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aosrulesbest

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  1. From my understanding, you always look the points from the latest release (Thus, now using the discounted point cost from Orruks).
  2. Anatomy is definitely from a canine. Something were-wulfey or a crazier variation of that.
  3. What layers I'm adding? I'm only discussing on things that are there and I reference the exact rules. Going upstream doesn't answer this question explicitly. I think you've totally misunderstood my point.. The core rulebook FAQ states the following " Q: Sometimes an ability is used after a model moves. When this is the case, assuming the model is allowed to make a move, if I decide to leave it stationary, can I still use the ability? A: Yes. For the purposes of the Age of Sigmar rules, if a model is allowed to move, you can choose to ‘move’ it 0 inches. " - This separates that leaving a unit "stationary" and moving "0" as two different things. And like I said, moving 0" is illegal when the unit is on close combat, as it is not allowed to remain within 3" of an enemy when it has made a normal move (so it is not a choice that can be made). Leaving a unit stationary is a choice that can be made. No I'm not. Please re-read my points and explanations. The binary choice can be made after rolling for the run roll. "When you pick a unit to make a normal move" is the moment when you make a run roll, correct? What creates this conflict is, that "Units STARTING A NORMAL MOVE within...... can EITHER remain STATIONARY or RETREAT" - So when you "pick a unit" to make a normal move, is that the moment when you are "starting a normal move" ? We don't know the sequence for starting a normal move, does it come at first, which would indicate you have to make that binary choice between running or staying stationary, or is starting a normal move after you have picked a unit to make a normal move (which enables running). I hope this answered you. From my understanding (and I'm still yet to hear something that rules this interpretation out by RAW) it is possible to go both ways. Comes down to interpretation of semantics. It's difficult to get around, and English isn't my main language, so I hope I explained it clearly enough this time around.
  4. I do understand this sequence of thought! And it is intuitive (And what I'd like to think is the intent, though intent does not matter when discussing about RAW). That there is the first step (1.) that you choose between remaining stationary and retreating. After you've chosen your "step", you go accordingly to your thought process. The problem is, that by the RAW this isn't the only interpretation on the order. You make the run roll when you pick a unit to make a normal move. BUT when "starting a normal move within 3" of an enemy" you can either remain stationary (stationary is not a normal move) or retreat (this is a normal move). So this interpretation is also correct (by raw) 1. You pick a unit in close combat to make a normal move and declare it will run (Running rules) 2. You are now starting a normal move within 3" of an enemy. You can either remain stationary or retreat (Enemy units and retreats rules) 3. You decide to remain stationary (remaining stationary is not normal movement) OR you retreat (retreat is a normal move) (Enemy units and retreats rules) (4. You decide to move your models 0", this counts as a normal move - Illegal when in close combat, as you have to be more than 3" from enemies after a normal move, retreat, in close combat) What underlines this problem more, is this As if the unit counts as moved, when remaining stationary, it would conflict with the rules of retreat (If a unit retreats, it must end the move more than 3" from all enemy units). Thus, I'd argue, it is possible to roll for the run roll, and decide to remain stationary. I think though, both interpretations are "correct" in their own way. Which is stupid/confusing/conflicting, and should not be like that. There is nothing in RAW that completely shuts out the possibility of making the run roll and deciding to remain stationary. It comes down to semantics and interpretation on the sequence or combining the interpretation of rules regarding this exact situation (rolling for run and remaining stationary) to other rules that are not really discussing this situation (random movement, move phase generally), which is not water proof way of discussing RAW as it relies on interpretation of intent and not on exact wording of the rules.
  5. I would say it is (I hope it wasn't though). My argument: The rules of running say "When you pick a unit to make a normal move, you can declare it will run". And rules of enemy units and retreats state "Units starting a normal move within 3" of an enemy unit can either remain stationary or retreat". I have not found any rules or official clarifications, that you would not be allowed (by RAW) to roll the run, and then decide afterwards, you are going to stay stationary. I'll try to explain it again: You "pick" a unit in close combat to make a normal move, and declare it will run. Roll the run roll. The unit is now starting a normal move within 3" of enemy. Then you decide, the unit is going to remain stationary and not to retreat. The unit has not now made a normal move (has not retreated), because it has remained stationary. I understand your logic, and it is intuitive and the way it should be. But currently the rules are written so, that my argument seems to be valid from what I've researched. So you are able to roll the run roll, and still remain stationary. This is confusing AF, and took me way too many hours looking into this. And my point isn't is this the right way to play when considering "The spirit of the game". My point is, is this RAW or not. I would not like this to be allowed (as it clearly is janky), so that is why I'm looking for a clear statement (raw/official clarification) this is wrong, but I have to admit I'm running out of ideas. I do still think, it's important to talk and discuss these kind of rules, which leave too much open. Discussing these will hopefully lead into more clear formatting of rules, and will help TO's to think these things through before a tournament to make their statements on the matter etc.
  6. So our interpretation is correct? In close combat you are able to roll for the run dice, and after that decide to remain stationary (thus keeping yourself in close combat - and not forcing you to retreat).
  7. Oopsie, sorries! I actually meant run roll, not a charge roll. My bad. Edited version of the question: 1. Can you roll for a run roll in close combat, but decide not to move and remain stationary, and still count as not having moved?
  8. We had a "small" discussion in our gaming group about a following rule issue: 1. Can you roll for a charge roll in close combat, but decide not to move and remain stationary, and still count as not having moved? Our final outcome is something like this: You can throw the run dice and then decide, not move your models (retreat) and instead you decide that you remain stationary. OR you can move 0" to the max allowed movement. 0" movement is always movement, which applies all the effects in the core rulebook (After a normal move, cannot end a move within 3" of enemy units etc.). IF you throw the dice roll for a run, it applies all the effects of running (can't shoot or charge later in the same turn etc.). But this does not mean, you cannot decide to remain stationary. From our understanding, there is no rule that states, that you are forced to make the normal move after picking a unit to make a normal move (starting a normal move) and running for the dice roll. Core rulebook: "Units starting a normal move within 3" of an enemy unit can either remain stationary or retreat"..... "The unit can then move up to that distance in inches". This is probably not the rule as intended (seems counter-intuitive) , but RAW seems to allow this. Any takes on this guys?
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