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Matt Large

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Everything posted by Matt Large

  1. Having played Sylvaneth since they were first released all those years back, I just wanted to say I think this book is a fantastic change. We are going from a possible 3 build army (arguably Gnarlroot magic/winter leaf dryad spam and Dreadwood alpha strike) to being able to do anything of the above styles in any combination and more. I haven’t managed to have a look at the whole book in detail, but what I have seen looks really quite promising. Tree lords are still in a pretty bad place though. And why Ancients arnt level 2 baffles me. But there’s plenty to be excited about imo.
  2. Hmm its a wierd one, because the Loonsmasha's warscroll says they cannot charge if the unit they are in has any restrictions on it that would prevent them from charging. Typically running and retreating are two obvious restrictions. However, unless I'm mistaken, if a unit of Stabbas is in combat and therefore within 3" of an enemy, there is a restrction on them that would prevent the stabbas from being able to make a charge and would therefore mean the Fanactics couldn't charge themselves. I hope I'm wrong, because it feels wrong.
  3. Sorry my bad, misread which type of fanatic they were
  4. It would be hard to set up, they'd need to be revealed in the previous turn in order to be out the recieve the buff. Not impossible, especially with a double turn.
  5. I really like Loonsmashas, if anything I would do the opposite. The +1 attack is nice, but at the end of the day the grots arnt there to be the killy thing. You can build lists where they are, but for me the squigs are there for that. Maybe drop the squigs for 20 stabbas and swap the spore splattas for Loonsmashas. Or take the sporesplatta out and simply take another 20 grots or another 12 Squig Herd. To be honest I have no idea ha. Its why I love this army so much, literally no idea what Im doing with it.
  6. So the dust has settled on the weekend after a fantastic Throne of Skulls with my Gloomspite Gitz. Finished 19th overall, with 3 Major wins and 2 Losses. Heres my list, and I'll give a rundown of how I felt the weekend and the list went. Skragrott the Loonking - General - Hand of Gork Fungoid Cave Shaman - Great Green Spite Loonboss on Mangler Squigs - Gryph Feather Charm Loonboss 60 Stabbas 20 Stabbas 12 Squig Herd 10 Boingrot Bounderz 5 Loonsmasha Fanatics 5 Sporesplatta Fanatics 6 Sneaky Snufflers Morks Mighty Mushroom Scuttletide Geminids 1990 Points Skragrott is amazing, but we all new that already I think. I found I was very reliant on Hand of Gork to get anywhere across the table, and it went on to be my downfall in my last game (Scorched Earth) where each turn I either somehow failed to cast it, or it was unbound. However, I found the amount of CP's he provides to be fantastic, especially when Realm rules are in play. One of the games was set in Hysh, with a "pick a unit to fight at the start of the combat phase" command ability. Being able to use that on multiple units was great! Fungoid Shaman is great, the extra CPs alone is worth it. Still not sure on what spell, I found Great Green Spite to be a little underwhelming but that's dice. Each time I got it off, I would rolled a one! Most of the time I found my self casting Realm Spells and Endless Spells with it anyway. Loonboss on Mangler Squigs was an absolute unit, my opponents feared it, which is a great thing to have. Managed to roll a triple one for it's movement in one game though, but that's why we love Squigs right? Gryph Feather Charm proved pivotal, especially as its the obvious big scary target. The Loonboss on foot... was OK. Baby sat the 60 Stabbas essentially, doing the "stab em good" whenever it was needed. I did have points for a Madcap instead, but the Loonboss was painted, I think I'll persist with him, the extra mortal wounds can really help on some targets. The 60 stabbas were amazing, but I felt I used them incorrectly. My instinct was to keep them tight within that 12" bubble of the Loonshrine and use them as a defensive mass. I think in most scenarios I could have afforded to be much more aggressive with my use in them, especially with the amount of CPs I had available. The 20 Stabbas preformed ok, either acting as a screen or sitting on an objective. I think I used the two units the opposite to how I feel I should. Have the 20 sat by the shrine, and send the horde off to have a laugh with the enemy. The 12 Squigs were fun, 2 wounds is what makes them so worth it. My usual go to was Hand of Gorking them (when I actually got it off) due to the re roll charge rolls. I'm thinking they would be better in a larger unit sizer though, or the opposite and have multiple units of 6. 12 did preform well enough though. The Boingrot Bounderz are a fanastic unit, I think we all know that anyway. I let them down in a few games, setting them up so they have be charged, or being drawn into combat by having them slightly too close to their screen. But every time I did manage to get a charge off with them they did some work! The Loonsmashas a great, and swingy as hell. First game, deleted 2 Fulminators in one round, other games... diddly squat. They are a good deterrent however. I set them up in the 60 Stabbas every game, but I'm thinking putting them inside the 20 would have been far more useful in some games, as the 60 Stabbas can put out enough hurt most of the time on their own. I didn't know what to expect from the Sporesplattas, I took them mainly cos I love the concept of them. Their line of sight blocking never came into play, but the fact they give the +1 attack in the hero phase and can them move to keep up with the grots was very useful. When they got into combat they proved to have very reliable damage output, compared to the Loonsmashas anyway and hitting on 2's was great when some of the million sources of -1 to hit came into play. The Mangler Squig proved enough of a fire magnet that they weren't simply shot off the table every game, something I fully expected to happen. I like the Snufflers, the buffing of Moonclan units was useful, as it allowed to buff up anything in the army I felt needed an extra kick. Bounderz with +1 attack really turns up the heat. Its easy to leave them behind though, using the buff on the first turn often meant losing out on it for most of the game thereafter. Morks Mighty Mushroom. What can I say. It's simply incredible. My first game Skragrott managed to throw right in the middle of my opponents army and it pretty much accounted for most of my kills. Against lists such as Grimgast Reaper Legions, the mortal wounds really helped being able to stem the tide, I still lost against it, but my opponent and I were really impressed with how it did. The Scuttletide is great, a very useful tool to have. Being able to block on non-flying units and manipulating where your opponent moves can be game winning in Age of Sigmar. I dont think much needs to be said about the Geminids, apart from expect it to not be 40 points in the GHB 2019! Overall, I'm happy with a 3-2 and had a great weekend, I always aim for a positive win/loss so at least I achieved that. I think the Gitz are in a good place, maybe not the most powerful out there, but we can certainly give them a run for their money and look fantastic while we are at it.
  7. I’m looking at getting some Really Useful Boxes as a transport solution for my Gitz, but have no idea which sizes are best to get. Has anyone got any? And what sizes do you think would be good to get, particularly for that Loonshrine to go in. I’m think the 35L one for the big stuff, but don’t know about a size suitable for things like Bounderz and the medium sized units. or, does anyone use the GW cases to transport their Gitz and found them to be alright, I have bad memories with my Sylvaneth in those things.
  8. Cheers for the feedback. I suppose I liked the Fanatics in both units because it makes even the 20 strong unit a threat, especially when Hand of Gork comes into play. If I were to just have the one unit, I suppose it makes sense for it to go in the 60 strong unit. Sporesplattas are "ok", I've tried them a few times now. I suppose they just fit a different role to the fanatics I am used to. Here's an update to the list, with a few new things changed in (in bold). Looking at it, I think its probably an improvement. Skragrott - General - Hand of Gork Mangler Loonboss - Gryph Charm Fungoid Shaman - Great Green Spite Madcap Shaman - Itchy Nuisance 60 Stabbas 20 Stabbas 12 Squig Herd 10 Boingrot Bounderz 5 Loonsmasha Fanatics 5 Sporesplatta Fanatics 6 Sneaky Snufflers Mighty Mushroom Geminids Scuttletide 2000 Points
  9. Not without taking units out that I would other wise want to keep. Here’s my list anyhow, I wanted to avoid changing it much if possible, the shaman swap seemed like the easiest one. Skragrott - General - Hand of Gork Mangler Loonboss - Gryph Charm Fungoid Shaman - Great Green Spite Loonboss 60 Stabbas 20 Stabbas 12 Squig Herd 10 Bounderz 5 Loonsmashas 5 Loonsmashas 6 Sneaky Snufflers Mighty Mushroom Geminids Quicksilver Swords 2000 Points basically, wanted to swap the Swords for the Scuttletide.
  10. Ok i’ve Hit a wall in my list. Basically I want to fit in the Scuttletide and I need to drop 10 points off my list in order to do so. Annoying. Is swapping a Fungoid Shaman for a Mapcap Shaman worth it to have Scuttletide in the list? Obvs the Fungoid Shaman is superior to the Mapcap, it’s just whether the less optimal wizard is worth the better spell.
  11. Looks pretty good, I watched Warhammer TV’s coverage of the GT and gleefully watched a Rogue Idol slap a Stardrake off the table!
  12. You can’t go over the set points, it’s the maximum limit.
  13. They get to pile in 6” when under the moon, Skragrott can control the moon for a turn.
  14. This has probably been discussed before but hopefully it’s relevant again since the books been out a little longer.... how do people rate their sporeslatta fanatics?
  15. Designers Commentary ruled this out mate, moon doesnt effect the Hags regen.
  16. what do we think to this list? I quite like the look of it. Skragrott - General - Hand of Gork Loonboss on Mangler Squigs - Gryph Charm Madcap Cave Shaman - Moonface Mommet - Itchy Nuisance 40 stabbas 20 Stabbas 20 stabbas 5 Loonsmasha Fanatics 5 Loonsmasha Fanatics 5 Sporesplatta Fanatics Skulkmob Horde 10 Boingrot Bounderz Morks Mighty Mushroom Scuttletide 1990 I’ve played a few games with the list I posted ages ago for Throne of Skulls, but however fun Rockgut Troggoths are, they’re just a bit meh (at least in 3’s). This takes the army to a 5 drop list, while keeping some punch and staying someone interesting. Any changes? Fungoid for the madcap is one, but I wanted to make use of the second artefact. Maybe Geminids for Skuttletide but ever time I cast that spell I love it even more. It’s so good. The new books scare the hell out of me, but hopefully we can work out ways to beat them!
  17. Would be interesting to hear from the people who attended Slaughter or any other of the weekends events on how the Gitz performed.
  18. There's nothing in the ruling on the warscroll that says it can only be done on the turn they are destroyed... it says "at the end of each of your turns, you can pick one unit of Stabbas or Shootas that has been destroyed". That isn't the same as something like "at the end of a turn in which a unit of Stabbas or Shootas was destroyed", which I think is how you are interpreting it.
  19. You get two separate bodies to go sit on the top, the loonboss and a normal grot. . So I imagine if you be quite easy to magnetise each one and swap between them if that’s what you wanted to do.
  20. Probably something like this: Loonboss Fungoid Shaman - Hand of Gork Madcap Shaman - The Great Green Spite 60 stabbas 6 Squig Herd 10 Boingrot Bounders Geminids Morks Mighty Mushroom i think at 1k 60 grots would be tough to deal with
  21. Perfect, just the kind of army I wanted to take! Yeah all the realm stuff is in play, I thought the charm and the cowl did pretty much the same thing? I can’t remember off the top of my head but I thought they were both just gave-1 to hit. Edit: it gives +1 move as well, nice, i’ll go for that instead
  22. Awesome cheers. It’s either the Geminids or the Malevolent Moon I’m weighing up. Geminids for utility and the moon cos it’s funny. I take it the rest of the list looks half decent then?
  23. Right my fellow Gitz I’ve gone and bought a Throne of Skulls ticket... which means I now need a list. Here is what I had in mind and would like to hear your thoughts. TOS is not meant to be super competitive so hopefully this has the right mix of strong and fun. Skragrott the Loonking (general) - Call da Moon (cos it’s a spell I think fits his character) Loonboss Fungoid Cave Shaman - The Hand of Gork Loonboss on Mangler - The Clammy Cowl 60 Stabbas - stabbas (cos they look cooler) 6 Squig Herd 6 Squig Herd 5 Loonsmashas 5 Sporeslattas 6 Sneaky Snufflers 10 Boingrot Bounderz 3 Rockgut Troggoths Morks Mighty Mushroom 1950 not sure whether I should keep it at 1950 for the command point, or because I have the shaman and the Loonking, just plug in another endless spell. Thoughts?
  24. tbh its also to with aesthetic as well, the rag tag look of Stabbas appeals to me more. It also allows good use of all the spare Hopper weapons I have available!
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