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Asbestress

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Everything posted by Asbestress

  1. I got it from a local store for (converted from local currency) around 115-120 €. Delivery times have been pretty rough recently (Harbringers came 2 weeks after release for the local distributor from the Britain, end of July releases are still not in the country etc.), so that's why I mentioned the UK.
  2. It reminds me of Thunderhawk Blue/Fenrisian Grey with a bunch of weathering.
  3. Got my box with a crisp 20% discount from a lfgs. Now to wait for it to get through distribution from the UK... hopefully it gets here before October 😛
  4. While I agree that the helmeted head is a bit androgynous, the unhelmeted head definitely looks like what I'd imagine for "old school female principal vampire with weird vampire hair".
  5. I was actually a bit surprised that only the Cult of the Wheel even got mentioned in the Devoted section of the BT. Gives you more creative license with the other transfers, I guess. And of course more alternate colour schemes for Steelhelm Priests 😛
  6. I wouldn't really consider the contents of the Army Set "range feeling complete from day one" in terms of a full army.
  7. I'm already full steam on doing a Greywater army, but I'm still not sure what to do for Cavaliers. Initially I thought I'd do them as just regular slightly fancier cavalry with uniform Greywater colours and transfers (and maybe some pistols following the Cavalier-Marshal's one), but after reading some of the fluff for them I think I might paint/convert them to be former Canton leaders, (smaller settlements around Greywater in the swamp) whose villages and towns were destroyed by the various things that plague the realms. In a miniature sense, this would mean them having both fancier and more worn equipment (maybe with some standard Greywater equipment to "replace" old, damaged gear?), and their own personal heraldry/the heraldry of their former settlements mainly using the non-nautical themed transfers. Might even make some matching Steelhelms (like 0-2 per squad) to represent other people who fled alongside their lords using the over-abundance of Cavalier transfers. This might even make the Arch-Knight's stag helmet more fitting for a Greywater theme (some Cantons worship a shard of Kurnoth that roams in the Ghoul-Mere).
  8. A Cities hobby thread would be awesome. I need more inspiration on how to make these poor sods even more gunpowdery for the Fastness...
  9. TL:DR: Icons were designed quite early on based on city identities/pre-existing lore Main purpose is to help city-agnostic minis feel like they are from a specific city (alongside colour schemes) First wave of minis lays the groundwork for the faction, giving something to players to expand from Goal was to allow people to come up with their own cities/iconography/etc. building off of official designs Greywater? If you don't find a perfect fit, then why not come up with your own scheme and lore that you like everything about? Yeah, mentioning that the range they are releasing now had to feel complete due to a suggestion/brainstorming has me a bit more confident than before when hoping for a second wave at some point. Hopefully next edition (although I'm still happy with the range, I feel it's a bit sparse in some aspects (only 1 new thing for Ironweld, 1 for Collegiate, 1 for Devoted. I feel like getting rid of old Fantasy kits that say "Karl Franz" everywhere would be pretty high priority for the range, even if I still love basically all remaining human and duardin kits 😛)) Also, having a good look at that transfer sheet, oml it's amazing and I'm so glad we are getting 4 of them in the Army set when even like 2-3 would be enough to cover basically everything.
  10. TL:DR again. Living in the Realms is really not good, Cities are islands of fragile civilization/Order High level of technology is mentioned again Units/rules were designed to be city-agnostic, but also allow city specific armies (lot of wizards for Hallowheart/Settler's Gain, Cannons and Fusiliers for Greywater, Wildercorps for Ghyran/Ghur etc.) The cities are built around war, equipment is often handed down generation to generation The picture above is supposed to represent how a victory looks like when a new settlement is founded Tahlia Vedra's reform caused the big change in Freeguild aesthetic, although the Castelite formation is still not perfect for every realm/scenario, and the focus is on large groups of people coming together to win rather than individuals Gargoylians bring a bit of AoS wackiness into the otherwise low(er) fantasy range from medieval marginalia, and they are supposed to be a mix of cute and (mostly) weird/gross Gargoylians are (at least in part) Incarnates of faith like the Ghur Incarnate is of the realm
  11. Sorry, I meant that 'Ardboyz probably don't do it bare-handed, hence the nicer quality.
  12. I think 'Ardboyz having more "sophisticated"/rounded armour fits them better with the whole, strategy and battleline order thing they have going on. They probably hammer with, you know, hammers. And I also wouldn't call half-naked "totally not stereotypical rampaging evil guys juiced up on daemon energies" the "normal human army" of the setting instead of the "random medieval dude with a sword".
  13. Ohhh, I really like this. So if I understand it correctly, the designers wanted this to be: MAIN focus: what the average person from any realm/city looks like in an army, not just in general (i.e.: city life) Low(er) fantasy than most other armies, serving as a point of comparison to really highlight the strangeness of everything else More technology focused than most, but mostly medieval and "old" technology (presumably to differentiate them from Kharadron) (Still hope we see some wackier steam things in line with the Steam Tank/Gyrocopters) General aesthetic is worn, rugged, hand made clothes/armour/bags, beaten-down and carrying a lot of materials/baggage to just live, but still determined and not just punching bags/"lowly peasants" Also, no mention of city duardin or aelves. Really hope they get brought up in the lore article/future articles.
  14. Seems like we're in for a really long preview with at least 7 10-15 minute segments.
  15. Helmet is arm only sadly Might be able to make something similar with a Cavalier helmet though.
  16. Strength and Toughness is the ONE thing I'd prefer the rules without. I'd much rather stay with the simple hit, wound, save, ward system than adding in a "if S bigger than T, if S smaller than T, if S equals T" step that changes from model to model and weapon to weapon.
  17. Afaik the only "confirmed" troggoth is the new big character with something (portal? big magic vortex?) on it's back.
  18. I mean, imho this is the only way Fantasy would have realistically been brought back as a Specialist Game/Horus Heresy replacement. For a first wave to test the waters, a semi-substantual release with presumably a few plastic and mostly FW characters and plastic units rounding out and probably replacing the very worst of the old ones that will make up most of the range for the games' first years is pretty average (and as GW doesn't strike me as a company that keeps vast amounts of decade old stock in finite warehouse space, I'm 99% sure that all old kits will be newly cast in the original/remade molds). If it sells really really well, more plastic kits come, more factions come, and one day it might HH itself back into a main game. If not, we'll see how much good will the higher ups have for keeping the project afloat. That being said, I'm definitely doing a small (500 points AoS/40k equivalent) force of Tomb Kings and some Bretons and getting whatever books they put out (Necromunda/Heresy style narrative books after probable initial "Armies of X" ones?). Too cool to miss out on them. Would have (and will probably do) a Kislev army if they released it at launch, although imho it's still not impossible that it's relatively quite early on the pipeline based on the large amount of initial attention it got. Same for Cathay, although that seems more like an "if" than a "when" sadly.
  19. Now I can finally begin my FEC Ace Attorney diorama that I never knew I wanted!
  20. Fingers at the bottom look too small imho. Maybe a grot riding the new troggoth? Or Flesheater wizard?
  21. Imho the Fusil-Major from the big ogor crow's nest would be perfect for a Tank Commander. He even has the big sniper rifle built in!
  22. I know it's baseless wishlisting, but I wrote up a list for a wave 2 based off of Lumineth (mainly number of kits/subfactions/keywords) like a week ago in sleepless delirium, so might as well post it.
  23. Nice to see Old World plastics (why not show these off first instead of resin?). Gives me hope for Tomb King kits. And nice to see more armoured ghouls. Hoping they have some "knightly helmet options". Or not. I don't want another army to collect...
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