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Magnusaur

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Everything posted by Magnusaur

  1. Without knowing the actual lore, I like the idea of Ruination members being brought out of retirement because of the extraordinarily desperate situation, rather than them being used as Death Company-style go-out-with-a-bang warriors as the default. It feels like a subtle difference between traditional grimdark ("Stormcast are reforged so many times, eventually they go mad") and a more humane, but equally tragic setup ("Stormcast are eventually retired under mostly dignified circumstances, but war demands that they go back to fighting.") Having said that, I definitely also want to see some more unhinged warriors. I think the Dreadnought metaphor works quite well, with them being ancient, venerable, and impossible to replace. Apropos nothing, but has there ever been mention or speculation of Stormcast tanks?
  2. I'm interested to see how the members of the Ruination chamber(s) are depicted. Simply casting them (no pun intended) as the Stormcast "elites" is a meaningless concept in an army, world, and franchise that is constantly one-upping itself with bigger armor and plates and taller super human warriors. The artwork of the female Stormcast transitioning from Sacrosanct to Thunderstrike and beyond looks ridiculous. What I think is more interesting (and honestly wouldn't surprise me), is if they portray the on-their-final-forging warriors as a mix of retired veterans who now have taken on roles of governance and traumatized warrior-poets who have made peace with the fact that they too are mortal. I want the Ruination chamber to evoke this keen sense of bravery in the face of finality - not just hurr durr even bigger pauldrons.
  3. Lots of rat-spawn for Sotek's altar...! Congrats everybody on the new edition. I thought the trailer was fine, even if it felt like a retread of the last one. I don't know if it's a texture thing, but I feel Stormcast end up looking even more plastic-y than Space Marines in these things. Really wish we would have seen something a bit more substantial from the new edition, like a couple of models or a warscroll. The post-trailer presentation felt a little rushed to me. Other than that, pretty good reveal show, I suppose. I think The Old World took the cake for me, personally, those Dwarfs look great. Abraxia looks incredible as well, holy cow - when will Seraphon get a big lizard like that? I collect Genestealers so it was nice finally seeing their rumored Kill Team, even if it wasn't all that exciting. Cool that plastic AdMech are coming for Horus Heresy and I'm curious about Necromunda too... Edit: The only straight miss for me is WarCry. I like the Sylvaneth models, but as someone else said, they feel very much like multiple units squashed into one (which is mostly a problem when considering their application in the "main game"), but the Ossiarchs... The centaur looks pretty awesome, kind of makes me wish the Kavalos all looked like that. Like either the army should be more grounded and militaristic or more overtly body horror/crazy. This blend doesn't really work for me, unfortunately. The bodyguards look cool as well, wonder how much Mortek Guard might have been if they were of that size/proportions? But the creepy-crawlies don't do anything for me.
  4. Though I preferred the dark green branding of 2nd edition, giving the AOS the red treatment felt like a passing-of-the-torch move, cementing that GW considers the game & world is a worthy inheritor and successor of WFHB. Especially with the make-overs of classic armies the past few years, like Soulblight, Seraphon, and now Skaven. As for the flying troops in Kill Team... The game appears to be on a 3-year cycle like WarCry, so a new edition later in the summer would not be surprising. And taking the game "to the skies" seems like a good impetus for a new edition!
  5. Assuming that 4th will indeed be a rules reboot, it's interesting how the pattern appears to be rules reset = same branding (40K 9-to-10, AOS 3-4); mostly same rules = branding reset (40K 8-to-9, AOS 2-3).
  6. Updating Clanrats definitely makes sense. They may not be the oldest or ugliest models, but I don't think the importance of having fresh, easy to build, and plentiful core troops to entice new collectors can be overestimated. And that's really what these launch boxes are designed to do, in my mind - create new collectors. They make players go "You know, I always loved the idea of [army], but the models were holding me back. But now..." As for rumor engines, I could be wrong on this, but have any of the launch box army models (Nighthaunt, Tyranids, Necrons, etc.) ever featured in rumors engines? I wanna say no? Except for the specific one they did for Kruleboyz.
  7. Sounds like "educated wish listing", though I do love the sound of updated Skinks. The idea of Sigmar sending FUBAR souls up against Skaven's "soulrippers" is kind of funny, though. "I wasn't planning on recycling these anyway, hah!"
  8. What an incredible send-off to 3rd edition! Lovely, lovely models. While 3rd took a turn toward a darker, grittier fantasy than the one I initially fell in love with, these models - and everything else released over the past few years - has just been stellar. I really love Darkoath being a mirror to Cities of Sigmar, not just conceptually, but with actual models. One thing that - in my opinion - held Age of Sigmar (and "new"/post-2017 WH40K) back for a while, was the lopsided incongruence between old and new models. Chunky Primaris facing off against decades-old Eldar Guardians and tiny Chaos Marines, chad Stormcasts towering over ancient zombie models and derpy Saurus Warriors, etc. etc. I really love how things are starting to balance themselves out more, visually speaking, and how the renewed emphasis on the Mortals of the Mortal Realms have grounded the setting in more ways than one.
  9. Hot damn, those Darkoath look incredible! Can't wait to see them face down Cities of Sigmar. Lots of gritty human goodness!
  10. They better give me some new Skinks! In all seriousness, it's hard to say. In the grand scheme of things, as others have said, everything's a question of when rather than if. In an ideal world I would want everything to get updated eventually, even the stuff that came out shortly before The End Times. I'm squarely in the camp of minimizing miniature overlap between Fantasy and Age of Sigmar - again, in an ideal world. Realistically speaking, I wouldn't expect Daughters of Khaine or Dryads to get a rework anytime soon, meaning within the current decade. I believe both were released around 2013 and kind of became design cornerstones for the AoS armies that followed. I think Clanrats, Marauders, and Grots are all much more likely. All three of them feat neatly in the category of models that players need a ton of, so they have to be easy to assemble, paint, and readily available - similar to Necron Warriors, Chainrasps, Termagants, and other cannon fodder. I definitely expect Clanrats to get a makeover this summer. Grots could be up for a glow-up 3 or 6 years down the line. As for Skinks, my personal cope-theory is that the kit is already ready and done and just being held off. We've seen new Skinks on the Raptadons, as handlers, priests, attendants, and so on. That means that the future design principles of what a Skink looks like - or can look like, rather - has already been figured out. And with the models released all being sort of "deviations" from the norm (like the handler Skinks' crests running side-to-side), I would expect them to have planned out what that the "baseline" Skink will look like as well. As for Beasts of Chaos... To me, they feel like the single-most ignored army by Games Workshop. I am not familiar with their lore in Sigmar, but very little about their model releases has demonstrated a willingness to secure for them a bespoke home among the model ranges of the Mortal Realms. If anything, the otherwise awesome single model they received this edition doesn't seem to herald some intriguing change or update to their design language. It looks exactly like Beastmen always have, for better or worse. *However*, until recently, I would have said the same thing about Seraphon and even Ogors. Then one day a new Kroak model popped out of the sky and Mawtribes got their new models from WarCry. So who really knows, right?
  11. Don't have to much to say other than I hope people are happy with the reveals. I keep my ear pretty close to the ground when it comes to rumors (well, I guess everyone in here does, haha), so can't really complain about the lack of surprises. Only thing for me is probably the Nighthaunt warband. I'm a big fan of the ghosts, though I would love to see some 40 or 50mm units for them. Like Ogryn ghosts or whatever, just something to break up the silhouettes a bit.
  12. From the article: Care to speculate what those new models might be? Assuming we haven't already seen them. Also, do we know if possible remasters will be in resin? I haven't worked with FW resin before, but I take it it's a lot better than Finecast?
  13. Very interested to hear if we'll be seeing images of Legacy Armies on new bases in the PDFs.
  14. That was one of the very last reveals/releases of 2019. I know, time flies :P!
  15. I was just mulling over this as well. The way I read this article is that we will indeed see more - presumably old stuff? - released for Tomb Kings in the future: I'm not sure if "much more" implies new stuff as well. Would love to know...
  16. Hiya, first time posting here. I think The Old World bug is getting to me, but I have a question I'm sure has been discussed endlessly already. It's about the Legacy Factions. Now, I'm not particularly surprised (or upset) that some armies won't feature in The Old World, but I'm curious to hear speculation on how this list of excluded armies was decided on. Lore being malleable (even if the setting is fixed on the old continent), I figure it has more to do with logistics or with certain army ranges having been replaced. Lizardmen & Vampire Counts have both seen pretty direct successors in Age of Sigmar, in terms of model ranges (Saurus Warriors, Skeletons, etc.) Chaos Dwarves and Skaven are not all-but-confirmed to make a proper re-appearances in the Mortal Realms as well. Ogre Kingdoms, on the other hand, have not received this treatment. A lot of Dark Elf kits still for sale as part of CoS - and these were some of the final releases of WHFB. I'm just really curious (again, not angry or frustrated) to hear some educated guesses on how this was decided on? Do you figure that GW doesn't want to sell both old and new versions of what is practically the same kit (Saurus Warriors, zombies, future Skaven updates)? But then, the Empire will obviously make a return, presumably with the models that were only just now replaced by the new Cities of Sigmar stuff?
  17. Damn grandpa, where were you when Whitefang confirmed Chaos Dorfs for Age of Sigmar? Well, I was right here, in the TGA rumor thread, wishing everyone a happy new year (and soon, edition!)
  18. I went from having relatively little interest in TOW to being quite interested after seeing the launch boxes. Could see myself picking up some Tomb Kings. As for how successful the mix between old and new will look, I think I will need to see a lot of pictures of various armies pitted against each other.
  19. Mamma mia, what a reveal show! Sort of knew about most reveals beforehand, yet delighted and impressed by just about everything! Nothing specifically for me this time around, but tons of things that look very tempting - and is sure to make the rest of TGA very happy! Ushoran & co. look absolutely spectacular. Do we know if this is it for the time being? Would love a unit or two more to really cement the army, but this is a fantastic start. The Underworld band is really good too! As for future releases... 2nd edition featured Nighthaunt - and then saw a lot of "deathly" releases. 3rd edition featured the Kruleboyz - and then saw a lot of "beastly" releases. If 4th edition features Skaven as the main baddies, would it not make sense to have a lot of "scheming, shadowy, and, uh, entrepreneurial" releases? AKA Malerion's shadow elves, Chaos Dwarfs, and more?
  20. I would love to see a Death army based around galvanism and Frankenstein-esque (yes, the doctor, I know) monstrosities that are reanimated by science rather than magic. Some kind of loophole around Nagash's grasp.
  21. Would have loved Kroak instead of the Slann, but the Seraphon battleforce looks pretty good to me. Also really impressive when you realize that almost everything in these boxes (save the Morghast) was released within the past 4 years. Games Workshop is just pumping out incredible stuff at a record pace!
  22. My thoughts on yesterday's reveals: Warhammer 40,000 - Imotekh looks pretty good, though a fancier base wouldn't have hurt. Hoping we'll see new Lokhust Destroyers to go with him and Orikan. - I am all for the goofiness of AdMech, but Stilt-Man's pose leaves me wanting. Age of Sigmar - Ionus was a wonderful surprise and the best-of-show for me. I really want(ed) a standalone Knight/Lord-Draconis model and this guy pretty much fits the bill. It sounds weird to say about the most bloated posterboy model range in a game full of centerpiece models, but Stormcast kind of lacks great centerpiece models. This guy really is a welcome addition. - I like the bug, I like the tree, but I don't think the two really come together. Alarielle vibes on that front. - As for what armies will receive more stuff in Dawnbringers, how about a Seraphon prophet of Sotek (Tehenhauin reborn?) to warn against the coming vermintide - the perfect segue into Skaven in 4th? Kill Team - Disappointing to see Scouts re-revealed alongside Striking Scorpions without cool specialist equipment and surprisingly generic poses. I believe the new season was teased back in late April or early May so to wait this long for so little was my biggest disappointment. The Old World - Don't follow this too closely, but I can appreciate the mixed reception and concerns people have. Seeing those old archers really took me back, though. All in all I am more surprised that outright disappointed. I thought they might announce some outrageously expensive commemorative FOMO miniatures to celebrate, almost like the debacle with Magic's 30th anniversary. Not even trying to be cynical, it just seems like the kind of thing a company might do. And in a way it would have shown more effort than what we got.
  23. "The Warhammer Design Studio provided the developers at Frontier with the designs for the new Liberators, which they’ve faithfully recreated for the video game." So uh... new Liberators confirmed?
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