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Posts posted by Melcavuk
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10 hours ago, Ggom said:
Love em! Will u make a proper cavern/hold to clean house of skaven/baddies? Seems like a legit way to play some atmospheric skirmish games!
I'm working on adding rooms 3 at a time (a double tile big chamber, and 2 lesser chambers) the first three are the throne room (double), Tithe room (single) and Ancestral Tree (single). In the next set I'll likely do the foundry (double) and two points of incursion (skaven coming up, duardin tunnelling down)
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With the second wolf added here's the Bugmansson Warsled with magnetised rider for onfoot or mounted options.
On 11/27/2020 at 2:35 PM, silverstu said:These are brilliant! You'rereally going to town on them! Love the sled! What head is that on Lara?
Cheers, its one of the new Orlock wreckers
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I've now assembled and painted my second Hero. Lara Drake-Jones, Karak raider
Two Irondrakes
And assembled the sleigh for Bugmansson
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Full engineer cities, human innovation, clockwork witch hunters.
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10 hours ago, Chumi33 said:
I was wondering if U remember what head pieces you used for the Protectors (The helmets), because I freaking love it! Hopefully you still know, because I know it's quiet an old post already. Would help out a lot!!!
Freaking awesomely made!They are unfortunately the discontinued Forgeworld Horus Heresy Ultramarine helmet set, I'm not sure why they got rid of them but back when I started the army these were one of the two ultramarine varieties available.
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Upto 3 Karak Reclaimers
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5 hours ago, silverstu said:
Very nice! Love the scheme and the Yak is excellent! Head from the lumineth mountain spirit and body from?
Body is a Rhinox, I may try mournfangs for the next ones as they’re easier to source but I had the bits for this one in my bits box
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The first two of the Bugmans Specials painted, the first unit in my combined Duardin faction.
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With the fantastic new Bugman model shown I was inspired to make the AoS version of his ancestors Bugmans Rangers.
So obviously AoSifying and given that Bugman himself is Kharadron in aesthetic I've taken the thunderers and with mild conversions (mostly heads) made the Bugmans Specials, an elite mercenary unit that cannot be hired on their own, but arrive as bodyguard to shipments of Bugmans Special Ale.
Also a Pack Yak for ferrying ale through holds.
Depending on how I enjoy painting them they may be the first unit in my Karak Reclaimers, a combined Duardin effort to reclaim the holds of old.- 12
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As part of my ongoing series of challenging myself around rules writing I have been condensing my latest supplements and battletomes into a single cohesive campaign supplement in the Savage Lands of Ghur, by picking a particularly volatile setting it allows justification for a number of factions clashing in a localised area.
Whilst still work in progress there are a number of elements now in place, Feedback is always welcome. Current highlights:
Campaign mechanics for a map based progressive campaign
Custom Mega Gargant Maker
Sons of Behemat expanded allegiance abilities and battalions
Savage Cities of Sigmar rules including tribal benefits and prayers
Industrial Cities of Sigmar rules including the Midnight City, innovations and Cogforts.
https://artisansofsigmarhome.files.wordpress.com/2020/10/btsavagelands-1.pdf
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Tutorial now has Video format:
@TheR00zle 3 Times by my count but thats mostly on concept rather than painting execution.- 3
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Since energy was too low to paint, how about a cheesy unofficial trailer for my unofficial Sons of Behemat Supplement.
https://youtu.be/ihuLDAFsQdY -
My 16 Page UNOFFICIAL Sons of Behemat supplement is now ready, key features:Custom gargant maker including 5 unique lineages, 6 SpecialtiesBattleline Mega gargant optionBattalion for each tribe.New Command Ability3 custom scenarios
Please feel free to test, feedback, critique as needed.- 6
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Building a ruined Karak - Karak Reclaimers
in Painting and Modelling
Posted