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Neil Arthur Hotep

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Posts posted by Neil Arthur Hotep

  1. 11 minutes ago, Baron Klatz said:

    Well small shift. How we think Seraphon are gonna be handled between Starborne & Coalesced? Looking at Blades of Khorne it feels like they’re gonna keep that flavor.

    So my guess is Battle traits split between the 2.

    starborne: “Beamed down, Deploy units into the Celestial Realm to be summoned by Slann  or Star priest keyword units.”(wee bit more restrictive than Stormcasts who can pop units down anywhere instead as they combo’d their traits for it)

    ”Ethereal, all infantry & cavalry units gain the Ethereal trait.(all Hits against them become 4+ & gain a 6+ Ward)

    Coalesced: Bites & Scaly skin are back for extra attacks & saves to the big bois.

     

    (also saw the green highlight conversation in rumors. I say it’s just color coding. It’s on too many different Warscrolls to have any significance)

    Do you mean in the eventual battletome or in the index? Because I am not 100% sure they will get their two subfactions in the index.

    I don't see a huge barrier for them to have one battle trait that basically goes like this, though:

    "A Seraphon army can be COALESCED or STARBORN. If COALESCED, then melee buffs. If STARBORN, then magic or whatever."

    Did they tell us yet if they are cutting back on summoning? If so, maybe Starborn will get a new focus, because as I understand it summoning is currently their "thing".

  2. 21 minutes ago, Tonhel said:

    Can you give an example? As my Chaos Lord, who I think should be able to fight a lot of different opponents gets his ass kicked by almost everything.

    Edit: Imo he is a master in hiding and avoiding combat. Making the gods really proud.... 

     

    You can find a lot of solid unique melee heroes in AoS. Off the top of my head, I like Sigvald, the Light of Eltharion, Kurdoss and Radukar the Beast.

    For generics, there are fewer of them. The Ogor Tyrant is pretty good. A Megaboss on foot is certainly pretty fighty. The FEC Royal Decapitator is pretty scary, too. But in general, you will find few generic normal-sized dudes on 32mm bases who are worthy anything in combat. I think there are a few more in Fyreslayers.

    EDIT: I would appreciate if we opened a separate "griping about how chaos lords are too weak" thread, by the way.

    • Thanks 1
  3. 2 hours ago, Big Kim Woof-Woof said:

    I envy anyone who can knock out a good paint job in such a short time-frame! My record for a single model would be a couple of days. I'm such a plodder... slow but steady. 

    Haha, thanks. Personally, I don't always speed paint models (I do like to take my time most of the time), but I think it can be a good exercise when you are practicing composition for your paint jobs. I think the secret to good looking speed painting is to decide which details to focus on, and which to leave sketchy. Honestly, the hardest part about it is letting go of your perfectionism.

    WIth Dagnai here, I really just wanted to check if the colour scheme works. Since I am planning to paint some Stormcast with the new edition, I wanted to see my idea for drybrush bronze was viable. The metallics here are just bronze paint over brown, and I didn't do a lot to enhance them, because I want to be able to knock out those Stormcast quickly when the time comes. I skipped quite a few details like gauges and trims on here, but I think the effect is still good, overall. If you look at areas like the axe blade, it's pretty obvious that the aim was to go fast.

    I focused most of my effort into the coat, actually. Traditional layering techniques, but rough so that I can go fast and not worry about blending.

    20240422_091800.jpg.8042cba61e64c0ba94222503ec45c017.jpg

    Putting some extra work into the face of the miniature also allowed me to be really sloppy in other areas. There are a bunch of tubes on the model which are just painted with a mix of all the inks I had on my palette after shading the coat. Dagnai's gloves and collar are a one-coat contrast paint job. The straps on this chest are not supposed to be metallic, I think, but whatever, I already had bronze paint ready. All of this is just not that noticeable because I put in the work to direct attention to he face instead.

    I think painting some quick details is pretty valuable for speed painting. Like on this mini, I painted the eye and lens and spent some time on the visible skin. And since I already had whites and skin tones (as well as a small brush) out, I decided to paint his little scroll, as well. Took maybe 5 minutes to do all that but I think it adds a lot.

    As a side note, just realized that this guy was the last Cursed City hero I still had unpainted, as well.

    20240422_083236.jpg.02a60b6d8d4e33c3f1c7e44e0c089210.jpg

    I painted some of them in a classic style and experimented a lot on others, but they are cool collection of weirdos. Very fun set overall.

    • Like 2
  4. 6 minutes ago, Tonhel said:

    The problem is that lorewise, Vampire Lords and Chaos lords aren't generic at all. They are killing machines, but now they are units that avoide combat. 

    I don't think that's true anymore for vampires in AoS. At least not to the extent it was in WHFB.

    I would like to see vampires be a bit more fighty, but they are already on a 3+ save and heal from combat. I don't really see a need to up their melee pofiles to the point that they need to be 200+ points, personally. They are already really good units.

  5. 16 minutes ago, Flippy said:

    Based on WHFB? With the right setup (Blood Dragons bloodline) you had a killing machine like no other, save perhaps a Chaos Lord. Slaughtering whole blocks of infantry in single activation was not uncommon. Think Megaboss on Maw-krusha level of melee threat with some magic abilities on top of that.

    I'd love something like that for Radukar the Beast, but wouldn't petsonally expect it from the likes of Kritza or a generic Vampire Lord.

    • Like 2
  6. 24 minutes ago, Marcvs said:

    My bet is: same profile as now with +1 wound, weapon profile: 5/3+/3+/-1/2

    As someone without any priming in what a vampire should be from WHFB, that seems about right to me. It seems like this kind of vampire would be a serious threat to a group of normal human vampire hunters, but they would still have a shot at taking it down.

    • Like 3
  7. 1 hour ago, Lucentia said:

    Do I think melee foot heroes have historically been a weak spot in AoS?  Yes, certainly, I think that's a fair assessment.  Do I think the solution to that is to make every random priest or wizard with 'Blood' in its name into Conan the Barbarian?  Probably not.  Let's see what vampire lords actually look like before jumping to conclusions.

    Thanks for saying it, because I also don't really see the problem with the Slaughterpriest. Seems to me that between his attack profile, prayer and ability he has a chance to take down a Kroxigor. But after all, he is just a Khorne priest. I certainly wouldn't expect any random priest to take down a melee elite. Especially one like Kroxigors, which are slow bruisers that can't pick their engagements and need to absolutely wreck when they get in.

    I would like to see dedicated melee units be morw viable in 4th. But I don't see a need for every priest or wizard to also have an inflated attack profile. Even in Khorne, you need to leave yourself room for the actual melee heroes.

    • Like 2
  8. 6 hours ago, Chikout said:

    As for the specific changes to how spells and prayers are chosen, I see reasons to be optimistic especially for cities players. Currently the human and Self lores only work on units from those races. If the whole army will be choosing one lore will we finally be able to use an Aelf hero to buff a human unit. Will a Duardin priest be able to buff fusiliers now? That would be cool. 

    I personally suspect Cities will see something like "Spell Lore: Light and Shadow", containing Pha's Protection, Mystifying Miasma and Tenebrael Blades, which will then all still be locked to HUMAN and AELF in the individual spell rules.

    • Like 1
  9. 11 minutes ago, novakai said:

    Maybe Ironjawz and Kruleboyz are going to be their own thing now that Bonesplitterz are gone? I at least assume that  both of them where to keep their seperate army rules in 4th 

    Would make sense given how we have been moving away from cross faction models over the course of 3rd.

  10. 3 minutes ago, Ookami said:

    It actually says that:

    Endless spells and invocations are still in the mix – but instead of spending points to add endless spells when constructing an army, you can pick a manifestation lore. This grants access to a selection of endless spells and invocations that you’ll be able to summon in battle. 

    Which I understood as endless spells will have their own lore, which you also pick. But do you pick it instead or in addition - yeah, that's the question. I think it's too powerful to pick both and players should opt for one of them. Maybe thematic endless spells will be included in one of the army lores, but who knows.

    That quote just says endless spells don't cost points anymore, not really anything about mixing them with regular spells.

    I would assume that since Spell Lores and Manifestation Lords are different categories, they don't make you choose which type you want. I wonder if the enhancement system is still around, because that would be one way to limit access that they could use.

  11. 1 minute ago, Ookami said:

    Am I correct that now you either select some normal lore or endless spells/invocations lore per army. So you can't further mix endless spells with normal spells anymore?

    It does not say this in the article. I would assume you get one each of spell, prayer and manifestation by default.

  12. 3 minutes ago, Grungnisson said:

    I would cerainly expect at least the Arkanauts to have SiC. I mean, let's not read too much into the mini design, but if you have a pistol and a cutlass, you're equipped to use both in close-qarters. Maybe SiC on infantry only, with Thunderers included? I don't know. But seeing how traditionally everyone else sh*ts on KO for causing then an NPE, I brace myself for GW over-compensating.

    Also, I would expect KO to get shoot in combat from their small ship guns, but not the big ones.

    I think the overall design intent this edition is to get shooting to be more of support strategy for melee rather than the main game plan of a list. I think the supposedly reduced shooting range is evidence for that. Also, the new commands help melee units (counter-charge, power through) and encourage players to bring limited shooting (covering fire).

    I hope that the warscrolls of ranged units are as good at defining unit rolls as the ones for melee units we have seen so far. "Ranged damage" should not be the extent of their niches.

    • Like 2
  13. 9 minutes ago, Nezzhil said:

    What if... the "weird" things that claimed @Whitefang for the next edition are new cross-allegiances factions:

    - Chaos Duardin: Chaos-Destruction
    - Malerion Daemons: Chaos-Order
    - Silent People: Death-Destruction
    - Followers of Morr: Death-Order

    It's an interesting idea, but what would a faction being cross alliance even mean at this point? Just ally choices? It's not like GAs even have mechanics attached right now.

    • Like 1
  14. 23 minutes ago, The Lost Sigmarite said:

    Little easter egg about Empire I feel like. Nothing more.

    I suspect the model refresh might have just been in the pipeline for so long that those Empire models were actually still current when the artwork was made. There is some more evidence for that in the Warhammer+ short where Gunnar and his Darkoath guys come from, which also freatures non-Dawnbringer Freeguild.

    • Like 3
    • Thanks 1
  15. 7 minutes ago, Chikout said:

    I'm not sure what all the kerfuffle about coherency is. I had a look through the AoS minis and there's only a small selection of units that might really struggle with half inch coherency. Harridans and Bladegheists from Nighthaunt, squig hoppers and fanatics from Gloomspite and maybe thralls from idk. Anything old world that could rank up before will be fine with the extra half inch of space. 

    GW have already said that some units will have different coherence ranges written on their warscrolls. Do that with the warscrolls listed above and there's no problem. 

    Why make the change? I think there are two reasons. Aesthetics and board space. The more important aspect is the fact that tighter grouped units will make more space on the board and make movement more important. Combined with the lack of double reinforcing, this will make a huge difference. Before with a unit of 60 zombies you could make a line about 60 inches across. Now the maximum you will be able to do is 30 inches. Swamping the board is going to be much harder than before. 

     

    Why not just switch to squares? I really don't want to go back to wheeling around bushes. I like to feel like I have 50 game pieces instead of 5 or 6. 

    The suggested options in the other thread are all more complicated especially as AoS unit sizes are so variable. 

    What about piling in? With the 3 inch combat range and the reduction of pinning possibilities, I think there's going to be a lot less piling in than before. 

    Obviously the litmus test is actually playing the game, but I've experimented with my own armies and I don't have to much trouble getting them in coherency. 

    I think they just want units to be in base-to-base contact, honestly. Which is fine with me. I don't dislike that at all. With 3" combat range, that sounds super managable.

    • Like 5
  16. 5 minutes ago, Baron Klatz said:

    Ohh, this guy did an amazing ancient bronze job for his Stormcast Eternals.

    Baselayer green then drybrush a slightly brown gold. Doing something similar myself at the moment it’s deceptively easy.”

    I have already done a test paint that I am pretty happy with, which is also just a drybrush of my favourite bronze paint over dark brown. I want this Stormcast project to be low-stress.

    The hard part will be the verdigris. Trying to avoid the trap of "paint this whole thing bronze, then paint the whole thing green" trap. I'll need go out and take a bunch of reference photos of old statues, to get it right, I think.

  17. Personally, I frequently have low-intensity periods of hobbying that last a few months. This is fine, I have other hobbies as well.

    During 3rd ed, there was an about a year long gap where I didn't really do anything substantial in terms of hobby, for a few reasons. I had just recently moved, I had a young child, but most importantly, there were just no releases for the armies I played. In the case of Cities, it was even worse, because they were telegraphed to get their update way in advance, which made me shelf my existing Cities project for over a year while I was waiting for their new models and rules.

    In that time, I mostly painted terrain and which ever models I felt like painting. Mostly heroes for role playing games and stuff.

    There really is not a problem with taking a break from non-stop hobbying if you are just not feeling things for a while.

     

    • Like 3
  18. 10 minutes ago, Baron Klatz said:

    They’re too perfect for Anvils of Heldenhammer for me so I guess I’ll have them as an allied mixed Stormhost into my Cleansing Rain Heralds.

    Ghyran’s life giving rainstorms mixed with the stalwart wardens of death to complete the cycle.

    I am thinking of a bronze colour scheme for those ancient civilization vibes, with Ruination units getting that extra verdigris to show their age.

  19. 2 minutes ago, PraetorDragoon said:

    To be honest, my enthusiasm and interest is getting sapped with each reveal. I see the wall of coloured blocks and my brain just... shuts down. Its a style of information presentation that doesn't work for me.

    Interesting. It seems so much more approachable to me than the huge blocks of text we had before. No more digging through the rules text for activation timing, casting values, your phase vs. any phase etc.

    But what I am really excited about is the Anti-KEYWORD stuff. I'm super excited to see what new roles all those redundant units from past editions get.

     

    4 minutes ago, Baron Klatz said:

    And Ruination is just covered in tanky Death vibes so maybe they cause enemies to take a straight 3 mortal wounds when they retreat instead of D3 to play on the fear they can cause and make opponents more wary of fighting them as elites?

    Really exited about Ruination, too. I am already finding myself planning out colour schemes.

    • Like 1
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