So I have now played 2 games with big Waaagh at 2000pts with the following list:
Army Name: Garotta's horde
Army Notes: Path to glory
Army Faction: Orruk Warclans
Army Type: Big Waaagh!
Battlepack: Pitched Battles
Points Limit: 2000 pts
General: Orruk Megaboss
Grand Strategy: Waaagh!
Triumph: Indomitable
Units
Beast-skewer Killbow
Battlefield Role: Artillery
Points Cost: 130 pts
Core Battalions
Warlord
Magnificent Bonus: Artefacts of Power
Swampcalla Shaman and Pot-grot
Battalion Slot Filled: Sub-commander
Battlefield Role: Leader
Spells: Choking Mist
Points Cost: 105 pts
Hobgrot Slittaz
Battalion Slot Filled: Troops
Battlefield Role: Other
Points Cost: 80 pts
Killaboss with Stab-Grot
Battalion Slot Filled: Sub-commander
Battlefield Role: Leader
Artefacts of Power: Arcane Tome
Spells: Flaming Weapon
Points Cost: 110 pts
Killaboss on Great Gnashtoof
Battalion Slot Filled: Commander
Battlefield Role: Leader
Artefacts of Power: Beastkilla Slop
Mount Traits: Weird ’Un
Points Cost: 170 pts
Warlord
Magnificent Bonus: Artefacts of Power
Orruk Warchanter
Battalion Slot Filled: Sub-commander
Battlefield Role: Leader
Points Cost: 115 pts
Hobgrot Slittaz
Battalion Slot Filled: Troops
Battlefield Role: Other
Points Cost: 80 pts
Orruk Megaboss (General)
Battalion Slot Filled: Commander
Battlefield Role: Leader
Command Traits: Battle-lust
Artefacts of Power: Amulet of Destiny
Points Cost: 140 pts
Orruk Weirdnob Shaman
Battalion Slot Filled: Sub-commander
Battlefield Role: Leader
Spells: Da Great Big Green Hand of Gork
Points Cost: 90 pts
Hunters of the Heartlands
Man-skewer Boltboyz
Battalion Slot Filled: Troops
Battlefield Role: Other
Points Cost: 120 pts
Orruk Gore-gruntas
Battalion Slot Filled: Troops
Battlefield Role: Other
Points Cost: 150 pts
Gutrippaz
Battalion Slot Filled: Troops
Battlefield Role: Battleline
Points Cost: 180 pts
Hunters of the Heartlands
Orruk Ardboys
Battalion Slot Filled: Troops
Battlefield Role: Battleline
Reinforced: Twice
Points Cost: 255 pts
Orruk Gore-gruntas
Battalion Slot Filled: Troops
Battlefield Role: Other
Points Cost: 150 pts
Orruk Ardboys
Battalion Slot Filled: Troops
Battlefield Role: Battleline
Points Cost: 85 pts
Total Points: 1960 pts
Game 1 Vs Hedonites of Slaanesh.
Game 2 Vs shooty stormcast (stormhold)
Rather than go into a blow by blow report I thought I'd offer thoughts on what worked and what didn't:
Both games my opponent elected to go first. Slaanesh was dreadfully unlikely to fail a 5" charge with a reroll and turn 1 with his chariot, whereas stormcast held back so I started my turn fairly unmolested.
In both game I managed to roll a 5 for Waaagh points in both turns 1 and 2, and I used "ere we go" as my heroic actions in both mine and my opponents turn 1 and 2. I was successful 3 times out of 4. While I was lucky with my general's roll on each game I was consistently at 20pts turn 2 by the time I had charged.
Gore gruntas are much better as multiple small units, more charges = more waagh points.
Also means your less likely to destroy the opponent's unit, which is actually good as you gain 1 WP for each unit within 3 of an enemy in either combat phase! Using this and the heroic action in your opponents turn really speeds up generation of points.
The bow and bolt boys pair really well with Ard boys and gor gruntas, allowing you to threaten at range and up close.
Gutripperz only got into combat once across both games, not enough experience yet to offer thoughts on their use.
Ardboys rocked against slaanesh but bounced off stormcast. However, rallying near the warchanter = epic!
I actually found I didn't need waagh points after turn 2. Spending your points for Waaagh doesn't feel worth giving up all the buffs.
That said, got stuck on 27pts turn 3 against stormcast, after general and chanter died, and was hoping to complete the 30 wp battle tactic.
Found I had command points to spare v slaanesh, but was a bit too liberal against SC and ran out. I think we're not too hungry for CP, but I had to use a lot of AOD against SC.
Every game I lost 1 grunta from each unit, and each time rolled a 6 for BS and lost another.
Gaining +1 to hit, wound and charge by 20pts frees you up in army building, less need for marshcrawler or using AOA command
Dead shouty letting you issue might destroyer or all out attack and defense to multiple units rocks! The vulcha killboss would also be great for this.
How is it possible to so consistently roll 4 and 5 on 2 dice to cast a spell but 8 or more on heroic recovery!?
Overall, really enjoyed it! For non narrative this is a great way of getting the best of all worlds. Even in PTG, I think I'm going to stick with it!
Now if only I could make a 1k list...