Jump to content

pnkdth

Members
  • Posts

    645
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by pnkdth

  1. On 8/25/2023 at 2:55 PM, Mikosan said:

    I keep seeing people saying that the double forces a player to sit through two turns of doing nothing, and can't help but honestly wonder if that isn't part of the reason the double is such a problem in these experiences?  In the hero phase you have heroic actions, unbinding and dispelling, moving endless spells in the movement phase you have redeploy, then there is all out defense and all out attack, alternating combat activations, unleash hell, monstrous rampages, inspiring presence, battle shock, rally not to mention the armies that have ways to charge out of turn, shoot(like the gryph hounds warning cry) strike first etc....   There always seems to me to be plenty to think about, decide on, and roll for in my experiences.   The days of literally doing nothing but rolling armour saves and removing models was actually how it was in Fantasy Battles and the IGOUGO system, which is weird because so many folks want to bring elements of that game into AoS, which I would prefer not.  I'm glad the Old World is coming back for those folks though.  

    The point is, those are all reactive, not active, choices. A double turn makes you go through yet another turn of not making any active choices.

    You can build your list and play with it in mind but you're still having to wait even longer before getting to activate your army. Some armies have out of turn movement but that doesn't fix things for those who have not. One solution would be universal reaction moves but since some armies already have them this would require overhauls of said factions, otherwise it might create more issues than it solves.

    In other words, I do not think the priority roll is going anywhere. I just think there should more active ways to reposition, e.g. if you take the double turn the opponent can make a full normal move with one unit (replaces 'redeploy') + get the first combat activation regardless of any special rules with 'always strikes first' to represent the army not just standing there taking it and the army taking the double being fatigued. Unleash hell remains as is. This adds an element of extra consideration of taking a double and opens up strategic plays based on not taking it.

    There are lots of other ways of exploring this, for sure, and the short of it is I want to see there being more tangible and active benefits for the player who gets double turned.

    • Like 4
  2. On 8/7/2023 at 9:18 PM, Wraith said:

    @Hollow is right. Models are a physical asset. They have intrinsic value.
     

    The solution, as already stated on this thread, is to look at other rule systems. Go to clubs rather than shops to join a community who will play with notGW rules or old rules.

    Anyone familiar with GW* will know that they need to future proof their investment. Associating with people who let you proxy and are prepared to try alternative rules or play old rules, is how you manage GW risk.

    The LGS and the tournament scene, and range refreshes that obsolete part of your collection, along with the excitement of new releases, are the mechanisms of a games industry. If one is sick of being caught up in the machine, and one wants to be involved in a hobby rather than an industry, then leave the places that  impose the rules that restrict what models you are allowed to use. Or at least attend those places that do more regularly.

    *WotC is much the same. The big boys like to create and exploit monopoly power.

    Yeah, the way GW has gone about things have finally pushed me to the point where I decided to put my money where my mouth is and move on. Granted it is not a huge step given I've dabbled in other systems for awhile now. If you still want that army versus army battle fix OPR (especially the paid version) will scratch that itch. GW's skirmish games are not bad but they're basic and if you want a deep dive I recommend other games (my faves being Infinity and Malifaux).

    If you like how GW does things, have fun, I'm not telling anyone what you can and cannot enjoy. The hobby is bigger than any game system and you do not owe GW (or any company) anything. All I can say is my collection of minis have been perfect for adding immersion to all kinds of tabletop games (from the most basic tabletop game to advanced skirmish games).

    Another positive is my pile of "shame" has become a gold mine.

    In short, are you sticking to X hobby out of habit or because you're enjoying yourself?

    Finally, have you asked your friends about games they've been dying to play? I can almost guarantee there's at least one they've pining for someone to try it with.

    • Like 1
  3. 2 minutes ago, dekay said:

    I don't see any mentions of duardin artillery here?

    Greywater Fastness have a very clear Duardin presence. Previous book, for example, had a prayer specific to Rune Lords. CA specific to one of the Duardin units (Irondrakes), and Ironweld keyworded units include Cogsmith/Gyrocopter/bombers. So it is a bit a mystery where all these exciting bits and bobs are hiding.

    That said, it opens up the door to a second wave. So there's a bunch of hopium to huff there.

  4. 44 minutes ago, Clan's Cynic said:

    Ah, there it is. Read the page multiple times and just couldn't find it. Clearly need my eyes testing.

    kaNk7WM.png

    Ah yes... The many many units of duardin artillery pieces we are so familiar with like... uh, hmm, you know, the things they allegedly use? 😄

    • Haha 4
  5. 5 minutes ago, Neil Arthur Hotep said:

    Also, list building got way easier without having to read through 10 completely different sets of allegiance abilities, artefacts and command traits.

    They should have just ripped out all the old units rather than give us this watered down nonsense which is obviously designed to only have us wanting the new kits. Getting your stuff Legends hurts but having your army being treated like they barely exist, effectively getting 'soft squatted', in their own newly released book is worse. Especially since the direction of CoS is written on the wall.

    All it is going to do is sucker unsuspecting new players into buying kits which will get squatted next book.

     

    • Like 1
    • Confused 4
  6. 7 minutes ago, Neil Arthur Hotep said:

    I'll go the opposite path and glue even more clutter to my guys to restore balance in the universe.

    We will see who gets the last laugh when I finally have a unit painted 10 years from now.

    Fear the bristlegore meta. The blood of players will flow and the movement phase will be pain incarnate.

  7. 2 minutes ago, DoctorPerils said:

    Oh I fully believe your guys are going to look awesome :D Just the sort of haphazard appearance works for the theme GW is wanting to put forward for them - just as the excess of detail wouldn't work for a "cleaner" faction like Lumineth.

    I may also have been guilty of de-helmeting some Lumineth. 😆

    • Haha 1
  8. 3 minutes ago, DoctorPerils said:

    Absolutely disagree, the detailing is all part of this factions character imo

    They'll still be oozing with character when they've gotten a trim. When I paint and build stuff I do not want to create minis which try and draw your attention everywhere at once. Which is what some of these are suffering from. 

    • Like 2
  9. 2 hours ago, Gitzdee said:

    I agree with this. People should go nuts with their imagination. But printing insect creatures and calling them orcs would not do it for me. Same for having minis in a totally different scale. To me AoS has a certain style to their minis. Wouldnt like to play an army of anime chibi looking minis. I exaggerate a bit here to make my point come across. The minis should represent something from the mortal realms.

    That said, if someone were to paint up an entire army of insectoid beings I would gladly create a personal space in my head-canon for them. Even a Chibi army cause that would be adorable. Sometimes you gotta take a step back and simply acknowledge the hobby is bigger than our perceived notion of what is and isn't setting appropriate.

    I mean, sure, if you play a narrative game a Chibi army might be... distracting. 😆

    • Like 4
    • Thanks 2
    • Haha 1
  10. 52 minutes ago, sandlemad said:

    Agreed with @Marcvs and @JackStreicher here. I would be very cautious about personalising corporate marketing strategies or making reactions to them solely about ‘the poor designers’.

    Particularly when there’s a pretty sizeable stable of those designers (and authors, rules writers, staff, painters, and social media folks) who are pretty open about how badly GW treated them. Nothing GW does is out of the goodness of their heart and I’m confident the overwhelming majority of people working for them (now or in the past) are not as wrapped up in the constructed magic of the reveal and the hype machine as GW fans. It’s just marketing, at the end of the day.

    Exactly.

    I've never ever felt like my work has been tarnished because someone has leaked it. The opposite, in fact, if people are so excited about something I've done they couldn't contain themselves I'd be both flattered and proud. Same thing is when I've seen people copy me. It is the way of design or art... And business.

    Also (to echo your sentiment), no one here should ever worry about the designers and artists because of leaks. That's just a narrative that's designed by to shield the company. Whenever a large company start to talk getting all gushy over their fans you'll just know what's around the corner. In GW's case it is always another unfortunately price hike to bump up them quarterly numbers.

    So don't worry, the designers/artists are already getting paid. Put pressure on GW to treat them better/pay more instead of trying to blame "toxic fans" or <insert whoever you want to misdirect blame to here>.

    • Like 7
    • Thanks 4
  11. Space Marine Attack bike. Always been a fan of chonky brutalist design. More bikes, a dreadnought quickly followed along with some tac marines.

    About the same time I also go Kurnous and Ariel + Waywatchers (which probably are my favourite unit in all of WHFB aesthetically).

    This was some time during early 2000s.

    • Like 1
  12. 2 hours ago, Neil Arthur Hotep said:

    I hope we get a new Grail Reliquae. I am not even a Bretonnia enjoyer, but I'd buy that in a heartbeat. The original is just such a clever and creative model. Might even work with the new Cities of Sigmar, given all the various body parts they tend to parade around.

    The overall style of the new CoS has this wonderful overlap between Mordheim grimdark and Empire/Brettonia. For the lack of a better term I'd call it Blanchesque. Other than use for their intended factions my mind is spinning off to FEC/SBGL or chaos kitbashes.

    • Like 1
  13. The deployment of the armies are for display purposes only. I don't recall ever simply lining up and pushing forward.

    If you've put yourself in a position where you can only move forward or backwards that's a deployment and/or strategy error on behalf of the player. Similar to how if you simply charge straight ahead with no heed to priority or objectives in AoS you'll lose.

    That said, deployment is a big part of WHFB and your overall strategy.

    • Like 1
  14. 9 hours ago, Beliman said:

    I completely agree!! AoS has more in common with 40k feeling than Fantasy (or any other wargame that needs a really good narrative with some story archs for each factions because nobody knows the setting and they need to make it right from the start):  The narrative has the same feeling of a big events that moves the stroy for 3-4 factions; meanwhile, all other factions are punchbags or have a shoehorned story about a 1 new heroe that was released at the same time.

    Let's see how the Dawnbringers campaign ends.

    A part of AoS even feel like a prequel to 40k or 40k is an alternative future (whichever makes you happy). All the various gods of AoS get their shards broken and put into the primarchs (or turned to something even more otherworldly) while Sigmar ascends to become the emperor, and in the epic cataclysmic fight the realms go big bang mode and expand or join into the larger universe. You could even say this is where he got inspired to call his new super-soldiers "thunder warriors" cause, well, SCE. There's lots more connections you can make I'm sure.

    I also think they do this intentionally to stoke fan theories/fiction.

    Overall though I do think I'm starting to get into AoS now. Just need a bit more work on establishing the world through tangible locations and space cause it still feel a bit abstract and it is hard to appreciate what the stakes are since I have no idea what it would actually mean if X or Y city fell. Most importantly of all, they need to bloody stop resolving conflicts and moving on. That is the number one issue I have with AoS, real conflict doesn't just resolve itself and yeets itself out of existence. Every time you add something you need to build on what you've already established. That is how you make sure your world feels lived in and how you involve multiple factions in a conflict without adding horribly contrived plot points to put them in there or, worse, completely forget about them.

    Solve that piece of the puzzle and I think AoS could blow up as a setting (hopefully not literally).

     

  15. Overall, the road map has been a net positive for me. Less uncertainty means I've been able to enjoy the hobby more. There's been a high frequency of hype build up on twitch and warcom which has, ironically, led to me not frequenting the site much and instead relied on indirect sources. Warcry releases barely register with me any more. In end it is a good thing, to re-prioritise and focus.

    For other, I suppose, the hype-train had to stop somewhere. Plus, there's other factors in life which probably takes priority like @EonChao mentioned.

    • Thanks 1
  16. 1 hour ago, The Red King said:

    I wasn't active in old fantasy nor was I keeping up with AoS 1 really so I don't doubt the vitriol people accuse some Oldhammer players of spreading when AoS was young, but the whole "I'm glad your entire army/money/painting/time is going down the drain because it better fits my idea of what AoS SHOULD look like!" (Exaggerated for effect) seems like exactly the kind of gatekeeping attitude that is so derided of Oldhammer fans.

    The more things change the more they stay the same.

    I happen to like the new CoS cause it brings me back to Mordeim but there's isn't much that says, "this factions draws upon the many different mortal factions and races of the realms." It has a distinct Blanche-esque appearance. A huge opportunity to have units mixed with all kinds of races was missed here, i.e. the result of cultural exchange and collaboration to more effectively beat back the many threats they face.

    Still cool minis and having a more grounded human faction does tend be successful since it easier to relate to and place yourself in the setting. Not quite what I imagined when thinking of CoS but that's apparently where we're going. The imperial guard for AoS.

     

     

    • Like 4
    • Thanks 1
  17. 11 minutes ago, The Lost Sigmarite said:

    Side rant but I really don't like WFB dark elves... I feel like their lore was created by a emo teen from the 90s/00s looking to create a dark and edgy faction, which created goth elves with a love of sacrifice and debauchery... and the models apart from the corsairs and the DoK ones have aged poorly. They're most emo looking with all the skulls and spikes and are very stiff looking. They even have edgy names like bleakswords and darkshards and dreadspears and executioners and black guard... Someone been listening to My Chemical Romance when naming those ? Sorry for dark elves players here...

    They used to be called Dark Elf Warriors with various weapons options. The silly (and new) naming scheme is GW's doing because copyright obsession. Their faction is a result of Slaaneshi corruption by the hands of Morathi and Malekith (plus conflicts with dwarfs). There's also quite a few interesting characters among them as well.

    Not liking a faction is A-OK but, seriously, going off a rant where you call people a bunch of cringey emos for liking a particular faction... Yikes.

    • Like 8
    • Confused 1
  18. 57 minutes ago, Neil Arthur Hotep said:

    Try to think of it from the perspective of a marketing person who wants to build hype of the faction instead. The pitch for Cities is "This is what the cities of the mortal realms are like". We have now seen probably about half of the new kits. If elves and dwarves were a substantial part of the new release, they would have focussed on that fact by now. Not doing so just makes no sense from a marketing point of view.

    Yeah, I had hoped we'd see these units mixed to represent the fact of the cultural diversity the cities of Sigmar has. Not just in terms of the various factions soldiers but also in the weapons and gear they use.

    The new CoS has a striking resemblance to the 40k's Imperium style (which is a really cool aesthetic, I have to say). I mean, you could pick almost any miniature from CoS and it'd be right at home in a 40k imperial army. The new CoS looks like how one might expect the mortals to become, i.e. more and more warlike which gets represented in their appearance and attitude.

    There's also lots and lots of potential for kitbashing for other factions in AoS. A FEC player might use some of their kits to add more history of origins to their ghoulified units, a chaos army might use them to represent infiltrators who finally reveal their true selves, for SBGL it is just a smorgasbord for anything they want, and so on.

×
×
  • Create New...