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Neil Arthur Hotep

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Posts posted by Neil Arthur Hotep

  1. 11 minutes ago, Chikout said:

    It's weird that we've had all this talk but noone has mentioned the ways in which AoS attempts to make heroes unique, namely heroic traits and artefacts. We know that command traits are being changed to heroic traits but we still don't know what they are or how you choose them. Is it still one per army? We also don't know how artefacts are chosen as the battalions are presumably gone. 

    If you take your slaughter priest then give him a heroic traits that grants a 4+ ward and a weapon that adds 3 damage to his attacks, you've suddenly got a pretty decent blender. 

     

    Yeah, this is interesting and we will have to see how the news of 4th ed develop. It kind of feels to me like there has to be some way to get extra toys (artefacts, traits, spell lores).

    In 3rd, foot heroes are kind of underwhelming on their own, as a rule, but if you kit them out they can be pretty scary. I think the big problem is that your return on investment for traits and artefacts is generally bigger if you put them on a better base unit. Why would I put my +1 rend and damage artefact on a foot slogger who can't get anywhere if I could put it on a 14" flying move guy on a monster mount?

    • Like 1
  2. 15 hours ago, Greyshadow said:

    Yeah, decision making paralysis is certainly a thing. I personally try and pick a theme and direct all my efforts to that. I have a goal that once I start painting, I have to see it through before I can butterfly on to something else. I also maintain a project queue to try and help me stick with my decisions. I also try and forget about why I am painting the model in front of me and focus on finding the joy in each paint job.

    There is an idea in game design that players will tend to optimize the fun out of a game. I think that is also a danger when it comes to painting miniatures. Especially if you paint them with the intention of using them to play, because then you start to think in terms of points per painted model and efficiently getting units on the table. For me, batch painting a unit I don't love, but which is good in game absolutely turns painting into a chore. Conversely, I have never regretted painting a one-off model that I just liked the look of. Even if it never ends up hitting the able at all.

    But of course, if you want to have a fully painted army eventually, you will have to sit down and work through the less exciting parts of that at some point.

    • Like 2
  3. 9 minutes ago, Beliman said:

    I love all the new dwarf kits in that list

    I see the confusion! Dwarfs are missing because this is a list of stuff people actually want 😘

    ...will you put my name in the book or should I do it myself to save time?

    • Haha 3
  4. 9 minutes ago, RetconnedLegion said:

    Moving to prepainted miniatures has been the death-knell for multiple companies.

    I have to say, though, the new Prismacast stuff and even Heroforge colour prints look a lot better than traditional prepaints.

  5. 1 minute ago, Flippy said:

    The Megaboss is 8 3/3/1/2, fight on death and gets bigger as a reward for fighting and killing. I used him a lot in smaller games (1000 pts) and he always felt like a very competent melee brawler. He's very slow, though, and all his specific artefacts were better suited for the Maw-krusha version.

    The Megaboss is one of the units I would point to as an example of a good brawler hero. I think the fact that he's slow is a weakness inherent to the role of an infantry brawler, which is honestly fine. They have trouble getting in, but should be really scary when they do. This probably means that you will rarely see even good brawlers in competitive lists (because a damage dealer without a reliable delivery mechanism is just not that useful), but I don't think competitive viability should be the measure of success here. As @Beliman said, I think it's more about the characters matching the fiction, or perhaps about them having any role at all (even if the role is not that valuable).

    • Like 1
  6. 47 minutes ago, bethebee said:

    if models came pre-painted i'd quit the hobby right then and there lol.  i don't get what the obsession is with replacing the human in art!  why the hell would you want to engage with something that somebody couldn't even be bothered to make?

    Other people playing pre-painted miniatures doesn't really take away from the enjoyment that I get from customizing my own army, honestly. I don't think GW will ever go for selling pre-paints, but I really don't have much of an issue with other people only enjoying some parts of the Warhammer hobby, but not others. I also don't get angry at people who play netlists or, in the future, Spearheads. I get that list building is not fun for everyone.

  7. 3 hours ago, Beliman said:

    I don't think that damage is the issue here

    I don't know, I think damage is very much one of the issues for melee brawlers. 4 3/3/1/2 is just kind of a bad stat line. The expected damage is almost exactly the same as a 100 points screen (10 dudes, champion, 2 4/4/-/1).

    I honestly don't know how much of a problem it would be from a gameplay perspective to just double the damage output of infantry heroes whose main role is to fight. It feels like the game can handle it, honestly.

    • Like 2
  8. 6 minutes ago, Snorri Nelriksson said:

    I was thinking....what if the bomb RE is a dual build option for Globadiers?

    Maybe a unit with "normal" bombs option that shares the kit...sort of sabouteur unit.

    What was the last dual kit of this type? Slaanesh Twinsouls? It feels like this kind of thing is not very common for AoS anymore. 

  9. 9 minutes ago, PraetorDragoon said:

    So there is this interesting disconnect regarding foot heroes. On one hand, players and designers don't want Herohammer. They want to have AoS be around units, and not heroes, which is a fair design constraint. On the other foot, foot heroes tend to have the most personality. They show up the most prominent in lore, and are often the most interesting to write/read about. (or just pick up to paint) They also are the choice where most customisation (rules, lore, your dudes) tend to happen. 

    So we end up with a type of unit that people want to be cool and good, but not good to overshadow regular units. I don't think this can be resolved under current or previewed rules.

    I would definitely agree that there is a bit of a problem in so far that one very specific type of hero, namely infantry brawlers, are almost across the board too weak to be worth using. And as you say, those are some of the most iconic archetypes in warhammer.

    The Chaos Lord frequently crops up as a negative example in these discussions, because he basically just brings his combat profile to the table and nothing else. And then that combat profile is not very impressive. But this is also a unit that a lot of people love for its "your dudes" potential.

    I think it's important to acknowledge that infantry brawlers have a lot working against them from first principles, though: Good combat units need to deal damage and have a way to deliver that damage, and by virtue of being on foot, infantry brawlers are usually slow. This means that in most games they won't have an impact until turn 2 or 3, at which point a lot of the action will already be over. So even if they got their damage output buffed substantially, chances are most pure melee damage infantry heroes would still not feel very good to use.

    • Like 2
  10. 2 minutes ago, The Lost Sigmarite said:

    So far I like what I'm seeing from the core rules. I just hope GW won't cut down points to force players to buy more minis.

    I wonder how it will go. What do people think would be a good point cost for a unit like the new Vindictors?

    wKrv0SCLPLIbKn1A.jpg

  11. 1 minute ago, Snarff said:

    I personally expect either all of order or FS/KO/CoS. Can't imagine too much effort will go into the rules since they're being relegated to legends in like 2 months.

    He might see an update for 4th, right? I remember a few Legends warscrolls being updated in the transition from 2nd to 3rd, but maybe I dreamt that?

  12.  

    12 hours ago, Poryague said:

    It literally does. "Ignore the effects of "guarding hero"  ability  when picking the target for thier shooting attacks". It literally says ignore that rule when picking targets. If you ignore the rule you get zero benifit from it. When you pick a target for their shooting attack you ignore the effects (plural) of guarding hero .  There is clear case guarding hero is entirely ignored as written not just the targeting aspect.

     

    Spoiler

    MZCnfXKLKbQQncfY.jpg

    AoS WarlockEngineer Apr22 Boxout1

    image.jpeg.01e33b2cf78127b4061fba2654d6fa14.jpeg

    It seems to me that, when looking at Sniper-Master, Guarded Hero and Fight (as a stand in for "Shoot") next to each other, it is fairly clear that the effect of Sniper Master is limited to the target selection in the Declare step of Shoot.

     

    Maybe this helps you see where I am coming from. What's the difference between these rules:

    "For the rest of the turn, this unit can ignore the effect of the Guarded Hero ability (full stop)."

    "For the rest of the turn, this unit can ignore the effect of the Guarded Hero ability when resolving its shooting attacks."

    "For the rest of the turn, this unit can ignore the effect of the Guarded Hero ability when picking the target for its shooting attacks."

    IMO, it's fairly clear that these three rules would interact differently with Guarded Hero, disabling all of its effects, only the -1 to hit and only the targeting restriction, respectively.

     

    Since I don't think it's very fruitful to discuss rules in-depth before the full core rules are even out, this will be my last post on this particular topic. In the end, I think it's confusing enough that we will get an FAQ ruling, anyway.

     

    • Like 6
  13. 1 minute ago, Poryague said:

    It says " can ignore the effects of guarding hero" if guarding hero is ignored all the effects of the ability are ignored . It's as though that ability doesn't exist. 

    It does not say that, dude. Maybe they want it to be like that, but they would have to errata it.

    • Like 1
  14. 15 minutes ago, Tonhel said:

    If I read The sniper-master ability correctlty it doesn't ignore the -1 to hit that is given by "Guarded hero". It only means that the hero can be "picked" as the target of the shooting attack.

    What do you think is this the correct interpretation?

    Seems to only affect picking targets, not the -1 to hit.

    • Like 1
  15. 24 minutes ago, Luperci said:

    Newly born rat child being told their only purpose in life is to no-scope freeguild marshals

    Is he from a Call of Duty game? Is that why they painted him in only browns?

    You just know Skaven would be super toxic in chat, too. "Get owned-possessed, manling noob-noob."

    • Like 1
    • Haha 7
  16. Just now, Snarff said:

    I think this is a great way of tackling it. With heroes like the Warlock engineer you can now target out protected heroes explicitly, but you can't make a shooting heavy list and just kill all enemy heroes buffing units before those units even come close to combat.

    It's extremely frustrated to play an army like FS and your heroes positioned carefully to buff your infantry just get sniped out before any of them get a chance to be in combat range. There's just no real counterplay to that besides not bringing any heroes.

    I am hoping that the Fusil-Major gets a similar rule. Being a sniper should be niche in AoS for ranged units, so that they can be worthwhile without being able to point-and-click whole infantry blocks.

  17. Some new info from the latest model reveal:

    MZCnfXKLKbQQncfY.jpg

    AoS WarlockEngineer Apr22 Boxout1

    Some things that stand out to me:

    • Look Out, Sir! is still in the game under a new name. Seems otherwise identical to its last incarnation.
    • Crit(Auto-Wound) is an ability that exists.
    • A sniper rifle has a range of 24".
    • SKRYRE keyword exists.
    • Like 1
  18. 26 minutes ago, Acrozatarim said:

    I like the fact he's got a jezzail, as it means there's a character to nicely pair up with the jezzails in the box. I wonder if he gives a bonus to jezzails or the like.

    You were right! He actually works as a spotter for a unit of Jezzails.

    • Like 2
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