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Kaleb Daark

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Posts posted by Kaleb Daark

  1. 21 hours ago, Raviv said:

    Do you think we'll see anything new for AoS in the Forge World open day on Sunday?

    yes indeed.

    We will see:

    a campaign book featuring a full fat battletome within its pages for the Legion of Azgorh

    The release of the khorne Lord on Dragon

    The surprise return of every out of production model in the Monstrous compendium remastered and reinvented for the age of sigmar.

     

    ... then I woke up and it was morning... ?

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  2. 2 hours ago, amysrevenge said:

     

    I think ultimately the similarities between Nagash and the Chaos gods are more significant than the differences.  A realm in which Nagash wins the ultimate victgory and a realm in which Khorne wins the ultimate victory will look different superficially, but where it matters they are the same - a realm utterly and universally under the unswaying dominion of one mind, never changing for eternity.  A realm in which Sigmar wins the ultimate victory does not look like this.

    I'm sure that's what I was saying with nagash.  It's how he sees the perfect order.

  3. On 7/8/2018 at 4:04 AM, xking said:

      I think Nagash is wrong because he is a cruel, tyrannical, lying, genocidal egomaniac cosmic horror, Who is just as bad as the Chaos gods.  

     

    On 7/8/2018 at 10:41 AM, Kirjava13 said:

    Again, Nagash is a giant skeleton in a big hat who turns healing women into frenzied murderers for the crime of keeping souls from him for a little longer. There is no conceivable universe where he is a good guy.

     

    On 7/8/2018 at 8:37 PM, Envyus said:

    Nagash is right that turning everyone into Undead is probably the only way to permanently destroy chaos, but that is no better then chaos winning.

    Nagash from minute one even back in the old world was a cruel and evil Tyrant that is not doing any of this for the greater good just for his own power. Nagash is no better then the Chaos Gods and outright plans to usurp them. 

     

    I like Nagash and his armies, but he is a pure villain and there is nothing grey about him or good about his point. 

    Yes, as Phil Kelly put it Nagash is "irredeemably evil" in the light and darkness, good and evil dichotomy.

    However both he and Sigmar are very much the same as Arkhan explains with the Sword and shield example.

    Both want an end to chaos. This much is clear.  And like the End Times, this was not about good and evil but Order vs Chaos.

    Both Nagash and Sigmar want Order.

    Where this differs is in their view of what order is.

    Sigmar would have all his stormcast with full memories and personality if he could. This isn't in question.  It's the part of the reforging which concerns him most, because he can't work out why that fragment of the person who was, disappears.  (my guess  want, is that Slaanesh is the one grabbing hold of this shard ).

    So, this is important in itself because this is essentially where they differ in their ideologies.

    Sigmar sees order as a world without chaos. where civilisation can thrive and flourish.

    Chaos however knows that things can be corrupted because for every noble emotion it has a base opposite. pride, envy, hatred, desire etc.  And this is what the chaos gods latch on to to form the seeds of rot.    Perhaps,  Sigmar in his innocence? naivety?  desire to believe mortals can rise above baser instinct and they will not be corrupted or affected by the same if chaos were not there to sow the seed.

    Now, the important thing here is that Sigmar want his dovoted to essentially live with their own thoughts, dreams and have their own mind.

     

    This is where Nagash and his views break away.

     

    What Arkhan tells us, is that Nagash also wants order.  But his realisation, and thus rationalisation that the human condition is what’s at fault.  It’s inherently weak with its desires and wants and needs and thus in order to have pure order and the end of chaos one must eradicate it’s very food source if you will.

    By making everyone a thrall of death, and thus a part of nagash the free will is eradicated. The corruptible is cleansed, leaving he chaos gods no fodder upon which to graze.  They. His legions do not have minds to corrupt, for “they” are he.

    Arkhan reinforces this so many times even to the mortarchs, to whom he makes clear that if they have mind and purpose to scheme and connive, it’s because Nagash wishes it so.  Should Manfredd for instance try and undo or subvert a plan of nagash, it would be because it would suit Nagash for him to do so, and it’s nagash himself that would put the thoughts and their conclusion into his head.  It’s no different to one master hive mind relayed through different hosts.  Ultimately they’re all just him.

    Nagash would see all life end in order to have a perfect order. Since he is now death itself, he holds his charge as god of death with great duty – yes this is tempered if you will by the seed of what he was, his power hungry megalomaniac of his previous life, these vestiges in him haven’t left and perhaps he doesn’t really understand why he must feel that he needs to do and be this way rather than just a custodian of dead souls.  And at the end of all things there will be nothing. Just dust and ashes.

    That’s why the ruinous powers fear him more than Sigmar.  Sigmar is essentially part of the great game, because he thinks like the mortals he so loves.   Nagash is finality, and once he achieves his rule aons will  pass with him doing nothing other  than just being.

    He himself however realises that even he is not eternal.  I always feel the epilogue of Soul Wars is profound in us understanding that Nagash understands the synergy between him and the others, he understands they strands of fate that bind them but I cannot help but feel he also wants to see, and test the what ifs.  In eroding the mortal realms from within, through Neferata’s scheming, he not only proves to sigmar his point of view – the fallibility and weakness of the mortal condition, but also perhaps it’s the most excellent way of charting and keeping eyes on the ruinous powers progress in their corruption of mortals at the same time, and manoeuvre his plans and forces accordingly.

     

    Possibly… :)

    I like this thread :)

     

     

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  4. 23 hours ago, Graftonianman said:

    Is it assumed that the mark of the all favored gives the Demon Prince (or chaos lord, etc) all of the effects on his warscroll? I could argue that it doesn’t. 

    The mark of the all favored just says it gets those keywords. The warscrolls say to gain the keyword AND the effect. It’s different things adding key words. Adding the warscroll effects from the artifact can be inferred, but is not explicit. 

    No, its any buff of any warscroll that applies to it as Agent of Chaos has said.  Look at him as a mini Archaon who can benefit from any god mark buff going all at the same time.  For argument sake if you had twelve things on the table offering four different buffs to each of the four gods he'd receive the lot. - as well as his own!

    It's easy to over analyse and over complicate but it really is that simple.  It harkens back to the old chaos undivided armies which contained all marks, the only difference is that now your bearer of the artefact gains the benefit of all of them.  Don't look at what he can do but what the people around him with buffs can do for him.

  5. ok, scrub that!  I've found the post in my army thread and shows the size quite well against the stonehorn bodied warshrine conversion.

    37023145142_9df961d035_c.jpg

    The squares are 10mm so.. 100 wide by 140 - 160ish?

     

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  6. 8 hours ago, Aaron Schmidt said:

    Does anyone know what the War Mammoth's base size should be in AoS?

    beyond big!

    He won't fit on an imperial knight base put it that way!

    4 hours ago, Samanar said:

    I can see Chaos War Mammoth becoming the center piece model/behemoth for upcoming Darkoath faction... Here's hoping! ? 

    I hope so :)

    Have a look at the 40k squiggoths or stuff like that maybe? -  perhaps your barbarians used a different beast of similar epic proportions.

  7. On 7/6/2018 at 3:04 PM, Graftonianman said:

    Didn’t there used to be a darkoath king? What happened to him? He’s not in the app nor the GW website. 

    darkoath chieftain.

    He is available separately :)

    https://www.games-workshop.com/en-GB/darkoath-chieftain

    I was thinking maybe the chaos marauder gets phased out as they're old beyond reckoning, and the darkoath sculpts take their place as the new barbarian tribes who just survive. 

  8. 2 hours ago, Kramer said:

    As well as The other changes it’s also not a behemoth ?

    but it’s brilliant news. Double pile in all the way baby! After a run and charge of course ?

    Yea it is.  The last page of the Arcanum  compendium list it as such.

     That would have been very funny if it wasn't as you could have had all sorts of huge things on the table ?

  9. 10 hours ago, Oldshrimpeyes said:

    I'm utterly paralyzed with indecision over the fate of my large Slaves to Darkness collection.

    I have somewhere in the region of 20 knights, 2 chariots, a Lord on Daemonic Mount, chaos Lord, 2 sorceror and approximately 35 chaos warriors. I keep thinking about where I can use them and how; ie as a stand alone Slaves to Darkness mob or as mortals in one of the "big 4" armies. I'm reluctant to commit one way or the other for fear of regretting it and having a thematically inflexible force.

    So, how does this sound;

    I paint them all in generic dark armour, black cloaks etc. Just functional heavy metal colours. Then I paint a banner bearer on foot and on steed in the colours and style of each god. 

    That way if I want to field them for a specific army I take the unit and have the standard bearer as the one with the mark. 

    Does this sound like it would work visually, the idea that the guy with the banner has the blessing and he shares it with his comrades?

    I did it by putting a daemon standard bearer unit filler in the unit.  So perhaps a blood letter or a daemonette on a rock or something egging them on.  Adds a splash of colour to the unit as well, or maybe magnetise a spare shield to the banner pole or something similar with the relevant colours as others have said.

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  10. 9 hours ago, Hounsou83 said:

    I think he also get all the bonuses, when you deploy him, you choose a mark and get the relevant keyword and bonus , why should he not get all the bonuses from all the marks , he got all 4 of them, so the 4 keywords and the 4 bonuses 

    sort of, but you essentially choose a mark a the beginning of each turn like @Agent of Chaos says.  Think of the ability like the everchosen ability.

    Scrub that!  I've just read the ghb2018 wording, and yes you have all four keywords without any conditions attached.

    You do have all four marks.  It doesn't say anything about choosing which one any given round.  

    I'm sure this will be getting a faq or errata at some point for clarification,  but until it does, yes, you have them all.   That's very powerful. :)

    So you're a mini archaon rather than a varanguard who must choose.

     

  11. 35 minutes ago, Xasz said:

    Does he?

    You could argue that he only gains the Keywords but not the Mark and therefore not the relevant abilities...

    nope, it basically makes him everchosen light.  You could surround him with buffing characters of each god and basically pick which buff he needs each turn to do his job.   In this instance the keyword is the mark - he's blessed by all the gods of chaos. :)

    fill your boots with the possibilities.

    remember that unlike fantasy of old, the marks now are just keywords that allow things to trigger rather than abilities with properties  in their own right.

  12. 7 minutes ago, Rumblefish said:

    That's the trouble with them and IMO expanding Ironjawz. All the good/fun ideas start to drink Beastclaws' milkshake.

    I honestly cant understand why fw havent used aos as the opportunity to bring back rhinox cavalry for beastclaw.

    but back on topic, i see what you mean.  Its the thing that makes them different that will be the magic of this faction and also probably the hardest thing to nail down.

    unless we just see all cultural subfactions find unity under the everchosen banner?

  13. 23 minutes ago, Entombet said:

    Ahh old times when Destroyer was op as f..k.

    I preferred to look at it as giving a superior tactical advantage. ?

    after you ash stormed all your dice and then reminded them they wrre all flammable and it was your shooting turn!

    old times indeed.

     

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  14. while I think of it, with Nagash's announcement to Balthus, did you get the very subtle similarity in the attitudes between him and the minions of Nagash?

    When Balthus talks of not understanding (when referring to the mortals) why anyone would want to be anywhere other than in Azyr and why they behave and allow themselves to act the way they do throughout the book.  The same speech in essence that arkhan gives Pharus regarding the truth that is Nagash and to want anything different is convincing ones self otherwise.

    So a the end game, when balthus see's the shard of silver and tries to reach for it, it leaves me wondering if the reforging for stormcast who were once given to another pantheon such as the chaos gods is all that much more difficult with the smiths needing to hammer the final mote out of the soul before sending it upwards?

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  15. I finished it this afternoon.  I couldn't put it down!

    Its a book of many levels and lots of interesting metaphysical almost gaiman-esque discussions, which I loved.

    The epilogue was particularly interesting and I'm now ready to open my core rulebook, as I promised myself that the novel would be first.

    I actually get stormcast a lot more now after reading this, and I like how it teases us with their humanity always in the back of their minds whispering to them.  Whereas in the original box I got rid of all the stormcast, I'm definitely keeping these guys.

    and the way it portrays Nagash and his view of his minions has an understated but powerful resonance about it.  I think he's succeeded in interweaving the contradiction but the necessity of each god to the other very well, and the use of Arkhan as narrator and clarifier is very good as well, as we see it all through his eyes but we can instantly draw the parallels to the realm of heaven.

     

     

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  16. 18 minutes ago, Rumblefish said:

    Just too many units. I want everyone to be sick of the constant LoA releases!

     

    Honestly it wouldn't take much to make it a truly fantastic army, a foot character, maybe something fast? Something like a jezzail or warpfire thrower would be awesome.

    bound magma dragons and the return of the kdaai destoyer :D

    after all they had a model for him which they resculpted  and re-purposed to a new faction (scaarac)

    Actually the kdaai destroyer would be pure jaw dropping awesome.

    for those of you who have never played or read throne of chaos - the destroyer was a massive Kdaai - think gargantuan huge..massive kdaai..

    375mtd1z1we01.jpg

    60Dn44R.jpg

    from the world that was: Image and text from Tamurkhan The Throne of Chaos

    Quote

     

    Far larger than the K'daai Fireborn fashioned as shock troops by the Chaos Dwarfs, K'daai Destroyers are massive constructs created in the form of mighty warriors or iron beasts, such as gargantuan monstrous bulls and other nightmarish creatures, awakened by mass blood sacrifice and let loose upon the enemy. The High Priests of Hashut have succeeded almost too well in the creation of the K'daai Destroyers, for they are near-mindless, elemental forces of destruction, and need to be laid to rest as cold and silent metal until they are required in battle, where they burn bright and terrible, but briefly.

    Only the greatest of the Sorcerer-Prophets are able to forge these monsters of metal and flame, and the process is both costly and arduous in the extreme. This limits their number, making them almost the stuff of legend. But with the dark imaginings and limits of deadly craftsmanship the only end to the terrible forms a K'daai can be fashioned and shaped into, there have been those of Hashut's priesthood who have met their cursed doom early, as the power to make their glorious vision real has slipped from their grasp. There are those malign Sorcerer-Prophets that have turned this to their advantage, entering into dark pacts with other evil wizards and sorcerers, granting to them the power of such a hellish creation in return for some vast and unholy price, knowing full well that the K'daai power is ultimately self-destructive and more than likely to turn on those that try to wield it without sufficient caution.

    K'daai Destroyers are singular constructs, fashioned to the desires and diabolical whims of the Daemonsmiths and Sorcerer-Prophets that forge them in Hashut’s deadly fires. Accordingly although all are large and bestial, some may be created in the image of a great bull, another a Rhinox or even a dragon or some twisted creature conjured from the dark imagination of its creator. All however are beasts of blackened and jagged metal suffused with glowing runes of binding and alive with hellish flame.

    Some are fashioned in the shape of a great bull or Minotaur with razor horns, whose charge can shatter a hillside. Others are covered in barbs and blades, making it impossible to attack them in close combat without an enemy being cut to shreds in the attempt. Those known as Dark Colossi are towering monsters, larger even than others of their kind, that are the work of the greatest of the Sorcerer-Prophets and are able to crush fortifications and mighty beasts beneath its burning claws and leave the earth an ashen waste in its wake. There are even some K'daai Destroyers that have been outfitted with brazen wings infused with sorcery and the blood of a Great Taurus slain in ritual supplication to Hashut, Father of Darkness, which enables them to fly and breath flames.

     

    latest?cb=20170506095147

    rocking up with a destroyer was the equivalent of rocking up with a couple of mournguls  - didn't win you many friends!

     

    oh, and a re-imagining of the hellcannon.  I miss the hellcannon in our army.  Chaos Dwarf crews the world over are getting cold now.

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  17. 10 minutes ago, sigmar is scottish said:

    What we hoping for from the speculated darkoath release? 

    I'm hoping for a massed horde feel backed up by powerfull monsters and characters. 

    Not overly chaos but a barbaric nomad feel. 

    I think that we've seen the look of them in the warqueen and the chieftain - if they phase out marauders to be replaced with these guys I'll be content as its the right vibe.

    I'd really like them as you say to have the monsters as part of their thing, mammoths, skinwolves and shape shifters, giants, and even chaos tainted troggoths - wheel out the old throgg model for added spectacle. 

    Instead of chariots they could ride massive rhinox sized creatures such as pull the scraplauchers and ironblaster in the beastclaw raider models.

    I sort of see them as the diametric opposite to the ironwald arsenal, a human faction replacing technology, clockwork and powder for beasts, muscle and physical fortitude.  the civilised lands and shelter of cities with blood scarred skies and the full force of the elements. :)

  18. 6 hours ago, Roark said:

    YOU DID IT MAN!! THIS IS ALL YOU!!

    I still can't believe they changed it! The Chaos War Mammoth is really good for 320pts. Imagine that thing with a couple of Killing Frenzies on it, or Bronzed Flesh!

    thanks Dude !!

    Yes, for the blessings we can put on this thing I think trading the rampage and chieftain rules is a fair trade off :)

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  19. 42 minutes ago, WeeDaveSoutar said:

    Can you run a "bravery bomb" slaves army with the new mammoth rules?

    Command trait -1

    Artefact -2?

    Mammoth charge -2

    Chaos Knights -1

    A little difficult to position but could be interesting

     

    yes indeed :)

    Also the mammoth bravery stacks so a unit within range of two charging mammoths take the cumulative hit.

    Quote

    Subtract 2 from the Bravery characteristic of enemy units while they are within 3" of this model if this model made a charge move in the same turn. 

    I used to always run the general with the banner and the helm for added goodness, and yes when it goes off, it's a thing of beauty.

    I also used to run the cursed ettin as his mortal wounds used to be on the modified bravery of the target unit, now it just says bravery on his warscroll so I wonder if that's the modified or listed.  Either way, very good.

    What the mammoth has lost however is the rampage rule - this gave any unit within 3 auto wounds if the mammoth was wounded but, we've gained marks and that's worth its weight in gold.  With the bloodsecrator and mr whippy, and the warshrine buffing them they become pretty lethal.

    Unfortunately we've lost the chieftain - who allowed a marauder unit to make a d6 move towards the enemy before any other moves. - brilliant for getting marauder horsemen in the face of the enemy turn 1.

    and don't forget, however feeble, each mammoth gives you some free short range shooting as well.

  20. 37 minutes ago, Praecautus said:

    Just seen that and now I am contemplating a 22 wound model with 4 bronzed flesh on it running around...

    Ive got two, and ive just sourced a third so colour me happy!

    cursed ettin, three mammoths,  warshrine, marauders and horsemen :)

    ally in mr whippy and the secrator and you can colour me happier than a happy thing  on st happimas day :)

     

    oh and talk to me  about the four bronzed flesh ...

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