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dnusha

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Everything posted by dnusha

  1. All these chaos rings just remind me of new Warcry season. At least that is what they were doing with their marketing. There are rumors about a lot of Chaos stuff for 40k after January though.
  2. How are you guys dealing with Destructive Bulk, can MK use Stomp Multiple times (more than two) they removed wording from 2nd edition about "any number of times" but in the third edition new wording is "If you carry out Stomp Monstrous rampage" so can you do this multiple times like we used to? (your opinion on that) I mean we are carrying it out second time i guess.
  3. This caution line looks like lines on the genocult weapons and vehicles.
  4. Not so fast mister Inquisitor from GW copyright department!
  5. It seems like Custodes vs Genocult rumors are real.
  6. yeah maybe, im kinda out of the loop about 40k rumors for some time now, anyway i got this bros here you go: le picture
  7. Left one is a Khorne Hero, Ogre in the middle (or maybe a nurgle boyo) and Jaghatai Khan on a bike on the right.
  8. people are picking 2 blobs of 20 rippas mostly because they can Waaagh someone with them, 9 boltboyz in 1 unit is easier to buff and use UH on them. KB are slow and have poor armor, i think the whole point of army is to try to keep them alive as long as you can (distraction with trogboss, mork eye pebble, cover in mud, 24' mist to reduce attacks of nearby units, belcha banner against magic, screens, etc) while they are doing mortal wound. Another point is they are dying to stuff other armies dying as well (sentinels, snakes, seraphon, god casters, )Also lets not forget this is their first battletome they have a long way to go.
  9. KB warband is 170 points, SCE band is 265! These SC guys are monsters! Pretty sure new Warbands are going to be way stronger than previous ones and way more expensive pointwise.
  10. This guy gives an additional Dirty Trick from KB battle traits on a roll of 5+ (4+). Thats just great if you are lucky enough.
  11. FAQ omg thank a lot for 3 commands per phase GW! GG with Gore Hackas now rend -2 this is just NUTS!
  12. It's GW being inspired by fellow indie developer. azsharaNzoth.mp4
  13. If i ever heard one popular opinion about AoS it would be that one.
  14. WU models are like premium proxy models for your on-foot heroes, unit champions, It can be just a straight upgrade from old resin model. They provide variety for people who like their army and it's something new to paint. For a new player it's easier to paint 4 models instead of 24 to get into AoS painting and eventually to get familiar with the setting. IMO GW did a good job with UW, models are great,
  15. I think the reason is simple: GW needs money due to supply chain crisis in the world and brexit consequences, recent FAQ for Underworlds fixed pretty much everything, why not make a new book where everything is fixed and sell it? Ta-da ! lemme introduce New Edition!
  16. I got it boyz, we had a crab meme in a previous warband now it's time for a parrot meme from the internets.
  17. yeah it's not from her back, so who knows. symbol looks very Nighthauntesque though
  18. I'm on the other side of the argument, there are so many flat uninterseting surfaces on the backs of Ironjaws that i'm thinking about slapping some custom chainmail there or something. Old Black Orcs/ardboyz look fine to me. GW seems to cathing up on this as well with new WH+ Megaboss.
  19. We are not playing with analogues here. (and i do understand your example with kids and apples it;s just that it has nothing to do with actual rules) We have strict rules for abilities, their effects and restriction for these effects. We also have core rules. We have units that may recieve or may not recieve an effect from ability. According to these rules you can not pick more than one unit to fight, According to these rules you can not apply an effect of ability to units not eligible for it due to effects restrictions. Megaboss ability can modify core rules, restrictions from abilty can't be modified. In order to apply effect of CA to 2 other units they should fit into restrictions in description of from that ability. They can't. My take on this: feel free to play like you want, if GW will clarify this in FAQ - great, who doesn't want 3x AoA AoD. If not well, this is going to follow us on events untill new edition.
  20. Analogy has nothing to do with the rules. Your point is "Megaboss issues a command, one guy recieves it and everything else doesn't matter, two other guys must recieve CA effect and there are no restrictions AT ALL that prevents them from recieving the effect", that is certainly not the case.
  21. yeah i don't think any judge would take your side on this but ok, i mean with enough mental gymnastics everything is possible i guess.
  22. Oh I'd be happy to be on the other side of the argument, I just don't think it's correct with the current rules. If we are impyling that we only need step 1 and we can igrone restriction of recieving CA for other two units just because MB said "they must recieve" we gonna have some crazy ****** going on with other CAs. If so let's try to ignore restrictions of other CA: Redeploy - Only one guy needs to be in 9' and 2 others can be anywhere in 18' from the Boss and move d6 because someone moved on the other side of the board near the first guy. Rally - need to be in 3' away from the enemy - lets ignore that for other 2 units and Rally right near the enemy! Unleash Hell: enemy must finish charge within 9', one guy in 9' gets UH, two others units of 20 arrowboyz shoot from 18' Right? we are ignoring restrictions and applying the effect, and so on. Obviously it's absurd. We can't just ignore restriction for CA because Boss saying so, we need a Step 2. Units should be eligible to recieve an effect of the ability. ATM for AoA it's not the case (other 2 units aren't attacking), yeah you kinda can apply AoD when unit splits attacks, but i think, despite of this post this is not how AoD (and AoA) should work. GW just thrown this "pick 3 units instead of one" in a book without thinking of how that will exactly work(it used to work with Gordrakk but wording changed). It's not the first time they are doing this and it's not going to be the last one. Everyone make mistakes. AoA and AoD should give buffs to three units like Gordrakks CA used to do, they just need to fix wording or add additional lines in Warclans FAQ (obviously nobody is going to FAQ Core Rules) something like "In case of using AoD/AoA apply effect to two other IJ units". If we are here to improve our game lets just write a letter/letters to AoSFAQ@gwplc.com to GW AoS Rules team and ask them to clarify this issue (in case you are going to do this please be polite and respectful).
  23. In order to benefit from a command ability you have to recieve its effect. In order to recieve it you have to fit into restrictions for that effect. Other two units do not fit into it because they aren't attacking/not attacked. Yes we can say that "If the effect of an ability contradicts a core rule, then the effect takes precedence." but "If the effect of an ability modifies a core rule, then all restrictions that apply to the core rule still apply unless the effect specifically notes otherwise." Megaboss rule states "pick three units instead of one" - ok, we are modifying core rules for CA to work on 3 targets, but restrictions are still there. "effects have restrictions." Units can't recieve an effect because they aren't attacked or attacking even if megaboss issued a command. Just another example: Unit moving into us, We are doing Redeploy because we are in 9'. But two other units are out of range of 9' - we are still moving them. Can we do this? No. Because restrictions are "within 9" of that enemy unit and more than 3" from all enemy units". Units that are far away can't recieve an effect because they do not fit into its restrictions.
  24. Oh i wish for that to be like this but in my understanding in order for "until the end of that phase" take an affect unit in question must fit into restrictions of the command ability (which is also what core rules are telling to us - "If the effect of an ability modifies a core rule, then all restrictions that apply to the core rule still apply unless the effect specifically notes otherwise." ) And it does not seems to be the case. We are applying restriction to Redeploy when we are measuring 9' range or when we are doing the same for Unleash Hell or Rally (only units in certain range from enemy unit can recieve a command), , but we won't be doing this here? That doesn't seem right. "when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command." Can you pick multiple units to fight at the same time? No. You are picking units to fight one by one. Who recieves the command? a Unit that has been picked to fight. One unit. What about the other guys? They don't get picked - they don't fit into restrictions - they won't recieve a command. At least this is how current all-out attack wordring works. Same thing with All-our defence "unit is picked as the target of an attack" how many units at same time can be attacked by another unit ? several if you split your attacks. one - most of the time. You still can use all-out defence on three units if someone splits attacks and attacks three of your units. But can a unit that hasn't been attacked recieve a command? No. If AoA would start with "at the star of combat phase pick a unit, that unit gets x" i wound have no problem with it. No, they went with current wording because it looks more flexible and less confusing (you can react to being attacked(the whole point of 3.0 commands) or pick a unit that is actually going to attack and not already recieved the damage) but at the same that ****** up things for x3 commands. Oversight? It's likely, taking into account that in 2.0 the same unit was capable of issuing basically the same command to three units.
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