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LordSolarMach

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Everything posted by LordSolarMach

  1. Slaaneshi... Underworlds/Jump Assault Intercessor/Portal Troll, Ironjawz.
  2. At Warhammer Fest they said that the next "season" of Warcry wouldn't have the "vs boxsets" like Heart of Ghur - just individual releases. // As for my predictions: 40k: Space Marines AoS: Ironjawz (Dawnbringers: Book II) Underworlds: Nurgle and... Fyreslayers Warcry: Maneaters Horus Heresy: MkIII and Deredeo The Old World: Bretonnian and Tomb King heroes... in plastic! Blood Bowl: ...new Tzeentch team...
  3. I wonder if the "Be'lakor themed" one will just be Eternus, or if it might include Legionaires and a Centaurion.
  4. It also probably wouldn't belong to a "generic" unit, as it has a unique name.
  5. There's a bit in there where (I'm assuming) the guy is saying "...we can save [name of person/place/thing]..." but I heard it as "...we can save our cannabis..." and I don't want to find out what the actual quote is.
  6. Not to reveal anything about your source, but if it is (say) a list of items for sale, is there a chance that the Maw-Grunta and (say) Zoggrok Anvilsmasha share a kit while having separate listings? In the same way that I can go on the GW site and buy a Megaboss on Maw-Krusha or buy Gordrakk, Fist of Gork. It's the same kit, but GW lists it twice.
  7. I could have sworn during the Warhammer Fest presentation they said that they weren't doing the "2 Warbands + Terrain" sets for Warcry anymore. // Fake edit: while I couldn't find the original stream, this Goonhammer article from the time notes, "Following the new starter, Warcry will move to a release model based on releasing individual faction boxes, not big boxed sets." // Of course, I suppose they could do new Warcry terrain sets via independent release. But they're not doing Heart of Ghur, Sundered Fate, Bloodhunt, Nightmare Quest type boxes with new terrain.
  8. Didn't they say that the next "season" of Warcry wasn't going to have the 'Two Warbands + Terrain' boxes, and were just going to be individual Warband releases instead?
  9. In regards to Mordheim being a more focussed game: while the half of the "rulebook" warbands were Empire (Reikland, Middenheim, and Marienburg Mercenaries, Witch Hunters, Sisters of Sigmar) they were alongside Chaos Cultists, Skaven, and Undead. A pretty good mix. And Town Crier pretty quickly added plenty of other diverse sorts - Dwarf Treasure Hunters, Kislevites, Carnival of Chaos, Pit Fighters, etc. etc.
  10. Yeah... Bretonnians who "found Sigmar" is the way I've been thinking about them for awhile now. Combined with some real David-Ghallagher-let-loose vibes.
  11. I distinctly recall them saying exactly that - as Lost Sigmarite said - the next season of Warcry was just going to be individual releases with no "versus + terrain boxes" like they've been doing for the last while (and in Kill Team).
  12. More in mechanics than theme, I assume Nezzhil meant. Bretonnians (as created by Cyanide for the video game) had three positional players: Linemen - cheap and bad, but with Fend 0-4 Blitzers - solid, with Block, Catch, and Dauntless 0-4 Blockers - solid, with Wrestle Imperial Nobility was then created for the current edition of Blood Bowl, with the roster of: Retainer Linemen - cheap and bad, but with Fend 0-2 Thrower - solid passer 0-2 Noble Blitzer - solid, with Block and Catch 0-4 Bodyguard - solid, with Stand Firm and Wrestle 0-1 Ogre - Ogre So if you wanted to implement a Bretonnian team in Blood Bowl you couldn't just lift the video game's version, as Imperial Nobility kind of cribbed from them. // On the other hand, as mentioned before, I forgot about High Elves. And they exist alongside Elven Union, despite being fairly similar (the former has a bit better Linemen and Throwers, and the latter has a bit better Catchers and Blitzers).
  13. The Crimson Court and Xandire's Truthseekers are existing warbands from Underworlds, but the starter was using them for Warcry. // As Clan's Cynic mentioned, Chaos Dwarfs are still without an updated team. The other two waiting with them are Khemri and Vampires. (Edit: oh, and Slann/Kislev Circus.) There's also the possibility of Slaanesh and Tzeentch teams (what with Khorne joining Nurgle this edition). Bretonnians could also do with a roster, though Imperial Nobility kind of stole most of their "thing".
  14. Yeah, the look is great. I'm just... I guess pointing out that it is a change? The explanation that these cities Ogors don't eat as much doesn't quite (for me) explain how skinny they are, as Warhammer Ogres (and one assumes Ogors) had previously been defined as not having the same abdomen as a human being. If, instead of the "big belly" concept, Ogre Kingdoms had changed all of Warhammer's Ogres to have two heads (so that they can eat twice as much!), and now we got single headed cities Ogors... I'd like them. I'd think they looked better. But it would be a change to what they were. And "they eat less" wouldn't quite work for me as an explanation for why they lack a second head.
  15. The original Warhammer Fantasy Ogre was... just a big human. A bit beefier, a bit thicker of skull, but a human. Those seen up to 5th edition, those in Blood Bowl, Mordheim, etc. 6th edition's Ogre Kingdoms changed that. It introduced the whole "gut" concept - not only Ogres being hefty boys, worshippers of a Great Maw, but changing the biology of an Ogre from "big human" to "literally has their vital organs down in their guts". Like... presumably a Warhammer Ogre's ribcage protects a massive, cavernous stomach, because their heart, liver, kidneys, lungs, and spleen are stated to be "far lower" than a man's. "Protected by a skein of muscle". It's also one of the reasons why the character Bragg the Gutsman was so terrifying to other Ogres - he's a dude that hooks and rips out peoples guts. And the guts are where Ogres have their important stuff. I think the only Ogre models associated with humans we got after OK's creation were the "new" Maneaters, and they all had big guts. // Skinny Ogors are cool, and look great. It is a physiological change though (assuming that Ogors are intended to be the same as WHFB's). A skinny WHFB Ogre would be unhealthy. Of course, GW always plays fast and loose with things like this. Let's not forget that the original 6th edition Ogre Kingdoms release also gave Ogres weird grey skin, which was quickly gotten rid of.
  16. To further the Ogor gut discussion, from the original 6th edition Ogre Kingdoms Army Book (pg 6): "...However, the most notable feature of the Ogre is his gut. The gut of the common Ogre is of utmost importance to its owner, socially, spiritually and physically. An Ogre with a large gut is seen as wealthy and strong, for he has obviously eaten well to ensure such impressive girth. The Ogre religion revolves around eating, and the gluttonous Butchers believe that they can commune with their primitive god through this simple act. Perhaps this is due to the fact that an Ogre's vital organs are situated far lower than a man's. These organs are protected by a thick interlocking skein of musculature, and can grind and crack with terrifying force, allowing the Ogre to digest almost anything he cares to toss into his cavernous maw..."
  17. It does feel a bit of a shame that the edition set in Ghur... hasn't really seemed to explore it very much? Warcry stretching its legs, and I suppose a new Destruction faction'ette in Kruleboyz... But the Dawnbringers narrative appears to already be moving to Aqshy and Ghyran two thirds of the way into the Era of the Beast. // Can you imagine if we move to Ulgu, and a Clan Eshin refresh are more-or-less the only "shadow realm" thing that comes out?
  18. Killaboss Dankfeer and Sigrun. (And Sigrun's right-hand-man appears to be named Iden.)
  19. In an interview (with Rookery Publications, around the 1:03 mark) Andy Hall was asked "Lore wise, the 40k universe is probably even broader than Warhammer Fantasy, but can the gameplay loop be adapted to Total War, do you reckon?" His response was "*shrugs* 'dunno... 'dunno." It was not quite a "no comment", and maybe I'm reading too much into it, but considering that he mostly gave thoughtful answers to other questions it seemed like a dodge.
  20. At Warhammer Fest there was a picture of all the factions which were getting Indexes (and therefore, likely to get Codexes). "Agents of the Imperium" was one of them.
  21. Difference of perspective then. The AoS version of Order seems to me to specifically be the imposed order of civilisation and society. Destroying it returns the world to the "natural order".
  22. How about folding them into Sylvaneth, and then moving Sylvaneth to Destruction?
  23. On the other hand, GW announced at last year's Warhammer Fest that they were going to be doing Codex: World Eaters and Battletome: Cities of Sigmar, showing off renders for each (and saying that they'd continue to update us on their developments). As those "development diaries" are an exercise in marketing (they are not actually showing anything that's subject to change), I'd have expected them to be set to run for a roughly equal amount of time. Instead, World Eaters were early February, whereas CoS seem like they'll be over half a year later (September, probably).
  24. It also looks like they've done AoS players a solid by making the pistol holsters their own bit, so it really is just a couple grenades that need to be removed. In the "normal" sprues I count: 10 bodies, with 10 right arm Hand Weapons and 10 left arm Auto Pistols 15 faces, and 15 horn sets 1 Two-Handed Weapon 1 right arm Chainsword, 1 left arm Bolt Pistol, 1 left arm Plasma Pistol And in the "upgrade" sprue, additional bits to make the: Shaman (Hooded head, left arm Staff, right arm Open Hand) Gorehorn (Braying face, Gilded horns, right arm Axe, left arm Bionic Hand?) Fluxbray (Mutated face, Incurved horns, right arm Knife, left arm Knife, other left arm Knife) Mangler (Hooded head, right arm Claws, left arm Claws) Toxhorn (Gas Mask head, right arm Plague-ish Knife, left arm Grenade, Belt Grenades) Gnarlscar (Bionic Eye face, Semi-Broken horns, right arm Bionics) Deathknell (Ridged face, Reinforced horns, right hand Rumour Engine Mallet, left hand Rumour Engine Gong) Whippy Lad* (Studded Leather Mask head, right arm Whip) *I don't think they've revealed this operative's (assuredly very cool) name yet.
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