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Feorag

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Everything posted by Feorag

  1. I have 18 metal minotaurs... I used to run 3x6 or 3x5 all the time in 6th! It's a workout carrying that force!
  2. I'd say 11+ personally as you'll end up with really long clan rat conga lines of 20 as that's their base size!
  3. In 6th I always ran Nurgle minotaurs for the most part as the 4+ save really did help with survivability. It was also a lot cheaper then the mark of khorne which was nearly double the points per unit IIRC.
  4. I had sigvald go through near enough 2 units of bulls this weekend, coherency ruins something that could be truly devastating! I also used to run bulls in my godseeker list before the change to get that extra rend and +2 to charge, not so much anymore though. At the moment in my beasts lists I'm just running tzaangor enlightened instead of bulls mainly because of the reach. I have an aim of trying msu bulls but I think it may fall flat due to them suffering from anything at all swinging at them first!
  5. In all honesty when I've been against antihalators, turtles, bastilodons etc I'll try and summon a blade bringer on exalted chariot and blend down with a few mortal wounds. Synessa is good for pinging a couple of mortal wounds! I've found blissbarb seekers to be a bit of a trap as the mw isn't massively reliable!
  6. I was at an 18 player tournament over the weekend and we had 2 dragon players, the only thing that stopped the dragons was SoB and dragons. I honestly have no idea how I'd deal with an 11 dragon list with most of my armies. I might be able to soak a ton as nurgle or lofp, but it'll go the same way eventually and the main 2 I play beasts and hedonites it just wouldn't go well.
  7. I have both but only tend to run the archers, the chip damage on 2 units is useful but other than speed I honestly found the normal archers on foot to be more useful for reliably split shooting! I want the slickblades to be good it's a massive shame they didn't get run and charge! I used them once backed up with a keeper and them fighting twice is really nice!
  8. So finished tournament this weekend. 13/18 2/3 W/L DoK - Major Loss - Morathi and the bow snakes significant loss here between sigvald whiffing his attacks, not being able to get spells off I was pretty much tabled turn 3, did a really good job of finishing off units to limit DP generation too really tough match with the list! 12/26 BoC - Major Win - 2 x 6 bullgors and a giant so really heavy hitters wasn't sure how i'd deal with the giant, managed to get a lot of dp early on by pinging multiple units with Blissbard seekers/archers which really helped got me a KoS and 30 daemonnettes. Sigvald really went to town this game 8 bulls and the final 14 wounds on the mega! The final 18 daemonettes were finished off by the mega rather than taking their brunt again but because of that the lone Twinsoul champion rolled hot and did 6 wounds to the shaggoth killing it and denying broken ranks! 31/17 SCE - Major Win - Longstrikes and a stardrake interesting list longstrikes really do hurt absolutely wrecked the twinsouls and Myrmidesh. sigvald assassinated the priest with translocate. But Synessa with Pavane/shooting kept pinging mortals onto the stardrake which was finished off by the contorted epitome. The game was very bloody and if they had got the 5th turn double it would have gone in his favour without a doubt! (cavernous jaws ate a ton of seekers 😢) 40/22 DoK - Minor Loss - Witch and priest heavy list with a leviadon , really close games bloody and thematic my predator units unfortunately got eaten by theirs so I lost extra points there. Went right to round 5 too! final score was 23/26 MKoN - Major loss - 50 plaguebearers + GUO + Rot I honestly didn't have the damage to go through it the twinsouls did work i got tons of DP but playing tooth and nail meant that no reserves and summoned units can't shoot/charge the turn they come up. Maggotkin have some really interesting tech which i didn't realise too and some great plays with board control. 9/28
  9. Thanks! Slaanesh has been a bit of a labour of love. This is a shot of the ones I've put the most work into I'm just finishing a ton of rank and file myself!
  10. Double high KR multi case and magnets2 keepers, 1 twin, glutos, exalted chariot and fane in there I could probably get Dex in there too but it's not in many of my lists ATM.
  11. You need to be invaders to take Lurid haze, however godseeker is a fun one to go for especially with the amount of chariots you have! It may be worth adding a lord of pain and a couple of units of myrmidesh to your roster too as well as some blissbarbs as those will come up pretty often! Unfortunately it tends to be where it's at now i've tried fiends a couple of times but with coherency/reach/cost they're just not worth it in 6's anymore! your collection does have some legs but we're all having a bit of a struggle finding what works against most right now. 5 hellstriders and 2x1 seeker chariot would be a solid battleline base to start off with your godseeker host. If your meta doesn't have a lot of shooting or ranged MW Sigvald would be fine out of lurid haze too! I really want to like soulgrinders!
  12. That's correct but no +2 charge which made them really reliable. Also no damage on the charge or mortal wounds on 6s as that's warherd ability rather than warscroll. It is a massive shame as I actually used to use pretenders with 20 bestigor to keep that rerolling ones and they'd do alright most of the time too, now they're sitting with the slaangor as not worth taking in either faction!
  13. Got a tournament this weekend and I'm running the below - Had a practice game tonight played SBGL Blood knights. Marking Territory Slaanesh 17/ SBGL 20 Made some errors I thought the twinsouls would do a lot better against the knights next time i get high armour myrmidesh them Sigvald - just perfect love him so much VLOZD and then ripped through 5 blood knights before being finished by a vengori! Syn - Pavane on VLOZD softened it up for siggy, fast enough to keep out of the way and managed to go toe to toe with a vengori until the LOP came to do some damage. Epitome - Cogs and Acquiescence mainly with frenzy on the zombies, managed to tie up the zombies too with Locus. Managed to summon KOS, 30 Daemonettes and an exalted chariot but it was a bit too late, hindsight i should have summoned the daemonettes first so i could actually hold objectives as i was easily out numbered and they could have cleared out the 40 zombies. The game was a lot closer than I expected it to be and the list feels a lot nicer to run after the points changes! big block of 40 zombies was hard to chew through i'll throw my twinsouls at them asap and just leave the blood knights to the myrmidesh or LOP
  14. First game after new year will be running this trying to get a list sorted for the March WHW AOS tournament! Thoughts? I have a lot of Slaanesh so I can change this up pretty well if needed.
  15. Personally hoping for fyreslayers tone i don't like the KO aesthetic really it has a couple of nice sculpts but it isn't for me, and the cities dwarves are just something I have never really liked the look of. I'm just waiting for the redo of the goblin hewer!
  16. I'm a massive fan of mierce minis and own the hellpit they did so I'm halfway there! As soon as they get new releases I'll be all for adding to my chaos with some body horror Rats!
  17. Thanks, It's more of a hobby project and occasional games than anything super serious. My goal is to have 2k painted by April.
  18. Nah I don't own any Skaven, but I have about 45k points of the rest of chaos half of that being beasts and slaanesh. If clan molder got a refresh is be all over that with swarms of giant rats!
  19. New year, new army for me and I'm having a crack at some dwarves. I was banned from anything chaos due to having too much of it already, and we already had a few people doing Death and Destruction and only one other person doing order so I'm here representing the good guys for a change! Magmadroth was a lot of fun even if it was a bit of a pain to put together! Still some stuff left to do on it but this is where I am so far trying to get 750 points up and running by the end of Jan! I can't decide on what to do with the shoulder flares yet either, so any ideas would be welcome.
  20. Unfortunately they don't get exploding 6's in this book like they did in 3.0. Also since the latest FAQ update coalition units no longer get the subfaction abilities either so no +1 to charge, rerolling ones when above 10 models etc!
  21. Unfortunately Slaangor aren't worth running even at 130 points, hellstriders, seeker chariots, and of you have some more spare points twinsouls and Myrmidesh are far better!
  22. He loses exploding hits, rerolls from lop and glutos command ability regen and locus. In tzeentch no destiny dice, locus, or other command abilities like rerolls from the fate master.
  23. I was hoping for slaangor update! But tzeentch Archaon being killed off is what we wanted right?
  24. But I quite liked bullgors with +2 to charge! Also bestigors rerolling 1s with pretenders!
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