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Aezeal

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Everything posted by Aezeal

  1. Another looncurse if at all possible if not (or after) 2x start collecting. Then (in no particular order) box of hunters, box of hunters, Drycha, Alarielle. And at some time in between.. more dryads, more dryads. I think that with 3-4 boxes of dryads, 3 boxes of hunters, a few revenants, an arch rev (or 2), 2 treelords (build Durthu and TLA) and Drycha and alarielle you've got a good base (nearly finished even). But.. might want to wait to see what the book does. But as a first investement a start collecting can hardly be a wrong way to spend your money.
  2. I'm not even going to build them on just warscrolls though.. need to know everything and mainly batallions and their requirements and effects. It's not needed for the right hand tables with realm items in malign portents though.
  3. PM Archie cant have Acorn either ofc.
  4. Which.. due to our delay might be the week after our release.
  5. Well that would be something. Just make them put sylvaneth on the first free date in the release schedule.. Even if it's 3 years from now.
  6. I just hope sylvaneth popularity will make GW give us more units earlier than originally planned.
  7. 2nd is sort of in doubt too.. not sure if the one the other guy reserved is actually there. Lol. My 3th option (going early to the shop ) is the only on a I've actually got.. all pre arranged option failed. I'm glad I decide to get on my bike last minute (only decided on it because I was awake and up early that say).
  8. Hoping to get my 2nd half soon.. But my 3th half ( complete box from wayland) isn't coming I fear.
  9. You don't favor Alarielle in that list? Her attacks and CA improve the alpha strike further and allow you to hit 2 targets hard. Or drycha.. Put her in front of a big unit and squirmlings can do a job on them. On the dreadwood roll with 3+: Teleport hunters, ambush ove with alarielle and or drycha and Archie (behind hunters) before game. Burn 2 CA (or another Archie CA on Alarielle if feeling fancy).
  10. Not in a tournament.. well depends on the rule pack ofcourse but useually not. It's just a weapon you pick. And if they want wysiwyg it might be a problem too (if they are die hard on such things)
  11. It's for a better alpha strike.. teleport one big unit and buff it. Could be done with 6.. but I think going for the big hit is the idea.
  12. Or the wraith becomes a priest and it works like khorne priests...
  13. Arg dammit.. what to do then...hate wasting items.
  14. But in our turn the attacks explode on a 4+ if in range of the hurricanum ( so if 20 are in range that means 40 attacks to start, then another 20 from exploding on average (60. 2+ to hit means 50 left 4+ to wound means 25 before saves. With Archie CA If we get another attack each that means 60 becoming 90 after exploding, 75 after hits, 37 after wounds before saves. Which is 12 more.. so six AFTER saves. So.. this is in optimal conditions (BUT if you say only 20 ar in combat then stringing back to the hurricanum is easier too ) but for 100 points even your 3-4 in a turn is better than most stuff you can get for those points And if the first 2 turns you can keep him in range of the Hunters you get the RR 1's there which combined with the hurricanum gives a good hit %. I can see the TLA being better in direct comparison to Archie.. but Archie gets another 20 dryads OR 3 more bow hunters... I think I'll have to try both but I'm not convinced the TLA will be better than that. I've found that we are often JUST to low on damage to conquer objectives and this might help.
  15. Nice to see your view on that, will read it a few times and consider. Thx. Any opinion on the winterleaf lists above?
  16. Yeah while you can't really tell.. to me it has a NOT ORDER kinda look.
  17. IF it's order (and it could well be destruction or chaos)... lions have generally been more associated with other elves/aelves.
  18. But seriously: In dreadwood, IF you are aiming for the alpha strike wouldn't you go swords? They did equal damage against 3+ saves before and now they have added MW possibilities. On a potential alphastrike you won't have only 1"pile in anyway since you won't get the rerolls in any case SOOOO wouldn't they be better for that. I know you'd have to balance it against the turns after... but maxing out the alpha strike seems good too.
  19. So my game yesterday against a list with 4 thirsters with my winterleaf list was the complete opposite of the week before.. I TRASHED him... but now he he had terrible rolls (for example: after getting 3 hits with his thirster and his wound rolls (2+ for rend -2 and damage D6) where 1,1 and 1) and I had decent ones (and last week I had bad rolls and he good rolls) so I'm not feeling that proud. But I was thinking about winterleaf a bit. I'll start with my current list: OLD WINTERLEAF Allegiance: SylvanethMortal Realm: GhyranAlarielle the Everqueen (600)- Deepwood Spell: Verdant BlessingBranchwraith (80)- General- Trait: Warsinger - Artefact: Acorn of the Ages - Deepwood Spell: RegrowthBranchwraith (80)- Artefact: Ranu's Lamentiri - Deepwood Spell: Verdant Blessing20 x Dryads (200)20 x Dryads (200)10 x Dryads (100)10 x Dryads (100)3 x Kurnoth Hunters (200)- Greatbows3 x Kurnoth Hunters (200)- GreatbowsForest Folk (140)Winterleaf Wargrove (90)Total: 1990 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 116 It was a bit geared towards beating 4 bloodthirsters so hunter loadout is not neccesarily fixed. Alarielle would summon 3 more bows and pop her CA when everything is in combat (turn 2 in my experience). The lamenteri wraith would sit on my backline within 12" of a wood trying to summon dryads. The other one would at least pop a forest turn 1 with the acorn. I LOVED the rerolls against chaos and I loved exploding attacks especially in our own turn. Now since today (Looncurse) every Sylvaneth list (especially one with hunters) basicly needs an archregent. In THIS list Archregent would be nice next to bow.. but buffing a BIG unit of dryads is also nice. Since he can't be exchanged 1:1 with a wraith I'd say the list would become this: LOONCURSE BASIC WINTERLEAF Allegiance: SylvanethMortal Realm: GhyranAlarielle the Everqueen (600)- Deepwood Spell: Verdant BlessingArch-Revenant (100)- General- Trait: Warsinger - Artefact: Acorn of the Ages Branchwraith (80)- Artefact: Ranu's Lamentiri - Deepwood Spell: Verdant Blessing30 x Dryads (270)10 x Dryads (200)10 x Dryads (100)10 x Dryads (100)3 x Kurnoth Hunters (200)- Greatbows3 x Kurnoth Hunters (200)- GreatbowsForest Folk (140)Winterleaf Wargrove (90)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 116 It would basicly function the same except archie buffs hunters on shooting a bit turn 1(not needed against chaos since you'd have the RR already but against other armies it helps). After that he would probably need to get next to/in the middle of the unit of 30 dryads popping his CA every turn (preferably with hunters behind that unit still wholly in 12". That would give that unit a scary number of exploding attacks. Also.. you loose a spell from the wraith, no more healing. But I was thinking about +1 to hit and all and I'm wondering what you all think about this: WINTERLEAF with HURRICANUM Allegiance: SylvanethMortal Realm: ShyishArch-Revenant (100)- General- Trait: Warsinger - Artefact: Acorn of the Ages Branchwraith (80)- Artefact: Ranu's Lamentiri - Deepwood Spell: Verdant BlessingCelestial Hurricanum With Celestial Battlemage (380)- Artefact: Goblet of Draining 30 x Dryads (270)10 x Dryads (100)10 x Dryads (100)10 x Dryads (100)3 x Kurnoth Hunters (200)- Greatbows3 x Kurnoth Hunters (200)- GreatbowsForest Folk (140)Winterleaf Wargrove (90) Total: 1760 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 111 OR add3 x Kurnoth Hunters (200)- GreatbowsGeminids of Uhl-Gysh (40) For 2000/2000 OR 20 x Dryads (200) --> or (170 if added to an existing unit) Geminids of Uhl-Gysh (40) for 1970 or 2000 / 2000 I know the hurricanum was abandoned after it's points increase however.. it's synergy with winterleaf makes me wonder if it's not viable in here as the order unit of choice. Obviously.. I've dropped allariele for it.. but you keep 240 points so that means you have the ability to get 3 more hunters AND geminids for some -1 stacking. You loose: -Alarielle's great CA. -Alarielle's 2 extra spells AND her damage spell (great spell) -Alarielle in combat, shooting and healing. You gain: - Great ranged damage options (maybe get a unit of melee hunters instead of only bows) - +1 hit bubble (NOT wholly within I think) which makes dryads attacks hit on 2+ (potentially RR 1's against chaos) and exploding on 4+ in your own turn. About the item on the hurricanum: I was thinking about gryphfeather charm (great defensive option) BUT this Goblet of Draining seems great too: I THINK it would give you a roll on EACH of the storms of shemtek AND on the spell (and in combat.. but probably only once right? Or once for each weapon?) SO 1. In winterleaf would what would you think is best of the newer lists? Or are there other suggestions (maybe a build with 2 Arch revenants, getting a 2nd unit of 30 dryads instead of a unit of hunters - which would make geminids possible in the "looncurse basic list" btw)? (Yes Mirage.. suggesting a build with some Tree-Revenants is perfectly acceptable; I've certainly been thinking about that too.. but dryads in winterleaf and with hurricanum just seem better). 2. If you favor the Hurricanum (or not) which item would you suggest (and do you agree on how often the goblet would potentially spark?) 3. Kit and spells for Archie and the wraith: other suggestions. I'd prefer having regrowth but that means you are stuck with 2 forests max (but if your wraith in in range of a forest - and it should always be ofcourse you'll probably try summoning anyway).
  20. For me... 3 hunters (we don't insist on WYSIWYG so I just have 3 to use as whatever) for alarielle, and then about 20 dryads. But that is in an already dryad heavy army. If you have a low model count army you might consider another 20 dryads too potentially summon with alarielle. Also if WYSIWYG is important in your area I'd have 3 bow and 3 sword hunters in reserve.
  21. Can't: the RR 1's is general, the +1 attack is melee weapons in combat phase. This is one of the reasons I think bows will not get used that much more than they are now. 4.4 to 5.8.. that is more than 25 right? BTW while I acknowledge your wins as a good argument for your tactics I do agree with Aryann that T-rev damage output is a bit low and not fitting with their elitish status. I'll admit an additional attack at their current point value is not realistic I'd personally think they'd be better balanced at 3+/3+.. and IMHO it would fit better with the lore.. 4+ to hit.. I mean.. the lowest of the lowest goblin/human etc has a 4+ to hit. (PS I know there isn't a lot of room for GW to differentiate in to hit rolls; 6+ is non existant. 5+ mean really really terrible attacks which hardly anything that sees combat has.. 4+ is average warrior and 3+ is elite while 2+ is so rare it represents a level of combat skill non characters in general don't have.. which is GW should change hit rolls to D8 or change what a 2+ now is to a 1+ (and not 1's always fail) and use the 5+ and even 6+ more .) For wounding it's less of a problem to me for some reason (I think the 2+ and 5+ are used a bit more in wounding anyway) Now a more general question about terrain rules. If you can pile in onto a wall (of the cemetary) 2 inch high, but DON'T have enough space or pile-in range to drop down 2 inch. Can you attack a unit that is 1 inch next to the wall (with a unit that has 1 inch range). It came up today because I wanted to pile in with a hunter (bow) who was on one side of the wall, and on the other side of the wall (about 1.5 inch) was a Bloodthirster. I though I'd be able to go up 2 inch, move slightly towards the thirster (but I'd still be on the wall with it's base) and then (ignoring vertical distance) I'd be within 1 ". Including vertical height my base would probably be in 1"of some part of his model.. but my BASE would be 2"and a bit from his base.... What happens.
  22. But.. no saves against mortal wounds... doesn't that sound lovely
  23. I'm going to try it again tonight.. 3x thirster of IR and 1x wrath of Khorne. Then 4 units of 5 hounds and 2 slaughterpriest. Unbinds all around. Sadly... Thirsters aren't THAT much crippled even at 1 wound, I hope I can take out more than last time.
  24. I was a gnarlroot player and pretty happy with it. But after the change to unbind I've just been finding it very hard to cast much (been playing a lot against armies with bonus to unbind I'll admit) and went to 0 batallions and lately I've been trying winterleaf. I know dreadwood is good but originally thought gnarlroot was about equal and magic heavy trees just does more for me than sneaky trees if all things are equal :D. If things don't change to much I'll probably make my 4 looncurse revanants into spites and try dreadwood.. but I thing things will change (I'll keep them on sprue untill book lands). PS you talked about scythes doign murder on 4+ save units.. but swords already where more effective on 4+ right.. would only increase with the MW output now. I know reach and reroll on the saves (more and more of those around) impact it but still..
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