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Kugane

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Posts posted by Kugane

  1. 9 minutes ago, stato said:

    How many prices rises did those models get in the last 5 years, thought this was the only one?  

    Have their been any products that have had multiple increases, paints are only ones i can think of?

    I may have missed some price increases, but I've seen prices going up on 4 occassions the past 5 years alone. A lot of stuff has almost doubled in price during that period. Not sure if it was for these specifically.

    9 minutes ago, hughwyeth said:

    I do sympathise with the "you don't have to buy it" argument HOWEVER, the GW hobby is entirely insular and exclusive. GW don't support 3rd party models, don't allow them in their stores or competition. If it was an open system with competing models, it would be fine. If you're a narrative or open play player, it doesn't matter- just use any old models. If you're competitive, it does matter to a point because GW models are the only models you can use. 

    That's why systems like frostgrave are such a breath of fresh air- zero model prescriptions. 

    Indeed. 

    To add to this, a lot of models get discontinued often, leaving you with unuseable stuff, unless your opponent lets you proxy it for something else. Which locally seems to be frowned upon.

    I think this combination of prices going up and older models becoming obsolete is quite irritating and makes products feel like a bad investment at times.

    • Like 1
    • Thanks 1
  2. 1 hour ago, Kramer said:

    What about the lion? They are always teasing something unreleased ;) 

    Probably a sea lion, pun and all. My guess is an Idoneth Deepkin warband :D. Then again.. Other than the base it hardly has any fish-like appearance :(.

    • Haha 1
  3. 4 hours ago, RuneBrush said:

    Warcry isn't being done by the specialist games team.  Basically anything that forms part of the lores of GW's 3 main backgrounds (i.e. 40k, AoS & LotR) is developed by the main GW design studio.  Everything that doesn't fit into those three main backgrounds is developed by the specialist games team (currently Bloodbowl, Necromunda, Adeptus Titanicus & Aeronatica Imperialis) which is headed by Andy Hoare under the FW side of the business - that is excluding Age of Darkness, which is done by FW.

    I see! Thats very interresting. I guess the playstyle may be completely different from most the specialist kind of games in that case. Hopefully they will have some more teasers info up online soon.

     

    13 hours ago, Double Misfire said:

    It's just one forum poster's opinion. I woudn't get too wound up about what play styles are or aren't supported for the game until regular Warhammer Community articles start to hit in the build up to preorder ;) 

    Fair enough, but I think there is some validity that if it were to be a competitive game, they would likely have stated it as part of their marketing :P. But lets see what its going to be like! Maybe it'll even end up as a game system where fans custom build their own rules around like some of the older games GW no longer supports.

  4. 4 minutes ago, zamerion said:

    I think warcry is not designed to play competitive :(

    Or they have not said anything similar. Unlike kill team or shadespire, that GW announced it as competitive.

    I think there would be tournament packs, but that the game was more focused on the narrative. A shame.

    I see :(, thats a real shame. Was really looking forward to figure out to play that crow warband properly. Oh well, maybe in the future they get updated to a full army.

    • Confused 1
  5. 32 minutes ago, novakai said:

    The counterpoint would be the sister release where it would help greatly if they gave a month or season of when they are releasing them. instead of dragging out marketing preview for a whole year. while I am pretty sure people would buy them still, I feel the interests of the release have really reigned down a bit.  Warcry I think has met with mixed reactions from its announcement where it just has been divided people who care and people who don't.

    Also, I did not know that Apocolypse was a two-week preview release, I didn't think it was that big of a release.

    The whole GW specialist games line starts to feel quite bloated. I just hope it'll be at least somewhat optimized for competitive play and not yet another game where certain warbands shine and others don't stand a chance (like in warhammer underworlds right now). All the bloat in ranges isn't helping either.

    • Like 1
  6. I am waiting for new nightrunner kits to be released. Some of conversion work is possible and doable, but it's hard to do it below 50$/10 when you add up all the costs of bits, etc . I really hope GW finally gets incredibly ashames of their nightrunners and gives us a new kit. I think it would be fine if they were made from re-used assets from shadespire skaven with different weapons, but similar poses. Easy for production and looks amazing. We really need new sculpts.

  7. 39 minutes ago, carnith said:

    How would this change up 2k? This is all for 1k games, and even then assuming you still need two battleline, you will still be able to take duplicates of the battleline twice to meet battleline. 

    I see. I completely missed the "must be 1000 points" part.  Thanks for clarifying :).

  8. 1 minute ago, Thiagoma said:

    Yep, only 2 units of each Warscroll. 

    I see thank you!

     

    Just now, Skreech Verminking said:

    Well I’m wondering how this system will work with armies that currently only have the option of 1battleline unit and next to the heroes nothing else like Eldritch council

    Indeed. Maybe they are changing stuff up and we wont need 3 battleline at 2k anymore.

    Would open some room for armies with heavy battleline tax as well.

  9. 10 minutes ago, michu said:

    Nice Clawlord @Skreech Verminking. Is that a Duardin axe?

    Ok. so who want to upset Dispossessed players and add their cannons to Skaven armies? They will run out of ink for their Book of Grudges. :) 

    An army of skaven that stole warmachines/weapons from all other factions would be amazing haha

    • Like 1
  10. I used to paint every single detail, do subassemblies, etc. Nowadays for tabletop standard I build everything at once and follow the "if the brush cant reach it, the eye cant see it" mentality. Lots of grey hilts under cloaks as a result! :PIt also helps to make what the eye does see consistent with each other, no weird shading, which sometimes happens when glueing stuff together. Or random gaps for that matter.

    If you pre-shade with a good drybrush and apply thin layers you can always pick out some stuff after you are done to add some character to your miniature.

    • Like 1
  11. 3 hours ago, BobbyB said:

    Speaking to one of the AoS rules team at WHF, they specifically said that they were waiting for the results of the survey to make a decision about how often they update points in future

    I bet the survey will say as often as possible lol.

    • Haha 1
  12. 4 minutes ago, Overread said:

    1 Thick layer is open to interpretation and some are likely smothering the model in paint whilst others might be only treating it like a "two thin coats" single layer. There's certainly practice involved in using it and getting the best results. IT might take a while for some of the finer points of its use to make it into instructional videos and guides so that the idea and concept of how to use it well spreads more clearly to new users of the paint. 

    Yeah you are right. I sometimes even find washes too thick already if they pooled a bit too much on a detail. I kind of wonder how these paints will dry when pooling. Sometimes you just miss a spot. Especially when doing the assembly line. 

    Regardless we will probably see a lot less of thick acrylic coats among newer painters. No more putting nice and thick layers straight out of the pot to save time haha. No more "paint is liquid, It'll shape to the details by itself right?!" XD

  13. It seems in the right hands it can be amazing, like merkel showed some amazing results using contrast paints on a Skaven bombardier, but I have also seen other people review it on YouTube and the results were kind of meh in my opinion with some shading, but a basecoat and wash would look nicer (YMMV). I think the whole "1 thick layer" should not be taken too literal. I still think, like glazes, layering these paints may give the best results. Especially to create gradients. However, for speed painting this is a god-sent invention regardless. I used to make the same stuff mixing washes with citadel air paints, resulting in paints that are both a wash and glaze. This will certainly battle the mid-army burnout of horde army painting. Having to go back 4 to 7 steps for each colour is tiring. Now it's just 2 for good results :).

    I think if you take the darker primer and overbrush it with the light basecoat prior to painting it may improve the gradient better. Or drybrushing if you want to go with darker tones. I'll experiment a bit when the paints are released :).

    • Like 1
  14. 100%. If it isnt painted, I wont play it until it has its final layer of varnish on it. 

    Because of that mindset it makes me sad when the opponent fields grey or sometimes in rare occassions even subassembled armies haha.

    The downside is that good stuff will get nerfed, become obsolete or too weak to compete due to rule changes/point adjustments. Seeing stuff painted to tabletop++ standard becoming unuseable tends to hurt. Especially in horde armies.

    • Sad 1
  15. I personally think having warhammer underworlds available online soon will draw in lots of new people that want to go to real life events alongside of playing online. Magic arena has pulled in many people into our LGS and revigorated that hobby. Funny enough magic arena also brought in more warhammer hobbyists as a result that decided to do both MTG and AOS/40k.

    Then again cardgames and miniature gaming are two different beasts... considering 1 all you do is sleeve your cards for 10 minutes and the other you need to sacrifice a month of your life to even get the stuff painted xD.

    • Like 1
  16. 4 minutes ago, Skabnoze said:

    No, I suspect you are correct.  AoS has obviously been quite a work-in-progress in regards to making it the successful product they want it to be.

    My opinion is not that they are necessarily making a bad call - but simply that they need to make a call.  If they make something explicitly a small ally or narrative product line then there is nothing preventing them from expanding those into full forces at a later date when they get an exciting idea.  If you go far enough back in 40k they had a number of current factions that started that way.  Grey Knights were originally a super unit you could ally into your Imperial army and not their own force.  The Death Watch started out like that also.  Eventually they decided they should be full armies.  Nothing is stopping them from making some sort of book that codifies some of the smaller allegiances as narrative or ally factions and doing that would not stop them from fully fleshing those out farther down the road.

    I simply think they need to make a decision about these forces and then execute those decisions sooner rather than later.

    Its what I love about assassins in 40k actually, that they can be some elite force that you slot into your imperium army as a back up. For some subfactions, like assassins, it even makes then more special to field.

  17. 4 minutes ago, Skabnoze said:

    I do as well.  I have significantly invested in games that massively bloated their game and at a certain point I started to question why I should purchase something simply because my collection was large enough that new additions to my faction (not simply resculpts or duplicate units) were hard to play with.  As an example I played Warmachine/Hordes from 1st edition up through the 3rd edition and I eventually just stuck most of it into the closet.  That game hit a point where to realistically play with my collection required playing more games than I could really fit into my schedule in a year or so.  The game plays at a relatively small model level and they expanded the factions into huge things where you play with such a minority of your collection if you tend to be a collector.  That really bothered me and eventually it made me question if I should even buy anything anymore - even if I thought the models looked neat.  Eventually I just stopped playing it entirely.  

    I ended up selling my stormcast eternals for this very reason and refuse to buy into them anymore. Sacrosanct looks awesome in my opinion, But sequitors for example could easily have counted as liberators and simply giving them chapter tactics instead. Same with castigators could have counted as raptors or judicators.

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