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Posts posted by Praecautus
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All very nice, dracoth skin is beautiful
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On 13/05/2017 at 5:03 AM, The Door Master said:
I've honestly been thinking about this a lot and I think I've got a good idea for a Destruction faction. Termites! For those of you who have ever dealt with Termites, you know that they love to destroy any wooden structure to make their towering mounds.
So my concept is this; massive Termite warriors ravaging the to the realms and cites of Sigmar to be broken down to build city size mounds to dominate the realms. War is the norm for termites, so feel they would very easily fit in the setting. There is also the idea that they could be more effective in combat against Sylvaneth (they are made of wood after all) and battlefield terrain.
Love it. I would buy an army like that. Reminds me of old realm of chaos with half human half insect models.
Your idea made me think of other insect types that could work. Colony insect eg Ants, wasps, and bees could all make good armies individually or even as a combined destruction force of nature that has had enough. Solitary insects make good monsters - we already have a giant beetle and spider so not hard to expand this.
Nice idea ?
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So warhammer aos Facebook has a tip from Duncan that is perfect for duardin and aelves
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post deleted, wrong thread
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@Teletomas thank you a lot, half my post had disappeared which did not help. Obviously some errors on my part do you input is really appreciated. I won't respond to all points as I am in work but I will take it into account for the next version.
Ps i did not take it as a rant or harsh critique, just excellent input thanks
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Voodoo Zombie Cult
thid is somewhat like a genestealer cult
A great spirit known as a Kongo Loa had infected a town, taking over a charismatic individual and moulding them to their image. The Kongo loa has started a cult of death worshipping mortals who believe in the power of the spirits and that becoming a zombie allows them to commune with the spirits of their ancestors, gaining power.
Beneath the Kongo Loa leader are
Voodoo Priests who use voodoo dolls to damage and debuff enemy heroes as well as unbind
Bokor darkmagicians who channels the energy of the spirits to create power spells and illusions.
city guard who have been dragged into the cult. Some standard cheap troops.
Supplicants crazed mortal dancers who attack with a flurry of blows. Quite weak but At any point in the battle supplicants can be converted to voodoo zombies. This is a one way change done at the order of a leader.
Voodoo zombies a very very slow but very hard to shift unit. Perfect for holding an objective
death dancers are a specialist infantry unit - great at hand to hand combat and very very fast but expensive. Death dancers can change in a battle to a ghede loa spirit host whereby they lose some powers but become harder to kill. They have become possessed by the spirits so it is a one way hangs.
Cacophonists a unit of musicians who can buff nearby units to greater heights of frenzy while debugging enemy units due to the confusion caused by their music. The more musicians the wider and more potent the buff/debuff.
Loa summonable spirits - these possess units so they replace a unit with the new spirit unit
Rada Lia which can cast spells, possess a hero and add spell cast power
Petro Lia who is a combat spirit, possesses a hero and provide combat power
Ghede a swarm of spirits. These can only be brought in by possession of death dancers. They cause the dancers to lose some powers but gain save and maybe other powers.
bit of a melee magic force with no obvious range (maybe city guard?) but with the unique point of some units being converted to another type mid battle and some debuff fun. I see them as a brightly coloured force charging across the table to cause damage with some units being changed at key points in the battle.
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I appreciate most people are providing input on rules, but I assume other aspects of play are up for discussion.
from a narrative perspective I think a short guide on do and do nots for designing battleplans and campaigns would be nice for new players.
A master list / matrix of all battle plans by army that shows which book had which plans for which armies would be a simple addition.
warbands for all armies or generic rules and tables for use with those not included e.g. If I want to make a seraphon warband I don't have rules in current book.
from a rules perspective I would like some risk vs reward for range attacks. For example more damage if shooting at close range but harder to hit the target at longer range. However being at short range means if my ranged unit ends up in h 2 h it can't shoot or takes more damage. That is my reward is more damage but my risk is my unit being crushed by madmen with axes but I mitigate by staying away but have a drop in damage output.
However, I think this is easier done through warscrolls with tables similar to the damage tables for the monsters. So when shooting consult that units warscroll and depending on range the required numbers change. This allows a simple model of damage and accuracy decreasing over range but can be adjusted by race and or weapon
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