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Aeryenn

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Everything posted by Aeryenn

  1. I wouldn't be so critical. GW's previews lately are much better than they used to be. New armies are being shown regularly.
  2. I'm really sorry for what happened to Bretonnian players after End Times. I really am. I'd be furious if it happened to my beloved army. But let's face it. There's no place for Bretonnia in AoS. It would be a freak by being too normal. "Let's see, we have reforged humans riding small dragons, blind aelves flying on eels, dinosaurs riding dinosaurs, naked fire dwarfs on a magma bleeding giant lizards, classic european heavy cavalry on Andalusian horses, ghouls on giant ... Wait. What the hell is a horse?"
  3. I'd say it all comes to execution. If the minis are great even Johann's faction could be a bestseller. If the minis are bad even the best concept can be a failure.
  4. You seem to be sure about Grungni dwarfs faction. Why is that?
  5. History seems to be the last thing GW is concerned about in AoS. Starting a completely new setting after End Times pretty much sums it up. Skaven are one of only few armies that haven't been yet AoSified. I know what you are trying to say but with AoS I believe it doesn't work. Skaven being a one complete army in the past means nothing if we consider what GW did in AoS. There weren't Chaos God Specific factions and it doesn't seem to bother anyone. There was one order dwarf faction, not three as in AoS. There are more aelves and the number of aelven factions may in the end be like six or seven. How many death factions were there? Or destruction armies? AoS works on its own rules. There might be more Order factions in the near future of AoS than all armies combined in the Old World. I understand that somebody might like Skaven at their current, united state. It's just in my opinion it stops this faction from development because AoS updates and releases are build around a certain theme and we all know that. GW will either add one single hero per edition or develop one clan with like 2-3 new units that will doubtfuly work with units from other clans. Dividing their force would make things more simple actually for future releases.
  6. I wrote it in a different forum but it's worth to mention it again. Just think of the possibilities if each Clan had space to develop on its own. Skyre as high tech faction, with rat mechs, walkers, cannons. Kharadrons shouldn't be the only advanced faction. Moulder with all its mutations and numbers. Eshin is difficult to develop but not impossible as well. We had a take on Pestilens and I think it could work if given enough attention. If Aelves can have a dozen factions, why can't Skaven have more than one?
  7. And models are all that matters for many people. The great problem with Fyreslayers is their lack of models. Theyu have great rules, that make them one of the best armies to play. Somebody above wrote that they had resigned from collecting this army because it's tiresome to paint dozens of same units. Even today I spoke with a friend if he will start an army for AoS (he's a 40k player). He said he likes Fyreslayers but doesn't want to paint 80 same models of naked dwarfs. I myself was THAT close to starting a Fyreslayer army. Guess why I didn't. Cities have so many models, so many themes that's really, really hard to bring anything new to them, that will match them all or give them a clear direction. Much more difficult than to give Wave 2 to Ironjawz or Fyreslayers. I've written it's a bit different for them because in case of Cities merging was the only way of survival. It was either that or slowly disappearing by not getting new models, new rules etc. This way they can be still playable but I really doubt that we will see a wave of models for Cities. If for example there was a Witch Hunter faction in plans for AoS I think that GW would rather make it a seperate faction than give it a Cities keyword and allegiance. Cities is nothing in terms of design as are new AoS factions, with a strong theme and direction, that's why I don't think any new models will be released for them. Well, maybe one hero model once per AoS edition. That's all. For me, that's a death sentence for a faction. We don't have to agree on that. Oh it's quite the opposite. I think of merging in a long run. It's easy to merge to factions. Much worse is dividing them again. You give the example of Legions of Nagash. It's true to some point but it was a faction of old models, same as Cities are. With Ironjawz and Bonesplitterz it's different. Ironjawz was a completely new faction. Now, after merging Ironjawz players bought some Bonesplitterz models that might work well with Ironjawz under Big Waaagh. I think a lot of players did it just this way. Is it possible to divide Ironjawz and Bonesplitteraz again? Well, it is but GW would ****** hell of a lot of those customers that would now have to abandon half of their Big Waaagh models to form again either solo Ironjawz or solo Bonesplitterz factions. That's why I'd say we will never again see an Ironjawz Battletome, just Orruk Clan's all the way not to abandon those players who mixed their armies. It probably will affect releases for those factions. Ironjawz Wave 2? I don't think so. I'm afraid it will be one new hero once in a while that matches both armies. Believe me, I want to be wrong on this one. We have to wait to judge this one. So far no good news for Spiderfang fans except for rules update. It's easier to just run some factions seperately in the long run. Can you imagine future releases for let's say Dwarf Clans faction that combines Fyreslayers, Kharadrons and Dispossessed? How would it look? One new naked hero for Fyreslayers, one new flying warmachine for Kharadrons and a unit of shielded dwarfs for Dispossessed? Or maybe a naked Fyreslayer with a jetpack and a shield unit? Great taste.
  8. Oh it's easy to be fixed. Just leave naked dwarfs in wave 2 and add more salamanders, fire/earth elemntals, some kind of runic priests unit, golems or underground creatures, tamers, riders. Dwarf/Magma hybrids. With Ironjawz it was also easy. Wywern, Wyvern riders, shootin balista, catapults, archers, weird boyz, berserkers. It took me 60s to come up with these ideas. Ironjawz and Bonesplitterz don't really fit together. It's like teaming up paladins with cave man. Same goes with Fyreslayers and Dispossessed. Everything but short height and beards makes them different. Better develop one cool theme than force it together just because it's easier that way.
  9. I agree that they should step away from some factions and return to Fyreslayers, Sylvaneth, Ironjawz etc but PLEASE, PRETTY PLEASE don't ever again merge any factions. It's basically a death sentence if we look at what happen to them. Take skaven. One of the most iconic Warhammer armies of all time. What did they receive after merging them? One model was it? What happened to Ironjawz? No new models. Cities? Ok, it's a bit different with them but it was one unit of witch hunters, correct? Basically dead in terms of new releases. If they do something similar let's say to Fyreslayers and all Dwarfs that's basically it. It should be called a crime against humanity. Develop factions on their OWN. It takes nothing more than goodwill. I can think of like 5 new sculpts for Ironjawz right away. Same with Fyreslayers. DON'T KILL CONCEPTS by merging them into armies with no real theme.
  10. At least it's interesting. You can't find anything like this in other universes. And the sculpt itself is executed perfectly.
  11. Worse if you encounter a player or tournament with "what you see is what you get" rule. Or somebody simply wants to have everything compatible with actual rules and doesn't want to have any proxies. One can always pretend that his Morathi model is Alarielle for the purpose of Sylvaneth army but it somehow kills the immersion for me.
  12. Like Teclis and Tyrion twins? It's like Tyrion's mount or the guy himself maybe transformed somehow.
  13. Easy. They could have designed sprues the way to be able to sell these models separately later on. It was possible with Radukar, it was possible with Ogroid Thaumaturge and Gaunt Summoner in the previous Warhammer Quest so it could be possible with every single mini in Cursed City. It was GW decision to make CC Soulblight minis weak for AoS which in my opinion was really bad.
  14. For some reason I can't add any more reactions today, so I just want to say thank you for reminding that GW actually did advertise CC this way.
  15. People have very different tastes you know. For me the best model of Gravelords are the zombies. Next the new skellies. Then Vampire Centaur. If only Zombies or skellies got 2 more units and a hero I would start a SBGL army. Right away. I absolutely dislike Radukar (didn't like him in CC also) and I get pissed every time when I look at this old hag on wolf. It's ok, I feel kind of reliefed I can skip this army and continue to work on my pile of shame. But one thing that I feel bitter about is how Cursed City doesn't integrate with AoS Gravelords. I'm making a guess that like 1/3 of all people who bought the box treated it like a starter for Gravelords in AoS. Yes, GW didn't promise that but also there was not enough communication on their side that it simply won't work. They just said that you can use CC models in AoS. Yes you can, if you want to loose to any "normal" AoS army. Let's be honest here - you are not going to win many matched play games by taking 680 points of random heroes. We can assume they won't have any battalions and their rules are simply symbolic. I really don't understand why they kicked their customers by making it obligatory to take all of the CC or none basically. I just sold my CC copy today and it felt really good. Have a friend who I play with a lot and he bought CC with the same goal in mind. To have a starting point for SBGL. Gravelords look like a really solid army. They will be played a lot.
  16. COVER Add 1 to save rolls for a unit if all of its models are wholly on or within a terrain feature when the rolls are made. This modifier does not apply in the combat phase if the unit you are making save rolls for made a charge move in the same turn, and never applies to units containing models with the Monster or War Machine keyword that have a Wounds characteristic of 8 or more. So, if I have a unit of dryads wholly within a Awakened Wyldwood and there's an enemy unit attacking them, also wholly within this Wyldwood... Do both units receive a cover +1 bonus? I'd say yes but strangely never played it this way. We didn't apply the bonus to any unit in this situation. What's correct?
  17. Don't scare him off. 😉 He probably wants to keep it a secret.
  18. I'm East European and don't see those vampires this way. 😛
  19. Please tell or give a hint that Kurnothi might receive a major release in the future as a new army or part of Sylvaneth or whatever. Just that they will happen one day.
  20. Great preview... but really, really sad. Kragnos didn't turn out to be Kurnothi nor Beastmen. He's just a Be'lakor of Destruction basically, not a leader of a new faction. What really bothers me it's that he is a centaur. Kurnothi warband has a centaur as well. Now I'm afraid that Kurnothi warband was just a one time thing. As for the Gravelords I think I will pass. I was most excited about the zombies, and all that really is new for them is this unit of zombies. I don't like dogs or hounds so no for zombie dogs really. I had hope for some zombie heroes, new corpse cart, maybe zombie behemoth. Same with Skellies. All the spotlight goes to strange (some are cool) vampire heroes.
  21. I've always said drops should be ripped from battalions. It's the most boring and sadly most important part of them at the moment. Unique ability and a bonus artifact is interesting enough.
  22. Generic battalions... Hope this is just a rumour. It kills diversity. Everything generic is the opposite of what we should want for AoS. It's the diversity in rules, models, playstyles that makes this game interesting. Just as with other rules, some need to be balanced. There is a lot of useless ones used only to lower drops and many that seem op like reroll all hit rolls. That they are not balanced isn't the fault of them being specific for every faction but the battletome writers. It's like removing allegiance abilities because some are better than others.
  23. Can't say I'm a fan of this decision but grave guard looks acceptable unlike skeleton warriors.
  24. Nah, don't expect rage. Lately GW greatly improved their previews. It seems they are listening and what really pays off are previous tantrums as you call it. If everyone was ok with poor previews GW wouldn't feel the need to improve.
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