I simply walked on the objectives and spent the game making saves and removing models, t-posing on objectives. There is a limit to what the Kharadron can remove every turn and 170 wounds are too much to eat. Turn3 he felt that he needed to go all-in but a double turn allowed me to circle and destroy the fully loaded Ironclad. 1000 points dying in a single swing sealed the deal.

    20-0

     

    Game 3

    Big Waagh on Struggle for power.

    Snatchboss sneaky, 9 boltboyz, shaman, Maw krusha fully loaded, gobsprakk and some ironjawz.

    Some lists seems hard to read until you eat them in the face and you realize they are ****** dangerous and have an answer for everything. Denying the first shoting phase and doubling turn2-3 allowed me to remove the dangerous shooting team with grenades and clever pile ins. However, he simply has a threat for each of my units and things like gobsprakk can be murderous under the influence of the Snatchboss plus all the toolbox he posess. The game was very close and when the dust settled he only had Gobsprak alive with 4 wounds and 8 grots plus 4 gutrippaz on my side.

    Close win 13-7.

     

    Game 4

    Cities of Sigmar on veins of Ghur

    I absolutly hate it when some clever guy show up with some ingenious build that I never saw before.

    No living city here, the guy played Phoenicium! Yeah, with two fire phoenix, a luminarch and 4 dragons. Fire phoenix are uncommon but when you realize that the dragons can fight when dying and that "slay the warlord" and "bring it down" fail on a 4+, things can get messy. Plus the luminarch doesn't care if he has vision on my guys on turn 1 and reliably deal 5D3 mortal wounds every turn and gives a ward to the dragons. I honestly should have died to his list. Fighting on death wreak the kruelboys waagh plan and the amount of damage his list does to a MSU horde was unbereable. I ended up  having a lot of luck and winning all priority and him fizzling a lot with the dragons.

    I was tabled but I won 39 to 38 points.

    Very lucky win 11-9

     

    Game 5

    Ironjawz on tooth and nails. MK, 2warchanters, 21 pigs and 3 wolfs

    My list was designed to beat such lists and it worked. He charged everything turn1, killed exactly 48 grots and some rippaz, then I retaliated, killing 12 pigs in the process. The maw krusha was stopped in its tracks against a troll with +3 to save rolls which retaliated with 13 wounds on the poor beast. By the end of turn 2 he had no model alive and I proceded to walk to every 4 objectives.

     

    Afterthoughts :

    Most Kruleboys tend to mass boltboyz and poison buffs from the shamans, I felt refreshing doing the exact opposite, playing horde, and stacking saves on heroes. (elixir-Defense-mystic shield-finest hour) The killaboss proved to be unkillable with such high saves and have enough damage to remove a lot of threats. Egomaniak was a key to keep inflicting millions of damage every turn and I didn't miss supa sneaky.

    Surprisingly, weird lists where the most difficult to beat and "classics" where a cakewalk. During testings I played a couple of times against OBR, classic-Stormcast, Living city, Sylvaneth, and only lost once against the warsong revenant.

    It is a blast to play and you feel very "safe" when you hide behind a wall of hogrots.

    Congratulations on your wins ! Nothing is better than seing an original list beating more metas one

  14. On 1/21/2022 at 3:23 PM, I_usually_just_lurk said:

    Can Path to Glory be discussed here? We’re planning a friendly PTG escalation campaign, and I’m going to try using a Knight-Draconis as a warlord.

    I’ve been pondering going super-elite and playing the KD and Bastian Carthalos as my 600pts list… it would be kind of funny to play a game with only two models. Bastian might have decent survivability in a low-point PTG game, with his effective 16 wounds and his ability to fully heal himself after killing a model. I doubt an opponent would have enough concentrated damage potential to take him out easily. The KD by himself would be OK (obviously his command ability is useless) but I’d plan on adding a single SDG at higher point values (probably swapping out Bastian).

    But thoughts on a Knight-Draconis + Bastian list? Obviously the plan would be to smash face, not play objectives. Would it be too oppressive? Or hopeless as I’d be terribly out-unit’ed?
     

    Bastian in 600 pts is basically a big middle finger. The guy can clear out alone entire PTG armies because most of battleplans have no objective and are basically about killing the ennemy. In PTG most armies are like 1 hero et 3/4 not reinforced units. I run two PTG campaign and someone sending bastian and a knight draconis would basically be a WAAC in my eyes.

  15. 10 hours ago, Baron Klatz said:

    That’s a good point for a possibility. Others are saying it might also be their watered down separate release strategy like how kits just give you simplified data sheet cards instead of full warscrolls. This all could be contained to the box to spice up the fights.

    So things could be radically different for the tomes.

    speaking of which, 3.0 battletomes seem to love army-wide effects. What do you guys figure Fyreslayers can get out of that?

    Being an army that’s usually covered in fire or magma I hope it’s more exciting than wards(though that could fit with the rune tattoos) and they cause a heat-wave debuff to enemies they fight. Opposite to the wards & diseases of Maggotkin as Fyreslayers soften you up with sling shields, slowing magma bolts and heatstroke so their charge can smash an enemy’s defense to pieces or make them regret fighting Fyreslayers on the defensive as the losses make them stronger(Flamekeepers here) and keep the enemy down.

    People thought the same for dominion and it was the full warscrolls.

    The only thing that could compensate such lousy profiles would be that fyreslayer runes mechanic affect them for the whole duration of the battle and are cumulative, basically making the game a rush against the clock for the ennemy where he have to beat the dwarves before they end up overpowered and hack everyone

    • Like 3
  16. On 10/31/2021 at 7:18 PM, feadair said:

    Another 4-1 list below, came second in a 30 player event in the UK:

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    - Grand Strategy: Hold the Line
    - Triumphs: Inspired

    Leaders
    Aventis Firestrike Magister of Hammerhal (325)*
    - Spell: Celestial Blades
    Lord-Relictor (145)*
    - General
    - Command Trait: High Priest
    - Artefact: Mirrorshield
    - Prayer: Translocation
    Battlemage (115)*
    - Mortal Realm: Ghur
    - Universal Spell Lore: Ghost-mist
    - Allies

    Battleline
    4 x Dracothian Guard Fulminators (460)*
    - Reinforced x 1
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    - 1x Grandweapons
    5 x Liberators (115)*
    - Heavens-wrought Weapon and Shield
    - 1x Grandweapons

    Units
    6 x Vanguard-Raptors with Longstrike Crossbows (480)*
    - Reinforced x 1
    3 x Vanguard-Raptors with Longstrike Crossbows (240)*

    Core Battalions
    *Battle Regiment

    Additional Enhancements
    Holy Command: Thunderbolt Volley

    The people who cried about translocation will now have to face stormcast gunlines and fulminator/drakes all day. I bet they are very happy.

    • Like 1
  17. 23 hours ago, Horizons said:

    I don't know why but I really love the Knight-Judicator spam list.

    I agree, I hope it doesn't become the defacto list. I haven't seen it or played against it, so obviously hard to judge, but I think the rest of the book has enough bite that we'll see some diversity in Stormcast lists.

    I just love that a Warscroll which was almost unanimously panned and thrown aside by most people, myself included, did so well.

    I also love the idea of there being No safe space to deepstrike with so many good-gryph boys and shooty boys on guard.

    Now to think of 4 cool Knight-Judicator conversions.

     

    Yeah the idea of a stormcast list being basically a small hunter party destroying an army of evildoers is actually super cool

    • Like 1
  18. 17 hours ago, PJetski said:

    Theyre easily the strongest Underworlds warband we have seen so far

    15 wounds on a 3+ is great, counts as 6 models on objectives

    8 Grandweapon attacks (3+/3+ Rend-1/2 damage) but 3 of those attacks are at Rend-3, their own Azyros lantern, and 3 Longstrike shots (although at 2+/3+ instead of 3+/2+ which is a bit worse)

    Really good, but they're HAMMERS OF SIGMAR so I probably can't find room for them at 265. Maybe if they could take artefacts/traits/etc.

    Does that mean they can only be taken in HOS ?

  19. 17 hours ago, OkayestDM said:

    Interestingly, I think the value of Vigilors might go up a bit in lower-point games.  Units that can cover multiple roles are more worthwhile when you have to be conservative with points, and the fact that they could shoot a unit and then charge in and benefit from their own +1 bonus in the combat phase dies have some value.

    They're still not an "optimal" unit, but not completely without value either.

    I'll definitely take one unit in my stormcast vanguard army. Even if they don't have the vanguard keyword they fit perfectly thematic wise.

    • Like 1
  20. 32 minutes ago, Champasaur said:

    Lord-Arcanum on Tauralon has his Comet Trail ability, which lasts until your next hero phase. There is no prerequisite to it other than the shooting unit must be within 3" of the Tauralon.

    LA on Tauralon also has better damage, equal wounds, better save, is a flying 14" monster/wizard for only 90 more points. And also can trigger Cycle of the Storm (watch @PJetski's Stormkeep video to see how/why it is good https://www.youtube.com/watch?v=8qbwMyCH-ek&t=82s&ab_channel=TheStormkeep)

    If you are committing to Vigilors for the +1 to hit bonus, the you should fully commit and spend the extra 90 points to upgrade them to a Tauralon every time.

     

    The comet trail force you to do some placements sheaningans and will likely only affect a few units (except if everyone is close to each other). Vigilors affecting a ennemy unit (especially a deathstar or a big one) mean potentially a bigger part of the army can take profit of it, without any requirement except the vigilors being 18" away of their foe(s) which make it easier to apply, in my eyes.

    I agree with you on the rest, however

  21. 47 minutes ago, Champasaur said:

    It's best to compare them to Judicators, since the Vigilors are only 5 points cheaper
    Less damage than Juds
    Less range than Juds
    Target must take a wound in order to activate the +1 to hit (there are better/more reliable sources of +1 to hit)

    Overall they are too expensive for what they do, and there are better options for the point cost.

    I completely agree that the models look beautiful though.
     

    I mean, with 11 attacks 3+/3+/-1/1 you have to be pretty unlucky to not do at least one wound on the vast majority of units, and the +1 to hit last in shotting AND melee phase, and can affect several units at once if they attack the same target. It seems good value for me.

  22. Why do people don't like vigilor ? They don't strike me as top tier but their damage for their cost doesn't seems that low compared to our other ranged units, their melee profile is actually quite correct and the +1 to hit they can give to many of our units seems to be more than worth it and compensante their slighlty lower damage output

     

    Plus the models are magnificient

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