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sal4m4nd3r

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Posts posted by sal4m4nd3r

  1. On 12/19/2019 at 7:26 AM, Kasper said:

    I guess they rushed the Slaanesh "nerfs" bit and forgot to change the warscroll of the Soulfeaster Keeper of Secrets. Warscroll still says 30 depravity? 

    GW rushed something out? Wow color me shocked. /s

    They spent about 77 seconds balancing the nurgle book where they just forgot about Blades of putrefaction. Not ONLY is it still 6+ but it targets a FRIENDLY unit. It would have taken an extra 10 seconds to balance this rule and bring it inline with 2019 modern rules. 

  2. 5 hours ago, Kasper said:

    It is obvious they made a tradeoff of quality vs quantity in 2019 - Their goal was to release as many books as possible, which obviously meant they lacked a little polish.

    Im okay with this - I would much rather have average-good quality on almost every faction, instead of only maybe one third books being released at top notch level. The last bit doesnt matter to me, and would rather see as many people as possible being able to enjoy their toys properly.

    In general I dont really agree on the quality being poor - Loads of the books are AMAZING. They hit the nail on the head both fluff wise and how the armies play in many of the books. A lot of warscrolls feel great.

    S2D is an example of a book that is awesome where they really captured the essence of chaos being able to corrupt and mutate terrain and the opponent as you play on the table.

    The 2 week FAQ is obviously annoying, but there is no way they can playtest armies and push every warscroll/trait/batallion to the limit the same way our community does it. In general the 2 week FAQs arent really surprising. You can guess the majority of the fixes with a little bit of common sense and it is rare they mess up a warscroll of a unit.

     

    I think you are a madman if you truly see 2019 as a failure in any way.

    If you are ok with an inferior product for quantity, I dont know what to tell you.  they released half a dozen books that have such crazy difference in power level to other books. Its either blatantly writing rules to sell models and then nerf later, or just put incompetence on the rules writers side of things with a complete lack of oversight by the play testers. Or maybe they are apathetic and just don't care. I dont know which option is worse.

    You point to StD as a balanced book.. except for the game breakingly broken command ability. "Oh but they will FAQ it.." give me a break. It should have never made it passed an editor with even a basic grasp of the rules of the game.  Another one is so bad there is a twitter campaign to shelf the army by a hobby content leader. FEC winning 80% of their games (backed up by statistics.. not opinion FACT) for several months was "fun." 

    I think you are blind if you think the content they released in 2019 was up to the quality of books they have released in the passed. It was bad. Plain and simple. 

    • Like 3
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  3. 16 minutes ago, Sleboda said:

    I know, right? I mean, their stock price has only doubled in the last year. Geeze! I wanted a 5x return on my investment but only doubled my money in a year. Clueless!

    /s

    Come on, guys. GW is the top of the heap in hobby gaming and are succeeding on just about any front you can measure. Them not releasing what you want when you want it does not make them clueless. Their growth and the confidence of their investors say more about them than the lack of a product here and there.

    they have have a stock price revival and LOTS of content. Those are tied to each other. But 2019 was a poor year for the quality of their content. They put out twice as many books for Age of Sigmar as the previous year and the majority of them had basic grammatical errors, spelling errors, contradicting rules, rules that are unclear, unuseable etc.. A book cannot be considered "released" until 2 weeks AFTER waiting for a FAQ... which sometimes is incomplete itself or requires another FAQ. Why would I buy warscroll cards when the information printed on them is no longer current 2 weeks after? And when those FAQs come out, they cant be trusted to upload a group of PDFs properly... a company trading stock with the public. 

    So yes their shareholders are doing great, but I have little faith their future releases will be up to par with the quality I come to expect. 

    • Like 5
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  4. On 12/19/2019 at 6:18 PM, calcysimon said:

    100 spare points to fill this list, any idea? Maybe nurglings or more command points? 

    Or 1 unit of iron golems as objective holders and 1 endless spell

     

    Allegiance: Nurgle

    Leaders
    Great Unclean One (340) - tome of thousand poxes / spell : favored poxes
    - dagger & bell
    Harbinger of Decay (160) - trait: resilient
    Lord of Blights (140) - rustfang

     

    Battleline
    10 x Putrid Blightkings (320)
    10 x Putrid Blightkings (320)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)
    5 x Putrid Blightkings (160)

    Battalions
    Blight Cyst (140)

    Total: 1900 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 170
     

     

    I was thinking about to remove 1 unit of kings so I can take 1 plague lord and a sorcerer, or 1 unit of plaguebearers 

    I would swap tome of 1000 poses out for a witherstave on the GUO. Tome of 1000 poses ONLY gives you +1 to favored poxes because his signature spell, nor foul regencies is in the lore of nurgle. Witherstave is hands down the best artefact in the game. The only reason to NOT run it is if your running the nurgle demon prince. 

    I would also make the GUO your general as he is much more survivable. And give him the grandfathers blessing trait. Harbinger has a giant target on him. Making him the General only makes this target bigger. 

    I can see your considering the gravest I’d mistake with lesser demons which is taking a unit of 20. Only EVERA take units of 10 or 30. 

     

    If this were my list I would 100% drop 5 kings and add in Spume to outflank 10 of them and a poxbringer perhaps glorious afflictions. 

  5. 12 minutes ago, Dolomyte said:

    They are tough when they are part of the lords of the lodge battalion with three hero’s buffing them for sure. But your looking at 600 points of models buffing them. So you can’t compare them apples to apples against another 400 point unit. 
     

    Until nerfed the 20 warriors destroy them then in combat when supported by a nurgle demon prince since every roll of 6 to hit is going to bounce back d3 mortal wounds at them (or 3d3 if three demon princes which is roughly the same as the support the fyreslayers have) 

    You know the HB would laugh at the warriors even with d3 mortal wounds bouncing back..right? EVEN IF all got into combat to swing, that would be about 6d3 mortal wounds, which on average is about 12 damage. half of that is negated. so 3 HB die AFTER they have fought twice before you had a chance to even pick a unit to activate and those 20 warriors are blended. 

  6. It appears they took all of about 23 seconds to balance Nurgle, one of the factions thats needs re-balancing the most. They simply "ctrl+a" the battalions and -60..? How confusing. Plague cyst is uninspired, boring, and ineffective.. yet revieces the same discount as blight cyst. And Thricefold needed a point reduction as well? Now its only 10 points more then just buying a CP. Adding even more evidence to the fact they couldn't be bothered to balance this faction properly is that fact that they made kings/pusgoyles/lord of plagues unmodified 6s but ignored blades of putrefaction. Its transparent that this was rushed and given much thought.

    • Like 2
  7. 18 hours ago, decker_cky said:

    Blight cyst is a 4 unit of blightkings plague cyst with a sorcerer and harbinger, but it can also include 0-6 additional cysts, and any number of additional rotbringers. 

     

    So take plague cyst with 4 blightkings and necessary characters as the required units of the blessed sons, then add a full blight cyst as an optional part of blessed sons. 

    You are incorrect here. Blight cyst is 3-6 kings. A blessed sons list cannot go into a blight cyst. The blessed sons is the battalion which can allow "any number of other rotbringer units"

  8. 2 hours ago, Wulfrik the Wanderer said:

    Yes this is what would happen. This is only possible due to his "Slaves to Darkness"  and each individual keyword on his warscroll. Since Aura's only look for keywords, and none are removed due to the Aura of Chaos allegiance ability, then you can benefit so long as you have an appropriately marked slaves to darkness hero nearby. Difficulty comes with 1. keeping up with Archaon and 2. getting that Phat Base wholly within 12".

    He also has the hedonites keyword. No clue why but he does. 

  9. 1 hour ago, Smooth criminal said:

    Wait, are shrine's available prayers not dependent on marks?

    So you technically can have you Khorne marked shrine buff a Nurgle unit with a Undivided prayer (full reroll). Sure, you won't get second bonus, but who cares when Undivided is already full reroll and Tzeentch one is reroll saves, that's all you need really.

    200.gif

    Its really nice because if demonic power fails to cast like it did in my last game, I can just use the undivided prayer. Usually Ill be casting the nurgle prayer for +1 save but having a backup demonic power is nice. The only one I can see being less then idea praying towards a differently marked unit is khorne for re-roll charges. 

    The warshrine also got a HUGE increase to killing power. +1 damage, got rend of -1 and +1 to hit and wound!!  It WAS 4 attacks 4/4/-/1 and now is 4 attacks 3/3/-1/2!!!  I have always been aggressive with my warshrine. I have it up front charging, blocking off area and avenues, target saturation. Its a huge base and I use it to block certain types of troops from piling into my marauders. 

    • Like 1
  10. 52 minutes ago, decker_cky said:

    Why wouldn't double warshrine stack? The wording on the warscroll  clearly allows for stacking and I'm not aware of any general rule that would prevent it. 

    Upon my initial reading of the warscroll I missed the “from this model” part...I’ve played this game enough to know the rules writers intent. It’s not intended to stack and I guarantee it will be faq’d. 

  11. A

    2 hours ago, Rod said:

    Archaon 800

    2 xChaos knights - 360

    2 xChaos Knights  -360

    1 x Varanguard  - 300

     Chaos Lord Sorceror 110

    -1930

     

    mark of slanesh or khorne

    A sigil (endless spell) in this list would be boss and can be slotted right in.  (40 points)

    2 hours ago, Charleston said:

    All in all neither better nor worse than before. Points stayed at 210, Profile stayed the same which is a pitty as hitting on 4+ is really bad. Hellforged Claw has been simplyfied and nerfed, from dice game and 6 fixed mortals it now triggers on a 6 to hit and generates D6 Mortals while interrupting the wounding procedure. This would be quite a nerf, but the despoilers add some heal and the Aura Abilities can be usefull, too. So in the end slightly change but no huge drama here, as the claw was never really a reliable rule anyway. The ammount of support that is now possible comes up for this quite well.

    Soul Grinders were 250 previously. A soul grinder with demonic power is a VERY strong piece I think! But the fact that it "requires" a spell to be competetive speaks to the warscroll as you pointed out. Also everything is great with demonic power LOL! In a nurgle army, they can be particularly fun as they can move, run, shoot, and charge in the same turn! +1 to wound on the cycles stage two!

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  12. 2 hours ago, frostfire said:

    Sorry I mixed up the points of the Harbinger.

    I am taking  two warshrine because they are so great, not for the stacking aura, which is certainly going to be FAQed, but for all the rerolling they provide.  With the spell of the CSL and an addtional warshirne, it means potentially I could have two units who can reroll hits and wounds.

    I know that one big unit of marauder is better but the battlion needs 7 nurgle StD units and a hero if I am correct, so I have to split it into two units of 20.

    Maybe I should make two unit of 10 warriors and get a unit of 40 marauders?

    Overlooked the fact that the harbinger doesnt count in the ptwb. No need to apologize about mistake on points. Just wanted to POINT it out. It appears the only real source of damage in the list is coming from the demon prince command ability. Play the list now thats fine.. I expect it to be faq'd into worthlessness in 2 weeks time. 

  13. 6 hours ago, frostfire said:

    DP 210

    CSL on foot 110

    CL on foot 110

    Harbinger 170 

     

    20 Warriors  400

    20 Marauders 150

    20 Marauders 150

    10 Horsemen 180

     

    Warshrine 170

    Warshrine 170

     

    Plaguetouched 180

    That’s what I came up with after StD preview. Both nurgle and StD allegiances are good.

    Really take our resilience to a new level.

    What do you think?

    Harbinger is only 160 points. Confused on the double warshrine. It doesnt stack. Dropping one gives you 180 points to play with. I think you would get better use out of one big block of maruaders then two smaller ones for SURE. 

    • Like 1
  14. Running this list today:

    Glott with blades

    Harbinger with witherstave and grandfathers blessing

    Spume

    Chaos Sorcerer Lord

    Chaos Warshrine

    2x 40 marauders

    10 blightkings. 

    1970/2000

    I had to drop 10 blightkings to fit the CSL and warshrine. Now that marauders are bonkers good all focus is on them with the 10 kings and spume acting as a distraction carnifex. The warshrine and CSL combo allows me to make one unit if marauders 4+ rerollable/5++/6++ and reroll all wounds. The other would ONLY be reroll all hits and wounds. I feel like im leaving money on the table by not having the Chieftain (12" bubble of death frenzy) in the list. But This list is SO cp hungry. Not sure what I would take out to fit him in..

    I refuse to use the demon prince command ability until the FAQ. It is simply to broken to exist. I REALLY hope it is faq'd to 1 mw per 6... but I guarantee GW faqs it to ANY hits of 6.. meaning it would be capped at 1d3 mortals per phase.. making it worthless. 

    I'm running glott because I love the model and the lore so much. I also spent an assload of time converting him to the dickens. I do have a SICK reflect damage list if they dont dont change the demon prince command at all. 

  15. 32 minutes ago, themortalgod said:

    Is anyone else pretty bummed about the Slaves stuff? I've been looking really hard to see a silver lining. I put my cities list on hold when I heard the StD book was coming, but no matter how I look at it, it feels like this isn't a ton of improvement over what we have now.

    Yeah we get some allegiance abilities, but they aren't nearly as powerful as allegiance abilities of other armies.

    Sure some of our units got a small buff to their warscroll, but also came with pts hikes and loss of max unit discounts so it feels like  side-grade on units that were already at the bottom of the power curve.  Not to mention being the only army that now doesn't get max unit discounts..

    I just don't see anything this army is actually good at? It doesn't hit hard. Its magic is pretty weak. It has virtually no shooting. It is pretty slow. It is a bit tanky, but relative to the cost per wound, it isn't impressively tanky either.

    Be'Lakor certainly is good. Sorcerers are awesome for their cost. (looking like really good candidates as allies in other Chaos armies) But other than that, I just don't see much opportunity here to climb to a better position. 



     

    Ally of chaos sorcerer is ineffective because it’s only STD units. And if you think this book is same power level as previous you're high.

    You say SOME units got a SMALL buff to the warscroll. Lol ok. Marauders doubles offensive output and got rend. And guaranteed minimum 8” charge. But sure slow. And no improvement. 

    Warriors got reroll all saves base. Archaon is amazing. Demon princes are insanely good. Chaos lord, chieftain, warqueen, all got amazing command abilities. The auras are great. The list goes on and on 

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  16. 4 hours ago, Dracan said:

    Quick question about the plague touched battalion. Or any of the god ones really.

    Its says its for both s2d and "insert god here" alliance. It requires mortal god units.

    Does this mean... i can take 7 blightking units and 1 harbinger and take them in the battalion in slaves to darkness army and everyone gains s2d keyword???!!

    It must be nurgle slaves to darkness units. No rotbringers. 

  17. I consider myself a competitive player. . not to be confused with "winning at all costs" (waac). I am constantly preparing for the next event I can go to. I have found a core group that travel to several GT's a year, and to several majors as well. We practice at local RTTs. We always play each other as a means to better optimize our armies, perfect a tactic or build, or to learn mission strategy better. There isn't ever a game I play where I am not trying a combo/build/list to see its legs for a tournament. I enjoy the competition aspect of the game VERY much.

    With that said I'm a devoted nurgle player.  I started playing them right before the first GHB came out, and have had them as my ain army ever since. I do have other aos projects but mainly for hobby fun and mini collecting. I love playing nurgle competitively. I am the top ranked nurgle player on ITC currently.. and 24th overall. I know there are better nurgle players then me out there, so that's not me saying I'm better then anyone.. just a bit of context on my "event credentials" 

    • Like 2
  18. Futhermore, if you are playing in a particular realm, that also comes with an additional command ability your heros know.. in conjunction with the 6 "generic" command abilities that EVERY hero knows (auto run 6", re-roll a charge, Inspiring presence, Reroll 1s to hit in melee and shooting, and reroll 1s to save)

  19. 11 minutes ago, Thalassic Monstrosity said:

    Good news, they mention the Soul Grinder specifically in the Community post! Looks like we'll be able to use them as part of StD, which is fantastic!

    Yup I was happy to see that for sure! When I said usable.. I didn't mean ability to put on the table. I really meant competitively viable. I have far lower hopes for that haha. I love the model, have one exquisitely painted that sits in my case at home most of the time. 

    • Like 1
  20.  

    3 hours ago, kore5022 said:

    That CA seem's quite fun on Archaon O_o

    I am just staunchly against anything messing with the sanctity of the priority roll. There should be a few pillars of the game that are untouchable and the priority roll is one of them, IMO. 

    Excited Marauders aren't going. Since I run a very STD heavy nurgle army, I'm anxious to see how the changes effect my army.  I'm also hopeful the soul grinder is usable again.  REALLY hoping warshrines have some boss abilities. 

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