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SilverJelly

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Everything posted by SilverJelly

  1. What does everyone think of magic in this addition? Is it going to be necessary to take wizards? There is no way tournaments are going to use realm rules. They vary to game TOO much. I am not really a fan of magic with my Free People army. I like the powder and man power feel. But you have to adapt to survive. Thoughts?
  2. Has anyone looked at a Heavy Cav list using 2x 3 EoVs, Palladors 6, Hurricanum, Everblaze and Lord Aquilor, Liberators as Battleline. The mortal wound output seems really good with the Lord Aquilor and Palladors taking pot shots and constesting the rear and flanks of my opponent. I normally run Free People and its REALLY strange not having 170 models on the tabel.
  3. I havent played around with Great Companies in AOS 2.0, yet. Its going to be harder to get the bonuses. BUT really you dont need the Great Company to get shots in your opponents turn. With pipers you can still shoot during your opponents turn if they hit a chaff unit of yours and your ranged units are within 3. Might be time to revisit pre Great Company lists for greater movement flexibility and area denial.
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