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Martijn de Bruin

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Everything posted by Martijn de Bruin

  1. I guess everyone saw the change to Ardfist coming. Didn't think they would neuter it this much though.. ugh. Was hoping they would change the points for Brutes from 140 tot 120 to make them viable, guess we'll have to wait until next summer 😴
  2. The change to Evocats is very welcomed. They might actually be somewhat competitive now. Stardrakes, without changes to the warscroll. Still not that good. Glad they clarified the longstrike ability, however I consider it a minor "nerf" No other changes? Wow.. that's dissapointing af and something I do not understand.. 😵
  3. Yeah I copied your suggested list and made them Ironsunz. I will give it a go. Thanks for the insights, appreciate it. P.s. @Jabbuk Thank you too!
  4. I see your point on the replacement. About drop count, if I'm not mistaken you can't add GG to the Ardfist, making that list a 4 drop. But I guess if the point is to lose models, going 2nd isn't a bad thing 😄
  5. I felt this coming 😄 Not a huge fan of Ardfist, expecting the ability to be limited soon. But I suppose I asked for it hehe. I only have 30 boyz available to me right now and will not be getting more just for Ardfist. Being a 2 drop I expect to start first most of the time and want be aggressive from T1, being able to charge with GG and even Boyz by teleporting them. Or i.e use Mystic Shield on the GG if they need to hold something. The reason I chose Ironfist is that I feel the GG are limited in movement if my source of MD has to come from the Shaman or Warchanter who are likely not as aggressive on the field. I definitely see your point on having more models instead though. These are the models I have available to me right now: 1 MBMK, 1 MB, 1 Shaman, 3 Warchanters, 30 Ardboyz, 9 GG (Choppas), 10 Brutes (Choppas) What would my best option, disregarding Ardfist?
  6. Looking for some advice. In my group the following armies are being played: Mawtribes, Daughters of Khaine, Ossiarch Bonereapers, Seraphon, Stormcast Eternals, Slaanesh, Skaven & Maggotkin. We usually play 2K but some of us want 1K matches so we can speed things up. We will be playing matches on 4'x4' tables. I'm trying to build the best/competitive list possible. This is my initial version and would like some feedback on wether it's a good list or if should make changes to make it the best possible list. Allegiance: IronjawzLeadersOrruk Weirdnob Shaman (110)- General- Trait: Master of the Weird- Artefact: Shamanic Skullcape- Lore of the Weird: Da Great Big Green Hand of GorkBattleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas10 x Orruk Ardboys (180)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph BearersUnits5 x Orruk Ardboys (90)- 1x Gorkamorka Banner Bearers5 x Orruk Ardboys (90)- 1x Gorkamorka Banner BearersBattalionsIronfist (160)Endless Spells / Terrain / CPsExtra Command Point (50) Total: 1000 / 1000Extra Command Points: 2Allies: 0 / 400Wounds: 76
  7. In a friendly game you could proxy them just to test the list a couple of times right 😃
  8. Yes, the -1 to hit is a warclan ability and not tied to a specific hero like the artefact and command trait. You can also use the command ability "alright, get `em!"
  9. Yeah made sense. Too bad this makes the Megaboss even worse. I love the model, shame it sucks so much 😢
  10. Good point on Da Choppas . I will test them with this list at some point. I`m really in love with (free) Mighty Destroyers though and whilst playing a match the other day (as Ironsunz) I noticed I was using command points for +1 to hit, re-roll 1's and inspiring presence next to MD. The ability to reserve and spend CP's on those proved vital in absolutely wrecking my opponent (he was playing SCE) so therefor want to give Brutish Cunning a go. In regards to artefact choice, Metalrippa is definitely on my list for good options. I felt like actually healing wounds next to SfV could be better in the long game because of the damage table and losing movement/damage. Was wondering if anyone had more experience with it. Guess we'll have to wait for some more tournament results to see what is more successful. @Arkahn thanks for the link, insightful read from @PlasticCraic on trait/artefact combinations.
  11. For reference, this is the list I'm toying with; Allegiance: IronjawzMortal Realm: HyshLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Brutish Cunning- Artefact: Gleaming Blade- Mount Trait: Weird 'UnOrruk Warchanter (110)- Artefact: Aetherquartz Brooch- Warbeat: Fixin' BeatOrruk Warchanter (110)- Warbeat: Killa BeatBattleline15 x Orruk Ardboys (270)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers15 x Orruk Ardboys (270)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers6 x Orruk Gore-gruntas (320)- Pig-iron Choppas5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute ChoppasBattalionsIronfist (160)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 147
  12. @Malakree So in the case of playing pure Ironjawz and taking Brutish Cunning, what do you consider the best combination of artefact and mount trait on a single Maw-Krusha?
  13. I'm trying to understand why the Megaboss is 10 points more expensive. It feels like he lost more then he gained. Unless the d6 moves from Big Waagh! Or Mad as Hell make him worthwhile?
  14. Megaboss on Mawkrusha is 15 Wounds now instead of 14 according to the screenshot with the roster.
  15. When playing AnvilStrike with 2 Incantors, what spells are considered best? I played a game yesterday using Lightning Blast and Stormcaller, they seemed OK. I let 1 Incantor stay in close proximity of the Evocators in case I needed Mystic Shield and the other near the Raptors for the command ability and trying to get of Stormcaller. Is that how most people approach the use of Incantors? If not, please enlighten me! I'm trying to approve my game with this list as I plan on playing it for a while. For the Evocators: is Speed of Lightning the default pick from the spell lore?
  16. Thank you for the lightning fast answer! I`m building them as we speak! 😎
  17. What is currently the best weapon choice for Evocators in a unit of 10, playing the AnvilStrike list?
  18. @Turragor Ah great! Thank you for clarifying that one 😁
  19. What would a Gav-bomb nowadays look like if I want to use 4 Fulminators and possibly Vandus as the bomb? Can't seem to find (m)any example lists. Anyone who can share some or point in the right direction? This is what I currently cooked up myself: Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarLeadersGavriel Sureheart (120)Vandus Hammerhand (280)- Mount Trait: Keen-clawedKnight-Heraldor (100)Knight-Incantor (140)- Spell: Celestial BladesLord-Arcanum (160)- General- Trait: We Cannot Fail - Artefact: God-forged Blade - Spell: Speed of LightningBattleline5 x Sequitors (130)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (130)- Tempest Blades and Soulshields- 3x Stormsmite Greatmaces5 x Sequitors (130)- Tempest Blades and Soulshields- 3x Stormsmite GreatmacesUnits4 x Fulminators (480)War MachinesCelestar Ballista (110)Celestar Ballista (110)Endless Spells / TerrainEverblaze Comet (100)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 92
  20. Hello everyone! I`m returning to the game and would like some advice on a list. I absolutely love the LCoSD and Dracoths. What would currently be the most competitive 2000 points list with them?
  21. I've been using a Lord-Ordinator and 4 Ballistas with scions and it is wrecking havoc. Especially alpha striking big monsters or heroes. Anyone else been having some success with this or are there certain matchups where this is very weak?
  22. Ah thanks, edited my post. Question still stands though? I feel having redundancy between my Arcanums is worth it, because if 1 casts it the other can go for Mystic Shield on the Evolines or use their own spell if the situation asks for it.
  23. To be honest, I picked Hammers mainly for the trait. My plan is to run both Arcanums with the Evolines and buff them. They need all the defense they can get, next to lantern. Sequitors are plan B whom benefit from synergies when the situation arises.
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