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nuttyknatty

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Posts posted by nuttyknatty

  1. 15 minutes ago, yukishiro1 said:

    GW doesn't want to lower model counts because selling models is how they make their money. They'd rather have a game where you have to buy 100 models and you remove 50 of them T1 than a game where you only need 50 models but you get to use them for more than a turn or two. I'm not convinced there's actually that much of a relationship, but I'm sure that's part of why they resist actually lowering model counts. Every edition in pretty much every one of their games they "raise points costs to lower the size of armies" to much fanfare and then quietly revert points costs over the first year or two, to the point where they're back to where they used to be. 

     

    This is factually incorrect. Model count is much lower on average than in previous years and editions. 

    • Like 2
  2. Apologies to all, but I just can’t understand how something like this gets people so heated.

    I can understand why it’s disappointing but really, the level of hyperbole is eyebrow raising.  I think the word here is perspective. 
    We have to spend some money to access some work that someone has produced. The fact that for the last six years we’ve not had to pay for it shouldn’t be a source of negativity. On the contrary, we should be appreciative that we had it for free for so long.

    Fair enough if you’ve got a political argument against capitalism, but I’d wager that the majority of GW’s customers aren’t either communists or anarchists, so trying to argue that stuff should be free glaringly looks like entitlement.

    But I may well be wrong.🤷🏼‍♂️

    • Like 1
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  3. 12 hours ago, Orsino said:

    If warscrolls do end up behind the paywall of Warhammer+ I genuinely think that's me out the game.

    I'm not willing to pay for a subscription service in order to access the rules which inform and enable my purchases of models. I like reading warscrolls and browsing through them to make decisions about which armies and units I invest in. I've always accepted the high price of models without complaint but I object on principle to being forced into paying a monthly fee for the privilege of knowing what those models do before I buy them.

    Surely you can just buy the battletome?

     

    I’ve always viewed the free content that GW provide as a bonus to their product rather than an essential part of the games they create. I guess it’s a question of perspective.

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  4. Just now, Dankboss said:

    I don't blame people for interpreting differently as it's all over the place with ifs buts and maybes, along with new terminology. To me it's only logical for Uniques to be able to take spells, the same way they'd be able to use Triumphs; the new Enhancement rules are fundamentally the same as they were before under a new name. I read it as rules as intended.

    Facehammer, who I believe is a playtester also mentioned Nagash taking Flaming Sword (or whatever it's called).

    There is a proviso at the end of the sentence of 27.3.1 “unless otherwise stated”. Maybe that’s an out?🤷🏼‍♂️

    • Like 1
  5. Maybe you’re right - but I’m finding in practice I need to slow things down!

    Game 5 is now just a repeat of Game 4!

    Clearly the aptitude of both teacher and student have a huge effect on the teach, and I’ve certainly erred on the side of caution, but here’s one of the challenges:

    Last night we played Game 4. Just by adding the Battle Trait rules for Orruk Warclans added a huge amount of new information for the new player. Two new Command Abilities, and two new abilities. Then there were new spells, and then Realm Rules.

    But it’s interesting hearing how others have tackled it.👍

  6. 11 hours ago, Overread said:

    When introducing rules it is a good idea to layer them as you are so that they learn a little bit each time. However when you add a new component it should be added in full. Eg if you add a mounted lord than mount traits and all the rest should come along with them. Otherwise you're asking them to look at the rules as reference but to ignore certain features. This in itself can prove confusion because you're asking them to ignore some bits and pay attention to other bits. So mentally they've still got to devote thinking to ignoring bits they've read. It's much more fluid and easier to introduce it as a whole and use the whole. That way they aren't sitting there thinking that they've got to avoid using certain things or use certain things or wait when I can I use this thing? etc..

    So my feeling is that playing with the big stuff early on grabs attention and creates excitement. I wanted to allow the new player to be able literally get their hands on a  Megaboss on Mawcrusha game one - even without traits it’s a great model with plenty of different rules to practice. Adding mount traits (and command traits and artefacts no doubt) are an easy addition and gel with the whole ‘adding layers’ approach I’ve taken, so shouldn’t be an issue for the new player.

     

  7. I've ticked off another hobby goal this year - getting a family member interested in AoS!

    So that got me thinking on how I should introduce the game. Fortunately, we live in the same house and there's not much open or available outside - so I had a captive student and plenty of time and so I've planned out one way to slowly teach someone brand new to wargaming and the Warhammer world and present it here for others to use (and add your own experiences).

     

    We are currently at Game 4!

     

    Player A is the teacher, Player B is the student. In this example Player A plays FEC, Player B plays Orruk Warclans

    Game 1introduces the phases and game mechanics. Measuring conventions, dice etiquette, pile-ins, Battleshock. Everything from the core rules is included up to page 8. Each army (already deployed) has a big monster, a unit of tough combat specialists, a unit of missile troops, something with random movement, a fast-hard-hitting unit and a wizard.

    Any info on a warscroll is ignored except for the characteristic wheel and the weapon profile.

    The idea is to provide Player B with an overall idea of the scope of the game. Player A goes first. The command abilities from the core rules are used. Two objectives are placed on the centre line each 18” from the short board edge with 1 point awarded or successful capture. Normal objective rules are used except models within 9” count rather than 6”.

    Game 2 introduces the rest of the warscroll information and warscroll abilities. Both players  play an army consisting of just three different warscrolls. Player A fields a Varghulf, 2 Crypt Ghast Courtiers and 3 units of 30 Crypt Ghouls and Player B fields a Megaboss on Mawcrusha, a Warchanter and 3 units of 10 Ardboys.

    Once again, Player A deploys both armies and “Treasure Hunters” from the Open War cards is used.

    This game introduces a number of new ideas and rules including the role of standards and drummers, buffs and areas of effect, and wound allocation and model removal.

    Game 3 introduces terrain rules, army lists and triumphs and deployment. Everything else stays the same. The same armies are used, the same objective rules.

    Game 4 ramps things up a little. Player A’s army increases with the addition of an Archregent and a unit of 3 Horrors. Player B’s army increases with a Shaman and a Mangler Squig.

    Battle Traits are introduced (as is AoS Reminders) as well as spell lores. Battletomes are also introduced and so are Realms of Battle.

    Shifting Objectives is the battleplan that is used.

    Game 5 keeps the same armies but introduces Mount Traits and Faction rules (e.g. Grand Court, Warclans) which in turn introduces Artefacts and Command Traits.

    Blood and Glory is the battleplan that is used.

    This is where the Core Book is introduced to begin building up knowledge of the background.

    Game 6 adds no new rules, but a unit is added to the army list and a random Battleplan is chosen.

    Game 7 is when Endless Spells are introduced, with Player A adding Geminids to their army and Player B adding a Purple Sun to theirs.

    Magical Supremacy is the battleplan that is used. 

    Game 8 is where things ramp up a bit more with Battalions being introduced. Armies are adjusted in order to meet the appropriate Battalion requirements. Artefacts of Power are introduced as are Warbeats.

    A random battleplan is used.

    Battlefield roles are introduced, as is Warscroll Builder.

    Game 9 is when Auxiliary Objectives are introduced. The game is now complete with all the rules being in play.

    Game 10 is when Player B writes their own list……………

     

     

    • Like 1
  8. On 3/3/2021 at 4:35 AM, PlasticCraic said:

    Good job.  I've bought some hobby hessian type stuff to stick on the end of spears, although I fear it'll look awful!  

    Will give it a try and see.

    Ha! I cut up one of my daughter's 'scrunchies' and stuck that on the ends of a few of my grot spears whilst I waited for my purchases to arrive.

    • Like 1
  9. Love the idea of an all cavalry list (I used to field an all Orc & Goblin cavalry list in WFB!) and when I was looking at a theme for my new S2D army I looked at the Ruinbringer Warband and thought - that's for me! Sadly, in order to get the most use out of the Ravager's Battle Trait, I've had to include a couple of foot heroes (and Be'Lakor because he's ace - really looking forward to getting the new model!).

    I too have gone down the Ravagers route for my list - I've been building and painting it since last September and have just the one unit to finish!

    Allegiance: Slaves to Darkness - Damned Legion: Ravagers

    LEADERS

    Be'Lakor (240) - Spell: Whispers of Chaos

    Derik Shoeslicer (230) Chaos Lord on Karkadrak - General - Command Trait: Flames of Spite - Artefact: Cloak of the Relentless Conqueror - Mark of Chaos: Khorne

    Goredun Henderson (110) Chaos Lord - Reaperblade & Daemonbound Steel - Mark of Chaos: Khorne - Ravagers Command Trait: Eternal Vendetta

    Nigl the Counter (170) Chaos Lord on Daemonic Mount - Artefact: Mark of the High-favoured - Mark of Chaos: Khorne - Ravagers Command Trait: Favoured of the Pantheon

    C'evin Oncenamed (170) Chaos Lord on Daemonic Mount - Mark of Chaos: Khorne - Ravagers Command Trait: Master of Deception

    The Fifth (110) Chaos Sorcerer Lord - Mark of Chaos: Tzeentch - Spell: Mask of Darkness - Ravagers Command Trait: Bolstered by Hate

    UNITS

    5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne

    5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne

    5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne

    5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne

    5 x Chaos Knights (160) - Ensorcelled Weapons - Mark of Chaos: Khorne

    BATTALIONS

    Ruinbringer Warband (140)

    1970pts

    My plan for this army is to try and get as many opportunities to roll on the Eye of the Gods Table! I've painted up a couple of Daemon Princes and a couple of Spawns in anticipation!

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