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Aezeal

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Everything posted by Aezeal

  1. I guess the problem is we don't have anything else with decent rend.. but I'm wondering wether going sisters for range and then allying scythe hunters for rend wouldn't be better.
  2. But still it's not THAT much damage for their points.
  3. True.. but if he's like me he might not even have any spites and he might like a block if dryads too.. and all that makes dreadwood a nono for me
  4. Did you have a nuke Wych (reaping and circlet)? I'm still trying to get that to work but in my recent games (gorepilgrims and Tzeentz) my magic was kinda hampered
  5. I used to take 3 scythes/swords and 3 bows pre 2.0. In 2.0 I use 3 swords (only 3 hunters in the list). I already have Alarielle, TLA and TL as hard rendy hitters not to mention I deal ton of MW with magic (gnarlroot 9 spells) which will be focussed against high armor too if possible.. I don't need more rend usually. Against stormcast I might take scythes if I tailor.. but for an all comers tourney I'd go swords. Most opponents don't even have better than 3+ armor save (2+ or 3+ rr.. I guess 4+ rr is scythes too and even armies that do have access too it usually have tons of other targets which are better killed by 4 attack swords and not enough targets for Alarielle, TLA, TL my 9 spells AND 3 scythes).
  6. Proxy them as dryads... there seems no other way you can do this in a usefull way imho.
  7. Are GG really that impressive as alpha strike?
  8. My wyld guess would be that he wanted to play Alarielle and 9 hunters.
  9. It's terrain. Last thing I read was: trees should be in place. Trees are terrain like any other. If you want to move over the base of the tree then you have to move UP the tree (and later you'll have to move down of course.. taking tons of movement). You are allowed to stand on the leaves since it's terrain (and is counted like any other). I think this is in the FAQ. Basicaly Alarielle can just move on a forest and stand where she wants but a TLA will have to move on the trees taking about his whole M to get up there. How this works with attacking I'm not quite sure.. I'd probably just ignore vertical range for that myself.
  10. I'd honestly be very interested in seeing how an army without big wargroves but with 3 units of Dryads and tons of hunters would workout. 2 wraith with regrowth and summon forest and summon dryads (ofc) would but nice in there.
  11. I personally currently only consider the Loremaster in a list with alarielle.
  12. Sounds like the rematch (now he knows your army) might be tough...
  13. In my meta there is often tons of terrain on the table (or big pieces).. very hard to place much after first turn (besides on table edge of my side of the board if I don't pu models there.
  14. I think gnarlroot still has potential but gore pilgrims is a nasty match up..Even with awesome dice it would probably a loss... 8/10.. Using spells to snipe means you won't be doing it at 30 " (as with bow hunters). Which means you can't start sniping turn 1. And characters that really stay behind the enemy line... say.... a secrator will still be hard to reach. I guess that alarielle could get behind lines (assuming you can get a forest there and teleport seems optimistic) and could snipe with spells and then hope to survive,.... against some armies it might actually work.. but gore pilgrims has high damage output and will block so much spells that it's like,y a waste of 600 points.
  15. In 2 games I have not had the opportunity to use balewind (which is there for the circlet/reaping wych). Both geminids and pendulum are fine. Pendulum usually doesn't hit much after the first turn (I believe it's one way) but if you cast it when battle lines ate closing it's often possible to just put it into 2 units... 2D6 mw is just fine fine fine. Geminids are nice too... When moving circles with it (which is what you'll usually try to hit 3 units you'll see 8 inch isn't a lot and I've often not bothered to try to convince my opponent that I really could just pass over 1 mm of the bases of 3 units. . I settle for 2x 2d3 MW and the modifiers... Which is also nicenicenice . I'm mostly not very happy with alarielle yet in combat(below average rolls) but her spells healing, TL summon and survivability make up for it usually (in my first game vs gore pilgrims the opponents double turn got her 6d6 mw from slaughter priests which killed her.. But that batallion is insane and still way op imho). I'm thinking about how I could put a loremaster in there.. alarielle and tl/tla make him a very very acceptable choice even at his point value.... Just Not sure what to cut.... wraith? Endless spells? 10 of the 20 dryads? Not real stuff I'd like too loose...
  16. Gnarlroot2018.pdf I played gnarlroot and Alarielle I posted list in this topic (see pdf). Due to thing I mentioned he didn't play optimally so not sure it really reflects the power of the list. I used endless spells and he didn't. I was a bit cautious with casting and we both dispelled a bit so he only summoned one herald in turn 3( which alarielle skewered on Kurno us spear her next turn). End of my turn 4 we shook hands since he only had changeling and 14 tzaangors left.. And I still had all units (only my dryad unit of 20 was down too 6)... I actually was above 2k points since I had summoned a TL. Gnarlroot2018.pdf
  17. So.. every 2 turns he can summon a carnosaur?
  18. He can summon a carnasaur in/every 2 turns? And how the hell can he leave his objective undefended
  19. Not to be ungrateful. But I don't have 3.5 hours time.... recap in writing? I personally can add that I completely obliterated tzeentsch last week with gnarlroot. I had 9 spell a turn, he had 8. Changeling and gaunt summoner are nasty pieces of work but endless spells are great snipers. Lost of spells got dispelled (an honourable mention for changeling, dispelling aralielles spell then casting it with a roll of 11 and doing 8 mw on tla with oaken armor and gnarled warrior) Tbh I think he forgot some of his batallion abilities (he had 3) and he didn't know endless spells very well and panicked when geminids got behind his lines instead of dispelling it he wanted to get away from 2d3 damage with 5 wound mages so he charged some dryads in a wyldwood. .. And the TLA roused it with his spell.. and then rolled 5+ for the forest on top of that.... killing 3 of them (gaunt summoner had already been dealt some wounds in shooting or magic).
  20. I think it's one bubble.. EITHER from the TLA or from ONE of the hunter units... it's a significant nerf.
  21. You can't set them up before the battle, couldn't do this in the past either. You could and can place 1 wyld wood before the game starts... you can bring more but those can only be placed after using (and within the limit of) abilities or spells that place them.
  22. If you start at 24" then even Drycha still has a 6" charge assuming she's positioned ideally. So.… assuming you roll 2 stratagems you can only reliably assume to have 6 hunters and Alarielle in combat and you'd have to "waste" Alarielle's command ability on that and have those 2 units positioned very far away from the rest of the army? I've never seen it (obviously) but it hardly seems THAT much of a winning strategy. Are experiences with it so much better than I'm assuming? Ofcourse you can try to get a forest near enemy lines and teleport next turn but that will inherently still leave those newly teleported units at 9".
  23. And... most importantly.. they are not dwarves... (yeah.. when in Wanderer mode I'm a dwarf racist too - only green clad elves need apply for any job).
  24. Better from a distance.. but good enough for now.
  25. Display. I been making stuff with large coatings of filler.. I've got it on some of my bases too.. but it's too brittle sadly, looses minimal chips easily so you get bright white small dots.. which is annoying. But I'm happy with it as a display. I need to find a way to make filler less brittle or get a good replacement to use a coating on the styrofoam that is beneath it but I've not yet found it. (the trees are plastic containers with clay around them... but clay doesn't look as nice and stony as the filler for rocks).
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