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Walrustaco

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Everything posted by Walrustaco

  1. I sort of agree with you. The FLoSH doesnt get prayers though. Not a huge bummer but it's just on the huskard on ttusk. I've been wondering about Stonehorns in general. With the +1 to hit on horns trait, you're 6/3/3/-2/3. With the boulderhead artefact your horns hit on 2s(!). I was thinking of running 2 FLoSH. One with the horns trait, and the other with the boulderhead artefact and the Metalcruncher trait. I think doing auto d6 mortals at the start of the combat phase is really good.
  2. I really like the sound of this, could you tell me more? How many Ironguts did you take with this? 4/8/12? Was it a single unit? Also I'm interested to hear what the rest of your list was.
  3. look, it’s there in the middle of the allegiance abilities list. the models on squares get packaged with rounds too. My Ironguts did.
  4. Yeah, it kind of makes up for losing run and charge Haha
  5. if this holds true when they preview the preorders this evening then perhaps the rumours are true.
  6. I feel like having 8" move is pretty damn good. It's not going to be as fast as mighty destroyers'd gore gruntas or mawkrushas, but not much is? Dont know what you want from me lol. Compared to Ironjawz, we dont need warchanters to get damage 2, if our characters die, battleshock immunity still continues, and our units can still kick the ****** out of almost anything.
  7. Okay, thoughts on this list? - Bloodgullet Mawtribe Leaders 160 Tyrant, Nice Drop of the Red Stuff, Splatter Cleaver 140 Slaughtermaster, Blood Feast, Greasy Deluge 140 Butcher, Blood Feast, Ribcracker, Shrunken Priest Head Battleline 400 Ogor Gluttons, paired weapons, bellower, beast skull banner 400 Ogor Gluttons, paired weapons, bellower, beast skull banner 440 Ironguts, Bellower, Great Maw Bearer 160 Leadbelchers Battalion 140 Goremand 0 Great Mawpot 166 wounds, 1 cp
  8. Does anybody think any of the Gutbuster battalions are worth taking? I think I’d just rather have more gluttons or Ironguts
  9. I guess we hope for reasonable adjustments to our points down the line?
  10. Command Traits Tyrant 1. Furious Guzzler: at the start of your hero phase you can heal d3 wounds to your general if they're eating 2. Prodigious Girth: add 2 to general's wounds characteristic 3. Killer Reputation: general can take a 2nd big name. No duplicates. 4. Mighty Bellower: enemy units who fail battleshock within 6" of this general, an additional d3 models flee. 5. An Eye for Loot: the one previewed. RR hits and wounds in melee vs enemy w/ artefact 6. Crushing Bulk: general is treated as a monster for Trampling Charge Butcher 1. Questionable Hygiene: subtract 1 for hit rolls for enemies within 6" of this general 2. Herald of the Gulping God: whilst this general is eating, friendly units wholly within 12" dont need to take battleshock tests. 3. Growling Stomach: subtract 2 from enemy bravery within 12" of this general whilst they are hungry. 4. Gastromancer: this general knows all spells from the Lore of Gutmagic 5. Rolls of Fat: add 2 to general's wounds characteristic 6. Spell-eater: previewed one where you can get an extra spell for dispelling endless spells These are the ones I could be bothered to type out. Not so fussed on the BCR stuff but it's in the pic
  11. Super excited to see what our battalions do, and also dont forget, we still have bits from our mawtribes that we haven't seen yet: artefacts, command abilities. There should even be generic gutbusters and BCR artefacts. Theres mount traits, which should salvage the monsters. Also unseen command traits and our 2 spell lores!
  12. These are the names of the Gutbuster battalions. BCR still have: Alfrostun, Jorlbad, Eurlbad, Torrbad, Skal. That's it.
  13. The slaughtermaster, thought he'd be a lvl 2 wizard. Too bad. At least I still get to use my conversion.
  14. Ok, so the Tyrant. Obviously choosing big names we already knew. No idea what a garrison is. Feel like Fateseeker or Deathcheater are gonna be my go-to's. I don't know what his weapon loadout means for the old tyrant weapons we know and love, hoping they stick around and this is just a warscroll to let you play straight out of the box. The command ability now seems to be unconditional. He can die and it still continues. Amazing! @Nubl0 you're very wrong haha. Slap it onto a 12 man unit of gluttons and its 48 unshiftable wounds. The Ironblaster is so very disappointing. Was hoping for flat damage 6 at the very least. Maybe the underguts command ability will make them passable. Oh well. Leadbelchers we have seen already. Gluttons. A lot of changes here. We no longer get our reroll wound rerolls when we charge. Bummer. Our lookout gnoblars now dont save against mortal wounds. Beast banners lost their poor ability and got an awesome useful reroll charge rolls ability. Ironfists got the expected unmodified change. Paired weapons got a change I love in built-in exploding 6s! Pity about losing the reroll 1s. But we hit on 3s so... not so much a problem.
  15. Friday, 10pm UK time. You know I'm gonna be on the NZ GW site looking at those warscrolls.
  16. I think you had it right the first time. On the stream they mention you can deal up to 12 mortal wounds on the charge if you're super lucky. If it was +2 to charges then it would be 14 MW at most. This does raise the question whether bonuses to charge rolls increase the number of dice we roll. Probably does, pretty cool!
  17. New models from Spiel. These look a better scale than the existing singular Blood Bowl Ogre. More skin showing too which is perfect. They look to be squeezed onto 32mm bases, not sure. I'd love to use these as maneaters! Also gnoblar friends:
  18. I think the crypt horror/flayer/vargheist kit would be great. Models are on 50mm bases and roughly same size. Use vargheist heads, the furry back piece and crypt horror arms with big bone weapons.
  19. Relieved and delighted that my butcher with cauldron did not die with the new battletome. He's now a slaughtermaster!
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