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The Lost Sigmarite

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Everything posted by The Lost Sigmarite

  1. I don't really know what to say of today's article, subfactions helped a lot to ground up the setting, but at the same time, I understand why they had to go even if I never saw people getting mad with WYSIWYG and colour schemes (hmm akschually you play Hammers of Sigmar but your army is painted as Celestial Vindicators, sorry can't let you play that !). Still sad though, but at least I know they'll still be there in the hobby section of each BT. Do a Freeguild formation, an Ironweld formation and a dwarf/elf formation (for the few moments these stay in AoS... I do feel they'll go the BoC way in later AoS4). And rework the most important orders we have into abilities. Like, advance in formation becomes an ability, engage the foe becomes another, etc.
  2. TGA is not down anymore. Yeah ! Time for more rumour time !
  3. Local GW store managers have no clue about new releases. They don't tease new minis. This is just a cool lore snippet, nothing more.
  4. Yeah this was the problem of 2.0's version of Living City/Settler's Gain etc.
  5. CoS have lots of way to expand the current range. Here's what can be done : More Freeguild/Castellite stuff : they've been the focus of last year's refresh but there's still room for expansion. An elite infantry unit that can brawl on the middle of board is a big missing role in the new roster (nu-greatswords ?), and you could add some more models : a sub-marshall, castellite dwarfs maybe ? Ironweld : so far the only Ironweld unit is the cannon, and there's lots of room to develop the mechanical contraptions/gunpowder part of CoS (which is what TWW is doing rn with their Nuln DLC btw). The cogfort is rumoured to really happen, and more importantly this is the most obvious place where you could fit AoS dwarfs in CoS. You could have like dwarf engineers, the "bombardier major", Ironweld gunners... Cults of Sigmar : they've been heavily hinted at with Zenestra, new flagellants are a recurrent wishlist here, this is where you could do crazy religious stuff that Warhammer is known for, like a moving altar, new warrior priests, holy knights of Sigmar... Magic : expand the Collegiate Arcane. More mages, maybe magic units like a mage's bodyguards, an arcane machine ? This is the most obvious place where you could fit AoS elves in CoS. Wildercorps : def the least obvious path to expansion, with stuff like light cavalry, a hero, maybe elf rangers ?
  6. As it should be. AoS as a fantasy game should be mostly melee focused, with magic and shooting sprinkled in to suppport.
  7. It'll probably be on a 160mm or 170x105mm base, heavily armored (painted mostly in metallics), and probably have some sort of Freeguild crew. Also guns. Big guns and lots of 'em.
  8. I like them. A lot. This breaks (a bit) the "I go you go" pattern of Warhammer. Getting to cast or pray in your opponent's hero phase is great because it gives people a way to mitigate alpha strikes, same with rally. You don't feel powerless against what the opponent is cooking in his turn. Also, great counter charge is 2 CP because as a CoS player who gets an order that does the same thing this edition, it's an insanely powerful tool. Also great change to unleash hell. Feels less punishing for charging units.
  9. I love this "gryph-corvid" (yeah I know it's called a gryph stalker), feels fresh (I love corvids, and apparently so does GW).
  10. GW is going to do something so bonkers stupid it's a challenge to logic ?
  11. In my opinion Paladins are gone because 1/Annihilators have already taken their niche of "SCE infantry in the heaviest armour ever" and 2/ Grey Knights also have Paladins that were there before the SCE ones, maybe GW wants to avoid the confusion of "Paladins ? You mean the 40k or AoS ones ?". Also it's not a very trademarkable name.
  12. Southern Realms could be expanded upon with what they already have with the 9 core factions (they already did with Bretonnian exiles) and yeah a campaign book would be a great medium for that. And you are right, there's still much to do with the core factions before doing legacy ones (GW pls I want new HE base troops that don't look terrible) even if I maintain that in the context of the Old World (that is, the actual place) Vampires make the most sense (geographicaly and to give the Empire an antagonist to have their classico with) as the 1st legacy faction to get an arcane journal.
  13. Bro sprinkled a bit of plausible rumours stolen from other people (VC are the 1st legacy army to come back to TOW once they finish the rerelease of the 9 core factions) and pretty safe bets (ofc GW is not happy that Peachy and Suggs tell insider stories about GW, you don't say Sherlock) over a big pile of lies. Harlequins, FS, WHU gone ? Legions Imperialis being a massive flop ? GW cutting down AdMech ? Grey Knights being lumped in Agents of the Imperium ? That's a veeeeeeeery long stretch at best, and it sounds made up to generate buzz. And "Chorfs not happening because they look too antisemitic" no. First, Whitefang said Chorfs were in the pipeline and he's infinitely more reliable than some anonymous 4chan rando. Second, people are intelligent enough to know the difference between something inspired by ancient Babylonians and actual modern day Jewish people.
  14. You’re right, if you’re putting something inspired by this in Warhammer, put it on the treacherous, self destructive and ugly mangy rat men, at least it’s an accurate representation:D
  15. Idj if I can mention these people here (and I don't want to), so I'll explain it to you in MP.
  16. Quite interesting flag, I don't know if the 'eavy painters painted it the way it is intentionally, but a geometric shape inside a white circle in a red flag ? Cmon they must have known what they were referencing.
  17. Best compliment I can give to these new clanrats : they look straight out of Vermintide.
  18. Think these come in units of 20 or 10 ? I hope 20 just like the zombies/skeletons/hobgrots...
  19. Love how they kept them simple yet detailed. These are minis you will paint in the dozens and you won't spend hours on a single clanrat, but hopefully the models look quite simple to paint. You have your fur, your tail/ears/muzzle, the clothes and the metal. The details are mostly on the fur. You can easily paint them with slapchop and contrast paints, or paint them the old way with base paints, generous amounts of Agrax Earthshade and drybrush over it and you'll have good looking clanrats quickly. And it doesn't matter if they're not painted to studio levels, because Skaven are meant to look like ******. Just like Nurgle you can get away with getting sloppy in your paint job.
  20. Imagine they bring back Horns of Hashut for the 4.0 release of Chorfs
  21. Talking about the Sacrosanct and the reboot of the warrior chamber, I think the same thing could happen to FS. They're the only AoS1 faction who still has a divisive aesthetic - the other was 1st wave SCE and these are getting refreshed. GW has hit a new aesthetic for them with the flameseekers FS are long due for an update. Personally, I wouldn't mind a refresh of vulkites, hearthguards and a few of their foot characters (battlesmith and doomseeker come to mind) alongside some new stuff. And with them rebooting SCE this edition and the next, I think them redoing FS isn't that far fetched.
  22. (Huffs hopium) Y’know, they could have resurrected renegades and heretics in 40k, they released kits that would actually fit the faction as it was in the Eye of Terror campaign, like for example the new cultists (normal and possessed), dark commune, traitor guard, chaos beastmen… but instead they lumped them together in CSM. Now, STD is a bit like the AoS version of CSM as the Chaos undivided faction, so maybe they’ll lump beastmen in STD instead of resurrecting BoC just how they lumped corrupted humans in CSM instead of resurrecting R&H.
  23. Your argument has convinced to share your guess. I feel like this change of priority came not from the studio but from higher up in the hierarchy at GW. For me the 40k beastmen kill team was a sign the designers were up to something with BoC, but as we have seen nothing came of it as BoC are being transferred to TOW. I think BoC are in a similar situation in AoS as Renegades & Heretics (or what's left of it) are in 40k. Both are armies that used to exist before, and GW has released kits that could form a basis for the army should it return (tzaangors/slaangors on the one hand, traitor guard/possessed humans/beatsmen on the other), but for X or Y reasons they aren't giving them a proper release to make them their own thing, instead dispersing them among other factions. Probably because the higher ups think they won't sell as a standalone army.
  24. They'll reveal a clanrat tomorrow then the entire squad later down the week like they did with the Libs.
  25. 10000% more interesting than them releasing this fat, W I D E failure of a Custodes model.
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