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Cerlin

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Everything posted by Cerlin

  1. I got to ask, since I am thinking of expanding into wanderers after my high elves, why dont more people use durthu of other treelord as an ally? With a sister of thorns buff, you get the melee and tanking that the army lacks. Backed up by some heroes and rangers, it would be a solid melee line. Maybe I am lucky that I already have a Durthu and Ancient so it seems logical to me.
  2. The last 2 editions, archers were purely better on the mobility front. Even before the pre game move, they could move full and still be effective. I bought 20 for the ability to zone, which works great against deep strikers and sylvaneth. They paid for themselves. Over time, they have also become my go to filler Order battleline. They are cheap enough, decent objective holders, and good map control. They also punish your opponent for giving you first turn. Their rerolling 1s or 2s to hit should also not be underestimated, especially against rend resistant or high save armies. I have watched them destroy Nighthaunt, Zombies, and Clan Rats equally well. I will have to give the new crossbows a go, but I assume they play like my Quarrellers.
  3. Yes but that means 12 + d6 run + 2d6 charge which is minimum 14 but increased to 30 if you roll well. It is not impossible to close the 24" gap and charge turn one.
  4. I have 5 pistoliers and outriders and I have used them a good amount. Sometimes they are quite bad, but sometimes they win the game for me. Pistoliers do a couple things well; shooting lots with rend, doing the same attacks in combat, then being able to run reliably fast while charging with shooting. It took me a long time to figure out how to use the reckless riders ability. I now figured out it is meant to skirt a bigger unit and shoot it then charge the rear. Bonus points for hitting a 5 wound hero in the back that your opponent thought was safe. The most extreme is a turn one 24 inch move, shoot, charge into a brachwrath that got my opponent to concede. Outriders are harder for me. Being they are harder to buff handgunners. They can work similar to pistoliers as stated above, but are worse in melee. I have had best luck with them in the Freeguild Regiment running with demigryph and pistoliers giving each other plus one to hit. Its one heck of a flanking force. I am currently deciding if I want to get 5 more pistols and try a ten man squad.
  5. I am with you there, there is no more to be gained. This can use a rewrite and FAQ clarification.
  6. Sadly the whole list is that way. I do not think anything is on rounds. Either a lot of rebasing or squares. I kept squares myself.
  7. Even according to your example, I only see how the new rules limit 2 of thr 3 movement types. It does not expressly limit combat movement, so how then is it limited? The rule you quote states that the 3 kinds of normal moves are differentiated and only 2 of the 3 are Expressly limited. How can you argue the pile in rule is equally limited when not stated as such? If all movement types were banned, the rule could just say that, which would include charges, but for me it does not seem to do so. If the rule banned all normal moves OR move, charge, and pile in moves it would say so.
  8. Also the steam tank you have is a good way to push the army to 1500 points. It gives your army a big center piece to focus on while dwarfs get to the killing.
  9. Im am still very unsure how you prove your reading. Have any link or screen shot? The rules could easily say "any movement on your turn" and instead say "move and charge" which are 2 kinds of movement but not exhaustive.
  10. Ask and you shall receive. I personally prefer the demigryph models. But choose your favorite.
  11. Binge listened all 3 after discovering this while taking care of my newborn son in the middle of the night. It was great and he has no idea why I was enjoying myself so much while he was crying. Keep up the good work.
  12. The dispossessed list always seemed like a good army to bring a bit of everything in. Thunderers and quarellers have some advantages over irondrakes, specifically wounds and board coverage. Warriors are some cheap wounds, and great for the cost. Ive mostly ran 20 as a speed bump and they constantly impress me.
  13. In the last edition it was a definitive no. You can pile in, drummer counter charge, and great company charge. IT says "they cannot move or charge during YOUR turn." And counter charges and great co charges are in opponents phase. Since pile in is not mentioned, it was played as being accepted.
  14. I have both, and the gryph chargers are bigger, say 30% more because of stylized stances. The riders are also bigger. As long as you find lances, halberds, and shields for them, they should work. I converted mine to have outrider heads, and they look quite good. Scale fits and everything.
  15. Banner ads, esp to do with the hobby, are great. Other ads are ok, but not my favorite. A donation I could throw a couple bucks at a year. On the fence about a sub but I do read and post here a good amount, so it seems worth it. Best AoS site on the web.
  16. Id buy battletomes for armies I did not have to build into them. And read lore. People also forget that you can play straight points with new players. You do not have to say "oh no battleline with your shiney new KO? No game for you" Besides, arkonauts are probably the least sexy part of the kit narrative and aesthetics wise.
  17. I dont see why they do not release mod kits for old armies. Armor, shoulderpads, heads, and weapons in the new style to glue on older model lines. I would buy this.
  18. God I sure hope so. More free guild baby. Id buy chaos barbarians too.
  19. It seems a little steep. But for a standalone game I can play with my non tabletop game friends? Its worth it. If the skaven sculpts are as good as the undead ones, those will both be insta buys for me as well. I really hope at least one guy from each box becomes a named hero in the main game.
  20. Seraphon just got one of the best set of new abilities and two battalions. How can you make an argument for being neglected again?
  21. It looks like plumage from a headpiece or helm to me. Here is hoping for some kind of (Free Guild) human.
  22. There is a reason that the Kharadon were my first new AoS faction. None of the others appealled too me. Hopefully expand some old factions or make some new ones that I actually feel like buying.
  23. The new Eight Lamentations book has at least one chapter that refers to Moonclan. Ill not spoil anything but its my favorite fluff book since the old world.
  24. The mobility and the mortal wound saves for your ships is hard to beat. I just really hate the color scheme.
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