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Ningrael

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Everything posted by Ningrael

  1. Read the attacks section, look at the chart and you will see that the attack sequence ends when you determine the damage. Assigning damage and removing thumbnails is the next step. After solving the attack. First paragraph of alocating wounds
  2. Remember that "hero phase start" is not a game phase. The Teclis rule only says that during his hero phase he can unbind a spell. So when you see how unbind a spell you look at the rule and it says that you should do it at the beginning of the hero phase Teclis's warscroll only talks about things that work differently from other wizards: 1) Despite being able to cast 4 spells, he can only unbind one spell. 2)You don't need roll 2d6 to do it The rest works as the normal rule
  3. I am reading the rules and I see it differently. The correct sequence is the first one you pose: 1: spend the CP 2: resolve all of that unit’s shooting attacks (to hit, to wound, to save, calculate damage) 3: On a 4+, that unit must retreat but cannot run 4: Assign wounds and remove miniatures The rule was designed like this, so that if you surround the unit, it cannot flee, no matter how much you kill.
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