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Aezeal

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Posts posted by Aezeal

  1. On 10/23/2019 at 4:52 PM, Charlo said:

    There are *so* many missile units in CoS that I wonder if a pure shooting army is viable? Backed up by lots of spells too.

    What do people think? 

    I think not. You'll have a hard time contesting objectives early and probably have to melt away from the ones you own if oppenent approaches (if that is even possible). When wanderers had the teleport whole army every turn I had some damage output and was somewhat save.. but challenging objectives was a big problem. Even then I had some throw away tarpitty/speedbump EG.

  2. On 11/6/2019 at 7:10 PM, overtninja said:

    @jake3991 6 Kurnoth with scythes are a mainstay of the list I run, and they definitely outperform Durthu in every game I play. To me, Durthu performs really well as a hate magnet that everyone is scared of, and like any monster he is extremely swingy, and has flubbed every attack I've ever made with him in a game. That said, he's a hero and makes a decent general, and if you invest in both Kurnoth and Durthu together, you've got two massive threats on the field that your opponent has to address and commit a bunch to, and often they can't deal with both.

    Personally I think the threat of Durthu's potential damage and his hardiness are most of his draw.

    Love those statistics

    There is a bit more ofcourse.

    Durthu

    -can have item and trait

    -has shooting (and not to shabby)

    -stomp

    -better save (though rerolling hunters are better)

    - damage curves above are for +2 attacks.. which is NOT a give when using him offensively

    Hunters

    -WAY  more wounds 

    -easy buff from Arch rev

    -possibly rerolls on hunters (but often I prefer not to get charged and when I charge I've not got this

    - possible cover save

    - better increase in damage output when using ArchRev command ability

     

    Personally I think Durthu is only worth it if you have good items and traits for him available: you need to build your list around him at least partially. 

    All in all melee hunters are just easier to use for your army. Put them down, maybe buff with arch ref.. move and kill. 

     

    • Like 1
  3. On 10/31/2019 at 8:34 PM, Pennydude said:

    I'm pretty sure it's...

    - more than 1" away from enemy territory

    - more than 3" away from other terrain features

    - more than 6" away from objectives

    That's how I've been doing it.  You have to take the worst cases between the GHB2019 and our battletome.

    Thx

  4. 24 minutes ago, a74xhx said:

    Finally near my trees, and I get:

    160mm

    127mm

    160mm

    Yup, the two bigger ones are the same size. Which makes sense when you want to make a wood from just two.

    I used to think about something like this; mostly I thought about making a very small wood with 2 small ones. But the warscrolls says 3-6 it seems so no forests of 2 models.

    BTW am I correct that when placing my original wood I need to place it

    - on my side of the table

    - more than 6' from objective

    - more than 6' from aterrain or table edge?

  5. 4 hours ago, Sleboda said:

    Powercreep is an illusion.

    Meta is a prefix for other words, not a word in its own right.

    And, for good measure, NMM is wrong.

    Lastly, my lawn is not to be walked upon.

     

    That all said, I would love it if this army is totally OP. After decades of suffering with the weakest army ever in Warhammer, the Tomb Kings (especially that last version that was burped up by the worst Warhammer designer ever to write a fantasy rule, Robin Cruddace*), I would really enjoy a nice stretch of time being "rewarded" for my suffering.

    😁

     

     

    *From what I understand, he's a perfectly nice person. It's just that he had zero understanding of Warhammer or the Tomb Kings when he was assigned their book and it showed massively. That book was the single worst Warhammer Armies book ever written, from a the rules perspective.

    Who are these tomb kings and what do they have to do with the bone reapers? 

    • Like 1
    • Haha 1
  6. I finding that not having an auto 2nd wood is terribly annoying. I've had woods been dispelled or failed to cast my last games and it really hinders my mobility options.  Are more people in this position and have you sacrificed an item to get the acorn or gone TLA?

    2 hours ago, Pennydude said:

    Gnarlroot tends to be the glade that I lean towards the most.  The artefact is awesome when trying to cast Verdurous Harmony and the SpiteHive.  The command trait is awesome too because free healing is never a bad thing.   If you take a battalion, give your general The Vesperal Gem and you'll always be able to cast Regrowth/Verdurous Harmony guaranteed AND automatically trigger the command trait for the D3 healing.  Everything the glade provides is useful.

    I also like Gnarlroot because I love playing with Drycha.  Since she's a wizard, she always gets the re-roll 1s to hit and that works for shooting and melee.  Run some Spite-Revs with her and they will be re-rolling hits and wounds of 1 in combat.  Command ability grants a 6+ ward (or "bark") save on a unit so that's really helpful.

    One of my lists that I'm trying to tweak ran a Treelord Ancient with a 6-pack of Scythe Kurnoths, Drycha with some Spites and 3 Sword Kurnoths, and a Branchwraith flanked by two units of 3 Bow Kurnoths.  It gave pretty much everything in the army re-roll 1s to hit, could spread the 6+ bark save around, and had reliable spellcasting.  I think it's the best well-rounded glade while others are better at a certain thing (Heartwood centered around Kurnoths, Winterleaf loves swarms/melee, Harvestboon with aggressiveness, Dreadwood with board control).  

    Just my 2 cents.

    I used to be a gnarlroot fan last tome since it made real magic trees with the dual casts and verdurous as a bonus. I've not played them yet but their abilities don't seem as fun now.

    On another note I find Alarielle not the most viable choice. Btw hee foot print, the relatively low number of wounds. Not always 3 good spells to cast, her maximum potential is not easy to deploy (I know that might be me). 

  7. 2 hours ago, Kantchill said:

    Your list looks really similar to the list I'm currently playing, and I'm having some really good games with it after getting some solid advice in this thread.

    Going second is actually really strong (against most opponents), especially if you get that double turn with your Kurnoths and Durthu/Drycha. Just make sure that your valuable units are tugged away behind/inside a forest if your opponent has a lot of shooting, or that you bubble wrap them with your expandable units like the Dryads against melee armies. 

    Regarding that last part, you might want to get two large units of 20 instead of one large unit of 30 so that you have more manoeuvrability. I run 20 Dryads + 20 Spites myself now to cover the flanks and it works like a charm! 

    I also previously used two units of 5 Tree-Revenants, but personally I think that's way to many points invested in such a fragile unit. I only play one unit now, because they are really great at grabbing an objective on the other side of the board. But as far as I'm concerned, that's literally the only thing they can do, because mine always die without killing anything when they get into combat...  So two units for a total of 160 points might be a bit to much. 

    Could you explain why you prefer gnarlroot and what you do with the gnarlroot specific stuff?

  8. So can anyone tell me how Sylvaneth is doing in the grand scheme of competative play and which list are appearing to be the best for our beloved trees?

    I'm still thinking either winterleaf or dreadwood should be strongest but I'm wondering wether treelords and the stomps are used in winning lists, same for Alarielle and Durthu.. or is pumping as much hunters as we can doing best these days?

  9. On 9/29/2019 at 10:13 PM, PiotrW said:

    Let me apologize beforehand if I end up being controversial...

    I looked at Cities Of Sigmar and I immediately realized that this is just not a faction (or group of factions) that I could get myself interested in. Why? The reason is, it just doesn't fit with AoS visually. Not the human side of things, at least.

    As we all know, the models that represent normal humans in AoS (as opposed to SCE) are models that were moved into AoS from Warhammer Fantasy Battle. In that particular setting, these models made sense - as the Old World was fashioned after late Middle Ages / early Rennaissance. But in my opinion, the same models completely don't fit with the AoS stylistics and setting. Mortal Realms are a high fantasy setting divorced from WFB's medieval inspirations. Why would humans still wear late Middle Age clothing there, then..?

    I really would like for GW to release an Order-aligned human faction that would be more in line with the general feel of AoS...

    Hard to say what a not medieval based human's dress in a period with the beginning of industry and lots of magic  would look like though.. why not that way?

    • Like 1
  10. 3 hours ago, Trevelyan said:

    The basic question remains pretty strange. The fact that a handful of people are confused doesn’t make it less so - Plenty of people apparently believe the earth if flat, but that doesn’t make it a topic for serious conversation. (Not suggesting that Envoys Doubt is on a par with Flat Earthers, just highlighting that you can’t always judge the validity of a view by the number of people who share it).

    But the Dreadwood ability (and others from Glades) is a valid question as it isn’t clear whether that counts as a Sylvaneth Hero using the ability. Dreadwood, for example, says that you use the command ability then measure range from a Hero.

    That’s said, the text is pretty close to Ghyran’s Wrath (use the ability, measure range from a Hero with that ability) which I think we can agree must count as Alarielle using the ability, so I’m inclined to assume that the Glade abilities should be read as being used by a Hero. But I could be convinced otherwise. 

    I would agree. You pick a hero and measure from him(her) normally, now you can pick a unit within range from Hunters too.

  11. On 9/11/2019 at 7:31 PM, azmodan said:

    What if you run him in a shooty army and force opponent to come to You. Then hes 4" inch move is not so bad.

    Also feeding him chaff is not so Easy in this scenerii.

    People always imagine he is running towards You. This will not always be the case

    I'd play the objectives and win

  12. Allegiance: Sylvaneth
    - Glade: Winterleaf
    Drycha Hamadreth (320)
    Arch-Revenant (100)
    Branchwraith (80)
    Spirit of Durthu (340)
    Branchwraith (80)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    5 x Spite-Revenants (60)
    3 x Kurnoth Hunters (200)
    - Scythes
    3 x Kurnoth Hunters (200)
    - Scythes
    3 x Kurnoth Hunters (200)
    - Scythes
    3 x Kurnoth Hunters (200)
    - Scythes
    Outcasts (100)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 112
     

    Going to try this tonight.. low on bodies but it's worth a try. I had wyrm and hive instead of the 2nd wraith but figured that with only 2 casters it'd be a waste. It's not 12 scythes btw.. Just 12 and il see what I use. Probably 6 bows 3 swords and 3 scythes because that's is what I have painted and it's not bad.

  13. 20 hours ago, AlmGandix3 said:

    Could you give me a link to those magnets, that price is extremly good.

    First hit on google so you might find it cheaper. it's only N35 and 3x2 mm (which should be enough for a plastic infantry guy though), I was pretty sure I have N52's (or at least that was what they where called - still aliexpress) but can't find the small magnets as N52 easily atm. I also have some 10x1 mm ones which are ofcourse more expensive per piece

    BTW it's aliexpress... waiting times of 6-8 weeks are the norm unless you pay for shipping. But atm all my aliexpress orders have been recieved or refunded.

    https://nl.aliexpress.com/item/32637322450.html

    slightly larger and N52.. double the price (I did get these for 3E but that was 2 years back.. but keeping an eye out for a discount might help too).

  14. I don't want to spend cash on not minis so I use aliexpress magnets (2-3 euro per 100) and have 2 simple blue metal toolboxes(15-20 e). Each fits a 2k army including dice , measuring tools markers etcetc. except for the largest models (alarielle is a problem but treelords are not; trees for sylvaneth are annoying for any transport solution too I'd guess). I don't bother greenstuffing the magnet but keep  glue on hand since magnets will get loose ( a loose model isn't a problem really tbh unless metal model are bouncing together.

  15. On 8/27/2019 at 8:23 PM, Landohammer said:

    At the absolute bare minimum, you need 2 forests. Your primary allegiance ability is the teleport, so without two to port between, you are handicapping yourself severely. 

    The new forest models are surprisingly quick to paint if you leave off the branches and leaves at first. They are a fraction of the surface area of the old Citadel Woods. Just add the branches later when you have extra time. 

    having 2 also means you can make a minimum sized forest with the 2 smallest arches if there is not enough room for other forests at start which tougher placement requirements.

  16. 4 hours ago, 5kaven5lave said:

    Ok guys, give it to me straight, I wanna play Sylvaneth Dreadwood with Spites and all the minus bravery gubbins - how many trees am I gonna need? I have one Citadel Wood at the moment and painting a huge amount more is gonna put me off. 

    spray trunk brown, spray leaves green and then put them on... not much time and much better than plastic. If yo have more time put some washes on brown and green and its acceptable

    • Like 1
  17. On 8/2/2019 at 6:53 AM, zilberfrid said:

    I have not read much of the lore, because I dislike Sigmar and his marines  Stormcast. I can't get through that and prefer sniffing glue or paint fumes while working on models to reading AoS lore (more productive too).

    Seems like you have 0 reasons to bash on the lore if you don't know most of it.

  18. 12 hours ago, Moldek said:

    I’ve only played a couple of games (1 hunter prime, 2 hunters, 3 gryphs) but my main worry with SCE is that they might be too tanky. 30 wounds (and 20 on the gryphs) feels like a lot and I’m worried that most warbands will struggle to put fighters down... now of course they’re disavantaged on objective play but it doesn’t make for a fun game if your opponent can’t kill your dudes (it’s a fighting game for sigmar’s sake :p). But I still need to play more games to make up my mind.

    I’m thinking of trying some more unorthodox lists ( like max gryphs or max aetherwings ) ; does anyone know good stand-in minis for the aetherwings? 

    30 is only on leaders who are 1 max as you know.. rest is 20.

    • Like 1
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