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Feorag

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Posts posted by Feorag

  1. 17 minutes ago, Enoby said:

    On a separate note, the ability I always forget about is ever so slightly better, kind of! Dark Temptations offers a +1 to hit, which the hero may already have (and can't stack), so they are a little bit more likely to take a d3 MWs. Tbh, most people take the MWs anyway, but it now means the gift will sometimes have no use for the opponent :P

    I had honestly forgot about that as I only ever use it against none combat casters but now.... I may just use it anyway! 

    • Like 1
  2. 1 hour ago, ibel said:

    Hey okay. But correct me if i am wrong u want a very big blob (Maybe in the Middel) to Support your Heros and Troops each other (CE with KOS or SoS and Fiends)

    Is this not a littel bit against the Fieldcontroll Idea ?!

    Field control should hopefully be done with summons and the battle line I have.

    Hopefully with the various spell casters and fast combat units Dex,Kos,fiends I can generate enough dp to start getting out 20/30 daemonettes out to get the triple hit and rerolling 1s going.

    And hopefully with phantasmagoria, stare and mask I can do some decent battleshock damage with inspiring only being used on one unit .

    It's all just theory to be fair it may not work.

  3. Allegiance: Slaanesh

    - Host: Pretenders Host

    Mortal Realm: Ghur

    Dex (280)

    Keeper of Secrets (340)

    - General

    - Sinistrous Hand

    - Command Trait: Monarch of Lies

    - Host Option: Craving Stare

    - Spell: Progeny of Damnation

    5+ ward save item

    Shardspeaker of Slaanesh (150)

    - Lore of Pain and Pleasure: Dark Delusions

    The Contorted Epitome (210)

    - Artefact: Mask of Spiteful Beauty

    - Lore of Slaanesh: Phantasmagoria

    Infernal Enrapturess, Herald of Slaanesh (150)

    11 x Blissbarb Archers (160)

    10 x Daemonettes (110)

    10 x Daemonettes (110)

    6 x Fiends (360)

    Mesmerising Mirror (60)

    Dreadful Visage (40)

     

    Total: 1970 / 2000

    Extra Command Points: 0

    Allies: 0 / 400

    Wounds: 98

    One drop bat + 3 hero enhancement batallion

    The aim of the list is to heavily mess with bravery and try and control as much of the board as possible. Having a free +1 dispell from the enrapturess may be pretty helpful for clearing through endless spells which will no doubt be prominent. The forced reroll + the neg from fiends may help out! 

    It may not work but I'm trying to play with more than just invaders!

     

     

    • Like 2
  4. 11 minutes ago, ibel said:

    Hej Guys,

    what do u think About this List (Maybe vor Tournemants and so)

    Ist a 4 Drop List.

    Allegiance: Slaanesh  4er Drop
    - Host: Lurid Haze Invaders Host (Host of Chaos)

    Leaders
    Keeper of Secrets (340) 1 Drop Battalion
    -
    Sinistrous Hand
    - Artefact: Oil of Exultation
    - Spell: Progeny of Damnation
    Dexcessa (280)         Warlord Battalion
    Sigvald, Prince of Slaanesh (260) Warlord Battalion
    -
    Host Option: General
    The Contorted Epitome (210) Warlord Battalion
    -
    General
    - Command Trait: Feverish Anticipation
    - Artefact: The Rod of Misrule (Warlord)
    - Lore of Slaanesh: Born of Damnation
    The Masque (130) ) 1 Drop Battalion
    -
    Host Option: General

    Battleline
    33 x Blissbarb Archers (480) ) 1 Drop Battalion
    10 x Chaos Warriors (180) ) 1 Drop Battalion
    -
    Hand Weapon & Shield
    10 x Daemonettes (110) ) 1 Drop Battalion

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 105

     

     

    U think this could Work?

    What goes in Lurid Haze Ambushed (Sigvald/Archer/Keeper ?!)

    Thanks for watching 

    I'd probably drop the warriors as they will most likely go up in points and tick you over 2k.

    I'd then split up the blissbarb archers. 

    Maybe go 2x11 blissbarb 2x10 daemonettes and a unit of slickblades(these do some serious work!) as your core army and those 5 fit in the one drop! 

     

    • Like 1
  5. 12 minutes ago, Enoby said:

    If this is true (and it's a big if), and it's similar for everyone, and we don't see any points increases ourselves, we'll be on the way to reasonably costed :P

    Looks like big jumps for their monster heroes as well as their troops. 

    image.jpeg.6dd4a747116e053136117019f33f8b04.jpeg

    Ardboys in 5s really does sting I thought they'd be in 10s! 

    But if our points don't change as the rumours suggest I'm a lot more comfortable with that! 

    • Like 1
  6. 1 minute ago, Enoby said:

    According to some interpretations of the rules, we won't be able to use S2D units at all :( This may well be unintended and another question for the FAQ, but as of now, units must be in the pitched battle profile list to be part of the army. As S2D are only markable, this wouldn't satisfy army requirements. 

    On one hand, we're not missing much competitively, but on the other hand if it does pan out that way, it sucks from a narrative perspective. People have spend a lot of time converting and painting god marked Slaves to use in their god armies.

    Hopefully it's clarified in the GHB - something like "Units from Slaves to Darkness that have a keyword [insert god keywords here] are also part of their pitched battle profiles"

    That has been my interpretation too with the only real way to use them is as allies.

    I mean if the rumours are true and chaos warriors go to 10s there's no much need for us to take them anymore anyway.

    I'm just gutted at no more slaaneshi beasts in matched play which with the no marked units from s2d interpretation seems to make sense ! 

    • Like 1
  7. 49 minutes ago, Enoby said:

    Keeper of Secrets

    Their one nerf is in their command ability, being that it can't be used on a unit already under the effect of a command ability. This isn't exactly a nerf because it wasn't as if we were stacking loads of command abilities together before, but it does reduce the potential effectiveness. 

    I think the Big nerf we had with the Keeper of Secrets is we can only have 1 unit per combat phase affected by the command ability so double keepers aren't really worth it anymore.

    image.png.13b8a0b66a7fcaa6f7d055ca469fa5b7.png

     

    36 minutes ago, Nagashfan said:

    Thanks for the report! Did you feel the twins were worth their points? Would you sub them out for anything?

    Dex - well worth their points if you can keep Dex alive i can see the bonus attacks just escalating into something stupid! 

    Syn - unfortunately not so much. The shooting is a lot better than i expected so good for depravity generation.

    I believe they will very much be take one or the other but not both unless you're playing 3k games.

    Dex, keeper, contorted, Sigvald would have probably been better! for combat heavy.

     

    Tempted to try a really heavy caster list with more spell choices and this list.

    Spoiler

    Leaders
    Synessa the voice of slaanesh (260)
    Keeper of Secrets (340)
    - Sinistrous Hand
    The Contorted Epitome (210)
    Glutos Orscollion, Lord of Gluttony (400)

    Battleline
    10 x Daemonettes (110)
    10 x Daemonettes (110)
    11 x Blissbarb Archers (160)

    Units
    5 x Slickblade Seekers (200)
    5 x Slickblade Seekers (200)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 116

     

    • Like 1
  8. @Enoby totally agree on the your take on artefacts.

    5+ ward on keeper is amazing 

    I also really rate the Arcane tome, have that on the contorted epitome that gives us a nice 3/2 caster with rerolls! 

    Having the magic enhancement too gives all our 2 cast wizards a lot of utility.

    Flaming weapons on syl es or exalted chariot would be amazing. 

    Metamorphosis on something fast to smash terrain would be great.

    Levitate on fiends or slickblade seekers makes them as manoeuvrable as tzeentchian discs! 

     

    • Like 1
  9. So had a bit of a test game of 3.0 last night.

    Played against Seraphon, without Kroak.

    I took second turn, both KOS + Sigvald went off the board.

    Seraphon t1

    He couldn't get LOS to dex with Bastilodon and failed to cast comets call. 

    Did a couple of MW to archers + daemonettes nothing major and killed a fiend with chameleon shooting. 

    3 DP

     

    Slaanesh t1

    get the +1 to hit spell on the Oracle on Trog.

    Sigvald and KOS come on Sigvald is about 12" from the Slaan and KOS is 9" from the Bastilodon unfortunately i couldn't squeeze them in next to each other! 

    Dex gets to within 7" of the large unit of skinks with a couple of buffs on them.

    Fiends get pretty close to a unit of 20 skinks.

    Blissbarbs and daemonettes go on to home objectives with Syn near the damaged unit of Blissbarbs. 

    both Blissbarbs take pot shots at trog - 4 wounds

    Syn uses staff on bastilodon 3 wounds.

    Get the charge with KOS against Bastilodon - needed the reroll

    Roll double 6 for sigvald - moved him into the slaan, also had the temple guard and astrolith in combat with him too, suicidal maybe but a chance to wipe the slaan is needed! 

    Fiends charge unit of skinks - they flee  and I fail my charge.

    Dex charges the unit of 30 skinks gets peppered with shots and takes 4 wounds.

     

    KOS -  Titanic duel - Locus succeeds...

    Bastilodon Titanic Duel

    Dex - Roar - Locus fails.... could have done without that

     

    Sigvald v slaan puts 8 attacks on slaan and 4 on Saurus guard both units removed.

    Dex v skinks  - 12 wounds through on the skinks - 

    Bastilodon v KOS - 5 wounds on keeper

    KOS v Basti -  4 wounds on bastilodon - both claws missed or failed to wound. 7 wounds on bastilodon total

    Skinks v Dex - All out defence used - 5 more wounds on dex

    Astrolith v Sig -  0 wounds suffered! 

    5 more dp

    Battleshock - inspiring on skinks used.

    Priority roll - I get priority 

    Take the double

    Hero - Dex heals 2

    KOS casts PoD 4 wounds back

    Mirror dispelled.

    Pavane 2 wounds on troglodon.

    retreat with Dex

    killed bastilodon with Syn shooting.

    Keeper fails charge into skinks who retreated.

    Fiends - get into unit of skinks

    Dex gets into skinks - unleash hell used  1 wound through to dex.

    Dex finishes off the skinks 

    Astro does a wound to sigvald who killed him in return.

    Opponent just called it there as the dice were really not going his way.

    Overall interesting and with the 18" gap between armies just makes our stupidly fast stuff just really hard to avoid. 

    probably wasn't the best showcase of the 3.0 rules but will be playing his list with my beasts soon so hopefully it goes on a bit longer! 

     

    Spoiler

     

    Dexcessa , Talon of Slaanesh [280pts]

    Keeper of Secrets [340pts]: 0. Feverish Anticipation, 0. Oil of Exultation, 2. Progeny of Damnation, General, Sinistrous Hand

    Sigvald, Prince of Slaanesh [260pts]

    Synessa, Voice of Slaanesh [260pts]

    + Battleline +

    Blissbarb Archers [160pts]: 11 Blissbarb Archers

    Blissbarb Archers [160pts]: 11 Blissbarb Archers

    Daemonettes [110pts]: 10 Daemonettes

    + Other +

    Fiends [360pts]: 2x 3 Fiends, Blissbringer

    + Allegiance +

    Allegiance
    . Allegiance: Slaanesh
    . . Invaders Host: Lurid Haze

    + Game Options +

    Game Type: 2000 Points - Battlehost

    + Malign Sorcery +

    Endless Spell: Mesmerising Mirror [60pts]

    ++ Total: [1990]

    all in one drop Bat apart from Dex

     

    Spoiler

    Allegiance: Seraphon
    - Constellation: Starborne
    Slann Starmaster (260)
    Skink Starseer (140)
    Skink Oracle on Troglodon (220)
    Saurus Astrolith Bearer (140)
    30 x Skinks (180)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    20 x Skinks (120)
    - Boltspitters & Moonstone Clubs
    10 x Saurus Warriors (90)
    - Clubs
    5 x Saurus Guard (100)
    10 x Chameleon Skinks (180)
    Bastiladon (220)
    Stegadon (240)
    Bound Geminids of Uhl-Gysh (70)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 128

     

    • Like 3
  10. 37 minutes ago, Maddpainting said:

    Battalions are free and easy for us to fill, we can have LOTS of free one time use command abilities., its nothing for us to take 5 of them. Yes we lost our 1 drop but more importantly other has gain 1 drops so its not like we can make sure to go first or second now anyways.

    Has this been confirmed yet?

     

  11. 24 minutes ago, Maddpainting said:

    Yeah, once per phase..... well you can do it eve turn I guess then lol. But IDK if +5 (or +4 meaningful points) is worth it, the Bravery bonus and re-roll charges might be good though.

    I'd honestly prefer gnarlblade and turning into spawn when a character dies.

    To be fair this could be where we start seeing non greatfrey lists 😯

  12. On 5/28/2021 at 10:54 PM, Feorag said:

    Tabletop standard

    Exalted Chariot

    10 Daemonettes

    The wings of the twins.

    Honestly failed so hard at this.

    SC box and syn/dex didn't arrive until today... So I am now painting for a tournament at end of July and have chosen beasts. So hear is the first part of my atonement!

    PXL_20210610_212256880.jpg

    PXL_20210609_210112251.jpg

    PXL_20210604_215501835.jpg

    • Like 1
    • LOVE IT! 2
  13. 13 minutes ago, Maddpainting said:

    Also CP's are use it or lose it each turn, so you can't save them, but you get over all more CP. Meaning Allherd could be better in general now if you spend you multi CP on your turn for Allherd and your CP on your opponents turn for abilities, or just Allherd for a couple turns then use them for damage later. 

    Apparently you can only issue 1 command ability per character and can only be affected by 1 command ability. Also the same command ability can't be used more than once per phase which looks like our allherd dreams are dashed :(

    Screenshot_20210614-132903~2.png

  14. The new enhancement rules on magic is very nice for a caster heavy list. As knowing 2 lore spells brings a lot to play!

    Master of magic command trait for a reroll and  arcane tome for an extra spell means we can almost play with the big kids in magic! 

    Also the fact that syn can throw out all out attack on an exalted chariot that's running on its own is great! 

     

     

     

    Screenshot_20210614-080944~2.png

    • Like 3
  15. We still have access to the extra run for brayherd units from the shaman.

    Tzaangor enlightened became probably the most reliable damage dealers we have now. 

    Bullgors still work, just not as reliable as they currently are. 

    Allherd becomes rather good with the abundance of command points and the command ability doesn't affect a unit so can be used multiple times.

    Arcane Tome new generic artefact gets us access to a 2 cast wizard finally! 

    Gavespawn took a massive hit which is a shame as stacking cp to kill off an important unit was key. It still works just not as good as previously.

    We're not in the best of places but it's still workable!

    • Like 1
  16. 4 minutes ago, Armoured said:

    Beasts of Chaos can't react to good news!  We have a reputation as grumpy, bleating complainers who are the worst and get nothing nice ever.

     

    Well i can see why complaints happen.... I mean when we got a load of new shinies in 7th we got the razorgor.... Probably the ugliest mini currently available on gw webshop, and then being treated like the unwanted stepchild for most of aos.

    However I still love them, they were my first army and if the quality and style of models is going to be similar to grashaks despoilers I honestly can't wait bring on the plastic characters and bring back mhorgur in all the mutated glory!! 

    AOS 3.0  is our time to shine, we have  the cheap monsters, a lot of big monsters and MSU was pretty much our way to play anyway. 

    • Like 1
  17. 1 hour ago, Myrdin said:

     

    But one should remember the quote from 40K DoW PC game when it comes to GW:

    'Hope is a first step on a road to disappointment.' :D

    Maybe..... Just maybe but I have sunk way too much time and money into beasts over the last 20 years for some subpar rules to put me off.

    But in all seriousness I don't dislike the book we have ATM just a few of the units need something nice.

    If a cygor could eat an endless Spell and unbind a spell rather than getting 2 unbinds that would be spicy and make them worth taking with the new endless Spell rules.

    I'd also love us to have a priest type model maybe even expand the bull hero line with a Bullseer or something like that. 

     

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