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KHHaunts

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Posts posted by KHHaunts

  1. 5 hours ago, Greyshadow said:

    I think it is brilliant that the Daughters of Khaine are order. It makes the grand alliance more grey. I like Warhammer not having any pure good guys.

    Sure its been said a million times but for me it makes perfect sense for the daughters to be part of order as order has always been a shade of grey. It is important to ackowledge that "good" and "order" are vastly different concepts. Order is nothing more or less than the creation of a ordered society, kingdom, empire etc regardless of morals or ambition. Whfb dark elves are a primary example of this (without the slannash influence). There will always be overlaps (i can think of death showing alot of order traits) but ultimately  if we step away from order as a single unified concept then its easier to except. Simply put if you dont want to avoid becoming the living dead. Being smashed into a pulp and/or eaten or having your body and soul transformed into some mutated sludge for the amusement of trans dimensional gods. Then order is your best fit.

     

    Also the dnd reference above is a good one.

    • Like 1
  2. On 04/04/2017 at 3:27 PM, KnightFire said:

    But Age of Sigmar isn't trying to be a simulation of a battle, its a game. The forests have rules, and you just play the rules, without trying to extrapolate that into real life (or fantastical life). 

    The forests don't have any undergrowth that affects anything. What they have is trees, which block where you can stand, and to a small extent, what you can see.

     

    The same applies for line of sight - its not trying to simulate anything, its a rule for playing a game. If you don't like it then play something different with your friends, and if you don't want to play in events that use it that way then run your own events with your rules.

    Id agree with the sentiment.

    However i wouldsay that its not always to do with the realism. As some people have mentioned why bother having nice scenary at all if its serves no purpose.

    For me its not a realism thing its part of the games tactical appeal. If i have some uber fast glass cannon Aelves i want to be able to hop them from cover to cover concealing them from ranged units to try and pounce.

    My view isent "well if they were really behind that wall they would be crouching so you wouldnt be able to see that Aelves ponytail to shoot it!"

    Its simply that it take away from a great element of the game that if they are going to have at all they may as well do it well.

    I dont personally like the shooting into out of combat thing with no penalties or limitations.

    But.

    They have been very clear with that mechanic (Not the rule. as the rule for LOS is clear also) but as far as that game mechanic goes its "clean" .

    There is no mechanic for close quarters shooting. End of. If they had said " have a look at your model if the enemies weapon is x away from the shooting model it cant shoot etc etc" that would be the same problem.

    Put simply Either have a decent, realistic and tatically appealing rule for LOS or dont have anything and eliminate it from the game all together.

  3. 52 minutes ago, chord said:

    I really dislike how many handle LOS.  I see just a super tiny fraction of your weapon, thus it hits.  To me that's definitely legal but not in the spirit of the rules.

    Shooting through 40 models cause I can see the tiniest fraction of your model ?

    I'd love to see this updated with something saying you need a clear line of sight with no models or terrain in the way.  I think then it would make movement even more important.

    Unfortunatley thats the thing about rules.

    The "spirit of the rules" is a fairly flakey concept to some.

    I agree with you in that despite being "legal" i wouldnt look to kindly on anyone who did that.

    However rules need to be clearand to the point as there are many things that people might use the "spirit of the rules" as an excuse for a rule they dont like or vice versa.

    like using Arkhans curse of years. I personally think that the ability should always fail on a 1. but the rules (including the 3 rules of 1) do not prohibit that ability from entering an unstoppable spiral that can wipe ANYTHING off the table. However is someone wanted to use that ability as the rules describe it is their right to do so.

    The rules will never be perfect. but GW have an obligation to keep working at them until these glaring issues have been resolved.

    • Like 1
  4. At the end of the day i think we all have a decent handle on what a sensible option is (I subscribe to the body only idea, Although im also partial to % of model on occasion as sniping through a mm wide window with a cannon just seems silly)

    However its simple case of : The rules dont specify so anyones interpretation counts.

    The rules are clear and the original comment is 100% correct its virtually impossible to obstruct the view of certain models.

    Its stupid and wrong IMO.

    But its the rules non the less.

    All we can do is poke GW until they amend it in the future.

    • Like 1
  5. 36 minutes ago, shinros said:

    Yeah I don't think TK are coming back they got rid of em for a reason. TK does not fit the aesthetic GW are going for in AOS in my opinion I made a separate topic about this.

    No matter how much GW improved they don't kill a whole line for no reason considering how bright in style TK were they don't fit they seems to be aiming for a more "grim" look.

    I could see the newer plastics coming back and that's about it.

    I dont think they will come back. But i think we will see elements of them crossed with the Aesthetic we saw in Nagash and the deathlords.

     

  6. 13 minutes ago, daedalus81 said:

    Not "Tomb Kings", but something that falls under Settra is a strong possibility.

    GW may want to go forward but uber strong fan desire + a really diverse aesthetic totap + some amazing pas model designs (Necrosphinx etc) = GW making use of all that in some way shape or form.

    GW seem to have a habit (Quite rightly) being unmoving in the face of people complaining and begging for stuff waiting until the hype drops and then finally giving what we want.

    In fact it reminds me alot of good parenting. AKA waiting until the child has stopped having a tantrum and calmed down. before letting them have something xD

    • Like 1
  7. 13 minutes ago, Vasshpit said:

    Possibly the look of new skelleys! ;)

    unnamed.png

    Very Tomb King esk.

    The plot thickens.

    Im still gonna say that the new death faction will be deathlord crossed with tomb kings. considering how GW likes to frustrate us to no end and when weve all but lost hope, blow our mind-holes it wouldnt surprise me if TK aesthetic was the core of the new design.

    Remember black pyramids from lord of undeath novel.

  8. 3 hours ago, Turragor said:

    Also:

    Aren't they saying there will be new models for any faction they add and that those factions will include some that have had no new models yet (quite a lot of potential candidates)?

    I would guess it will apply more to the ones that we know are coming (Death, Shadowkin etc) than the "Azyr refugees"

  9. 27 minutes ago, DantePQ said:

    And why is that ? With End Times it was established that Malerion is against Chaos and now those Shadowelves are presented in the fluff very Eldar alike they are not evil but interested only in their own agenda. And they don't belong to any other alliance also when they chips are down they will fight against Chaos

    Again. comes down to people confusing "order" with "good"

    • Like 1
  10. 56 minutes ago, Percivael said:

    Very much a pasty Aelf arm I reckon. But what's the pet Dragon thing? No eyes or mouth. A flying lamprey eel?

    IMG_1671.JPG

    No eyes because its from the realm of shadow??

     

     

    37 minutes ago, wayniac said:

    Very interested about aelves, dark aelves in particular.  They were my original army in 5th edition.  If they get a cool gimmick and aesthetic I might jump on that, but it will suck beyond suck that they are still in Order (although hopefully a newer tome will mitigate it with specific traits/artifacts)

     

    It may be just a 1 off but since Kharadron overlords are the "other half" of the dwarven aethetic I dont imagine they will do a third/redo the dispossed in the near future and since the KO seems to be released as completely its own thing without absorbing any (or many) units or retconing lore from the old faction (Just like Ironjaws. They nabbed one unit from the old models and exist in the realms but so far so do the regular orruks).

    For this reason i would imagine that the new Aelf releases may or may not incorporate models from the existing factions. But i honestly think they will be entirely seperate from the other Aelfs. Therefore GW could put the "Shadowkin" in any alliance they want.

    Also it comes back to this "definition of order" thing again.

    • Like 1
  11. 21 minutes ago, shinros said:

    In my opinion death works better as a grand alliance than single dedicated factions, the issue if we go that route you run into problems where you can't take the mortarch's since it would break the army allegiance. Imagine nagash, neferata or manny decided to take some skeleton's or zombies suddenly they have forgotten all their spells. 

    The necromancer cannot take skeletons in the army anymore without breaking the book and you will miss out on his nice synergistic spell hence why dedicated faction tomes won't work in my opinion. 

    Just like chaos or even dedicated they work well by picking things from the various forces, hence why I believe the new style of tome would work for them best. Since it would make all death players happy. As Haunts said I would prefer a "hordes of nagash" style of book as he said. 

    Since fluff wise death has a somewhat clear hierarchy and leadership compared to the other factions, being death and all that. 

    Agree 100%

     

    Thats why i think that perhaps categorizing there should be a clear caterorgization between the "minion" models and "Overlord" ones.

    Skelies, Zombies, Dire wolves, Black Knights, Spirit hosts should all fall under a single category (I know they are all under death but i mean an additional one so we can keep the non necromancer summoned armies perhaps such as ghoul kings seperate) so that they can be included in any army not matter if its controlled by a vampire, Necromancer or God of death.

    Also i just want to be careful we dont wander of the rumor topic to much i can feel those Mod eyes on me . . . . . .

  12. 11 minutes ago, Aginor said:

    I think - and yeah, kinda hope - that they are buffing the armies that already have had a battletome, but had it before the GHB was released (and thus have some disadvantages because they rely heavily on rules that were changed afterwards by the GHB such as summoning), up to the power level / complexity level that they have established with the armies that had their battletomes released after the GHB.

    So now after the Stormcast and Khorne Demons are done I assume (and yes, hope, since I play Lizards) we will see Seraphon, Skaven and perhaps Fyreslayers pretty quickly. And then IMO the other factions should get some love, especially those that don't have a battletome at all. I think Ironjawz, Sylvaneth and later won't get new ones since those releases came short-ish before the release of the GHB so they probably had those rules in mind already, and they have all the fancy stuff (allegiance abilities, artefacts, special spells and so on) already. They are also established on the new power level already IMO (debatable for Ironjawz I guess, but for Sylvaneth I'd say they are).

    As for Death: I wonder if it would be better to have a Deathrattle and Zombie Horde and Tomb Kings Battletome seperately or a huge cool one for the whole grand alliance... I think the former plus a few models to make each Death army competitive on its own would be preferable. But again, that's a personal opinion, I'd like to start a pure Deathrattle army with tons of Skeletons but they seem quite weak to me.

    I think that after the release of the Generals handbook, the feedback that followed, and the apparent success of matched play GW needed to re think the style of their battletombs. It makes sense that they would re-do some of the first factions to bring them up todate rather than leaving them be until the cycle come round again i am of the oppinion that i would rather GW "get it right" (as much as can be reasonably expected anyway) with what they have before moving on to the next big thing.

    As for death. You here so much complaining about them that GW cant be ignorant of the fact and they will likely play up to all of this and turn it into hype. I think its important for people to not be so Grand alliance orientated. The presence of these very specif battle tombs (Along with the fluff itself) make it clear that this whole grand alliance thing isent a flawless relationship and we are just as likely to see the order factions fighting each other as any of the others (Just like in WHFB) I like to treat all releases in factions not GA. GW can only effectivly bring one new faction in at a time and any way they do it someone is going to be annoyed (I doubt Dwarf fans gave a monkeys when Sylvaneth was released just because it was part of order).

    And im am a death player so i do know how it feels. honestly am happy to just wait our turn.

    As for what i think death should look like. I think a "Hordes of Nagash" incorporating Deathlords as the (High faction) with the others as minor ones with various links within similar to the knew battletombs to allow synergy between the "micro factions" (Deathmages) rather than trying to flesh out each faction into a new thing.

    With Skellie buffs and awesome alligiance traits i really dont know how people can see death as disadvantaged

    • Like 3
  13. 16 hours ago, Double Misfire said:

    Whoops, sorry. Here's an awesome arm shot I hadn't seen posted here yet from GW's facebook page (no repainted old dwarf kits in this picture):

    7kStMME.jpg

    Am very interested to see someone paint them in a non Brass plus team colour scheme. Particularly the foot soldiers and im nota  fan of an over abundence of gold.

  14. 12 minutes ago, Turragor said:

    To those saying there are more kits coming...

    I am not sure. It would be cool to see more but if we do this would be a pretty big faction release!

    It looks like 3 ship variants, 3 types of troops, 4 or 5 characters on foot, 1 character dangling from a balloon.

    If you add older kits that are speculated (gyrocopters, irondrakes - the like) maybe estimate another 3 or 4 warscrolls?

    If no old kits are getting added that might change things.

    Though they've had the prime time and the big stage to announce these, I'd be further surprised if they were hiding something else cool.

     

     

    While not definitve the WH community thread did seem to make a big point of saying that these guys arent anything to do with the "Vanilla" Duardin and while their machines may have found routes from the gyrocopters they are very different and possibly arcane. So perhaps they really are leaving the "Vanilla" dwarves more or less as is. Like the regular orruks i guess??

    Which i suppose is good as while the old school Duardin fans many not be getting a battletome (Yet?, They did sort bonesplittars out after doing the ironkaws) atleast the they not being removed entirely.

    On the subject of their tech. I am curious as to those"baloons" clearly their is some focul source or material that their race is built around (Like the fyre slayers ur gold) im curious to know what that is.

  15. 2 hours ago, Solvanic said:

    I like everything but the Skyriggers, which is pretty good! What do you guys think are the odds there are more models to be released besides this?

    I would have assumed so. However like the Tzeentch stuff alot of it may be the repositioning of older models aka Gyrocopters, Ironbreakers/Drakes and cogsmith etc

    1 hour ago, DynamicCalories said:

    I reckon we'll see a named hero, a multi-kit battlesuit and another battleline. 

    Malakai, Malakai, Malakai!

    ok it may be unreasonable to expect him as a character but they have to give him a hat tip somewhere in the knew lore.

    That army looks like it came straight out of Makaisson heaven.

  16. 7 hours ago, Galas said:

    The only thing that I don't like of this release its that, in my personal taste for a variety of infantry (sorry, greenskin player, I love variety) I would have prefered a fourth infantry type before the medium-size ship. I think that with the one-dwarf fly ship and the big one its, for the initial release, suficient.

    But... in the other hand... Monopoly Dwarf with a Chainsword!

    They may be more variety than we think.The inital Diciples video didnt make all aspects of the release clear and the lighting in the vid makes it very difficult to pick out shapes. Ill hold off my final judgement until we get some clear shots

    7 hours ago, TheWilddog said:

    I thought they would stick closer to the old gyrocopter ascetic.  Makes me wonder if those old units will be ported in or not.  Seems like they might look completely out of place. 

    I imagine they could quite easily as its amazing what an alternative color scheme can do. Im trying to imagine the gyrocopters in a brass like color rather than a mat finish and in my head i kind of get it.

    Iron breakers and iron drakes would fit right in. However that would depend on the stature of the new ones as they look fairly jacked to me!

     

    6 hours ago, Dez said:

    I've personally been wanting Squats back for...well over a decade now. This release is making me happy, as I'd much rather play AoS. 

    I think thats EXACTLY what they are going for. GW have all these people that have been begging for squats to come back.

    GW dosent have a way to fit them into 40k and they have a game where they want to attract as much new blood as possible.

    So they make a faction heavily inspired by the Squat idea that will provide an appealing AOS army for squat fans an a host of easy conversions for 40k

    Clever.

     

    2 hours ago, Sete said:

    Gonna go ahead and say it.

    I don't like them.

    I fully expected this release to sit badly with some.

    all the othe realses feel like the y have just evolved or updated existing styles:

    Sylvaneth developed off the already existing treelord models.

    Bloodbound just expanded on the khourne bezerker theme

    Orruks just got bigger with thicker armor

    Tzeentch has always been random and colorful so i think most things would have appealed. Etc etc

    However Duardin is the first faction where they have wanted to completey tear down the old styles to create something unique for GW

    just like with the Fyreslayers it is difficult to let go of a faction style completely.

    Because elts face it regardless of whether or not GW ripped off any of its old world faction inspirations they were still well established and awesome.

    I dont agree with you. but i certainly get where your coming from.

     

    As anyone had any thought to any special characters?

    I would love to have another old world refererence or revival.

    Captain Malakai Makaisson!!

    • Like 3
  17. 7 hours ago, Lavy said:

    Wow, I forgot about darnok. The game is better than It was in 8th... but our rumour mongers seem to be left in the dust. Hopefully GW leverages their Internet presence ahead of time to hype their AoS release schedule.... if only to sate my desire for new factions and models ;)

    I actually talked about this in a seperate thread. It does seem like the rumormongers have stopped trying.

    Also does the "rumor" engine really produce rumors? Seem more like teasers to me.

    Its not really a rumor if GW has confirmed its existance from a site they control.

    I appreciate GW efforts but i miss looking at a grainy picture and spotting something in the background (Like the magmadroths and Archaon)

    Now we just wait until GW is nice enough to give us a teaser speculate about it for a bit and then repeat the process all over again.

    We miss you rumormongers :'(

    • Like 3
  18. 2 hours ago, TerrorPenguin said:

    2018 would need to be a whole year of death to make up for that release schedule. 

    Most of the release schedulenthat people have.mentioned are the major ones though. Duardin and aelves. However its more than likely we will see some repackages and army revamps for others like with FEC. I wouldnt be surprised to see a death battletomb of some sort before the summer

    • Like 2
  19. 5 minutes ago, JudgeX83 said:

    That symbol has nothing to do with elves. That's the symbol of the horned rat

    Isent that a triangle or picture of the horned rats head?

    Or is that symbol new? i cant remember seeing it anywhere else for the horned rat

  20. 25 minutes ago, Mohojoe said:

    @MrCharisma @KHHaunts Great observations guys, will have a go a little later and see what I can do, currently the great wall of text isn't the most inviting. I am hoping to have a table of contents eventually so reading the entire post is not necessary if you are searching for something specific. Summary list is a great idea as well, will allow people to see whats in it quickly and choose if they need to read that section.

    Thanks guys

    No problem. should have added that its an awesome set of information.

    • Like 1
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